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Nigel Coutts

Fostering a dispositional perspective of curiosity - The Learner's Way - 4 views

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    When we are young, we are naturally curious. We ask many, many questions. As we encounter the world, our consciousness is bombarded by a plethora of opportunities for curiosity. And at this early stage of exploring and discovering the world we inhabit, there is no filter between our sense of curiosity and our expression of our it. If we are curious, we will be asking questions and heaven help anyone close enough to be a potential source of answers. - At school, our relationship to both curiosity and inquiry changes.
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Paul Beaufait

Strategies for Diving into Successful Grading Reform - 5 views

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    In this article, Jay C. Percell outlined "issues at stake, address[ed] ... common hesitancies ..., and offer[ed] ... tips for success ... gleaned ... [from] 15 years of alternative grading" (¶2).
Danny Nicholson

Digital Storytelling - 5 views

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    Digital storytelling is an emerging art form of personal, heartful expression that enables individuals and communities to reclaim their personal cultures while exploring their artistic creativity.
raseorakesh

Body Tattoo Removal - 0 views

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    At 3 Beauties, we understand tattoos can be a wonderful way to express yourself, but sometimes things change and those tattoos were our best feeling can become worst. Whether it's a design that no longer attracts to you, a professional obligation, or simply a change of heart, tattoo removal can help. Our skilled team in Singapore is dedicated to providing safe, effective, and professional Body Tattoo Removal services to help you achieve the clean skin you deserve.
Roger Morris

Successfully Launched My writer Career… Thanks John - 1 views

I want to express my gratitude to John who helped me become the writer I want to be. Before meeting him, I thought that I was born to be a novel writer and I almost believed it after receiving 400 ...

started by Roger Morris on 10 Oct 12 no follow-up yet
Alupis Graviano

Fast Unsecured Loans Especially Made For Cash Deprived Folk - 0 views

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    These loans are transient in nature, so the rate of intrigue charged on these credits is marginally higher than different advances. These are fast cash unsecured loans and need not oblige you to put profitable resources as security.
Martin Burrett

Photoshop Express - 0 views

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    Photoshop is the world leader in image editing. This is the 'lite' version. This online image editor has all the basic functions that you need. Keeps things simple but produces great results. http://ictmagic.wikispaces.com/Photos+%26+Images
Martin Burrett

Digital scrapbooks for student creativity, self-expression, and imagination - Beeclip EDU - 0 views

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    This is a beautifully made photo collage and poster maker. Search or upload images, add text, drag items into place and then share. http://ictmagic.wikispaces.com/Photos+%26+Images
intermixed intermixed

Slughorn . Ceintures Diesel - 0 views

" Granger ? Granger ? Pouvez-vous éventuellement être lié à Hector Dagworth - Granger , qui a fondé la société la plus extraordinaire de Potioneers ? "" Non, je ne crois pas, monsieur . Je suis né ...

Ceintures Diesel

started by intermixed intermixed on 25 Jan 14 no follow-up yet
majestic1 majestic1

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sacs longchamp discountQuand la douleur du colonel parut dissipée, le conseiller retrouva sa fatigue ; et avec l'instinct ou plut.t avec le vouloir d'un homme harassé, son oeil sonda toutes les pro...

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started by majestic1 majestic1 on 13 Dec 13 no follow-up yet
Steve Ransom

5 Ways to Conquer the Culture of Reaction : Managing :: American Express OPEN Forum - 14 views

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    Great tips! Easy to follow
Sheri Edwards

Education Week: Study Finds No Clear Edge for Charter Schools - 6 views

  • Students who won lotteries to attend charter middle schools performed, on average, no better in mathematics and reading than their peers who lost out in the random admissions process and enrolled in nearby regular public schools, according to a national study released today.
  • On average, though, the charter middle schools in the study enrolled a lower percentage of students who are eligible for free and reduced-price school meals than charters nationally, and served smaller percentages of students scoring below proficiency levels on state exams than their national peers.
  • ClarkAC wrote: I think this just adds weight to the notion that the devil is in the details. Some charters (i.e., some KIPP schools - not all) are producing great results. Some are not.Some kids getting vouchers are doing much better. Some are not.Some traditional public schools are great. Some are not.On average, no one solution shows impact because we are looking at averages.I agree. We need to get under the hood. Until then, we won't find the solutions we seek. 6/29/2010 12:38 PM EDT on EdWeek
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  • Larry C Brown wrote: "The most positive overall impact that all of the charter schools in the study produced, was on the satisfaction levels expressed by parents and students. Parents whose children had won lotteries to attend charters were 33 percent more likely to say the schools were excellent than parents whose children lost the lotteries and attended regular public schools." This is surprising? If I "win the lottery", am I not going to be more satisfied than if I don't!
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    lottery winners did no better, on average, than the lottery losers on non-academic outcomes such as behavior and attendance.
Jean Potter

Mathtrain.TV - 5 views

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    Mathtrain.TV is a free educational "kids teaching kids" project from Mr. Marcos & his students at Lincoln Middle School in Santa Monica, CA.
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    students can express content knowledge by making videos on what they learn
Tero Toivanen

Master of Our Online Universe: Progression to Web 3.0 | cyberCulture - 0 views

  • In my opinion, Web 2.0 started with the introduction of the Social Networking Site (SNS) to the Web.
  • We can look back to 2002 and the launch of Friendster to see Web 2.0 in its infancy.
  • “Friendster was the first explicit social networking site in terms of the way we think about it today.”
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  • With the introduction of Friendster the user can now create a digital persona without having any programming knowledge.
  • First was MySpace, which gave users access to their profiles HTML and CSS.
  • This feature to the SNS provided the user the ability to personalize their digital persona, and allowed them to express their individuality.
  • The next step in user control was given by Facebook, when the site allowed users develop and incorporate widgets into their profiles. The SNS Ning goes one step further by combining both the ideas of MySpace and Facebook, Ashlock says, “Giving users the power to construct an authentic identity while providing access to a rich array of Web 2.0 content.”
  • It is my conclusion that it is this focus on fluidly intertwining the Internet with the daily lives of its users that will progress Web 2.0 to Web 3.0. Just take a look at the latest advancements in mobile technology and you will see that the user’s ability to be connected has progressed away from the desktop computer.
    • Tero Toivanen
       
      Progress from Web 2.0 to Web 3.0 is user's ability to be connected away from the desktop computer.
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    Master of Our Online Universe: Progression to Web 3.0 It is my conclusion that it is this focus on fluidly intertwining the Internet with the daily lives of its users that will progress Web 2.0 to Web 3.0. Just take a look at the latest advancements in mobile technology and you will see that the user's ability to be connected has progressed away from the desktop computer.
Tero Toivanen

Education Futures - The role of schools in Education 3.0 - 1 views

  • Education 3.0 schools produce knowledge-producing students, not automatons
  • Education 3.0 schools share, remix and capitalize on new ideas.
  • schools will express new forms of leadership within the communities that they serve.
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  • Education 3.0 schools embrace change rather than fighting change.
  • schools may become the driving forces of creating new paradigms that will drive this and future centuries.
  • Education 1.0 schools cannot teach 3.0 students.
    • Tero Toivanen
       
      It's time to change!
  • If schools continue to embrace the 1.0 paradigm and are outmoded by students that thrive in a 3.0 society, we can only expect continuous failure.
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    An an era driven by globalized relationships, innovative social technologies, and fueled by accelerating change, how should we reinvent schools?
ActionsFLE ---

Teaching as transparent learning « Connectivism - 0 views

  • Putting ideas out for discussion contrasts with formal “reach a conclusion and publish” model.
  • but it seems to me that individuals who share similar cognitive architectures (novices with novices and experts with experts) have greater capacity to communicate.
  • But the value of dialogue and discourse in learning can’t be subjugated to the view that all contributions should advance a field. Transparency in expressing our understanding, our frustrations, and our insights helps others who are at a similar stage.
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  • progressive insights.
anonymous

Critical Issue: Using Technology to Improve Student Achievement - 0 views

shared by anonymous on 23 Feb 10 - Cached
  • Technologies available in classrooms today range from simple tool-based applications (such as word processors) to online repositories of scientific data and primary historical documents, to handheld computers, closed-circuit television channels, and two-way distance learning classrooms. Even the cell phones that many students now carry with them can be used to learn (Prensky, 2005).
  • Bruce and Levin (1997), for example, look at ways in which the tools, techniques, and applications of technology can support integrated, inquiry-based learning to "engage children in exploring, thinking, reading, writing, researching, inventing, problem-solving, and experiencing the world." They developed the idea of technology as media with four different focuses: media for inquiry (such as data modeling, spreadsheets, access to online databases, access to online observatories and microscopes, and hypertext), media for communication (such as word processing, e-mail, synchronous conferencing, graphics software, simulations, and tutorials), media for construction (such as robotics, computer-aided design, and control systems), and media for expression (such as interactive video, animation software, and music composition). In a review of existing evidence of technology's impact on learning, Marshall (2002) found strong evidence that educational technology "complements what a great teacher does naturally," extending their reach and broadening their students' experience beyond the classroom. "With ever-expanding content and technology choices, from video to multimedia to the Internet," Marshall suggests "there's an unprecedented need to understand the recipe for success, which involves the learner, the teacher, the content, and the environment in which technology is used."
  • In examining large-scale state and national studies, as well as some innovative smaller studies on newer educational technologies, Schacter (1999) found that students with access to any of a number of technologies (such as computer assisted instruction, integrated learning systems, simulations and software that teaches higher order thinking, collaborative networked technologies, or design and programming technologies) show positive gains in achievement on researcher constructed tests, standardized tests, and national tests.
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  • Boster, Meyer, Roberto, & Inge (2002) examined the integration of standards-based video clips into lessons developed by classroom teachers and found increases student achievement. The study of more than 1,400 elementary and middle school students in three Virginia school districts showed an average increase in learning for students exposed to the video clip application compared to students who received traditional instruction alone.
  • Wenglinsky (1998) noted that for fourth- and eighth-graders technology has "positive benefits" on achievement as measured in NAEP's mathematics test. Interestingly, Wenglinsky found that using computers to teach low order thinking skills, such as drill and practice, had a negative impact on academic achievement, while using computers to solve simulations saw their students' math scores increase significantly. Hiebert (1999) raised a similar point. When students over-practice procedures before they understand them, they have more difficulty making sense of them later; however, they can learn new concepts and skills while they are solving problems. In a study that examined relationship between computer use and students' science achievement based on data from a standardized assessment, Papanastasiou, Zemblyas, & Vrasidas (2003) found it is not the computer use itself that has a positive or negative effect on achievement of students, but the way in which computers are used.
  • Another factor influencing the impact of technology on student achievement is that changes in classroom technologies correlate to changes in other educational factors as well. Originally the determination of student achievement was based on traditional methods of social scientific investigation: it asked whether there was a specific, causal relationship between one thing—technology—and another—student achievement. Because schools are complex social environments, however, it is impossible to change just one thing at a time (Glennan & Melmed, 1996; Hawkins, Panush, & Spielvogel, 1996; Newman, 1990). If a new technology is introduced into a classroom, other things also change. For example, teachers' perceptions of their students' capabilities can shift dramatically when technology is integrated into the classroom (Honey, Chang, Light, Moeller, in press). Also, teachers frequently find themselves acting more as coaches and less as lecturers (Henriquez & Riconscente, 1998). Another example is that use of technology tends to foster collaboration among students, which in turn may have a positive effect on student achievement (Tinzmann, 1998). Because the technology becomes part of a complex network of changes, its impact cannot be reduced to a simple cause-and-effect model that would provide a definitive answer to how it has improved student achievement.
  • When new technologies are adopted, learning how to use the technology may take precedence over learning through the technology. "The technology learning curve tends to eclipse content learning temporarily; both kids and teachers seem to orient to technology until they become comfortable," note Goldman, Cole, and Syer (1999). Effective content integration takes time, and new technologies may have glitches. As a result, "teachers' first technology projects generate excitement but often little content learning. Often it takes a few years until teachers can use technology effectively in core subject areas" (Goldman, Cole, & Syer, 1999). Educators may find impediments to evaluating the impact of technology. Such impediments include lack of measures to assess higher-order thinking skills, difficulty in separating technology from the entire instructional process, and the outdating of technologies used by the school. To address these impediments, educators may need to develop new strategies for student assessment, ensure that all aspects of the instructional process—including technology, instructional design, content, teaching strategies, and classroom environment—are conducive to student learning, and conduct ongoing evaluation studies to determine the effectiveness of learning with technology (Kosakowski, 1998).
Dimitris Tzouris

Diagnosing the Tablet Fever in Higher Education - 10 views

  • So it's worth taking a careful look at whether the company will once again create a new category of device that make waves in education -- as it did with personal computers, digital music players, and smartphones -- or whether the iPad and other tabletss might be doomed to remain a niche offering.
  • Mr. Jobs did mention iTunesU twice when listing the kinds of content that could be viewed on the iPad, referring to the company's partnership with many colleges to offer them free space for multimedia content like lecture recordings. But he otherwise focused on consumer uses -- watching movies, viewing photos, sending e-mail messages, and reading novels published by five trade publishers mentioned at the event. That does not mean that the company won't later promote the iPad's use on campuses, though, since it waited until after iPods and iPhones were established before beginning to work more heavily with colleges to promote those in education.
  • the biggest impact of the iPad would be in the textbook market.
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  • only 2 percent of students said they bought an e-textbook this past fall semester.
  • The City University of New York, for instance, is looking closely at encouraging e-textbooks as part of an effort to lower student costs. "At end of the day, it's how do you drive savings for our students, who are feeling a great economic impact," said Brian Cohen, CUNY's chief information officer.
  • If students do buy them and begin to carry them around campus, they could be a more powerful educational tool than laptop computers.
  • Jim Groom, an instructional technologist at the University of Mary Washington, expressed weariness with all the hype around the Apple announcement. He said he is concerned about Apple's policies of requiring all applications to be approved by the company before being allowed in its store, just as it does with the iPhone. And he said that Apple's strategy is to make the Web more commercial, rather than an open frontier. "It offers a real threat to the Web," he said.
  • He also pointed out that several PC manufacturers have sold tablet computers before, which have been tried enthusiastically in classrooms. Their promise is that they make it easy for professors to walk around classrooms while holding the computer, while allowing them to wirelessly project information to a screen at the front of the room. But despite initial hype, very few PC tablets are being used in college classrooms, he said. Now that Apple's long-awaited secret is out, the harder questions might be whether the iPad is the long-awaited education computer.
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