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Rhondda Powling

Young People, Ethics, and the New Digital Media | The MIT Press - 4 views

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    "The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media."
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    "The authors argue that five key issues are at stake in the new media: identity, privacy, ownership and authorship, credibility, and participation. Drawing on evidence from informant interviews, emerging scholarship on new media, and theoretical insights from psychology, sociology, political science, and cultural studies, the report explores the ways in which youth may be redefining these concepts as they engage with new digital media."
Anne Bubnic

Generation M2: Media in the Lives of 8-18 Year Olds [PDF] - 3 views

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    Jan 2010 Report from the Kaiser Family Foundation.
Anne Bubnic

Confronting Challenges of Participatory Culture: Media Education for the 21st Century [... - 2 views

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    Widely quoted paper (2006). Educators today confront an ever-shifting landscape when it comes to Internet technologies and their potential for expanding participatory cultures. Henry Jenkins, director of the Comparative Media Studies department at the Massachusetts Institute of Technology, explores new frameworks for literacy through the lens of participatory culture.
Anne Bubnic

Spotlight on Digital Media and Learning - 1 views

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    Spotlight magazine showcases the projects and people funded by the MacArthur Foundation's Digital Media and Learning Initiative and covers the intersections of technology and learning. We go beyond the research to show how digital media is being used in classrooms and programs around the world.
Anne Bubnic

FINAL REPORT | DIGITAL YOUTH RESEARCH - 1 views

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    "Kids' Informal Learning with Digital Media: An Ethnographic Investigation of Innovative Knowledge Cultures" is a three-year collaborative project funded by the John D. and Catherine T. MacArthur Foundation.
Anne Bubnic

Summer Photo Contest for Kids - Capturing spirit of biodiversity - 0 views

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    National Geographic, Airbus, and ePals have partnered to raise awareness of biodiversity worldwide, especially among young people. A major component of this effort is a summer photo contest for students age 6-16, called "See the Bigger Picture". Students can submit digital photos online or via mailed electronic media until September 8th. The contest is open to kids aged between 6 and 16.
Anne Bubnic

Teens take media literacy courses - 0 views

  • nearly 40% of high school students get exposure to media literacy in their health and social studies classes, where state support has made it standard to critically analyze tobacco and alcohol advertising.
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    The average teenager spends more than three hours a day watching TV, but only 43 minutes reading, according to a study by the Kaiser Family Foundation, data which suggests that as important as English literature and composition courses are to a proper high school education, something valuable is missing from the curriculum. A number of schools are already answering that need, offering media literacy programs that teach teens to recognize and deconstruct the ways messages are made in film, television and new media.
Anne Bubnic

Are Kids Different Because of Digital Media? - 0 views

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    We use this video frequently as an introduction at teacher trainings. The MacArthur Foundation is exploring how technology is changing kids and learning, committing $50 million to this initiative.
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    It will be most interesting to see whether the next generation of kids brought up by the Digital Generation will be any different.
Anne Bubnic

Microsoft Digital Citizenship Curriculum [Grades 5-8] - 1 views

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    Microsoft offers this free digital citizenship curriculum to educators. The four units of study are all related to creative rights. They are downloadable as PDF files and include pre- and post-assessment materials. The program is aligned with ISTE Standards and the American Association of School Libraries. It is also endorsed by the National Council on Economic Education.
Anne Bubnic

Generation YouTube: Anything that can be a video will be a video. - 0 views

  • For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
  • For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
  • For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
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  • For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
  • Because video was not possible before, the web was dominated by text. Now that video cameras and broadband are cheap, information that is better served by video is getting converted. As a result, YouTube is now the second largest search engine, and traffic is through the roof. And because kids like Ian's son are video natives, this is just the beginning.
  • Imagine a whole generation of kids growing up and learning about the world through YouTube. In the first half of the 20th century, people grew up reading books and newspapers. Then there was a generation that grew up on movies and television. The last shift was to the Internet. And now web video is creating yet another generation. Kids no longer learn about the world by reading text. Like the television generation, they are absorbing the world through their visual sense
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    For better or worse, said Mr. Newsom, we are now always on the record. Every significant and insignificant conversation is being recorded, and the videos are available on YouTube.
Anne Bubnic

Phony Facebook pages teach students a lesson - 0 views

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    After a college resource company created a legion of phony Class of 2013 Facebook groups--a scheme that could have harvested personal information from thousands of students--some higher-education officials say it might be time for colleges to step in and manage online social-networking sites for their campuses themselves
Anne Bubnic

Digital Natives and the Myth of Multi-Tasking - 0 views

  • Dave Crenshaw discussed his latest book, The Myth of Multitasking. Crenshaw makes a strong distinction behind “background tasking”—reading a magazine while waiting in line, for instance, or listening to music while coding—and “switch-tasking.” Most of the time, when we talk about “multi-tasking,” we’re actually talking about the very costly practice of “switch-tasking.” Every time you switch your attention from one place to another—even from one browser window to another—you take a significant hit to your focus
  • Switch-tasking, he definitively proves, causes you to execute each task more slowly than you would otherwise, with more errors
  • pecifically, what can parents, teachers, and employers do to help their kids, students, and employees focus their attention more effectively? As a kid, student, and employee myself, I have to say that I believe the solution is emphatically not to limit access—at least not for older teens. Rather, I think the key lies in laying out the facts and discussing strategies. Information overload and the allure of infinite access, after all, are challenges that affect everyone with an internet connection—not just young people. And, though writing a stellar book report might not be a cause compelling enough to warrant total focus, every young person will at some point find a pursuit worth paying attention to. Maybe it’s writing short stories; maybe writing music. Maybe it’s making art. But when that pursuit comes along, they’re going to want to know how to firewall their attention, focus their efforts, and—for once—stop switching.
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    What ever happened to old-fashioned "discipline?" This question has come up constantly in my conversations with parents and teachers over the course of my involvement with the Digital Natives project. When parents glance over and see not only 50 browser tabs open on the family computer, but iTunes and a computer game and AIM too-with a book report relegated to a tiny corner of the screen-they're understandably bewildered. How do kids ever get anything done? "I'm just really good at multi-tasking, Mom," a savvy student might reply. And, as long as the work gets done, it seems hard to argue with that logic.
Anne Bubnic

Top 5 Technologies used to Cyberbully - 0 views

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    The following is a list of five technologies currently employed by cyberbullies to intimidate other kids. Learn more about how each tool is used at this site.
    1. MySpace, Facebook and other social networking sites
    2. Instant Messaging
    3. Email
    4. Photoshop
    5. Blogs
Anne Bubnic

TV, Computer Make Children Sleep Less - 0 views

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    Middle school children who have a television or computer in their room sleep less during the school year, watch more TV, play more computer games and surf the net more than their peers who don't - reveals joint research conducted by the University of Haifa and Jezreel Valley College.
Anne Bubnic

Free tool for Student Technology Assessments - 0 views

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    Free Tech Literacy Assessment tool for students in grades K-12, specifically geared toward middle schoolers. who are required to be technology literate by 8th grade.
Anne Bubnic

Journal of Adolescent Health - 0 views

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    The December 2007 issue of the Journal of Adolescent Health was devoted to articles on cyberbullying and youth violence as a public health issue. Eleven research articles are available for download from this page.
Anne Bubnic

Electronic Media and Youth Violence [CDC Report] - 0 views

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    Electronic Media and Youth Violence: A CDC Issue Brief for Educators and Caregivers focuses on the phenomena of electronic aggression. This document was developed for educators and caregivers. It summarizes what is known about young people and electronic aggression and discusses the implications of these findings for school staff, educational policy makers, and caregivers. You can download the full report at this site.
Anne Bubnic

MYBYTES: Creative Rights Initiative for Students - 0 views

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    The Creative Rights Education initiativewas developed to create awareness of intellectual property rights, to foster a better understanding of the rights connected with creative content, and ultimately, to instill in students a personal respect for creative rights in a way that changes their behaviors and perceptions about digitally delivered content. This program, sponsored by Microsoft, offers a comprehensive set of cross-curricular classroom activities designed for grades 8-10 (but easily adaptable for use in grades 6-12) and organized into thematic units.
Anne Bubnic

Video Games as Learning Tools? - 0 views

  • One study even looked at whether playing "World of Warcraft," the world's biggest multiplayer online game, can improve scientific thinking. The conclusion? Certain types of video games can have benefits beyond the virtual thrills of blowing up demons or shooting aliens.
  • In one study, 122 fifth-, sixth- and seventh-grade students were asked to think out loud for 20 minutes while playing a game they had never seen before. Researchers studied the statements the children made to see if playing the game improved cognitive and perceptual skills. While older children seemed more interested in just playing the game, younger children showed more of an interest in setting up a series of short-term goals needed to help them learn the game.
  • "The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," said researcher and Fordham University psychologist Fran Blumberg. "They're thinking less strategically than the younger kids."
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  • Another study compared surgeons who play video games to those who don't. Even after taking into account differences in age, years of medical training and the number of laparoscopic surgeries performed, researchers found an edge for gamer surgeons. "The single best predictor of their skills is how much they had played video games in the past and how much they played now," said Iowa State University psychologist Douglas Gentile. "Those were better predictors of surgical skills than years of training and number of surgeries performed," Gentile said. "So the first question you might ask your surgeon is how many of these [surgeries] have you done and the second question is, 'Are you a gamer?'"
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    Researchers gathering in Boston for the American Psychological Association convention detailed a series of studies suggesting that video games can be powerful learning tools - from increasing the problem solving potential of younger students to improving the suturing skills of laparoscopic surgeons.
Anne Bubnic

Rupert Murdoch: Big Man On Campus - 0 views

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    Heading back to college this fall? Rupert Murdoch will be waiting. In May, his Fox News subsidiary bought a minority stake in a Web video-based college news network featuring student reporters called Palestra.net. This fall, he'll be ramping up the partnership. It's the latest--and boldest--move by a major media company to capitalize on America's some 6.1 million undergrads.
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