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Anne Bubnic

K12 Cell Phone projects - 0 views

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    K-12 projects that have integrated student cell phones
Anne Bubnic

The Cost of Copyright Confusion for Media Literacy [PDF] - 0 views

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    The Cost of Copyright Confusion for Media Literacy, is a research-based report on scores of longform interviews with teachers. It shows that the fundamental goals of media literacy education-to cultivate critical thinking and expression about media and its social role-are compromised by unnecessary copyright restrictions. The report concludes with a call for educators to develop a consensus around their interpretation of their most valuable copyright tool: fair use.This project was funded by the MacArthur Foundation.
Anne Bubnic

Cyber bullying PSA [Video] - 6 views

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    Teacher-made sample PSA media project for 12th grade US Government Class
Anne Bubnic

Official Google Blog: Introducing the Google+ project - 2 views

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    Google Blog Site article
Brevity Software Solutions Pvt Ltd

ASP .NET Web Application Development Company - 0 views

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    Brevity Software Solutions Pvt Ltd is a ASP .NET Web Application Development Company offering services that includes CMS, eCommerce, Educational Web Apps, Travel Portal Systems, HR Web Apps, Interactive Games, Inventory Management, Non-profit Donation Apps, Transport and Logistics Apps, Online Courses and Training, Discussion Forums, Online Reservations for Ticketing and Booking, Project Management Applications, Social Networking, Web Conference Apps.
Vicki Davis

Cybersafety Resources for Educators - 131 views

Adina's Deck http://www.adinasdeck.com/ http://ldt.stanford.edu/~debbieh/ Fabulous School Assembly Program! Although the team is based in the San Francisco Bay Area, they travel and give present...

curriculum cybersafety

yc c

Jigsaw - 0 views

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    Most of the world lives in countries that censor the internet. uProxy, seeded by Jigsaw and owned by the University of Washington, provides people access to the free and open internet by letting anyone who lives in a repressive society share the connection of someone who lives in a country with open internet access. uProxy works on an internet browser, with the option to set up a cloud server to provide constant access to the open internet. Perspective is an API that uses machine learning to spot abuse and harassment online.
buteo2024

circular saw blade for concrete - 0 views

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    Circular saw blades for concrete  are specialized cutting tools designed for use with circular saws. The concrete blade for circular saw features diamond segments for durability and precision, making it ideal for cutting through concrete, masonry, and other hard materials in construction and renovation projects. They are available in various sizes and configurations to suit different cutting requirements.
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    Concrete blades for circular saw are specialized cutting tools designed for use with circular saws. The brick cutting blade for circular saw features diamond segments for durability and precision, making it ideal for cutting through concrete, masonry, and other hard materials in construction and renovation projects. The brick circular saw blades are available in various sizes and configurations to suit different cutting requirements.
Dean Mantz

academyofdiscovery - Internet Safety - 8 views

  • I will never post any information more personal than my first name nor will I post pictures of myself. I will not plagiarize, instead I will expand on others' ideas and give credit where it is due. I will use language appropriate for school. I will not insult my fellow students or their writing. I will only post pieces that I am comfortable with everyone seeing; other pieces I will keep as drafts. I will not be afraid to express my ideas, while not overgeneralizing or making derogatory/inflammatory remarks; any posts or edits on controversial issues must either be submitted to Mr. Wilkoff prior to posting or be a part of a classroom project/question which addresses controversial issues. I will use constructive/productive/purposeful criticism, supporting any idea, comment, or critique I have with evidence. I will take all online content creation seriously, posting only things that are meaningful and taking my time when I write. I will try to spell everything correctly. I will not use my public writing (blog posts, comments, discussion topics, wiki edits) as a chat room, instead, I will save IM language for private conversations. I will not bully others in my blog posts or in my comments. I will never access another student's account in order to pose as them or look at their personal content, but I will advise them when they haven't logged out of their computer from my own account. I will be proactive in monitoring the comments that others leave on my blog, utilizing the comment blacklist if necessary. I will personalize my blog and keep my writing authentic, while taking responsibility for anything blogged in my name. I will not provoke other students in my blog posts or comments. I will use my online content as an extension of the classroom, and in doing so, I will leave anything that unsaid in the classroom unsaid online. I will only post photos which are school appropriate and either in the creative commons or correctly cited. I will not spam (including, but not limited to meaningless messages, mass messages, and repetitive messages) I will only post comments on posts that I have fully read, rather than just skimmed. I will respect the public nature of online information, and in doing so, I will respect the wishes of my fellow students for keeping their information (full name, compromising stories, etc.) private.
Colette Cassinelli

Our Space: Being a Responsible Citizen of the Digital World | The GoodWork Project - 12 views

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    Our Space is a set of curricular materials designed to encourage high school students to reflect on the ethical dimensions of their participation in new media environments. Through role-playing activities and reflective exercises, students are asked to consider the ethical responsibilities of other people, and whether and how they behave ethically themselves online. These issues are raised in relation to five core themes that are highly relevant online: identity, privacy, authorship and ownership, credibility, and participation
Dean Mantz

Digital-ID - home - 9 views

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    This page gathers all of the Bloomin' Apps projects in one place! Each of the images has clickable hotspots and includes suggestions for iPad, Google, Android, and Web 2.0 applications to support each of the levels of Bloom's Revised Taxonomy.
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    This wiki provides a great structure for classroom integration and addressing of Digital IDs and Citizenship.
Rhondda Powling

Young People, Ethics, and the New Digital Media | The MIT Press - 4 views

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    "The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media."
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    "The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media."
Yoon Soo Lim

Digital Footprint - 0 views

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    this would be an interesting activity for students to do in their own context.  If you're blogging with students or creating any kind of online digital content, have them create their own digital footprints and then analyse what they've created this past year.
Anne Bubnic

Webonauts Internet Academy | PBS KIDS - 5 views

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    In WEBONAUTS INTERNET ACADEMY, kids (age 8-10) explore what it means to be a citizen in a web-infused‚ information-rich world. Participants play through a series of 12 missions adhering to the Webonauts' motto: "Observe, Respect, Contribute." Each mission helps children understand critical online safety issues, such as the importance of protecting passwords and maintaining privacy settings. Other missions teach how to differentiate between credible and non-credible sources of information and how to react to bullying. Note: this resource was developed as a partnership project between PBS KIDS and Common Sense Media.
Anne Bubnic

Libraries booking young video gamers - 0 views

  • The American Library Association has announced a new project funded with a $1 million grant from the Verizon Foundation, the charitable branch of Verizon Communications.
  • Libraries that already have mature gaming systems in place will be studied to gauge how electronic games improve players' literacy skills. Then, a dozen leading national gaming experts, including a Tucson librarian, will build a tool kit that libraries across the country can use to develop gaming programs.
  • There's growing evidence that games in general, from the traditional board versions to electronic and online ones, support literacy and 21st-century learning skills, she said, though libraries have been slow to capitalize on them.
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  • for the first time ever this year, the American Library Association's annual conference had a gaming pavilion, showcasing efforts to reach a demographic — tweens, teens and 20-somethings — that's tough to pull into the library.
  • Then there's just the overall focus on puzzle-solving, Danforth noted. Unlike books, games often have multiple story lines, depending on decisions that gamers make along the way. In the overall scheme of things, deploying a warrior for one job and a wizard for another isn't that much different from a boss sending an engineer out for one task and a public relations professional for another.
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    If you made a list of sounds you might hear at your local library, the rumbling of explosions and the loud hum of race-car engines probably wouldn't rank high on it. But in a darkened room at the Quincie Douglas Branch Library, about 20 preteens and teens gather around two screens. It's a mostly soundproof room, to make sure their efforts to rack up points on Nintendo's Wii and PlayStation 2 don't bother the consumers of decidedly more static media. It's a sight that could become more frequent at a library near you.
Anne Bubnic

America's Libraries adapted to digital age - 0 views

  • As a group, libraries have embraced the digital age," said Lee Rainie, founding director of the Pew Internet & American Life Project, which has surveyed public attitudes toward libraries. "They've added collections, added software and hardware, upgraded the skills of their staff. A lot of institutions have had to change in the Internet age, but libraries still have a very robust and large constituency." A December 2007 Pew survey found that more than half of Americans — 53% — visited a library in the past year. That's expected to grow as more people look for free resources and entertainment in a slowing economy.
  • At the one-room Watha T. Daniel/Shaw Interim Library in the District of Columbia, books still line the shelves. But on one recent day, almost every adult at the library sat in front of a computer, surfing the Web, checking e-mail or visiting a social networking site.
  • The analysis found that libraries are thriving in the Internet age: •Attendance increased roughly 10% between 2002 and 2006 to about 1.3 billion. Regionally, Southern states lag the rest of the country in visits per capita. •Circulation, which measures how often library visitors check out print or electronic materials, increased about 9%, from 1.66 billion to 1.81 billion during the five-year period.
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  • •The number of Internet-capable computers soared 39% — from about 137,000 in 2002 to nearly 190,000 in 2006. Libraries in rural states in New England and the Midwest led the country in public computers per capita in 2006. The increase in Internet access is thanks in part to the Bill & Melinda Gates Foundation, which launched a national program in 1997 to bring the Internet to libraries, beginning with the South. By 2003, the foundation had spent $250 million on some 47,000 computers, as well as training and tech support, bringing almost every public library online, said Jill Nishi, deputy director of the foundation's U.S. Libraries initiative. "You should be able to walk into any library and find Internet service," she said. "It's free, unfettered access to information."
  • Free Internet access is particularly important for low-income people, said Ken Flamm, an economics professor at the University of Texas at Austin who has studied the role of the Internet in public libraries. Only about a third of households with incomes below $25,000 have Internet access, according to federal data.
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    The Internet was supposed to send America's public libraries the way of eight-track tapes and pay phones. But it turns out, they're busier than ever. Libraries have transformed themselves from staid, sleepy institutions into hip community centers offering
Anne Bubnic

digiteen » Action Vienna International School - 0 views

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    Digiteen Project on digital citizenship; collaborative effort among three schools in three countries, according to the framework defined by Mike Ribble and George Bailey.
Anne Bubnic

Curbing Cyberbullying in School and on the Web - 0 views

  • Many of the most egregious acts of cyberbullying do not take place during school hours or on school networks, a situation that presents a dilemma for public school administrators: If they punish a student for off-campus behavior, they could get hit with a freedom of speech suit.  If they do nothing, students may continue to suffer and school officials theoretically could get hit with failure to act litigation. For school administrators, it appears to be an unfortunate “catch-22.” For lawyers, it’s a “perfect storm,” pitting freedom of speech advocates against the victims of cyberbullying and schools that try to intervene. There are no easy answers in this arena, few laws, and no well-established precedents that specifically deal with cyberbullying.
  • “School administrators can intervene in cyberbullying incidents, even if the incidents do not take place on school grounds, if they can demonstrate that the electronic speech resulted in a substantial disruption to the educational environment.”
  • These cases illustrate not only a lack of precedent on cyberbullying cases, but also a dilemma for school administrators on how to handle cyberbullying.  “There are few laws that address how to handle cyberbullying, and many schools don’t have an internal policy to deal with cyberbullying that takes place off-campus,” offers Deutchman.  “It may take an unfortunate and tragic event on school property to get more schools to consider tackling electronic behavior that originates off campus.  It’s only a matter of time before a cyberbully, or the victim of cyberbullying, uses deadly force during school hours.”
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  • So, what should schools do in the meantime?  First, school officials should establish a consistent internal policy (much like a crisis plan) and a team (minimally made up of the principal, school counselor, and technology director) to deal with cyber-misconduct. This team should fully document disruptive incidents and the degree to which the learning environment is affected. The principal should invite the cyberbully’s parents to review the offending material before considering disciplinary action. Most parents at this point will do the right thing.
  • Second, schools should educate children, starting in elementary school, about the importance of cyber-safety and the consequences of cyberbullying, especially on the school’s own network. These rules should be clearly posted in the computer labs and written in age-appropriate language. The rules should be sent home to parents each year—and they should be posted prominently on the school’s website.
  • Third, teachers should continue incorporating in their curriculum projects that utilize the web and other powerful new technologies. This probably won’t help schools avoid lawsuits; it’s just good pedagogy. It’s not surprising that schools that keep up with the latest technology and software—and employ teachers who care about the quality of online communication—report lower incidents of cyber-misconduct.
  • In addition, schools should update their codes of conduct to include rules that can legally govern off-campus electronic communication that significantly disrupts the learning environment. They should also assign enough resources and administrative talent to deal with students who engage in cyber-misconduct. One very big caveat: Disciplining a student for off-campus electronic speech should be done only as a last resort, and certainly not before seeking legal counsel.
  • Finally, schools should realize that not all cyberbullies need to be disciplined. Schools should act reasonably, responsibly, and consistently—so as to avoid the very bullying behavior they are trying to curb. Until the courts provide clear standards in the area of off-campus electronic speech for young people, these recommendations will go a long way in making schools a safer learning environment for everyone.
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    Most school administrators have more than one story to tell about cyberbullying. They report that victims of cyberbullying experience low self-esteem, peer isolation, anxiety, and a drop in their grades. They note that victims may miss class or other school-related activities. Principals also point to recent high-profile cases where cyberbullying, left unchecked, led to suicide. In response, some schools have created new policies and curbed free speech on the school's computer network and on all electronic devices used during school hours. This article offers practical advice for actions schools can take to curb bullying, ranging from policy development to education.
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