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Anne Bubnic

Get Game Smart - 3 views

    Software giant Microsoft has launched its own site - - to help address the problem of cyberbullying in online games, as well as assist parents in using the ESRB Rating System to determine what games their children should be playing - and what games they should not.
Anne Bubnic

Griefer - Wikipedia, the free encyclopedia - 0 views

    A griefer is a player who plays a computer game in order to irritate and harass other players, rather than in pursuit of game objectives.
Anne Bubnic

Parents learn how to safeguard children against portable pornography - 0 views

  • Along with marketed content for the PlayStation Portable, Nicolakis said Playboy started a service called iBod. The service started in 2005 and allows users to download soft porn to their device.

    Wallpaper of nude photos and explicit ring tones are some of the other materials available through built-in Web browsers in portable devices like the iPhone, Nicolakis said, and parental safeguards are nonexistent or just now becoming available.

    He said another avenue for pornographic material is user-generated photos or videos sent from cell phone to cell phone.

    Teens are reportedly taking sexually explicit photos of themselves and sending them to friends, but the images can easily be sent without consent to others, Nicolakis said.

    "That's child pornography, and that's a felony," he said. "If you think you're immune to it here in Modesto, you're wrong. It's probably already happened, you just don't know yet.

    Diane Hillas considers herself illiterate when it comes to technology, so she was surprised to hear her 12-year-old son's PlayStation Portable game console can be used to download Internet pornography. The 51-year-old Modesto mother of three was at a cyber safety seminar at Modesto's Greek Orthodox Church of the Annunciation on Saturday afternoon, and said she would check every portable communication device her family owns once she got home.
Anne Bubnic

Video Games as Learning Tools? - 0 views

  • One study even looked at whether playing "World of Warcraft," the world's biggest multiplayer online game, can improve scientific thinking.

    The conclusion? Certain types of video games can have benefits beyond the virtual thrills of blowing up demons or shooting aliens.
  • In one study, 122 fifth-, sixth- and seventh-grade students were asked to think out loud for 20 minutes while playing a game they had never seen before. Researchers studied the statements the children made to see if playing the game improved cognitive and perceptual skills.

    While older children seemed more interested in just playing the game, younger children showed more of an interest in setting up a series of short-term goals needed to help them learn the game.
  • "The younger kids are focusing more on their planning and problem solving while they are actually playing the game, while adolescents are focusing less on their planning and strategizing and more on the here and now," said researcher and Fordham University psychologist Fran Blumberg. "They're thinking less strategically than the younger kids."
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  • Another study compared surgeons who play video games to those who don't.

    Even after taking into account differences in age, years of medical training and the number of laparoscopic surgeries performed, researchers found an edge for gamer surgeons.

    "The single best predictor of their skills is how much they had played video games in the past and how much they played now," said Iowa State University psychologist Douglas Gentile. "Those were better predictors of surgical skills than years of training and number of surgeries performed," Gentile said. "So the first question you might ask your surgeon is how many of these [surgeries] have you done and the second question is, 'Are you a gamer?'"
    Researchers gathering in Boston for the American Psychological Association convention detailed a series of studies suggesting that video games can be powerful learning tools - from increasing the problem solving potential of younger students to improving the suturing skills of laparoscopic surgeons.
Anne Bubnic

Libraries booking young video gamers - 0 views

  • The American Library Association has announced a new project funded with a $1 million grant from the Verizon Foundation, the charitable branch of Verizon Communications.
  • Libraries that already have mature gaming systems in place will be studied to gauge how electronic games improve players' literacy skills.
    Then, a dozen leading national gaming experts, including a Tucson librarian, will build a tool kit that libraries across the country can use to develop gaming programs.
  • There's growing evidence that games in general, from the traditional board versions to electronic and online ones, support literacy and 21st-century learning skills, she said, though libraries have been slow to capitalize on them.
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  • for the first time ever this year, the American Library Association's annual conference had a gaming pavilion, showcasing efforts to reach a demographic — tweens, teens and 20-somethings — that's tough to pull into the library.
  • Then there's just the overall focus on puzzle-solving, Danforth noted. Unlike books, games often have multiple story lines, depending on decisions that gamers make along the way. In the overall scheme of things, deploying a warrior for one job and a wizard for another isn't that much different from a boss sending an engineer out for one task and a public relations professional for another.
    If you made a list of sounds you might hear at your local library, the rumbling of explosions and the loud hum of race-car engines probably wouldn't rank high on it. But in a darkened room at the Quincie Douglas Branch Library, about 20 preteens and teens gather around two screens. It's a mostly soundproof room, to make sure their efforts to rack up points on Nintendo's Wii and PlayStation 2 don't bother the consumers of decidedly more static media. It's a sight that could become more frequent at a library near you.
Anne Bubnic

'Video-Gaming' Child Predators Offering Points For Nude Photos - 0 views

  • Maurer is warning parents to take precautions when it comes to gaming consoles because most are hooked to the Internet and anyone can be chatting with children during game play.
    Click here to find out more!

    "My theory on it is that predators are going to go where k
    Child predators offering game points in exchange for nude images through Internet-connected video games have prompted a warning for parents. "Kids are playing games, and they are being asked to take photos of themselves naked in order to get game points," state attorney Cybercrime Detective Lt. David Maurer said. "There is not only the chatting version of the games but also a webcam involved."
Anne Bubnic

Predators use gaming consoles to 'get foot in the door' - 0 views

    Sexual predators are using gaming consoles such as the Wii, PlayStation and Xbox to meet children online.

    "Child predators are migrating from traditional methods to alternate media," says Detective Lt. Thomas Kish of the Michigan State Police. "They are going to places where children are." Predators view games that allow kids to access the Internet and text message other players as a "foot in the door," he says.
Anne Bubnic

10 tips for dealing with game cyberbullies and griefers - 0 views

  • Griefers are the Internet equivalent of playground bullies, who find fun in embarrassing and pushing around others.
  • Typical griefer behavior includes: taunting others, especially beginners; thwarting fellow teammates in the game; using inappropriate language; cheating; forming roving gangs with other griefers; blocking entryways; luring monsters toward unsuspecting players; or otherwise using the game merely to annoy a convenient target or to harass a particular player who has reacted to their ill will.
  • , griefers have some gaming companies concerned about losing subscribers. As a result, many game sites and providers are becoming less tolerant of griefers and are employing new methods to police for them and otherwise limit their impact.
    Known as griefers, snerts, cheese players, twinks, or just plain cyberbullies, chances are one of these ne'er-do-wells has bothered a kid near you at least once while playing online multiplayer video games such as Halo 2, EverQuest, The Sims Online, SOCOM, and Star Wars Galaxies.
Anne Bubnic

Griefers: Cyberbullying in the online gaming world - 0 views

    A griefer is a player who plays an online game simply to aggravate and harass other players. Griefers find fun in embarrassing and pushing others around in the online gaming world. They may use tools such as stalking, hurling insults, and exploiting unintended game mechanics.Griefers scam, cheat and abuse, often victimizing the weakest and newest players.
Anne Bubnic

Games rule! Most popular keyword search by K-12 students - 0 views

    Every day, across the nation, our digitally native students are punching search terms into their school's Internet browsers. But which keywords are they searching for most? Starting today, a top 15 list of the most active search terms will be available on Thinkronize, Inc's netTrekker site
Anne Bubnic

iCue Combines Gaming, Multimedia, Collaboration for Education - 0 views

    NBC Learn, the education arm of NBC News, this week launched a new collaborative learning site that combines gaming and multimedia for students aged 13 and up. Called iCue ("Immerse, Connect, Understand, and Excel"), the service builds on research out of MIT's Education Arcade, housed at MIT's Comparative Media Studies, to integrate traditional learning activities with new technologies.
Anne Bubnic

Gaming helps students hone 21st-century skills - 0 views

    Environments such as SECOND LIFE can both stimulate and educate, experts agree. Online gaming can help students develop many of the skills they'll be required to use upon leaving school, such as critical thinking, problem solving, and creativity.
Jocelyn Chappell

Department for Children, Schools and Families : Byron Review - 0 views

    Published 27th March 2008. On 6th September 2007, the Prime Minister asked Dr. Tanya Byron to conduct an independent review looking at the risks to children from exposure to potentially harmful or inappropriate material on the internet and in video games."
    You can catch the excellent analysis of Dr. Tanya Byron's work at Anne Collier's web site [NetFamilyNews]. See:
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