We are looking at setting up an online book review where the students read a book and then do an electronic book review. If you would like to be a part of this project please email me on schumacherd@gsis.sc.kr One of the aims of the project is to see what books students are Reading around the world and to encourage others to read a book that interests them.
In many ways, this book affirms what seems intuitive, and the cross-cutting themes that surface are not necessarily new. For example, “English Language Development needs to be explicit” seems self-evident and has been discussed in other sources. Where the value of the book lies is in its communication of how much we do in fact know.
Assessment feedback continues to be a relatively under-researched area in higher education despite its fundamental role in learning and teaching. This article positions assessment feedback as a complex meaning-making process requiring dialogue and interpretation.The article outlines an evaluative case study investigating a feedback review meeting organized through the personal tutor system. This meeting is designed to support students' engagement with written feedback at their first formal feedback 'moment' when confidence and self-esteem can be at risk. The evaluation of the review meeting suggests students benefit from one conversation about all their written feedback. The article concludes that developing positive learning relationships with personal tutors at the point of assessment feedback can encourage a sense of achievement and success at a time when learners may feel most vulnerable to low self-esteem. In this way, the intervention can be valuable as part of an institution's retention strategy.
These interactive whiteboard games are a great way to review units of study in the classroom. All are based on popular TV shows and are fun and engaging for the whole class. Download the templates, customize them to your own needs, and you will be ready to play these great games on an interactive whiteboard or LCD projector.
I love Scienterrific Games. At this site, you'll find a variety of games (board games, card games, etc) to use as review with your students. They are geared more toward high school, but all the typical high school sciences are represented. The owner is a former colleague who is a total inspiration to me. The games are not free, but are VERY reasonably priced. I have used several, and my students LOVE them.
"While gamification is gaining ground in business, marketing, corporate management, health insurance,ecology and wellness initiatives, its application in education is still an emerging trend. This article presents a study of the published empirical research on the application of gamification to education.The study is limited to papers that discuss explicitly the effects of use of game elements in specificeducational contexts. It employs a systematic mapping design. Accordingly, a categorical structure forclassifying the research results is proposed based on the extracted topics discussed in the reviewed papers. The categories include gamification design principles, game mechanics, context of applyinggamification, consisting of type of application, educational level, and academic subject,implementation and evaluation. By mapping the published work to the classification criteria andanalyzing them, the study highlights the directions of the currently conducted empirical research onapplying gamification to education. It also indicates some major obstacles and needs, such as the needfor a proper technological support, the need for controlled studies demonstrating reliable positive ornegative results of using specific game elements in particular educational contexts, etc. Although mostof the reviewed papers report promising results, more substantial empirical research is needed todetermine whether both extrinsic and intrinsic motivation of the learners can be influenced bygamification"
Participants in this session will learn the basics of iBooks Author - from Apple's pre-built templates, to creating chapters, pages, and glossaries. You will learn to turn textbooks into interactive training materials through Apple's interactive widgets like Photo Galleries, Videos, Review Interactions, Keynote Presentations, Interactive Images, 3-D material, and even custom HTML5 interactions and animations.
We all remember science lessons from our school days. Whether the lessons were with the more 'characteristic' teachers in the school, or whether you all released the gas taps when the teacher foolishly left the room, we all seemed to miss the link that science is life! And what an opportunity science teachers have in releasing the magic of life to their pupils, answering BIG questions like "Why am I like my parents?", or "What will my life be like in 2050?", or "Why is Pripyat a deserted town?"
The general population is an eclectic mix of individuals. No two people are the same, and the challenges of one person will ultimately be outweighed by the challenges of another person. For those who fall outside the 'norms' of society, the challenges of everyday life are even more profound, unable to access the daily privileges that most people take for granted...
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