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John Evans

My Top Five Educational Augmented Reality Apps - Learning Inspired - 0 views

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    "Augmented Reality is a hugely engaging phenomenon that has never been more accessible. Explaining what Augmented Reality is, is a bit like trying to describe the difference between a 3D shape and a 2D shape. Seeing it and using it will give you a much better understanding of what it is. Essentially, augmented reality creates a three dimensional animation that can be viewed through the iPad's camera. This creates the effect of the animation being a physical structure in the room with you that you can interact with through an app. Again, to show is much easier than to describe, and so this blog will do just that.

    Before I dive in to my personal favourites, I feel that it is important to highlight the educational implications of augmented reality apps. Yes, the ability to use this kind of technology is impressive and engaging, but what does it bring to teaching and learning? Well, there are a number of ways that it can help to spur on creativity, story writing, research, computing skills and so on. I will explain each app's potential and educational impact as we go along…"
John Evans

4 Great Augmented Reality Apps for teaching Science | The Whiteboard Blog - 1 views

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    "Augmented Reality is the term used by apps which overlay content on top of real world objects. Imagine viewing a textbook page through your iPad and the pictures come to life with sound and animations.
    This can have some great educational uses. From bringing spacecraft or animals into the classroom, to bringing worksheets to life with interactive 3D models.
    The tech is still in its infancy. At the moment you still need to view things through some kind of device - a tablet, phone or webcam. Can you imagine what this would be like when viewed through something like Google Glass? But that's something for the future.
    There's many different apps out there, but here are a few of my favourites that could be used to teach Science."
John Evans

Adding a New Dimension to Your Classroom - The Joy-Fueled Teacher - 0 views

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    A few years back a dear friend introduced me to the concept of Augmented Reality and I have been fascinated by it ever since. Augmented reality is when technology is used to create a  live view of an alternative, augmented world by generating sensory information through a computer or tablet. (This was the first video I saw that demonstrated Augmented Reality and I was awed by it!)  I have found it to be an effective tool to encourage deeper thinking and maximise instructional time in my classroom. The kids love it, other teachers are awed by it and you will have fun experimenting with it.

    There are many ways you can approach the application of Augmented Reality in you classroom. I have found the simplest to be Aurasma. Aurasma is an app for iPhone or iPad that can allow for augmented experiences to be embedded simply in your day-to-day teaching. 
John Evans

Want A Taste Of Virtual Reality? Step One: Find Some Cardboard : Goats and Soda : NPR - 0 views

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    "Filmmakers are using virtual reality to make the problems of the developing world seem more ... real.

    But how can you see their work?

    You could buy a headset, but you might end up in virtual debt. Prices range from $200 to $500 for devices from big players like Oculus Rift, Sony and Samsung. And forking over that much cash is a problem since there's not a lot of content yet.
    MindMaze Software Engineer Nicolas Bourdaud demonstrates a virtual reality system at the Game Developers Conference in San Francisco on Tuesday.
    All Tech Considered
    Developers Continue Push To Make Virtual Reality Mainstream
    An attendee at the Electronic Entertainment Expo in Los Angeles plays Sony's Project Morpheus London Heist video game with a virtual reality headset and Move controllers.
    All Tech Considered
    Gaming Industry Pushes Virtual Reality, But Content Lags

    "You're in a store ... and here's all the head-mounted displays and then it costs $200 or $300. Why would you ever buy it when you don't know why you're buying it? You wouldn't," Tony Christopher, CEO of Landmark Entertainment Group, told NPR last month.

    But there are inexpensive options that require only your smartphone and some cardboard. Google Cardboard, a project of the tech giant, offers instructions and templates to build your own cardboard virtual reality headset. Grab a pair of scissors, X-Acto knife and some glue. Then find some cardboard at home, print out the templates, trace and cut out the different pieces and assemble your goggles.

    The instructions can get confusing, so our multimedia editor Ben de la Cruz suggests following a how-to video like this one from the tech site, CNET."
John Evans

www.brainspacemagazine.com - home - 2 views

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    "With augmented reality, magazine content comes to life! With fun ways to explore math, science, language, geography, history, music and art beyond the curriculum, we engage kids through what they love - their mobile devices. They get interactive video by hovering their phone/tablet over the print page of the magazine. Brainspace magazine offers kids the benefits of reading great content PLUS the engagement of video. This is cool learning."
John Evans

Brainspace: Augmented Reality Enhanced Print Magazine | Class Tech Tips - 3 views

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    "I'm a huge fan of augmented reality and want to share a magazine that is using this technology to engage readers. Brainspace is an educational print magazine that is interactive with iPads, iPhones, Android Tablets and Android smartphones. The pages come to life with extra content for 8-14 year old students as soon as they scan with the augmented reality app Blippar."
John Evans

7 Ways Your Kids Could Learn More with Augmented Reality - 2 views

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    "Augmented reality is fun, but what makes it better than computer programs, online learning or even book reports and flashcards? To find out, we spoke to teacher-turned-techie Drew Minock, co-founder of the educational blog TwoGuysAndSomeiPads.com and a "4D Education Evangelist" for the augmented reality company Daqri. Here are his thoughts on how augmented reality can have an impact on education: "
John Evans

Aurasma: Augmented Reality for Your Classroom | Edudemic - 3 views

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    "After weeks of comparing reviews and conducting trials in my classroom, I can say unreservedly that Aurasma offers the best augmented reality (AR) experience for classrooms of any iOS or Android app. The Aurasma app is more versatile and classroom-friendly than any AR app; it enables teachers to bring curriculum to life, turning almost any environment into a classroom or object into a lesson. Read on to find out why no app does augmented reality like Aurasma."
John Evans

Free Technology for Teachers: Lesson Plans for Elements 4D and Other Augmented Reality ... - 0 views

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    " This week Terri Eiccholz shared the news that Elements 4D now offers a collection of lesson plans that utilize the augmented reality app in elementary school, middle school, and high school. Elements 4D is available for iPad and Android.
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John Evans

50 Facts and Figures of Augmented Reality - | - 1 views

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    "Augmented reality has existed since the 1930's but a recent advance in Smartphone technology has fueled the recent hype."
John Evans

Using Augmented Reality to Enhance Vocabulary Instruction Part One | The Apptive Learni... - 3 views

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    "Over the school holidays I have been playing around with an app called Aurasma, in the hope of creating an activity for reading groups to enhance our vocabulary studies. We already do a number of activities with iPads that enhance explicit vocabulary instruction, but this is going to be different. I think this activity is going to blow the kids away, and I'm so looking forward to seeing their faces when they use it for the first time."
John Evans

Augmented learning: Using Augmented Reality in schools - Innovate My School - 4 views

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    "Augmented Reality (AR) is cutting-edge technology that allows for a digitally enhanced view of the real world, uncovering hidden images, videos and texts to the user when the 'trigger' (or 'marker') image or item is scanned by a camera, adding layers of digital information directly on top of objects around us."
John Evans

Two Guys and Some iPads: Augmented Reality Made Easy with 4D Studio Tutorials - 1 views

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    "Creating augmented reality has never been so easy until now! DAQRI 4D Studio gives educators and students the ability to easily create experiences and instantly publish them to share with the world. As our friend Katie Ann said during her augmented reality presentation at Podstock this year, "If you can copy and paste, and drag and drop, then you can create augmented reality." Each experience created and published by in 4D Studio for Education can be viewed using the target image and free DAQRI application.  "
John Evans

Video Tutorials for Teachers on Using Augmented Reality App Aurasma ~ Educational Techn... - 2 views

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    "Talking about augmented reality technology in teaching and learning the first thing that comes to mind is this wonderful app called Aurasma. Since its release a few years ago, Aurasma gained so much in popularity and several teachers have already embraced it within their classrooms. For those of you who are not yet familiar with how Aurasma works and how to use in it in your class, the video tutorials below will help you out."
John Evans

Augmented Reality Simply Explained for Students ~ Educational Technology and Mobile Lea... - 0 views

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    "Augmented reality should not be confused with virtual reality, for the boundaries of each concept are clearly demarcated. While virtual reality denotes a reality that exists only in the virtual world (online), augmented reality, on the other hand, keeps the real world but only adds a digital layer to it. or amplifies it. In other words, augmented reality gives you  actual information without changing or displacing the real world you are experiencing."
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