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John Evans

Around the Corner-MGuhlin.org: #iPad - It's THE Bomb! - 2 views

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    "What blog entries would you share with someone just getting started with an iPad initiative that was facing a bit of opposition in-house? Upon reflecting on that question--and you have to remember I've moved slowly from iPad antipathy to embracing iPads over the last year--I realized that there were a few blog entries that just might be helpful. So, in the spirit of being helpful, here is my round-up of iPad entries: "
John Evans

6 Strategies for Funding a Makerspace | Edutopia - 4 views

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    "The Maker movement continues to gain momentum. At this year's White House Science Fair, President Obama invited Super-Awesome Sylvia from Auburn, California to exhibit her water color robot as a representative of the Maker community. At the same event, the Corporation for National Service announced its commitment to place Americorps VISTAs in Maker movement organizations across the country. Maker Ed is placing those Maker VISTAs in makerspaces to help build their capacity for engaging low-income students as makers. In this spirit, we are starting to see more and more makerspaces springing up in schools across the country. If you are a teacher experimenting with making projects in your classroom, here are some successful fundraising strategies we've seen educators use to fund a makerspace for their school community. "
John Evans

Moving at the Speed of Creativity | MinecraftEDU Tips: An iPad Narrated Slideshow Creat... - 3 views

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    "This evening I taught the sixth of seven classes for K-12 teachers in Montana on "Mapping Media to the Common Core: Part 1." I love teaching this class over H.323 videoconferencing from my house! Tonight we focused primarily on creating narrated slideshows and screencasts. Following class, I used the iPad apps Haiku Deck, Mail, Explain Everything, PhotoSync, and YouTube Capture to create and publish a seven minute narrated slideshow I titled, "MinecraftEDU Tips (Jan 2014.)" I provided some additional background about how I made this in my post tonight on our class blog."
John Evans

Pi Day history: Perfect symmetry, a mathematical constant, wave formulas, and pie. - 0 views

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    "There are holidays like Mother's Day, Earth Day, Thanksgiving Day. Even a Talk-Like-Shakespeare Day. But Friday is Pi Day. Really! It's official. The date March 14 (that is, 3/14) was designated Pi Day by House Resolution 224 of the first session of the 111th Congress of the United States. It begins "Whereas the Greek letter (Pi) is the symbol for the ratio of the circumference of a circle to its diameter," and is followed by 11 more whereases before it resolves to support the designation of "Pi Day" to encourage "schools and educators to observe the day with appropriate activities that teach students about Pi and engage them about the study of mathematics.""
John Evans

Storytelling Fun With Foldify for iPad | iPad Apps for School - 4 views

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    "Foldify is an iPad app that students can use to design all kinds of 3D figures on their iPads. After designing their figures students can print their designs with directions for folding their designs into 3D paper objects. Foldify provides basic templates for objects like cars, houses, and people. Students complete the templates by coloring them in, adding their own pictures to the templates, and adding fun digital stamps to the templates."
John Evans

8 iPad Apps to Help Your Child Become a Better Reader - 2 views

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    "The iPad has been a great tool for education since it debuted in 2010, thanks in large part to an abundance of apps and games that blend information with entertainment. It's portable enough to use around the house or on the road, and it's simple enough that kids can use it without getting lost. It's also been a great tool for teaching children to become better readers. There are many apps available that parents can use to help their kids improve their reading skills significantly, whether they're just starting out or brushing up on some basics. Here are some of the best:"
John Evans

6 Websites for Taking a Virtual Field Trip From edshelf - - 0 views

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    "Don't have the budget for a field trip to The White House or Mount Everest? Take a virtual field trip with one of these websites from parent and teacher JC. Tour the Smithsonian National Museum of Natural History. Journey through The Grapes of Wrath using Google Earth. Keep a travel journal as you visit city after city and read about their cultures and histories."
John Evans

BBC News - How 3D printing is changing the shape of lessons - 1 views

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    "There have been dramatic headlines about 3D technology, encompassing ideas to use 3D printers to make clothes, food, firearms and the parts of a house. It's also making an impact on education, with plans to put 3D printers into schools in the United Kingdom and the United States. These technologies hold massive potential for young people both in and out of school."
John Evans

3 Steps to Creating an Awesome Virtual Museum in Class - iPads in Education - 2 views

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    "You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
John Evans

Sir Ken Robinson: Creativity Is In Everything, Especially Teaching | MindShift - 4 views

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    "From Creative Schools by Ken Robinson and Lou Aronica, published April 21, 2015, by Viking, an imprint of Penguin Publishing Group, a division of Penguin Random House LLC. Copyright by Ken Robinson, 2015. Creative Teaching Let me say a few words about creativity. I've written a lot about this theme in other publications. Rather than test your patience here with repetition of those ideas, let me refer you to them if you have a special interest. In Out of Our Minds: Learning to Be Creative, I look in some detail at the nature of creativity and how it relates to the idea of intelligence in the arts, the sciences, and other areas of human achievement. In 1997, I was asked by the U.K. government to convene a national commission to advise on how creativity can be developed throughout the school system from ages five through eighteen. That group brought together scientists, artists, educators, and business leaders in a common mission to explain the nature and critical importance of creativity in education. Our report, All Our Futures: Creativity, Culture and Education, set our detailed proposals for how to make this happen in practice and was addressed to people working at all levels of education, from schools to government."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

Middle Grade Monday - Maker Space - @TLT16 Teen Librarian Toolbox - 2 views

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    "We are about to launch our Maker Space in our school library media center - it is going to be what is referred to as a 'soft launch.' Our technology facilitator and one of our classroom teachers are really the driving force behind this initiative, and much more familiar with the items we have purchased. While I'm more than happy to house the materials and provide space for them to be used, I know almost nothing about them. So, I'm hopeful that I will be able to form a team of interested students to help manage the project. Tomorrow after school we will have our 'Maker Team Interest Meeting.' From the students who show up, we're planning on forming a team to rotate being on hand when the maker space is open. They'll be in charge of answering questions, helping students figure out directions, and keeping everything orderly.  Wish us luck!"
John Evans

Podcast: Students Interview Carol Dweck about Growth Mindset | chronotope - 0 views

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    "One of the things I was keen to do this year in setting up an in-house research centre at Wellington College was to have a small number of students partner with us on our project with Harvard faculty on Growth Mindsets and Grit. A key point for me was what does this research actually look like in the classroom and and at the level of the student? Another goal was to have them help us in designing a survey by having them pilot test some of the more problematic questions so we could get as reliable data as possible. We asked the students to read some of the literature and research in these areas and then had a series of group discussion with them where we discovered a huge range of things that was really helpful in helping us understand Growth Mindsets from multiple perspectives. "
John Evans

Can programmable robots Dot and Dash teach your kids to code? | Technology | The Guardian - 0 views

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    "My cat is pretty unflappable, given that she shares a house with four children. But when a three-wheeled robot trundles into the living room, even Lola can't belt out of the cat-flap fast enough. Perhaps it's the barking that spooked her. The robot is called Dash, and like its smaller, stationary friend Dot, it's the work of technology startup Wonder Workshop. It's excellent at yapping cats off the sofa, but its real goal is teaching children to code."
John Evans

How to Lead Professional Development for Makerspace and STEM Educators | EdSurge News - 2 views

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    " President Obama announced the "Week of Making" the week of June 12 - 18, 2015, and eleven educators from the Pittsburgh region were invited to the White House on June 15, 2015 to discuss what great makerspaces look like in schools and how we can scale this movement across the country in schools. But not everyone can visit Obama to talk about Making--so how does one lead professional development when introducing a makerspace? EXPERT "MAKER" EDUCATORS FROM PITTSBURGH AT PRESIDENT OBAMA'S "WEEK OF MAKING." At Elizabeth Forward High School, the 2015 Pittsburgh FAB Institute was held June 15 - 18, 2015. Sponsored by the Grable Foundation, the 2015 Pittsburgh FAB Institute provided a rich professional development to 75 teachers across the country focusing on digital fabrication. These educators ranged from beginners to experts, elementary, middle and high school teachers, educators from museums, college professors and school administrators and these educators were interested in what aFABLab looks like in schools."
John Evans

iPad Classroom Visit Look-Fors | Edutopia - 0 views

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    " think we would all agree that a classroom with iPads looks and functions very differently than a classroom without iPads. While many administrators and support staff complete standard walk-throughs, some of them struggle with what to look for beyond the basics when it comes to evaluating a classroom infused with iPads. Recently, our district started offering iLEAP academies, which blend classroom site visits and in-house professional development for districts all over my state. Many of the attendees are administrators, support staff, and teachers that have limited familiarity with 1:1 classrooms but are seeking best practices to take back to their own schools and campuses as they implement a 1:1 iPad initiative or pilot. When I began searching for ways to facilitate this type of classroom visit, I happened on an excellent list of observation tips for a traditional classroom but found nothing specifically tailored to iPads. Thus, I felt there was need to create a "What to Look For" list that would embody the behind-the-scenes and not-always-obvious instructional pieces to look for when visiting a classroom with iPads. These tips are very granular and specific to iPads, but could easily be adapted for other 1:1 settings."
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 0 views

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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. Don't be tempted by the sexy CNC and laser cutters if you don't need them. Just taking apart a blender offers a wealth of learning opportunities. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

6 Things to Consider Before Starting Your Makerspace | EdSurge News - 2 views

  • 1. List the hopes, dreams and ideas you and others have for the space.
  • 2. Define the skills, knowledge and habits that kids will learn or develop in your space.
  • 3. Define the culture for the space.
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  • 4. Based on the culture and the desired skills, knowledge and abilities, determine appropriate integration points in the rest of your curriculum and the life of the school.
  • 5. Based on your integration points, define the arc of the year and the projects you are going to include.
  • 6. Design your space and pick the tools based on the decisions above.
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    "Makerspaces have made headlines recently. Several weeks ago New York City hosted the World Maker Faire. The White House had its first Maker Faire this summer, and schools and libraries across the country are installing these spaces. It is certainly tempting to start thinking about all the amazing tools you could put into your makerspace. If you know anything about Makers, you are probably thinking that you need a CNC machine, a 3-D printer, Dremels for everyone and a laser cutter since they are the gateway tool for making things. But buying a bunch of tools without first stopping to think about how they will be integrated into the culture and curriculum of your school is a recipe for a dusty and underused workshop. From my experience installing makerspaces in several dozen schools, I've developed a process that helps you think through your makerspace and how it fits into the culture and curriculum of your school. Skipping this process, or one like it, will almost certainly result in tension, missed teaching opportunities, and overspending."
John Evans

The PlanetEsme Plan: The Best New Children's Books from Esme's Shelf: GREATER ESTIMATIO... - 0 views

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    GREATER ESTIMATIONS by Bruce Goldstone (Holt) FUN WITH ROMAN NUMERALS by David Adler, illustrated by Edward Miller III (Holiday House) SPOT THE DIFFERENCES by Steven Rosen (Scholastic)
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