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John Evans

Spelltube - interactive world of spelling - 0 views

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    Spelling videos have been created for each of the 3000+ words in the National Spelling Bank, from which teachers can generate and assign a word list to their Key Stage 2 pupils. Memorable characters help to reinforce spelling concepts in an enjoyable way that will appeal to various learning styles.
John Evans

Coffee-Soft - make the most of your digital classroom - 0 views

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    CoFFEE - the new groupware application for digital discussions in a live classroom situation. CoFFEE offers customisable tools, such as a threaded discussion forum, graphical concept mapping, voting and more. CoFFEE is open-source and free! Available in: English, French, Italian, Spanish and Dutch.
John Evans

Copyright for Educators - USA - 0 views

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    Note: This information applies to US Copyright Law. Fair Use is the concept that if you are doing something for the greater good of society, like teaching, then your needs supersede the ownership rights of the copyright holder under the Copyright Act. Teachers, and by association, students, can legally use music, websites, video, print, images, and the whole realm of copyrighted materials for the purposes of teaching.
John Evans

YouTube - Networked Student - 0 views

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    From the YoutTube Site : "The Networked Student was inspired by CCK08, a Connectivism course offered by George Siemens and Stephen Downes during fall 2008. It depicts an actual project completed by Wendy Drexler's high school students. The Networked Student concept map was inspired by Alec Couros' Networked Teacher. I hope that teachers will use it to help their colleagues, parents, and students understand networked learning in the 21st century."
Phil Taylor

Nortel LearniT - 0 views

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    Technology training dedicated to developing the technical mastery to use 21st century communication tools.
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    These short videos (about 4 minutes each) offer a quick way to successfully get up to speed in specific technology concepts. The videos: provide the basic "getting started" steps provide concrete examples work for individual learning or in a classroom setting are always available to return to for review
John Evans

Class Clock - 1 views

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    Great site to use with IWB or LCD projector to work with the concept of clocks and time.
John Evans

Alice.org - 0 views

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    Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available teaching tool designed to be a student's first exposure to object-oriented programming. It allows students to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects
John Evans

Teach Science and Math: Why Use Technology to Teach Science and Math? - 9 views

  • After four weeks of providing staff development and in-class support regarding how to use these data loggers, with the eight science teachers in the school. The science teachers began to come up with strategies and techniques on their own for integrating CBL Probeware data loggers in their lessons. At the same time all the teachers confided in me that they had all agreed in advance that using this technology was a waste of time and that they would resist every step of the way.
  • Their minds were changed as they discovered their students were more interested in science experiments, grasped the technology quickly, better understood concepts, and were able to make connections with other concepts. The teachers also found out that they were not behind in their curriculum and students scored better, on average, on chapter tests
  • Instead of resisting technology, the goal should be to harness the technological energy in students and become a guide for the best ways to use technology to learn.
John Evans

Math Snacks! - 12 views

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    Math Snacks are short animations and mini-games designed to help learners "get it". Each snack presents a mathematical concept, particularly those addressed in grades 6, 7 and 8. Ideal for use in a classroom or on your own, they can even be placed on mobile devices for "homework". The accompanying print materials can assist learners in applying their conceptual understanding to math problems
John Evans

The Innovative Educator: My Top 20 Education Quotes from 2009 - 11 views

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    "This year I am sharing another compilation of quotes and concepts I have collected over the past year through reading, events, classes, presentations and workshops. These quotes have been valuable to me and I hope they will be to other innovative educators as well. I don't recall where I heard most of them (or even if it was me who said some of them), so I cited none of them. Oprah, The Element, Geoff Canada, and Alan November's BLC conference in Boston were inspirations for several. Feel free to Google if you are trying to locate the source, or leave a comment with a source you know."
John Evans

Science Movie Worksheets - 7 views

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    "Showing science videos and the occasional Hollywood film in the classroom is an innovative way to demonstrate science concepts and expose common misconceptions while providing a thought provoking change of pace for students. Below is a catalog of science movie worksheets and video guides. Site has many video worksheets and movie guides that go along with popular science movies on DVD/VHS. The collection was generously contributed by other teachers."
John Evans

10 Online Tools for Better Attention & Focus :: Articles :: The 99 Percent - 6 views

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    Many of these are Mac only apps. Interesting concepts
Nik Peachey

Development - Is the 140 character 'micro interaction' enough? | Delta Publishing - Eng... - 2 views

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    Twitter could not possibly be further away from the concept of a computer game or a three dimensional visually rich virtual world. Suddenly instead of learning to fly and exchanging our money for Linden bucks (the currency of Linden Labs' Second Life) we were exchanging grammatically correct sentences for status updates of less than 140 characters! Who could have seen it coming? Perhaps Gartner, who also predicted that "90 Per Cent of Corporate Virtual World Projects Fail Within 18 Months".
Phil Taylor

The Australian Curriculum v1.1 - English: General capabilities - 2 views

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    "easurement, spatial, graphical, statistical and algebraic concepts and skills to real-world situations and problems"
John Evans

‪Toyota Window to the world - multimedia system‬‏ - YouTube - 4 views

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    "Imagine when a journey from A to B is no longer routine as your car in the near-future encourages a sense of play, exploration and learning. This is the image engineers and designers from Toyota Motor Europe (TME) and the Copenhagen Institute of Interaction Design (CIID) had of Toyota's "Window to the World" vehicle concept."
John Evans

K-5 iPad Apps for Understanding: Part Two of Bloom's Revised Taxonomy | Edutopia - 3 views

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    "Benjamin Blooms' second stage, "understanding" occurs when new learning connects to prior knowledge. At this point, students have the ability to make sense of what they have read, viewed, or heard and can explain this understanding clearly and succinctly to others. This particular learning stage balances precariously between communicating understanding and expressing opinion. Here the student demonstrates the ability to identify the main idea, generalize new material, translate verbal content into a visual form, transform abstract concepts into everyday terms, or make predictions."
John Evans

Omnifer adds Braille, makes iPad useful for the blind | TUAW - The Unofficial Apple Weblog - 2 views

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    "Here's an interesting concept for a case meant to make the iPad usable for blind and visually impaired customers. The Omnifer almost covers the iPad completely, save for a small portion of the screen, and adds raised Braille buttons. What's really cool is that the Omnifer is more than Braille buttons slapped onto a case. Instead, gas stored inside the case raises and lowers the Braille characters, making different ones available, depending on what's on the iPad's screen. The gas pockets are filled with a chemical that expands when exposed to light. The portion of the screen beneath the buttons will light up as needed to raise the proper characters. In this way, a user could "stream" text for reading via Braille."
Sheri Oberman

Ten Paradoxes of Technology on Vimeo - 2 views

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    Teresa Penedo posted this item in the #change11 Facebook group. The one-hour video tells us "most of what we think we know about technology in general is false." According to Andrew Feenberg, "Our error stems from the everyday conception of things as separate from each other and from us. In reality they belong to an interconnected network the nodes of which cannot exist independently qua technologies." This leads to ten 'paradoxes of technology': "1. The paradox of the parts and the whole: The apparent origin of complex wholes lies in their parts but in reality the parts find their origin in the whole to which they belong. 2. The paradox of the obvious: What is most obvious is most hidden. 3. The paradox of the origin: behind everything rational there lies a forgotten history. 4. The paradox of the frame: Efficiency does not explain success, success explains efficiency. 5. The paradox of action: In acting we become the object of action. 6. The paradox of the means: The means are the end. 7. The paradox of complexity: Simplification complicates. 8. The paradox of value and fact: Values are the facts of the future. 9. The democratic paradox: The public is constituted by the technologies that bind it together but in turn it transforms the technologies that constitute it. 10. The paradox of conquest: The victor belongs to the spoils." from Stephen Downes OL Daily
John Evans

Home Page - Taking Center Stage - Act II (TCSII) (CA Dept of Education) - 0 views

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    Taking Center Stage-Act II (TCSII): Ensuring Success and Closing the Achievement Gap for All of California's Middle Grades Students promotes, illustrates, and supports the concepts embedded in the California Department of Education's (CDE) 12 Recommendations for Middle Grades Success. Created specifically for middle grades educators, the Web portal delivers developmentally responsive and research-based practices through videos, professional learning activities, and best practice vignettes focused on the young adolescent.
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