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John Evans

What Is the Point of a Makerspace? | Cult of Pedagogy - 4 views

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    "For as long as I've been aware of makerspaces, I haven't quite understood them. I have seen plenty of photos on social media, with the towers made of marshmallows and toothpicks. I've walked through exhibit halls at conferences where the coding and robotics displays cause me to stop, stare, and try to look like I have some idea of what I'm looking at. I even stumbled into a Twitter chat one night where a group of school librarians was throwing around some pretty great ideas about building makerspaces in their libraries. And yet, I still feel like I don't get it. I have this picture in my mind of kids kind of messing around with Legos instead of, I don't know, reading primary source materials that would shed light on some period in history. Or taping together some cardboard strips to make them into a car. Or attaching some kind of wire to a banana. I don't know…the more traditional, stodgy, control-freak part of me says it looks like a bunch of hooey. But some of the smartest people I know are pretty into makerspaces, and the part of me that's not a stodgy control freak, the part that knows there's a lot about tradition we need to question, that part of me wants to find out once and for all what's so great about makerspaces."
John Evans

How An NBA Board Game Is Getting Middle School Students To Care About Math | Co.Exist |... - 3 views

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    "Growing up in L.A., Khalil Fuller was obsessed with basketball shoes. By age 13, he was running a sneaker company out of his closet, buying shoes low and selling them at a profit. In the process-as he calculated the profits that would eventually buy him a car-he also became obsessed with the real-world usefulness of math. By high school, it was clear that most of his friends didn't feel the same way about algebra or statistics. His two best friends, after falling far behind in math, eventually dropped out of school. Fuller started tutoring other kids and had an epiphany: If he could connect math to something that a ninth grader cared about, maybe they'd actually want to study. The idea eventually became NBA Math Hoops, a board game where kids play the part of basketball coaches, drafting players based on statistics and doing simple math to take each shot. Suddenly, math problems become interesting: Should the Warriors have Kevin Durant take a two-point shot within 15 feet of the basket, or Steph Curry pull up for a corner three?"
John Evans

25 Makerspace (STEM / STEAM) Projects For Kids | Makerspaces.com - 4 views

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    "Makerspace or STEM projects for kids don't have to be complicated or expensive.  In fact, some of the best projects use recycled or repurposed items like cardboard or soda bottles which means nothing to buy. Below, we've compiled some of our favorite projects that are great for makerspaces. Learn how to make a boat out of a soda bottle, create a car from cardboard and many more. Let get started !"
John Evans

Learn To Code Day 2017 - Using Data to Solve Problems - 0 views

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    "Artificial intelligence (AI) and machine learning are all around us - from Siri on your iPhone to Google Map suggestions, to recommendations for purchases during your Amazon check-out. While many of us may think AI and machine learning mean more robots and self-driving cars, at a fundamental level, they are about data - and ways to make meaning of data. In this workshop, we'll use a hands-on project based approach to learn how to put data to use for us in our everyday lives."
John Evans

The robot revolution is just beginning | TechCrunch - 0 views

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    Every year, Time magazine gets swamped with pitches from thousands of companies, all convinced their product deserves to be included in Time's "25 Best Inventions" list. This past December, the magazine reserved its cover for a Pixar-like, 11-inch armless robot named Jibo. Jibo - a so-called "social robot" - is just the latest example of a clear phenomenon: A new generation of exponentially more intelligent and capable robots is on the way. In fact, they're already everywhere we look: over our heads, in our cars and operating rooms, next to us on the assembly lines, in our military, and on the last mile. And the prospect of exponentially more robots, crunching exponentially more data, necessitates not just a lot more computing power but also an entirely new product architecture."
John Evans

How Can We Use Augmented Reality For Growth - 3 views

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    "Augmented Reality (AR) is the imposing of digitally generated images into a viewer's real-world surroundings. Unlike Virtual Reality, which creates a completely artificial environment, AR uses the existing environment and overlays it with new information. Augmented reality apps are usually written using special 3D programs which allow developers to superimpose animation in the computer program, to an AR "marker" in the real world. It is now popularly being used by advertisers to create 3D renders of products, such as cars, the inside of buildings, and machinery. This provides consumers with a 360-degree product view. The term 'Augmented Reality' was coined by Boeing researcher Thomas Caudell in 1990, to explain how head-mounted displays of electricians worked during the assembling of complicated wiring. Since then, the technology has been used in CAD programs for aircraft assembly, architecture, digital advertising, simulation, translation, military, and various medical procedures. Tech giant Google, unveiled Google Glass in 2013, propelling AR to a more wearable interface - glasses. It works by projecting on the user's lens screen while responding to voice commands, overlaying images, videos, and sounds."
John Evans

The 12 Best How-To Sites That Everyone Should Bookmark - 2 views

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    "Do you know how to change the oil on your car? What about how to knit a scarf? Or how to make compost? If you need some help with life's little chores, the internet is full of guidance. But which sites should you head to when you need some advice? Here are 12 how-to sites that everyone needs to have saved in their bookmarks."
John Evans

Makers Movement Changes the Educational Landscape | Maker Cities | US News - 1 views

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    "n Texas, a 13-year-old boy built a robot that could rescue victims of natural disasters. In Georgia, a 15-year-old girl developed a device that alerts parents who have have left their child in the car. And in California, a 13-year-old boy created a Braille printer that would be almost six times cheaper than the currently available model. Young people aren't just the future. They're the present, innovating and creatively solving problems in a range of fields. Students across the country, from every background, have the ability to build new products that could change lives around the world. That's what educators at the forefront of the "Maker movement" believe. Leaders of this initiative are changing the American educational landscape by engaging kids in discovery-based learning from a young age, encouraging them to learn not just by watching, but by doing - to not only consume, but also create. Photos: National Maker Faire Takes Washington EXPAND GALLERY Maker spaces - studios and labs designed for students to pursue projects of their choosing - are popping up around the country in schools, universities and informal learning environments such as community centers and libraries. In these labs, students are challenged to develop solutions to real-world problems, from designing and prototyping to refining and marketing."
John Evans

Is Coding the New Literacy? - Mother Jones - 0 views

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    "Much like cooking, computational thinking begins with a feat of imagination, the ability to envision how digitized information-ticket sales, customer addresses, the temperature in your fridge, the sequence of events to start a car engine, anything that can be sorted, counted, or tracked-could be combined and changed into something new by applying various computational techniques. From there, it's all about "decomposing" big tasks into a logical series of smaller steps, just like a recipe."
John Evans

What Does It Mean to Prepare Students for a Future With Artificial Intelligence? | EdSu... - 0 views

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    "Last year, in the height of the election season, the Obama administration quietly released a national strategic plan for artificial intelligence (AI) research and development. The plan was the beginning of a national effort to prepare Americans for a future with AI-a future some computer scientist believe our nation is ill-equipped to handle. AI has become a part of the American fabric for some time. Siri and Alexa are already taking orders, self-driving cars have hit some streets, and the concept of interconnectivity is now a reality through the Internet of Things. But experts assert that in order for the society to fully embrace AI, learning machines should not replace human workers, but complement them. So to prepare the future workforce for a computer coworker, there must be a shift in teaching and learning-a change that should begin in the classroom."
ankitishere

Tata Industries. How big is Tata Industries. All about Tata. - 0 views

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    Tata industries has a huge business all around the world. Tata Industries is commonly known as Tata Group and Tata owns thousands of Business around the world. Tata owns Car companies to hotels, daily needs products and many more. So today we are going to discuss about How big is Tata? History of Tata Industries. All about the Tata Group.
John Evans

usbfever.com - Accessories for USB Gadgets, PC, iPhone / iPod, PDA / Phone Accessories,... - 0 views

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    Neat source for all your USB accessory needs
John Evans

More and More, Schools Got Game - washingtonpost.com - 0 views

  • As Net-generation teachers reach out to gamers, classrooms across the country are becoming portals to elaborate virtual worlds.
  • But lately, researchers and educators say sentiment toward gaming is changing. Advocates argue that games teach vital skills overlooked in the age of high-stakes tests, such as teamwork, decision-making and digital literacy. And they admire the way good games challenge players just enough to keep them engaged and pushing to reach the next level
  • if ( show_doubleclick_ad && ( adTemplate & INLINE_ARTICLE_AD ) == INLINE_ARTICLE_AD && inlineAdGraf ) { placeAd('ARTICLE',commercialNode,20,'inline=y;!category=microsoft;',true) ; } The Pew Research Center reported in September that 97 percent of youths aged 12 to 17 play video games, and half said they played "yesterday."
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  • A new generation of game designers is borrowing from the sophisticated platforms and stunning graphics that captivate students for hours after school. They hope to channel the kind of feverish determination students exhibit when stealing a car in Grand Theft Auto and redirect it toward more wholesome pursuits, such as algebra.
  • Compelling games can help schools compete for students' attention, advocates say, even as many teenagers are tackling complex projects on the Internet in their free time.
  • Private foundations and the National Science Foundation have contributed millions of dollars to developing or studying games. The U.S. Education Department awarded a $9 million grant in September to a New York-based education firm to develop games for the hand-held Nintendo DS to weave into middle school science lessons
John Evans

Kids find paradise by the cell phone light? - Netiquette- msnbc.com - 0 views

  • The best we can do is teach every sprog circling adolescence how to use both their cell phones and their bodies responsibly as you would with any other tool, such as a car or a chainsaw.
daniel reynolds

Replacing Damaged Clutch Parts with New Parts- Step by Step Procedure - 0 views

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    Inspect and Identify Damaged Clutch Parts of Your Car and Replace them with New Parts or Used Auto Parts to Boost Your Vehicle's Efficiency .
John Evans

Is Coding the New Literacy? | Mother Jones - 2 views

  • What if learning to code weren't actually the most important thing? It turns out that rather than increasing the number of kids who can crank out thousands of lines of JavaScript, we first need to boost the number who understand what code can do. As the cities that have hosted Code for America teams will tell you, the greatest contribution the young programmers bring isn't the software they write. It's the way they think. It's a principle called "computational thinking," and knowing all of the Java syntax in the world won't help if you can't think of good ways to apply it.
  • Researchers have been experimenting with new ways of teaching computer science, with intriguing results. For one thing, they've seen that leading with computational thinking instead of code itself, and helping students imagine how being computer savvy could help them in any career, boosts the number of girls and kids of color taking—and sticking with—computer science. Upending our notions of what it means to interface with computers could help democratize the biggest engine of wealth since the Industrial Revolution.
  • Much like cooking, computational thinking begins with a feat of imagination, the ability to envision how digitized information—ticket sales, customer addresses, the temperature in your fridge, the sequence of events to start a car engine, anything that can be sorted, counted, or tracked—could be combined and changed into something new by applying various computational techniques. From there, it's all about "decomposing" big tasks into a logical series of smaller steps, just like a recipe.
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  • Because as programmers will tell you, the building part is often not the hardest part: It's figuring out what to build. "Unless you can think about the ways computers can solve problems, you can't even know how to ask the questions that need to be answered," says Annette Vee, a University of Pittsburgh professor who studies the spread of computer science literacy.
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    "Unfortunately, the way computer science is currently taught in high school tends to throw students into the programming deep end, reinforcing the notion that code is just for coders, not artists or doctors or librarians. But there is good news: Researchers have been experimenting with new ways of teaching computer science, with intriguing results. For one thing, they've seen that leading with computational thinking instead of code itself, and helping students imagine how being computer savvy could help them in any career, boosts the number of girls and kids of color taking-and sticking with-computer science. Upending our notions of what it means to interface with computers could help democratize the biggest engine of wealth since the Industrial Revolution."
Phil Taylor

How to Prepare the Next Generation for Jobs in the AI Economy - 2 views

  • Most of us regard self-driving cars, voice assistants, and other artificially intelligent technologies as revolutionary. For the next generation, however, these wonders will have always existed.
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    "How to Prepare the Next Generation for Jobs in the AI Economy"
Phil Taylor

5 ways to teach students to be future-ready | Ditch That Textbook - 1 views

  • We’re already looking at the possibility of widespread smart houses, autonomous cars and artificial intelligence that can talk to us and work on our behalf. Our parents’ and grandparents’ curriculum won’t be sufficient.
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