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John Evans

Gifts for the Gifted - Dash and Dot | Engage Their Minds - 4 views

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    "Around this time of year I post a gift recommendation each Friday as part of a "Gifts for the Gifted" series.  The title is a bit misleading, as it might imply that the gifts are only for children who have been endowed with the label, and that is certainly not true. Just as with any gift, you should select a product that suits the interests of the receiver.  These lists of potential gifts that I provide are ones that I feel will be engaging for children who enjoy problem solving and/or creativity. Our first product in this year's Gifts for the Gifted recommendations is the lovable pair of robots, Dash and Dot. Wonder Workshop, the company behind Dash and Dot, knew exactly how to encourage youths to program and create when they put these robots on the market.  They definitely have the cuteness factor wrapped up, and they were designed with so much versatility that will keep imaginative children occupied for a very long time."
John Evans

How A 6-Year-Old Learned Coding Skills With These Adorable Robot Toys | Co.Exist | idea... - 0 views

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    "The learn-to-code movement is aiming younger. MIT and partners, for example, recently released a free iPad app with its visual programming language ScratchJr., so kindergartners could use it to code stories and games even before knowing how to read. Vikas Gupta, a former Google executive who founded the startup Wonder Workshop (formerly called Play-i), has taken a slightly different path. "We learned that in order to make programming of interest to young children, it has to be a tangible product. It can't be just software," he told Co.Exist last year. Enter Dot and Dash-Wonder Workshop's two new robots that teach coding skills to children as young as five that are now being field tested in a few dozen elementary school classrooms nationally. And they are definitely tangible: Dash hears and responds to sounds, navigates around a room and avoid obstacles, and comes to life with sound and lights. He can even play the xylophone. Dot, on the other hand, doesn't have wheels and is meant to interact with Dash via Bluetooth and act as a controller. Both have their own customizable "personalities." On the back end, through four apps that control both robots, they are secretly teaching coding skills such as "event-based programming, sequencing, conditionals, and loops.""
John Evans

Can programmable robots Dot and Dash teach your kids to code? | Technology | The Guardian - 0 views

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    "My cat is pretty unflappable, given that she shares a house with four children. But when a three-wheeled robot trundles into the living room, even Lola can't belt out of the cat-flap fast enough. Perhaps it's the barking that spooked her. The robot is called Dash, and like its smaller, stationary friend Dot, it's the work of technology startup Wonder Workshop. It's excellent at yapping cats off the sofa, but its real goal is teaching children to code."
John Evans

The 15 Punctuation Marks in Order of Difficulty - 9 views

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    "Ever wonder why you can't figure out when and where to stick a comma? It's probably because commas, by far, have more rules and applications than any other punctuation mark. But why do so many people use the semicolon incorrectly? Comparatively, it should be one of the easiest punctuation marks to master. And why doesn't anybody seem to use the en dash?"
John Evans

Coding and Bots | User Generated Education - 0 views

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    "I have been asked to return to teach summer enrichment classes on maker education for elementary-aged learners at a local school during the summer of 2016. One of the new classes I am designing is called Coding and Bots. The description is: Learn how to code first by playing games and then by coding some bots including Sphero, OZOBOT, and Dash and Dot. All ages are welcome but the child should have basic symbol recognition/reading skills. Two things to note about this class are, first, I learned last summer not to underestimate the learning potential of very young kids. These classes are mixed ages ranging from 4 to 10 year old kids. For most of the maker education activities, the very young ones could perform them, sometimes better than the older kids. Second, I am a strong proponent of hands on activities. Although I like the use of iPads and computers, I want elementary aged students to have to directly interact with materials. As such, I am designing Coding and Bots to include using their bodies and manipulating objects. This translates into having all activities include the use of objects and materials excluding and in conjunction with the iPad - not just using the iPad and online apps/tools to learn to code. The activities I plan to do follow:"
John Evans

Cardboard Creations: A Maker Education Camp | User Generated Education - 4 views

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    "Cardboard Creations Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and I facilitate Robotics and Computer Science with my gifted students and at one of my summer camps. The learners engaged in these high tech learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Creations."
John Evans

Robot-Enhanced Creative Writing and Storytelling (featuring Ozobot and Wonder's Dot) | ... - 1 views

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    "There have been complaints leveraged against out of the box robots like Dash and Dot, Ozobot, Hummingbird, Sphero. The complaints usually revolve around the canned and prescriptive nature of their uses and programs, that they lack creative engagement by the younger users. I personally love the excitement my learners have using these robots. As with all tools and technologies and with creative framing, though, they can be used in creative and imaginative ways. Mention robots to many English teachers and they'll immediately point down the hall to the science classroom or to the makerspace, if they have one. At many schools, if there's a robot at all, it's located in a science or math classroom or is being built by an after-school robotics club. It's not usually a fixture in English classrooms. But as teachers continue to work at finding new entry points to old material for their students, robots are proving to be a great interdisciplinary tool that builds collaboration and literacy skills. (How Robots in English Class Can Spark Empathy and Improve Writing) This past term, I had my 2nd through 4th grade students work on their robot-enhanced creative writing and stories. In small groups, students were asked to create a fictional storyline and use StoryboardThat.com to create both the physical scenes and the accompanying narrative. As part of their directions, they were told that they were going to create a 3D setting out of cardboard boxes, foam board, LED lights, and other craft materials; and that they would use Wonder's Dot with the Blocky App and Ozobot as the characters in their stories. Preparation time was divided between storyboarding, creating the scene, and learning how to use/code the robots. Because of all of the preparation and practice, the recording actually went quite quick and smoothly. Here is a break down of the learning events that learners were asked to complete:"
John Evans

InternetNews Realtime IT News - Pew: Twitter a Status Symbol on the Web - 0 views

  • Researchers at the Pew Internet and American Life Project polled Internet users and found that 11 percent are using Twitter and similar short-form online message services or status updates.
  • Profiling the Twitter set, Pew found that they are prone to mobile computing, frequently dashing off status updates from their smartphones or laptops using a wireless connection.
  • Twitter users have a median age of 31, compared with 26 years of age for Facebook, 27 for MySpace and 40 for LinkedIn.
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  • Roughly 20 percent of online adults between the ages of 18 and 34 said they use status-update services, compared with four percent of adults between the ages of 55 and 64, and just four percent of those 65 and older.
  • The report also hinted at an emerging legitimacy that Twitter has been earning in the realm of citizen journalism. When terrorists overran Mumbai, India last November, witnesses to the scene blasted out tweets describing burning hotels or assuring loved ones they were okay long before media outlets arrived to cover the story.
alxa robert

Current Issue Placing Curbs on Unsolicited Commercial Communications - 0 views

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    Unsolicited marketing related calls are a major nuisance and every telecom user has the right to have freedom from such calls. Dr Shefali S Dash, Deputy Director General, National Informatics Centre, Government of India IPS Sethi, Senior Technical Director, National…
Phil Taylor

Is Technology Bad for the Teenage Brain? (Yes, No and It's Complicated.) | EdSurge News - 2 views

  • Social media, contrary to its reputation, actually seems to improve certain prosocial behaviors—empathy, to name one—in teenage populations.
  • So we have a dash of “good news,” a pinch of “bad news,” and a potential framework to turn “no news” into “know news.”
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