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Peter Beens

Education Week Teacher: Teaching Secrets: Communicating With Parents - 1 views

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    Teaching Secrets: Communicating With Parents By Gail Tillery Premium article access courtesy of TeacherMagazine.org. You will face many challenging tasks as a new teacher. Dealing with parents is probably among the most intimidating, especially if you are young and in your first career. While communicating with parents can be tricky, a little preparation will help you to treat parents as partners and to be calmer when problems arise. Here's the first rule to live by: Your students' parents are not your enemies. Ultimately, they want the same thing you want, which is the best for their children. By maintaining respectful and productive communication, you can work together to help students succeed. Second, whenever problems arise, remember that parents are probably just as nervous about contacting you as you are about returning the contact-and maybe more so. I'll confess: Even after 26 years of teaching, I still get a little frisson of fear in my belly when I see an e-mail or hear a voicemail from a parent. But I have seen time and again that parents are often more nervous than the teacher is-especially if their child doesn't want them to contact the teacher. Indeed, some parents may even fear that if they raise concerns, their child will face some kind of retaliation. Remember that parents' tones or words may reflect such fears. In your response, try to establish that everyone involved wants to help the child. Here are some practical tips for communicating effectively with parents: Contact every parent at the beginning of the year. Do some "recon." Telephone calls are best for this initial contact, since they are more personal than e-mail. Ask the parent to tell you about his or her child's strengths, weaknesses, likes, dislikes, etc. Make sure to ask, "What is the best thing I can do to help your child succeed?" Remember to take notes! Once you've gathered the information you need, set a boundary with parents by saying, "Well, Ms. Smith, I have 25 more parent
Mark Swartz

Role and Function of Theory in Online Education Development and Delivery - 3 views

  • According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology tha
  • According to Bonk and Reynolds (1997), to promote higher-order thinking on the Web, online learning must create challenging activities that enable learners to link new information to old, acquire meaningful knowledge, and use their metacognitive abilities; hence, it is the instructional strategy and not the technology that influences the quality of learning.
  • However, it is not the computer per se that makes students learn, but the design of the real-life models and simulations, and the students' interaction with those models and simulations. The computer is merely the vehicle that provides the processing capability and delivers the instruction to learners (Clark, 2001).
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  • Online learning allows for flexibility of access, from anywhere and usually at anytime—essentially, it allows participants to collapse time and space (Cole, 2000)—however, the learning materials must be designed properly to engage the learner and promote learning.
  • Cognitive psychology claims that learning involves the use of memory, motivation, and thinking, and that reflection plays an important part in learning.
  • The development of effective online learning materials should be based on proven and sound learning theories.
  • Early computer learning systems were designed based on a behaviorist approach to learning. The behaviorist school of thought, influenced by Thorndike (1913), Pavlov (1927), and Skinner (1974), postulates that learning is a change in observable behavior caused by external stimuli in the environment (Skinner, 1974).
  • Therefore, before any learning materials are developed, educators must, tacitly or explicitly, know the principles of learning and how students learn.
  • Constructivist theorists claim that learners interpret information and the world according to their personal reality, and that they learn by observation, processing, and interpretation, and then personalize the information into personal knowledge (Cooper, 1993; Wilson, 1997).
  • The design of online learning materials can include principles from all three. According to Ertmer and Newby (1993), the three schools of thought can in fact be used as a taxonomy for learning. Behaviorists' strategies can be used to teach the “what” (facts), cognitive strategies can be used to teach the “how” (processes and principles), and constructivist strategies can be used to teach the “why” (higher level thinking that promotes personal meaning and situated and contextual learning).
  • The behaviorist school sees the mind as a “black box,” in the sense that a response to a stimulus can be observed quantitatively, totally ignoring the effect of thought processes occurring in the mind.
  • Learners should be told the explicit outcomes of the learning so that they can set expectations and can judge for themselves whether or not they have achieved the outcome of the online lesson. 2.  Learners must be tested to determine whether or not they have achieved the learning outcome. Online testing or other forms of testing and assessment should be integrated into the learning sequence to check the learner's achievement level and to provide appropriate feedback. 3.  Learning materials must be sequenced appropriately to promote learning. The sequencing could take the form of simple to complex, known to unknown, and knowledge to application. 4.  Learners must be provided with feedback so that they can monitor how they are doing and take corrective action if required.
  • Cognitivists see learning as an internal process that involves memory, thinking, reflection, abstraction, motivation, and meta-cognition.
  • Online instruction must use strategies to allow learners to attend to the learning materials so that they can be transferred from the senses to the sensory store and then to working memory.
  • Online learning strategies must present the materials and use strategies to enable students to process the materials efficiently.
  • information should be organized or chunked in pieces of appropriate size to facilitate processing.
  • Use advance organizers to activate an existing cognitive structure or to provide the information to incorporate the details of the lesson (Ausubel, 1960).
  • Use pre-instructional questions to set expectations and to activate the learners' existing knowledge structure.
  • Use prerequisite test questions to activate the prerequisite knowledge structure required for learning the new materials.
  • To facilitate deep processing, learners should be asked to generate the information maps during the learning process or as a summary activity after the lesson (Bonk & Reynolds, 1997).
  • The cognitive school recognizes the importance of individual differences, and of including a variety of learning strategies in online instruction to accommodate those differences
  • The Kolb Learning Style Inventory (LSI) (Kolb, 1984) looks at how learners perceive and process information, whereas the Myers-Briggs Type Indicator (Myers, 1978) uses dichotomous scales to measure extroversion versus introversion, sensing versus intuition, thinking versus feeling, and judging versus perception. In the following discussion, we consider the Kolb Learning Style Inventory.
  • Attention: Capture the learners' attention at the start of the lesson and maintain it throughout the lesson. The online learning materials must include an activity at the start of the learning session to connect with the learners. Relevance: Inform learners of the importance of the lesson and how taking the lesson could benefit them. Strategies could include describing how learners will benefit from taking the lesson, and how they can use what they learn in real-life situations. This strategy helps to contextualize the learning and make it more meaningful, thereby maintaining interest throughout the learning session. Confidence: Use strategies such as designing for success and informing learners of the lesson expectations. Design for success by sequencing from simple to complex, or known to unknown, and use a competency-based approach where learners are given the opportunity to use different strategies to complete the lesson. Inform learners of the lesson outcome and provide ongoing encouragement to complete the lesson. Satisfaction: Provide feedback on performance and allow learners to apply what they learn in real-life situations. Learners like to know how they are doing, and they like to contextualize what they are learning by applying the information in real life.
  • Online strategies that facilitate the transfer of learning should be used to encourage application in different and real-life situations.
  • Constructivists see learners as being active rather than passive.
  • it is the individual learner's interpretation and processing of what is received through the senses that creates knowledge.
  • “the process of using a prior interpretation to construe a new or revised interpretation of the meaning of one's experience in order to guide future action” (p. 12).
  • Learning should be an active process. Keeping learners active doing meaningful activities results in high-level processing, which facilitates the creation of personalized meaning. Asking learners to apply the information in a practical situation is an active process, and facilitates personal interpretation and relevance.
  • Learners should construct their own knowledge rather than accepting that given by the instructor.
  • Collaborative and cooperative learning should be encouraged to facilitate constructivist learning (H
  • When assigning learners for group work, membership should be based on the expertise level and learning style of individual group members, so that individual team members can benefit from one another's strengths.
  •   Learners should be given control of the learning process
  • Learners should be given time and opportunity to reflect.
  • Learning should be made meaningful for learners. The learning materials should include examples that relate to students, so that they can make sense of the information.
  • Learning should be interactive to promote higher-level learning and social presence, and to help develop personal meaning. According to Heinich et al. (2002), learning is the development of new knowledge, skills, and attitudes as the learner interacts with information and the environment. Interaction is also critical to creating a sense of presence and a sense of community for online learners, and to promoting transformational learning (Murphy & Cifuentes, 2001). Learners receive the learning materials through the technology, process the information, and then personalize and contextualize the information.
  • Figure 1-6. Components of effective online learning.
  • Behaviorist strategies can be used to teach the facts (what); cognitivist strategies to teach the principles and processes (how); and constructivist strategies to teach the real-life and personal applications and contextual learning. There is a shift toward constructive learning, in which learners are given the opportunity to construct their own meaning from the information presented during the online sessions. The use of learning objects to promote flexibility and reuse of online materials to meet the needs of individual learners will become more common in the future. Online learning materials will be designed in small coherent segments, so that they can be redesigned for different learners and different contexts. Finally, online learning will be increasingly diverse to respond to different learning cultures, styles, and motivations.
  • Online instruction occurs when learners use the Web to go through the sequence of instruction, to complete the learning activities, and to achieve learning outcomes and objectives (Ally, 2002; Ritchie & Hoffman, 1997).
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    From:  FOUNDATIONS OF EDUCATIONAL THEORY FOR ONLINE LEARNING
Frederick Eberhardt

http://2009.polarhusky.com/ceu/geospatial.pdf - 33 views

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    Adventure learning in a situated context is like a name your own adventure novel for high school and college students in Geography. Its application would work in any field for context-driven learning. Doering, A. et. al. (2007). Adventure learning: situating learning in an authentic context. Innovate 3 (6). Accessed on April 24, 2008. The article is reprinted here with permission of the publisher, The Fischler School of Education and Human Services at Nova Southeastern University. For educational use only.
Aelius Rusticus

Paris Review - The Art of Fiction No. 61, Stanley Elkin - 0 views

  • It’s a rare joke that is funny. Only situations are funny.
    • Aelius Rusticus
       
      I asked my cat why he didn't help me with the elaborate vegetable soup I was preparing. When he had no quick answer, I suggested it was because he had no stock in it. My wit, pedestrian in the grand scheme, nonetheless amused me in the moment. Funny situation or funny word-play? or neither?
  • “The point of life was the possibility it always held out for the exceptional.”
  • to do the kinds of things which people don’t really do in real life but which they do do in fiction—to follow their own irrational—but sane—obsessions which, achieved, would satisfy them. Alas, these guys never catch up with their obsessions.
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  • There isn’t a day that goes by that I don’t think, “Jesus Christ, how many more months do I have left?” or years, I hope. I am totally preoccupied with death. I mean my own death. Barth, for example, has said that he comes from very good stock and expects to live a long time. Bill Gass thinks that one of the reasons he takes so much time writing his novels—it took him ten years to write Omensetter’s Luck—is that he has an infinite amount of time left to him. I don’t believe that I have an infinite amount of time left to me. Probably I would be a healthier man if I did believe it.
  • making a scratch on a stone?
  • it’s not a question of making imaginary leaps or having a third eye. It’s a question of using the two eyes I have—and looking hard and close at things.
  • That kind of observation can be taught. I also try to teach them how to recognize a situation, what legitimately is a situation and what isn’t. Those are the only things that can be taught. I can’t teach a person style. I can’t teach him to write, in terms of language. But I can teach them that things look like other things.
  • Criers and Kibitzers, Kibitzers and Criers, a collection of short stories (1966)
  • junk jewelry’s meteorological condition—its Fall line and Spring.
  • I don’t believe that less is more. I believe that more is more. I believe that less is less, fat fat, thin thin and enough is enough.
  • particular existential writers?
  • the SELF takes precedence.
  • Camus
  • in the better restaurants.
  • Barth is wonderful, but the Barth I really admire is back there in the Golden Age of Barth.
  • Bellow I think is a magnificent writer—probably, with Gass, the best writer in America.
  • I think Gass is the best word-man in America.
  • There’s marvelous language in Pricksongs and Descants but it’s subsidiary to the experiment with structure. I tell you this for your own good, Bob. The reason I like Gass so much is that Gass is not fucking around with structure. He is fucking around with language. That to me is legitimate and acceptable, and the furthest out you can go is the best place to be. That’s what’s so magnificent about Shakespeare. Shakespeare wrote very conventional plays, but the language wasn’t conventional.
  • the great gift of fiction—is that it gives language an opportunity to happen.
  • palimpsest of metaphor right there on the page. One gets a notion of the conceit and one is inspired to work with it as a draftsman might work with some angle that he is interested in getting down correctly.
anonymous

Gaming Gains Respect | District Administration Magazine - 17 views

  • If what most observers say is true, we’re at the beginning of a serious shift in the way we think about and employ video games and simulations in learning situations. Students will learn not just the content of the traditional curriculum, but, more importantly, the skills and learning dispositions they need to create, to solve problems, and to collaborate throughout their lives.
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    " If what most observers say is true, we're at the beginning of a serious shift in the way we think about and employ video games and simulations in learning situations. Students will learn not just the content of the traditional curriculum, but, more importantly, the skills and learning dispositions they need to create, to solve problems, and to collaborate throughout their lives."
Don Doehla

Teachers: How Slowing Down Can Lead to Great Change | Edutopia - 46 views

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    "Sometimes, in order to gain perspective on a situation, I imagine myself zooming into outer space and looking down on whatever is going on. From a distance of thousands of feet above whatever craziness is happening I can see more clearly and determine the actions that are available for me to take. "
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    Sometimes, in order to gain perspective on a situation, I imagine myself zooming into outer space and looking down on whatever is going on. From a distance of thousands of feet above whatever craziness is happening I can see more clearly and determine the actions that are available for me to take.
Joe Virant

Does Easy Do It? Children, Games, and Learning - 29 views

  • The kind of product I shall pick on here has the form of a game: the player gets into situations that require an appropriate action in order to get on to the next situation along the road to the final goal. So far, this sounds like "tainment." The "edu" part comes from the fact that the actions are schoolish exercises such as those little addition or multiplication sums that schools are so fond of boring kids with. It is clear enough why people do this. Many who want to control children (for example, the less imaginative members of the teaching profession or parents obsessed with kids' grades) become green with envy when they see the energy children pour into computer games. So they say to themselves, "The kids like to play games, we want them to learn multiplication tables, so everyone will be happy if we make games that teach multiplication." The result is shown in a rash of ads that go like this: "Our Software Is So Much Fun That The Kids Don't Even Know That They Are Learning" or "Our Games Make Math Easy."
  • What is worst about school curriculum is the fragmentation of knowledge into little pieces. This is supposed to make learning easy, but often ends up depriving knowledge of personal meaning and making it boring. Ask a few kids: the reason most don't like school is not that the work is too hard, but that it is utterly boring.
  • game designers have a better take on the nature of learning than curriculum designers. They have to. Their livelihoods depend on millions of people being prepared to undertake the serious amount of learning needed to master a complex game. If their public failed to learn, they would go out of business. In the case of curriculum designers, the situation is reversed: their business is boosted whenever students fail to learn and schools clamor for a new curriculum!
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  • watching kids work at mastering games confirms what I know from my own experience: learning is essentially hard; it happens best when one is deeply engaged in hard and challenging activities.
  • The preoccupation in America with "Making It Easy" is self-defeating and cause for serious worry about the deterioration of the learning environment.
  • I have found that when they get the support and have access to suitable software systems, children's enthusiasm for playing games easily gives rise to an enthusiasm for making them, and this in turn leads to more sophisticated thinking about all aspects of games, including those aspects that we are discussing here. Of course, the games they can make generally lack the polish and the complexity of those made by professional designers. But the idea that children should draw, write stories and play music is not contradicted by the fact that their work is not of professional quality. I would predict that within a decade, making a computer game will be as much a part of children's culture as any of these art forms.
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    Dr. Seymour Papert describes ways in which gaming enhances learning. June, 1998.
Florence Dujardin

Promoting Student Engagement by Integrating New Technology into Tertiary Education: The... - 3 views

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    Teachers in tertiary education need new strategies to communicate with students of the net generation and to shape enticing educational experiences for them. The use of new approaches such as video-recorded lectures to communicate directly and individually with all students has been the preserve of technology-savvy educators. However, a recent technological advance - the Apple iPad - has the potential to change this situation, offering access to effective and efficient pedagogy in an easy and intuitive way. This paper is a report on the use of the iPad in teaching activities over the past 15 months, showing how it can be used to enhance engagement with learning for tertiary students, both those studying live on campus and those studying at a distance.
Jac Londe

Energy Clock - Horloge des énergies - 1 views

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    Dans cette page ; Les principales sources d'énergie et leurs consommations aux USA et dans le monde. Remarquez la faible place qu'occupe les énergies dites vertes dans ce tableau, et ce malgré les beaux discours corpocrates. / On this page you'll find the USA and world consumption of main streamming energies. The green ones are really poor, nonobstant what we see, hear and read in the medias, -30-
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    Consommation mondiale de toutes les énergies. À voir pour comprendre l'importance de la situation. World consumption of all types of energies. A "Must Look" to understand the real situation.
Terry Smith

Beyond Borders - National Geographic Society - 36 views

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    The overall theme of this teacher-tested unit is using maps to understand borders and their impacts in Europe. The materials will help your middle school students to use maps to think about how borders intersect physical and human geographical features, and how those intersections can lead to cooperation and/or conflict. The educator resources provided in the unit include maps, multimedia, and case studies that will enable students to develop skills in map analysis and apply that analysis to specific situations. Other parts of the unit will invite you and your students to explore similar cases in Europe and your own community.
Martin Burrett

UKEdMag: Classroom Leadership vs Classroom Management by @RTBCoaching - UKEdChat.com - 29 views

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    Few people enter the teaching profession because they are passionate about controlling behaviour or disciplining prospective pupils. Most become educators because they want to make a positive difference in students' lives. However, countless well-intentioned yet potentially ill-prepared teachers find themselves in situations during the school year where they feel compelled to use forms of intimidation, manipulation, bribery, yelling, scolding, or even false praise to make students behave. These archaic classroom management techniques often backfire- as they did for me early in my teaching career-and result in students losing respect for and disliking the teacher.
Roland Gesthuizen

10 phrases you hear in resilient families: are you using them? - Kidspot - 166 views

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    "Michael Grose explains how children and adults in resilient families tune into each other's needs, choosing situation-specific language, rather than simply regurgitating generalised 'feel good' or 'get on with it' platitudes."
Randolph Hollingsworth

Second Life®: A New Strategy in Educating Nursing Students - 7 views

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    Abstract The purpose of this article is to discuss how the University of Michigan School of Nursing designed and implemented a virtual hospital unit in Second Life® to run virtual simulations. Three scenarios were developed about topics that represent areas that contribute to patient safety, as well as key student learning challenges. Fifteen students completed a 6-question survey evaluating their experience. Comments indicated students did identify the potential benefits of the Second Life® simulation. The Second Life® platform may also provide avenues for learning in the clinical arena for a multitude of health care professionals. The opportunity to simulate emergent, complex situations in a nonthreatening, safe environment allows all members of the team to develop critical communication skills necessary to provide safe patient care.
Michele Brown

The Social Express - 0 views

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    The Social Express™ is an engaging, interactive software application designed for children with autism, Asperger's, and ADHD. Teaches children how to think about and manage social situations through video modeling, thus enabling them to build social-emotional skills and develop the meaningful relationships they need to navigate life. There is a purchase price
Rafael Morales_Gamboa

Technology Will Not Replace Teachers | LinkedIn - 40 views

  • it is no substitute for experienced human decision-making and intervention in complex, dynamic, high-stakes situations
    • Rafael Morales_Gamboa
       
      But, how many of this situations occur every day, week, month, year in a teacher's practice?
  • Few would argue that without Captain Sully Sullenberger, a former fighter pilot with nearly 30 years of commercial aviation experience, there would have been no miracle on the Hudson
    • Rafael Morales_Gamboa
       
      But, how many of such miracles are required every day? In the UK, for example, giving birth is attended by a nurse in the patient's room, but specialized surgeons and rooms are there in case they are needed. Why wouldn't that apply to teachers?
  • But the highly complex and nuanced demands of teaching cannot be met by computers executing repetitive tasks or simple transactions -- or even sophisticated algorithms. People learn in different ways, at different rates, and numerous variables can affect their progression on any given day -- including those in the social and emotional realm.
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  • The best teachers harness this energy and use it as rocket fuel for learning
    • Rafael Morales_Gamboa
       
      You are right. Best teachers do it, and they cannot be replaced. What percentage of all teachers are we talking about?
Martin Burrett

Too Noisy - 60 views

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    This is a great simple Apple device app to help you reach an appropriate level of volume in your classroom. Watch the gauge rise and the background change as the volume increases. You can adjust the sensitivity for the situation/activity. The app is supported by ads, but these only appear as you start the app. Download the app at https://itunes.apple.com/gb/app/too-noisy/id499844023 http://ictmagic.wikispaces.com/Classroom+Management+%26+Rewards
Maughn Gregory

How to Fix Our Math Education - NYTimes.com - 63 views

  • the assumption that there is a single established body of mathematical skills that everyone needs to know to be prepared for 21st-century careers. This assumption is wrong. The truth is that different sets of math skills are useful for different careers, and our math education should be changed to reflect this fact.
  • Today, American high schools offer a sequence of algebra, geometry, more algebra, pre-calculus and calculus (or a “reform” version in which these topics are interwoven). This has been codified by the Common Core State Standards, recently adopted by more than 40 states. This highly abstract curriculum is simply not the best way to prepare a vast majority of high school students for life.
  • A math curriculum that focused on real-life problems would still expose students to the abstract tools of mathematics, especially the manipulation of unknown quantities. But there is a world of difference between teaching “pure” math, with no context, and teaching relevant problems that will lead students to appreciate how a mathematical formula models and clarifies real-world situations.
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  • For instance, how often do most adults encounter a situation in which they need to solve a quadratic equation? Do they need to know what constitutes a “group of transformations” or a “complex number”? Of course professional mathematicians, physicists and engineers need to know all this, but most citizens would be better served by studying how mortgages are priced, how computers are programmed and how the statistical results of a medical trial are to be understood.
  • Imagine replacing the sequence of algebra, geometry and calculus with a sequence of finance, data and basic engineering.
  • Traditionalists will object that the standard curriculum teaches valuable abstract reasoning, even if the specific skills acquired are not immediately useful in later life. A generation ago, traditionalists were also arguing that studying Latin, though it had no practical application, helped students develop unique linguistic skills. We believe that studying applied math, like learning living languages, provides both useable knowledge and abstract skills.
  • In math, what we need is “quantitative literacy,” the ability to make quantitative connections whenever life requires (as when we are confronted with conflicting medical test results but need to decide whether to undergo a further procedure) and “mathematical modeling,” the ability to move practically between everyday problems and mathematical formulations (as when we decide whether it is better to buy or lease a new car).
Kathy Fiedler

Lexile® at School - 5 views

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    "Lexile measures are powerful, versatile tools that educators can use to help their students grow as readers. When you use both Lexile reader measures and Lexile text measures, you can treat each student as an individual learner, rather than as below-grade, on-grade or above-grade. Site includes a "find a book" feature which allows you to search a book by title or author and find out the lexile level. There is a conversion chart on the site which will give you a guide to the approximate grade level equivalents as well. Here are some classroom ideas and applications to help you differentiate instruction for all readers in various situations."
Roland Gesthuizen

Parenting With Dignity - Reasons why punishment doesn't work - 26 views

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    Punishment guarantees a "push-back" response in all of the following situations: (A "push-back" response is simply the natural human resistance to change. Any time that one attempts to change a child's behavior the child will resist. Add punishment and you will insure more resistance to change.)
Michele Brown

Game-based Assessment - Social Skills Assessment | 3C Marketplace - 33 views

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    Zoo U is an online game-based social skills assessment program for children in grades 3 and 4. After customizing their avatar, players explore a variety of social situations in a virtual school setting.
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