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John Evans

Real News, Fake News or Opinion? Teaching Our Students to Discern the Difference | KQED... - 1 views

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    "It used to be so easy to distinguish between truth and fiction. In previous years, I would focus on just teaching my students the difference between fact and opinion. Now the Internet has become a murky river of information, and buzzwords like "fake news" and "alternative facts" have become real concerns of an educated society. How do we teach our students to discern all these differences in this post-truth era?"
John Evans

22 Virtual and Augmented Reality Education Apps - Infinityleap - 5 views

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    "Virtual and Augmented Reality apps are starting to hit the market in force. While most of the buzz for these technologies has been for immersive gaming, many companies are getting involved in realizing the potential that Augmented and Virtual Reality may have as educational tools. The fraction of projected VR and AR market value taken up by education may seem small, but considering how large whole market is, this "small fraction" still represents Billions of Dollars.

    This article will discuss 22 virtual and augmented reality apps for education that are already available, in beta, or still in the testing process. Some of the apps are aimed at parents and preschool teachers, while most are for primary school teachers. Others will interest anybody, including higher education students, and even non-students."
John Evans

Building virtual realities in the classroom - 0 views

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    "It's pretty self-explanatory to most people why kids benefit from virtual field trips: They present learning matter in a very vivid and entertaining way. And this is great. 
    But still, once the hardware has found its way into the classroom, it makes sense to explore possibilities beyond the mere consumption of readymade content. Namely: let students create virtual realities themselves. There are some reasons why teachers should consider experimenting with this possibility:"
John Evans

Museums Are Embracing Selfies, Social Media, and Virtual Reality - The Atlantic - 2 views

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    "Earlier this year, at the Whitney Museum of American Art, in New York, visitors paraded through the fifth floor to see a retrospective dedicated to the abstract expressionist Frank Stella. Although many of the works on display were four or five decades old, in some ways the show felt tailor-made for the Instagram age: a riot of vibrant colors and textures, 20-foot-long reliefs, and sculptures as jagged and dynamic as 3-D graffiti.

    Visitors one busy Saturday afternoon stopped in front of artworks, lined up shots on their phones, snapped a few photos, and then moved on to the next piece. Some paused briefly to consider a particular painting; more stared down at their screens, furiously filtering. Few noticed an elderly gentleman sitting on a bench in one of the smaller rooms, watching the crowd engage with his work. The only visitor in the gallery not clutching a phone was Stella himself.

    Museum directors are grappling with how technology has changed the ways people engage with exhibits. But instead of fighting it, some institutions are using technology to convince the public that, far from becoming obsolete, museums are more vital than ever before. Here's what those efforts look like."
John Evans

Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic] | EdTech M... - 7 views

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    "There's plenty of excitement surrounding virtual reality's applications in education.

    Teachers and administrators attending the ISTE 2016 Conference and Expo, for instance, flocked to the Samsung Gear VR and Google Expeditions displays to try their hand at the companies' respective VR teaching tools.

    Despite the interest, VR hasn't yet found a home in most schools. According to statistics cited in a recent Samsung infographic, only 2 percent of teachers use VR content in their classrooms. The data comes from a 2016 survey of more than 1,000 K-12 teachers.

    Survey results also indicate that educators would like to use VR to complement coursework in a variety of subjects, particularly science, history and social studies. Eight-three percent of teachers believe the technology could help improve student outcomes in those and other areas."
John Evans

Diary of a Techie Chick: Using Augmented Reality with STEAM .... - 4 views

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    "Augmented content is just another tool you can pull out of your teacher toolbox that brings student engagement to a whole new level.  For STEAM the letter "S" is supposed to stand for science, so  I thought how fun it would be to have a space STEAM unit.  As a teacher I would use the Quiver Space Comparison coloring sheet to introduce the unit.  Since I am into Augmented Student Interactive Notebooks I would print the coloring sheet as either a 4x6 or 5x7 size that could be easily attached to a page in the notebooks. I would also have writing prompts posted in an LMS, on Bulletin Board. whiteboard, etc..."
John Evans

10 Simple Ways To Use Google Cardboard In The Classroom. - #edtech4beginners - 3 views

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    "Google Cardboard is a virtual reality headset which immerses you in the video or picture so you can see a 360 degree view of an image or video.  Put on the headset and you are instantly inside the media.  Turn your head and look around to see in all directions."
John Evans

ThingLink Brings Interactive Virtual Reality to Schools | Cool Tools for 21st Century L... - 0 views

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    "Virtual Reality is about to find it's way into schools and classrooms with a new layer of interactivity from ThingLink! ThingLink VR will allow educators to create an affordable interactive learning environment to immerse students in learning experiences like never before.

    ThingLink is evolving from image and video annotation to 360 content, which gives educators a larger canvas to create virtual learning experiences. "
John Evans

When Virtual Reality Meets Education | TechCrunch - 2 views

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    "Educators and students alike are seeking an ever-expanding immersive landscape, where students engage with teachers and each other in transformative experiences through a wide spectrum of interactive resources. In this educational reality, VR has a definitive place of value."
John Evans

10 Augmented Reality Apps For Kids - 3 views

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    "In the days long past, kids would gather around that lucky boy whose parents could afford a Super Nintendo and patiently wait for their turn. Today, everyone can afford a gaming console. When augmented reality games finally make a grand entry into the consumer market, everyone will simply have to have them. This is the way of the future and boy, it sure looks bright.

    These AR apps are meant to accustom kids into using and enjoying augmented reality apps so that they can easily maneuver their way through whatever technological advances wait for them 10 or 20 years in the future."
John Evans

9 Amazing Augmented Reality Apps for Teaching and Learning - Emerging Education Technol... - 1 views

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    "Augmented reality (AR) has evolved in recent years and its application in classrooms is limitless. Educators don't need to feel overwhelmed when trying to introduce AR in their classroom because there are many great apps that don't require a lot of knowledge in the field. There are useful apps for every subject and there are also apps that when a teacher is ready they can create their own AR targets.

    Augmented reality works well in schools because it brings close to real life experiences to the classrooms. It's fascinating to see the faces of students when they have the opportunity to explore space, the human body, cells or chemistry elements. You appreciate how eager and engaged they become with some simple AR apps."
John Evans

5 Ways to Use Augmented Reality App Aurasma in Your Class ~ Educational Technology and ... - 0 views

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    "Talking about augmented reality technology in teaching and learning the first thing that comes to mind is this wonderful app called Aurasma. Since its release a few years ago, Aurasma gained so much in popularity and several teachers have already embraced it within their classrooms. For those of you who are not yet familiar with how Aurasma works and how to use in it in your class, this handy guide from Apple in Education is a great resource to start with."
John Evans

My Top Five Educational Augmented Reality Apps - Learning Inspired - 0 views

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    "Augmented Reality is a hugely engaging phenomenon that has never been more accessible. Explaining what Augmented Reality is, is a bit like trying to describe the difference between a 3D shape and a 2D shape. Seeing it and using it will give you a much better understanding of what it is. Essentially, augmented reality creates a three dimensional animation that can be viewed through the iPad's camera. This creates the effect of the animation being a physical structure in the room with you that you can interact with through an app. Again, to show is much easier than to describe, and so this blog will do just that.

    Before I dive in to my personal favourites, I feel that it is important to highlight the educational implications of augmented reality apps. Yes, the ability to use this kind of technology is impressive and engaging, but what does it bring to teaching and learning? Well, there are a number of ways that it can help to spur on creativity, story writing, research, computing skills and so on. I will explain each app's potential and educational impact as we go along…"
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