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Keri-Lee Beasley

How to draw your own selfie - using your personal data - ideas.ted.com - 4 views

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    Beautiful data visualisation art/mathematics project for students and link to fab TED talk "How we can find ourselves in data." Where art and data intersect.
John Evans

An Art Teacher's Guide to Understanding STEAM Education - The Art of Ed - 1 views

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    "To survive in today's world, it's imperative for students to become innovators able to think both critically and creatively.

    Because of this, many schools are looking to STEAM education. If you're unfamiliar, STEAM stands for Science, Technology, Engineering, the Arts, and Math. STEAM education aims to help students see and use connections between all of these disciplines to become well-rounded.

    However, STEAM didn't always exist. In fact, the arts were never part of the original equation. Read on to see how STEM morphed into STEAM and how to bring these important ideas into your classroom."
John Evans

Drawing Kids Into Mathematics with Turtle Art - The Construction Zone - 2 views

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    "Let your students amaze you with their mathematical minds as they create art with turtle geometry!"
John Evans

Teaching Visual Art and Computational Thinking | Hack the ClassroomTeaching Visual Art ... - 2 views

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    "This blog post includes a 5 minute video, a lesson plan and examples of student that show integration of visual art curriculum and Computational Thinking in my grade 3 classroom.

    Thank you to Bea Leiderman, Carolyn Skibba, Douglas Kian and my experience at the Apple Institute in Berlin for this idea.  Using Keynote and Kandinsky is Bea's idea. It's brilliant. Bea, Carolyn and I went to the Bauhaus Archive in Berlin where we saw Kandinsky's work. We also had in depth workshops on Keynote. The combination of these experiences at the Apple Institute in Berlin lead to this idea and a project. Bea, Douglas and I are currently working on a project where we are investigating how these ideas of art, coding, and Computational Thinking might fit together. This is the early stage of this team project.

    This video gives an overview of the lesson and a chance to peak inside my grade 3 classroom:"
John Evans

Science Says Art Will Make Your Kids Better Thinkers (and Nicer People) - 1 views

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    "A new study supports our hunch that kids who are exposed to the arts gain benefits beyond just being "more creative."

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John Evans

Over 200 Art Books Are Now Free to Download and Read ~ Educational Technology and Mobil... - 0 views

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    "We have just learned through Open Culture that New York's Solomon R. Guggenheim Museum has made several of its digitized artworks available for free. This includes a collection of 200 art books that are now free to read and download in both PDF and ePub formats. All of these items are available on The Internet Archive."
Sheri Oberman

New York's Metropolitan Museum of Art releases 375,000 digital works for remix and re-u... - 6 views

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    Today, the Metropolitan Museum of Art in New York announces that all public domain images in its collection will be shared under CC0, expanding their digital collection by over 375,000 images.
John Evans

Innovate My School - The importance of Art and culture subjects in schools - 2 views

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    "Architectural Design is not a subject normally taught in schools. Because it presents something of a novelty to children, it often produces some very creative and exciting results. Furzedown Primary School in South West London regularly hold a sequence of lessons in its summer term focusing on this with a Year 5 class. The process starts looking at structure and continues with spacial design, materials, drawing techniques followed by model making. The children are normally given a brief and asked to design a pavilion. To conclude the sequence of lessons, a selection of projects is chosen to build full scale."
John Evans

Google Lets You Take a 360-Degree Panoramic Tour of Street Art in Cities Across the Wor... - 3 views

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    "How to find the best examples? Ideally, they'll catch you by surprise in their natural urban environment, but you can't be in every urban environment at once. Hence Google Street Art, the virtual museum we featured last year. Since then Google Street Art introduced another innovation: the ability to behold some of their 10,000 collected pieces in "museum view.""
John Evans

Why Art Is the Key to Closing the STEM Gender Gap | TakePart - 3 views

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    "Imagine you're babysitting two 12-year-olds, one boy and one girl. Which is more likely to be playing video games, and which one is painting a picture? Thanks to gender stereotypes, tech is often seen as boys' domain, while arts and crafts are assumed to be for girls.

    STEM-the acronym for science, technology, engineering, and math-doesn't exactly conjure visions of toys and games. But a recent survey by Two Bit Circus, a Los Angeles-based engineering entertainment company, shows a significant gender divide between boys' and girls' interest in STEM that experts hope can be closed by child's play: in other words, finding ways to make school more fun and engaging for kids."
John Evans

How Art and Dance Are Making Computer Science Culturally Relevant | EdSurge News - 1 views

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    "This fall, my computer science class will follow the new AP Computer Science curriculum framework while also including culturally responsive instruction that makes use of students' interests, community settings, and cultural and ethnic backgrounds. Some of the students enjoy freestyle rap and dance, so they will learn how to simulate or enhance their performances using code. Other students study drawing and painting, so they will learn how to use code to create their artwork. This approach is a gateway to computer science, using coding to foster creative expression, and supporting cultural responsiveness that addresses underrepresented students' lack of exposure to computer science."
John Evans

How Integrating Physical Art Into Digital Creations Expands Creativity | MindShift | KQ... - 1 views

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    "Students in Cathy Hunt's art classes are constantly blurring the lines between physically created art and digital creations. In one project, students created fish out of clay using old pinch-potting techniques. But the project didn't stop there. They then took photos of their creations and used digital tools to paint on the photos, adding color and design without fear that an unknown glaze would ruin their vision.

    Once they designed their fish, they developed a storyline featuring their creations for a stop motion animation created by the whole group. When the project was completed students had artfully blended the physical world with the digital one, using the best of both, and creating a finished product that can be put online and shared with the world. The impact of that project goes far beyond a shelf full of clay fish."
John Evans

Tapping into Declarative and Procedural Knowledge in the Art Room - The Art of Ed - 0 views

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    "One example where I've seen some clarity and connection to my teaching is the concept of declarative vs. procedural knowledge. Taking the time to acknowledge the declarative and procedural knowledge in a lesson or unit can guide students toward achieving a larger learning goal."
John Evans

Great iPad apps for creating art | #stateoftheART by Creatubbles - 0 views

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    "For those lucky enough to have an iPad in the art room, there are a number of creative apps just waiting to be enjoyed. We've done a round-up of just some of the fantastic ones out there.

    But before you dive in, remember to set up a free account on Creatubbles, so that you can store and share all of the great results!"
John Evans

This New Toy Will Let You Build the World Around You - 1 views

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    "Google's Data Arts Team came up with a series called "Virtual Art Sessions" that documents the Tilt Brush experience in a way so that people all over the world can see the actual virtual reality experience, even when watching through flat screens."
Nigel Coutts

The purpose of education - The Learner's Way - 2 views

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    Behind the rhetoric and politics, education is about the outcomes it achieves for its learners. More than being about the nuances of technology, learning space design, curriculum structures and pedagogical practices schools should have effective answers to questions that focus on what they hope to achieve for their learners. How we answer this question should then dictate the measures we utilise to achieve these goals and it is to these ends that we must apply our efforts.
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