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John Evans

Mobile MakerSpaces in Action (Video) | Adjusting Course - 2 views

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    The entire concept is really quite simple.  The Mobile MakerSpace carts that line the hallway leading into our Media Center are capable of transporting new opportunities and tools to virtually any space in our school.  Whether it's high-tech 3D printing and modular robotics or low-tech knitting and plastic construction blocks…the carts contain tools that elicit collaboration and unleash student creativity."
John Evans

Mobile MakerSpaces in Action (Video) | Adjusting Course - 3 views

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    "The entire concept is really quite simple.  The Mobile MakerSpace carts that line the hallway leading into our Media Center are capable of transporting new opportunities and tools to virtually any space in our school.  Whether it's high-tech 3D printing and modular robotics or low-tech knitting and plastic construction blocks…the carts contain tools that elicit collaboration and unleash student creativity."
John Evans

7 Areas In Which 3D Printing Is Surprising Us All - 3DPrint.com - 2 views

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    "When 3D printing was first introduced over 30 years ago it felt like something more likely to appear in a Star Trek episode than reality. Today, more companies than ever are utilizing this technology to take their concepts from the boardroom to the design table in a matter of hours. The first step of every "solid imaging" project - as the name was originally dubbed by inventor Chuck Hull - is using 3D printing software, or computer aided design (CAD) software, to create your digital blueprint and send it off to the 3D printer to have it created layer by layer. The first thing Chuck ever printed was a tiny cup for washing the eye, something boring yet innovative in that it would spawn objects that even good ol' Chuck probably never thought possible. Below is a list of many of these items that can be created by a 3D printer that you wouldn't think would be. These items were selected for this list because you'd probably not think of them as manufacturable items and because some of them cannot be produced with a single process while employing traditional manufacturing processes."
John Evans

12 Unexpected Ways to Use LEGO in the Classroom | Edudemic - 2 views

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    "LEGO Bricks are toys. They're items that students willingly seek out to play with and get excited to receive as gifts under the Christmas tree. That's one of the things that make them so useful to teachers. Lessons taught using LEGO Bricks don't feel like dull schoolwork. On the contrary, students might feel like they're getting away with something. They actually get to play with LEGO Bricks in class? The idea that students can learn something valuable from play isn't new, or even controversial. A sizeable body of research has been conducted to back up what many teachers already knew to be true.  Fun and learning don't have to be mutually exclusive, and it really works better for everyone involved when they're not. As such, making LEGO Bricks part of your lesson plan can help you teach concepts that students might otherwise find tedious, in a way that doesn't feel like work to them. Many educators have already been putting this idea to the test with success. Here are a few ideas to get you started."
John Evans

10 Tips to Differentiate using Assistive Technology - 0 views

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    "Differentiated instruction is not necessarily a new approach to meeting the unique learning needs of all students, but it has certainly been enhanced through assistive technologies. The advancements with assistive technologies have been astronomical in providing teachers even more ways to reach out to their students (Dove, 2012) and differentiate the way they learn, practice, and explore concepts (Ciampa & Gallagher, 2013). As a researcher studying assistive technologies and a program facilitator for the Learning Disabilities Association of Niagara Region, I have gained valuable insight to help support educators with high-tech assistive technologies. For the most part, my experience with assistive technology has generally revolved around using Apple iPads and Chromebooks. With this in mind, the following tips will be coming from the perspective of a teacher very passionate about mobile devices in 21st century learning spaces."
John Evans

iOS Apps on the iPad to support Coding and Robotics - Edgalaxy: Cool Stuff for Nerdy te... - 0 views

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    "The iPad is a great tool for coding.  Particularly for developing the skills and concepts in the junior years around directional language, understanding sprites and developing the building blocks of coding before moving onto traditional desktop coding software. Here is a list of great apps on the iPad to assist coding and robotics in the classroom.  If you would like to learn a great deal more about coding and robotics in the classroom I an strongly recommend getting a copy of this excellent eBook."
John Evans

Adding a New Dimension to Your Classroom - The Joy-Fueled Teacher - 0 views

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    A few years back a dear friend introduced me to the concept of Augmented Reality and I have been fascinated by it ever since. Augmented reality is when technology is used to create a  live view of an alternative, augmented world by generating sensory information through a computer or tablet. (This was the first video I saw that demonstrated Augmented Reality and I was awed by it!)  I have found it to be an effective tool to encourage deeper thinking and maximise instructional time in my classroom. The kids love it, other teachers are awed by it and you will have fun experimenting with it. There are many ways you can approach the application of Augmented Reality in you classroom. I have found the simplest to be Aurasma. Aurasma is an app for iPhone or iPad that can allow for augmented experiences to be embedded simply in your day-to-day teaching. 
John Evans

5 Truths about Making and Makerspaces in Our Libraries - @TLT16 Teen Librarian Toolbox - 1 views

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    "I am in the midst of a profound "Maker awakening". Yes, that's what I think I will dub it. I have spent the last couple of months immersed in the research and development of incorporating the maker movement into the library I am currently working at. I have been reading, reading some more, and refining what I think it means to incorporate the concept of makers and maker spaces into our libraries."
John Evans

What I Learned from the Cincinnati MakerSpace, part 2: Maker Mondays - @TLT16 Teen Libr... - 0 views

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    "As you can see, our Maker Mondays is loosely based on the concepts inspired by the Cincinnati Public Library's MakerSpace. We had already purchased the Little Bits and Legos. The Ellison and Accucut dies were also something we had on hand (and taking them from the top floor to the basement for our Maker Mondays only took 3 trips). Inpsired by CPL, we did purchase a couple of American Button Machines, which I blogged about here. Our goal is to eventually add in a few additional items so that we can rotates some of the various features. So here's some of what we learned in researching and setting up our first Maker Monday:"
John Evans

The All-Encompassing Makerspace Shopping List | Excel's Computational Thinking Blog - 1 views

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    ""Sorry, that's a great idea, but we can't build it here." That's my nightmare. A student in the STEAM Room, our student Makerspace, approaching me with a brilliant project concept requiring some reasonable tool we didn't even consider. Of course, there are worse nightmares involving our reciprocating saw or our drill press, but those scenarios are easier to plan around. How do you come up with an all-encompassing list of tools and materials that will facilitate every student's wildest dreams, while staying within budget and within space constraints? How can you avoid stifling creativity when you haven't even polled your students for their interest areas? How do you know when your Makerspace is complete?"
John Evans

Want Kids To Be More Interested In STEM Classes? There's An App For That | Co.Design | ... - 2 views

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    "On a sweltering day in late July, a group of 9th and 10th graders gather around an iPad inside of the otherwise empty International School of Science in Queens. They've just completed an assignment on the quadratic equation, and a team of three is showing off their project: a funny video they animated of themselves playing volleyball, with the arc of the ball graphing out a parabola. There's not a sheet of graph paper in sight. The app they are using is called ChoreoGraph, and it's part of a suite of apps collectively known as Noticing Tools, developed by the New York Hall of Science, that aim to leverage the way kids naturally play to teach math and science concepts. The goal is to solve one of the major issues facing educators today: getting more kids interested in STEM-science, technology, engineering and math-an area where the U.S. has consistently lagged behind other top countries."
John Evans

10 Best 3D Building Game Apps for Kids - 0 views

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    "Build a fort! A treehouse! A fort on top of a treehouse surrounded by a moat filled with molten lava! Children are endlessly fascinated by what we adults considered mundane and their imagination truly knows no limits. Children are the best builders in the world and can use any building material in order to create the most vivid worlds. And now, there are building apps for kids so they can hone their building skills in a virtual world. Building games are a great outlet for kids who enjoy doing solitary, creative work and then wish to test their concepts in practice. Unlike a shooting or a racing game, a 3D building game rewards patience, planning and thinking ahead. Through a building game, a child gains confidence, achieves a sense of accomplishment and develops in itself a sense of pride through the development and application of its own ideas, plans and thoughts."
John Evans

10 New Ideas for Creating Literacy Centers - Daily Genius - 4 views

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    "Several summers ago, I wrote 10 Ideas for Creating Literacy Centers in response to a request from a Summer Workshop participant. Over the past few weeks, this post has been re-circulated on Social Media, so I decided that it needed an update. My original post was inspired by Suzy Brooks' use of her SMART Board as a learning center. For this update, I would like to credit the fantastic work of Kristen Wideen and Meghan Zigmond. While many of the concepts from the original post are certainly still applicable, here are 10 new ideas for creating learning centers."
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

Moving Beyond "Sit'n'Git" Pro-D | Canadian Education Association (CEA) - 1 views

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    "I often wonder if what we see as teaching at professional learning events would be acceptable in a high school classroom. If the purpose of professional development (Pro-D) is professional learning, then what is our evidence that learning does, in fact, occur? Are we using effective teaching practices in Pro-D? Although Pro-D is evolving, the "Sit'n'Git" way of learning seems to still be alive and well in many conferences and workshops throughout Canada and the U.S. In the past five years, I cannot tell you how many times I've sat in a large conference room for a number of hours with hundreds of other dedicated educators and not been provided with the opportunity to even talk to the person beside me. People are spending hundreds and thousands of dollars to attend these events to listen to a series of lengthy lectures without the opportunity to network and wrestle with the presented ideas. I'm not opposed to a keynote address to start off the day with some inspiring, thought-provoking ideas; however, if there is no opportunity to take these ideas and move deeper, many of the thoughts that are initiated in the keynote get lost as I move on to the next session or listen to the next presenter. It's no secret that in order for deeper learning to occur, we must DO something with a new concept; we must apply new learning to take it from an idea to implementation. Our current typical model of Pro-D makes deeper learning a challenge and often only leaves participants with a few ideas that are unfortunately left on the shelf with the many glossy white binders from workshops of years past. At some point we need to stand up and say that a high volume of "Sit'n'Git" style of Pro-D is no longer acceptable and is an insult to those who have spent money, time, and effort to attend. While doing this, we also need to rethink the conference model and professional learning so that it better aligns with what we want to see in classrooms."
John Evans

27 Ways To Inspire Innovative Thinking In Students - 2 views

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    "Innovating thinking is one of those awkward concepts in education-one that is often espoused, but isn't measured, reported on, trained around, or celebrated. It's just sort of there. Innovative thinking in students will flower when we design classrooms that absolutely can't survive without it. Same with critical thinking, self-direction, creativity, and so on. Until we reach that point, it's on the shoulders of the classroom teacher to tease it out of students through a combination of inspiration, modeling, scaffolding, and creating persistent opportunity. The following graphic by Mia MacMeekin offers 27 ways to think about this idea. As usual, some of the tips are better than others-"Flip: Start from the End" makes sense, but may or may not promote innovation. The same with "Grow: Grow with each approach.""
John Evans

Teachers Corner - Great Lakes Kids - 0 views

  • Morphie’s GREAT WATER RIDE Adventure Meet Morphie, a raindrop who travels, magically changes shape and form (hence his name), and shows us how many things water can do as he “rides” the water cycle. Use the story of Morphie’s adventures as: • A downloadable, read-aloud poem, to make young children aware of the wonders of water in our lives • An illustrated, interactive on-line water adventure for classroom computer use Morphie’s rhyming story is a complement to science learning, and an invitation to investigate more about the properties, uses, vocabulary and responsible care of fresh water. Ways to use Morphie’s Great Water Ride Adventure as a teaching aid: • As a whole narrative, to introduce and/or sum up water concepts presented in Grade 2 science • In parts, to illustrate the many different aspects of water in our lives and in the natural environment (through science, art, language) • On a computer for children (in the classroom, or at home to read with parents) • As a theme for related cross-curricular activities, demonstrations and extensions (see below)
John Evans

Shahi - A visual dictionary | Blachan Lab - 0 views

  • Shahi is a visual dictionary that combines Wiktionary content with Flickr images, and more!
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    Interesting concept. Be aware that the image results that come up from Flickr may not be appropriate for use in the classroom.
John Evans

2¢ Worth » Method vs Approach - 0 views

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    This is one more reason why I am increasingly insisting that we, as educators, need to began to picture ourselves as master learners, and to project that image of ourselves to the community. If we become enthusiastic learners, then we are modeling the concept and process of life-long learning.
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