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eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
Dvora Marina Brodsky

Access to Information - 0 views

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    The World Bank Policy on Access to Information sets forth a groundbreaking change in how the World Bank makes information available to the public. Now the public can get more information than ever before-information about projects under preparation, projects under implementation, analytic and advisory activities, and Board proceedings.
Kutty Kumar

Final Digital Project for Kutty Kumar - 0 views

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    I have completed the Stanford Open Knowledge MOOC, and my digital project creating this course !
siyuwang

Connected Learning: You Have the World at Your Fingertips - YouTube - 2 views

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    This is the digital project I created for this course. It's an animated video introducing the topic connected learning. I shared the it on Stanford Education with all the details, I just want to also share here to reach large audiences. Hope it's helpful for you guys. :) 
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    This video is interesting. thanks for sharing your video with us. Yes, its very helpful for connected learning .
Kelly Furey

My Final Project - 5 views

Thanks for sharing Alexandra! I really appreciated your presentation in class last week. I think the OpenOrg concept is a great software for NGO's to reach out to the general public for collaborati...

open access knowledge MOOC publishing

btezda

PROBLEMS TO SUMBIT YOUR PROJECT AND ? - 2 views

¡Gracias! De hecho no tuve la oportunidad de elaborar mi proyecto en el tiempo establecido. Voy a ver la manera de hacerlo como una actividad autónoma postcurso. ¡Felices fiestas de fin de año!

deadline

Penny Wheeler

OER/OLI on Pinterest | 40 Pins - 1 views

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    from the learning projects of the University of Technology Sydney, Australia. My understanding of Pinterest's usefulness is expanded by this page.
hednhart

Teaching Students to Become Curators of Ideas: The Curation Project - 4 views

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    A great resource on curating ideas created by Corinne Wiesgerber, a professor at St. Edwards University, for her communications class. Includes a slide-share with helpful definition of curation. You can follow Corinne on Twitter: @corinnew.
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    Thanks for sharing this! I particularly like the emphasis on using social search in addition to a standard google search. Thoughtful curation is a critical part of effect learning networks.
Kevin Stranack

Open access in Uganda, Kenya, and Tanzania - making research more relevant to the world... - 0 views

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    "Open access is a powerful solution to the barriers that researchers in developing and transition countries face. In 2013, a project was launched that let 100 institutions in Kenya, Tanzania and Uganda join forces in educating their researchers on the changing practices of scholarly communication. The result: 25 fully operational open access repositories already, and the number is set to double."
jurado-navas

Welcome to Open Library (Open Library) - 24 views

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    Open Library is an open project: the software is open, the data are open, the documentation is open. Whether you fix a typo, add a book, or write a widget--it's all welcome. Open Library is a project of the non-profit Internet Archive, and has been funded in part by a grant from the California State Library and the Kahle/Austin Foundation.
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    Un esfuerzo encomiable, para plantarle cara a Google, cosa que soepecho que todos sabemos, no es asunto fácil. Robert Darnton, uno de los prmotores del proyecto, publicó varios textos que ubican el contexto general del proyecto. Uno esA World Digital Library Is Coming True!, en http://www.nybooks.com/articles/archives/2014/may/22/world-digital-library-coming-true/, donde concluye: "It would be naive, however, to imagine a future free from the vested interests that have blocked the flow of information in the past. The lobbies at work in Washington also operate in Brussels, and a newly elected European Parliament will soon have to deal with the same issues that remain to be resolved in the US Congress. Commercialization and democratization operate on a global scale, and a great deal of access must be opened before the World Wide Web can accommodate a worldwide library."
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    This is awesome. Thanks for sharing it.
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    Really liked. Thanks for sharing it!
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    This website is an open source of information on a book resources. This is great, easy to download thru pdfiles. As technology spreads all throughout the world, the way we communicate to others and also the way we find an information has changed just like e-books or e-learning process.
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    i love open library, although the digitized books often have issues, the pdf formats are not great. many entries are not so great either. However, the important part of Openlibrary that no one has mentioned yet, is the lending model for digitized modern books. they have digitized books that are still in copyright, but do not have ebook editions and are usually not being reprinted. they lend one digital copy for one physical copy held in storage. they idea is to use the traditional rights of buyers provide under copyright rather than the contract law licensing of most ebooks.
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    Very good and will be helpful to all
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    Welcome to Open Library! Looking for accessible books in the DAISY format? View our accessible book subject page, or search for accessible books.
zieduna

Six open source projects you should be using! - 3 views

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    The employees who do the actual work in IT can use all the help they can get; these open source tools are handier than most
v woolf

Project Information Literacy (iSchool at University of Washington) - 3 views

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    "Project Information Literacy (PIL) is a large-scale, national study about early adults and their research habits, conducted in partnership with the University of Washington's iSchool." This website contains a wealth of knowledge about the literacy habits of students making the transition into university. In particular, check out the "publications" tab for some of the project's preliminary results, and both published and news articles on the topic. The site also contains links to other relevant resources on the same topic (in the "Practical PIL" tab).
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    I reviewed some of the videos for the PIL and was delighted by their message. Thanks for sharing. I wish I'd had known about this, or maybe that it had existed when I was making the transition.
eglemarija

Two minutes to learn about citizen science! - 4 views

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    "Citizen science in seconds" will take you through the best project examples, the history and present-day importance of citizen science. Quick & inspiring!
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    This is a really short, yet informative introductory video about citizen science - a really good resource to give to someone who has never heard of it, or does not have a clear idea of what citizen science really is. In two minutes it covers everything - from the idea behind it, to project examples and how to make citizen science work for you, and even historical background of the movement. It is definitely a good place to start if you are interested in learning more about any of these aspects of citizen science. As a fan of citizen science AND public understanding of science, I would definitely recommend to watch this video TO ANYONE. (For this particular reason I have also published it here: http://www.technology.org/2014/09/25/science-seconds-citizen-science/)
kristin_k

The Open Educational Resources Research Hub - 2 views

shared by kristin_k on 13 Sep 14 - No Cached
haileyhjw liked it
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    I chose the Open Educational Resources Research Hub (OER Research Hub) for a focus for research, designed to give answers to the overall question 'What is the impact of OER on learning and teaching practices?' and identify the particular influence of openness. As open education now reaches a stage of maturity we need evidence about what works, what doesn't and why in order that lessons learned can be shared. Filling the gap in the evidence base and sharing data and methods widely is the intention of OER Research Hub. The project combines: A targeted collaboration program with existing OER projects An international fellowship program Networking to make connections A hub for research data and OER excellence in practice
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    The Open Educational Resources Research Hub (OER Research Hub) provides a focus for research, designed to give answers to the overall question 'What is the impact of OER on learning and teaching practices?' and identify the particular influence of openness.
Ad Huikeshoven

Book: Information Literacy and Cultural Heritage - 4 views

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    About the book: Information Literacy and Cultural Heritage: Developing a model for lifelong learning Kim Baker, Cape Town, South Africa - covers cultural heritage in the museums, archives and... Kim is our fellow co-student from Cape Town. She already created a digital project, her blog. She also has created an analog project: a book, you know, something printed on paper :) Kim is a GLAM (Galleries, Libraries, Archives and Museums) expert. Her book covers anything digital and GLAM or cultural heritage, at least that is what the content section promises. So I'm very glad to have such an expert in her field in the class.
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    Thank you very much. :) And I am so happy to be here and learn from so many experts around the world!
Dvora Marina Brodsky

Open Access Project for Humanities and Social Sciences - 0 views

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    Open Access Scholarship is a new project that aims to create a network of people interested in open access in the humanities and social sciences.
koobredaer

Smithsonian Digital Volunteers - 1 views

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    Smithsonian museums transcription center--volunteer on projects to create information about newly digitized collections, lots of fascinating stuff to see. "Join us as we create digital records for the United States National Entomological Collection! Bumblebees (the Bombus genus) are social insects that feed on nectar and collect pollen to feed their young, making them very important pollinators!
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    This seems like a good way to get kids involved in open activities. These all look like very interesting projects, even if transcription isn't all that entertaining, and it results in an actual real world accomplishment which can be a good way to motivate students who don't see the point of school work because it's "just" for school.
embioptera

Citizen Science: Information, Technology and People - 0 views

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    Interesting lecture on citizen science given at UBC. Professor Jennifer Preece gives several interesting examples of recent citizen science projects, and the research being done on citizen science. She also presents some of the roles computer scientists and librarians can have in citizen science projects.
chuckicks

The Manipulators: Facebook's Social Engineering Project - The... - 1 views

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    The following is a feature article from the new intern issue of the Los Angeles Review of Books: The Magazine. The issue, which our interns produced as part of this past summer's LARB Publishing Course, comes off press at the end of the month and will be mailed to subscribing LARB members...
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    I don't really agree with the conclusion of the article: I don't think it is due to the lack of responsability of people that companies like Facebook can do experiments with people as if we were mouses. I think it is the company's responsability, and people are the victims of such manipulation, not the "capable to decide" partner of it.
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