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Feature: How One School Turned Minecraft into STEAM - 4 views

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    A primary school in England used Minecraft for a whole school, cross-curriculum project. Inspiring stuff.
John Evans

Coding for Kindergarteners | Edutopia - 2 views

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    "Last year at this time, I was trying not to think about kindergarteners. I was still teaching ninth grade English and had just accepted a job teaching technology to K-5. I was excited about the challenge, and I knew that I'd bitten off more than I could chew. Developing the tech curriculum challenged me to teach programming or at least computational thinking at each elementary grade level. Our school is mid-pivot in technology -- we're in our second year of a middle school 1:2 iPad program, our first year of having a cart of iPads available for elementary, and our last year of two PC labs for the students to use (next year we'll have only one lab). Knowing this, I wanted to design a program that mostly used tablet-based tools."
John Evans

From Mars to Minecraft: Teachers Bring the Arcade to the Classroom | MindShift - 2 views

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    "Teachers have found many different ways of using digital games in the classroom. But what kind of games are these students playing? And how are teachers incorporating them in the classroom? Last year's report from the Joan Ganz Cooney Center, "Games For A Digital Age," made the distinction between "short-form" and "long-form" learning games. Short-form games are designed to be played during a single class period. "They focus on a particular concept of skill refinement, skills practice, memorization, or performing specific drills." Long-form games "extend beyond a single class period" and sometimes gameplay can "spread over multiple sessions or even several weeks." Often long-form games are comprehensively tied to a full curriculum. They can replace textbooks by offering an interactive experience that seamlessly blends content, practice, and assessment into a contextualized learning experience. While some programs like this already exist, it's difficult to implement well. For teachers who want to get started, short-term games can supplement their already established curricula with fresh and engaging activities. Learning Games"
John Evans

The Benefit Of Making The Curricular More Like The Extracurricular - 3 views

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    "Perhaps it's my bias as a classroom teacher that has me pushing back a bit, for I firmly believe that while extra-curricular activities can be one way of educating our children in more complete ways, they had better not be the main way in which we do so. This is important for two reasons. The first is that many children are unable to participate in outside activities. They may have to work or support their families. They may not have the resources or parental support needed to stay after school. If extra-curriculars are our main vehicle, the students who would most benefit from a whole child approach will be least likely to get it. Second, I worry about a subtle message that may be sent when the most engaging, supportive, and interesting work happens outside of the regular curriculum. Some students might come to believe that academic work is something to slog through-to endure. The fun learning happens in the band room, on the baseball field, on the ropes course, or in the afterschool art class."
John Evans

Universal Design for Learning Visually Explained for Teachers ~ Educational Technology ... - 1 views

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    "The infographic we have for you today provides an excellent explanation of what Universal Design for Learning is all about. We invite you to check it out and share with us your thoughts "Universal Design for Learning is a set of principles designed to guide curriculum and lesson development to ensure that all individuals have equal opportunities to learn and can quickly engage with the instruction.Digital technologies, online resources, and mobile devices can be used to design flexible instruction with options to support all students in achieving the Florida Standards" "
John Evans

The Science (and Practice) of Creativity | Edutopia - 2 views

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    ""Creativity isn't about music and art; it is an attitude to life, one that everybody needs," wrote the University of Winchester's Professor Guy Claxton in the lead-up to the 2014 World Innovation Summit for Education (WISE) dedicated to creativity and education. "It is a composite of habits of mind which include curiosity, skepticism, imagination, determination, craftsmanship, collaboration, and self-evaluation." Sounds like the perfect skill set for equipping young people to navigate an increasingly complex and unpredictable world. Encouragingly, there's plenty of evidence -- from both research and practice -- that most of the above can be taught in the classroom. In fact, innovation and education experts agree that creativity can fit perfectly into any learning system. But before it can be incorporated broadly in curriculum, it must first be understood."
John Evans

The Top 15 Book Recommendations for Teachers - 0 views

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    "Are you looking for the most impactful, the most inspiring, the most beneficial books that will help you succeed in the classroom? Perhaps you need ways to improve the way in which you motivate students. Perhaps you want to build a better classroom culture. Need new ways to teach reading and writing across the curriculum? Or, you might be curious about trends like Genius Hour and project-based learning. Boy, do I have a list for you."
John Evans

25 states now require computer science for high school graduation | Education Dive - 0 views

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    "As computer science skills like coding become increasingly relevant in the job market, a number of states and districts are making moves to set students up for success.  Today, 25 states require students to take a computer science course in order to graduate from high school - more than double the number with such a requirement in 2013. Additionally, a large number of districts are weaving coding instruction into early learning curriculum, impacting students as young as kindergarten."
John Evans

App Smash - Smashing apps for Modern Foreign Languages - Learning Inspired - 0 views

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    "It's no secret. We're not all brought up to be dual-lingual in England. Learning a language is not as integral to us as it may be in many other countries. Of course, English is an additional language for some and many schools do incredible work to help EAL pupils. However, grasping another language is simply not a necessity for many children. With that over riding fact ringing in their ears, some pupils do not place importance on indulging this area of the curriculum. This is coupled with the fact that most teachers have limited linguistic skills. The lack of enthusiasm from the children, mixed with a teacher's own knowledge gaps can make MFL become MF-hell to teach."
John Evans

When Students Get Creative With Tech Tools, Teachers Focus on Skills | MindShift - 4 views

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    "One of the most intimidating aspects of infusing technology into curriculum is that educators often believe that they will have to master and then teach their students to use new technology tools before assigning a project. These concerns are understandable as our time for professional development is finite and school curricula are already packed. However, consider the impact if, rather than focusing on new tools, we explored the skills students need to learn and then incorporated the most effective digital resources to accomplish those objectives."
John Evans

Making MAKEing More Inclusive | User Generated Education - 0 views

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    "The maker movement and maker education, in my perspective, are such great initiatives - really in line with what student-centric education should be in this era of formal and informal learning. Maker education (often referred to as "Maker Ed") is a new school of educational thought [at least in terms of having an "official" educational label - JG] that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. (9 Maker Projects for Beginner Maker Ed Teachers) Social media has helped me gain a more global perspective and become aware of some of the problems associated with the maker movement. The two I discuss in this post are: Maker movement initiatives are often driven by more affluent white males. The maker movement is too often being associated with the tech stuff - Arduinos, Littlebits, Makey-Makeys - stuff that less affluent schools and community programs can afford."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 2 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. "
John Evans

USE, UNDERSTAND & CREATE: A Digital Literacy Framework for Canadian Schools - Overview ... - 3 views

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    "What exactly is digital literacy, and how can we ensure that students are learning the digital skills they need in school? MediaSmarts classifies competencies for digital literacy according to three main principles: use, understand and create. These principles form the basis for our digital literacy framework. Young Canadians need to be able to make good choices about privacy, ethics, safety and verifying information when they're using digital media, and they need to be prepared to be active and engaged digital citizens. Based on our research on digital literacy education in Canada, USE, UNDERSTAND & CREATE provides a road map for teaching these skills in Canadian schools. The framework draws on six key aspects of digital literacy (listed in the grid below) and provides teachers with supporting lessons and interactive resources that are linked to curriculum outcomes for every province and territory. The home and school connection is supported by parent tip sheets that are linked to from each resource."
John Evans

What's the Future for Mobile Devices in the Classroom? [#Infographic] | EdTech Magazine - 3 views

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    "Mobile devices are more prevalent in K-12 classrooms than ever. A new survey on mobile learning from Project Tomorrow shows that today's schools are relying increasingly on students having experience with devices like smartphones and tablets to engage in modern curriculum. Project Tomorrow's 12th annual Speak Up Research Project surveyed teachers and students at more than 8,000 schools and 2,600 school districts to gain insight on how these devices are affecting education. The results were adapted into a report and an infographic."
John Evans

Boosting Kindergarten Math Skills With Interactive Learning Games | Problem Solving Mat... - 3 views

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    "For many years, digital learning games have been helping kids of all ages build new skills, grasp difficult concepts and improve their understanding of school curriculum. Young children find these games especially engaging, which can be useful when it comes to teaching kindergarten math."
John Evans

Moving at the Speed of Creativity | Avoiding Digital Disasters: Video Is the New Pen - 3 views

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    "Yesterday in Yukon, Oklahoma, I led an "iPad Quick Edit Videography" workshop for Storychasers. Workshop participants and I brainstormed, planned, recorded and edited short videos focusing on digital citizenship issues which public photo and video sharing can raise. Our full curriculum from the workshop is available on Google Sites. I edited a video with some of these clips and published it to YouTube with the title, "Avoiding Digital Disasters: Video Is the New Pen." The statement, "video is the new pen," comes from Richard Wells' outstanding post from earlier this week on iPad 4 Schools, "The "One iPad" Classroom.""
John Evans

Developing Professional Learning Communities to Support Maker-Centered Learning | Agenc... - 2 views

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    "Forming and supporting professional learning groups can be particularly important in maker-centered contexts, as maker-based activities often occupy a precarious space in the structure and curriculum of traditional schools. That maker education is not yet a formal discipline and does not have the backing of a professional and organized network makes it especially important to develop learning communities that scaffold and connect educators who often work in isolated siloes."
John Evans

Unlocking The Learning Potential Of The iPad - 1 views

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    "To establish how we can maximize the impact of the iPad as a learning tool, we first have to establish what kind of impact we'd hope to have. In this case, we'll settle on understanding (as troublesome a term as that might be): Students being able to think critically about chosen standards or curriculum, and apply understanding in diverse, academic and non-academic environments. With that as the goal, here are some ideas."
John Evans

Maker Studio - STEM Curriculum Resources by Dr. Wesley Fryer - 3 views

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    "These are project options and ideas for students working in our "Maker Studio." In STEM class students alternate working in the Maker Studio and learning in our STEM "Learning Lab." Maker Studio projects are also available for students in our after-school Maker's Club. "
John Evans

Education World: Eight Great STEM Activities for Students - 0 views

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    "Science, Technology, Engineering and Mathematics (STEM) topics are receiving increasing emphasis in the curriculum. The Web offers plenty of fun activities to engage students in STEM, and sites such as iExploreSTEM offer resources, activities, printables, conferences and workshop information for educators. The following activities offered by iExploreSTEM covers all four STEM subjects."
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