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Cathie Howe

Visual Resources - 42 views

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    This is a place for graphics, images and visual resources related to design thinking. You can use or adapt any of the resources you find here. Also, check out classroom visuals (process or other visuals used in classrooms) here.
Steve Ransom

A New Generation Of App Developers : NPR - 48 views

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    A New Generation Of App Developers... KDIS
Philippe Scheimann

10 Simple Postures That Boost Performance - PsyBlog - 43 views

  • Psychological research suggests simple actions can project power, persuade others, increase empathy, boost cognitive performance and more...
  • Pose for power
  • Powerful poses take up more space, so spread your body and open up the arms or legs. When you dominate the space, your mind gets the message.
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  • Tense up for willpower
  • Cross arms for persistence
  • Lie down for insight
  • Smile for happiness
  • best naps were 10 minutes long
  • Gesture for persuasion
  • And gesture for understanding
  • hildren who were encouraged to gesture while learning, retained more of what they learnt.
  • Nap for performance
  • 9. Mimic to empathise
  • Imitate to comprehend
  • Many of these studies support a theory about human life (and indeed all life) called 'embodied cognition'. The idea is that we don't just think with our minds, we also think with our bodies. Our mind isn't a brain in a jar, it is connected to a body which moves around in an environment.
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    simple yet powerful
Darcy Goshorn

App Inventor for Android - 24 views

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    You can build just about any app you can imagine with App Inventor. Often people begin by building games like WhackAMole or games that let you draw funny pictures on your friend's faces. You can even make use of the phone's sensors to move a ball through a maze based on tilting the phone. But app building is not limited to simple games. You can also build apps that inform and educate. You can create a quiz app to help you and your classmates study for a test. With Android's text-to-speech capabilities, you can even have the phone ask the questions aloud. To use App Inventor, you do not need to be a developer. App Inventor requires NO programming knowledge. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app's behavior.
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    WOW! Very Scratch-like UI for programming Android mobile apps!!
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    Having mobile shopping apps built FREE by mobile shopping apps builder For more information: Mobile shopping apps tutorials and tips.
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    http://treehousecottages.co.in/ Tree House Jaipur - World's largest, most unique, 5 Star & Luxury Tree House Resort. Located atop "trees", the tree have several live branches running through the rooms making nature universal in the Lap of luxury. Jaipur Airport is 40 km from Tree House resort Jaipur
Lisa Reas

Kiva - Loans that change lives - 5 views

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    Make a loan to an entrepreneur across the globe for as little as $25. Kiva is the world's first online lending platform connecting online lenders to entrepreneurs across the globe. See how your donation affects entrepreneurs in developing countries and their businesses.
Vahid Masrour

I, Cringely » Blog Archive » Burn Baby Burn - Cringely on technology - 0 views

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    with a little sentence on KM (about insight that links facts to knowledge in Cringely's mind).
J Black

eBistro Menu of Modules - 0 views

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    A very interesting site to promote self-paced learning of Web 2.0 technologies for educators! Very creative and well structured.
Ruth Howard

Social Media Classroom - 0 views

  • The Social Media Classroom is a set of free and open source social media
  • It was initially created by Howard Rheingold and Sam Rose
  • Colab was created specifically to teach social media theory by the use of social media, a
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  • Although the Colab was created specifically to teach social media theory by the use of social media, and the Social Media Classroom includes resource lists, syllabi, and , lesson plans focused on that specific subject, it was intended from the beginning to serve as an all-purpose tool for educators who seek to use social media in pursuit of a more participative pedagogy. That’s where the community of practice comes in. We’re devoting an instance of the Colab to converations among educational practitioners that we hope to grow into a self-sustaining community around the use of social software in pedagogy in the broadest sense—any subject, any age level, any institution. We welcome participants who want to learn more, share best practices, meet others who share an interest in social media in education. The hope of those who created the initial Colab and accompanying curricular and support material is that this effort, and the tools we provide, will inspire others to vastly expand and deepen our resource repository, add their syllabi and lesson plans, discuss with and learn from others. We’ll start with Forums, where the early participants can meet and discuss what we’d like to do together, and the wiki, where we’ve seeded some fundamental resources and invite others to add new ones. If there is interest, we can add blogs, chat, RSS, social bookmarking, microblogging and video. The Colab is based on Drupal, a free and open source Content Management System, and we hope to grow ties with others in that community who are interested in working with educators to co-develop new tools and improve existing ones. To join the community click here
  • We’ll start with Forums, where the early participants can meet and discuss what we’d like to do together, and the wiki, where we’ve seeded some fundamental resources and invite others to add new ones. If there is interest, we can add blogs, chat, RSS, social bookmarking, microblogging and video.
  • a self-sustaining community around the use of social software in pedagogy in the broadest sense—any subject, any age level, any institution. We welcome participants who want to learn more, share best practices, meet others who share an interest in social media in education.
  • it was intended from the beginning to serve as an all-purpose tool for educators who seek to use social media in pursuit of a more participative pedagogy. That’s where the community of practice comes in.
  • we hope to grow ties with others in that community who are interested in working with educators to co-develop new tools and improve existing ones. To join the community click here
Tero Toivanen

Education Futures - Designing Education 3.0 - 0 views

  • This is my take on the future of education.
  • The role of the corresponding Education 1.0 regime was to create graduates that would perform well in jobs with easily defined parameters and relationships.
  • The role of Education 2.0 is to develop our talents to compete in a global market with new social relationships, and where we are able to leverage our knowledge.
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  • In this paradigm, information is no longer as important as the knowledge that’s created as we interpret information and create meaning. Increasingly, people are becoming more valued for their personal knowledge rather than their ability to perform tasks.
  • Society 2.0
  • Society 3.0 refers to an emerging innovation-based society that is not quite here, yet. This is a society that is driven by accelerating change, globalized relationships, and fueled by knowmads. In an era of accelerating change, the amount of information available doubles at an increasing rate, and the half-life of useful knowledge decreases exponentially. This requires innovative thinking and action by all members of society.
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    This is John Moravec's take on the future of education.
Tero Toivanen

Education Futures - Going global and purposive - 0 views

  • Five years ago, an amazing teacher or professor with the ability to truly catalyze the lives of his or her students could realistically hope to impact maybe 100 people each year. Today that same teacher can have their words spread on video to millions of eager students.
  • So, there we go. The question isn’t access to technologies, but how we make the most of the technologies and knowledge resources available. Rather than blindly advocating for technological adoption, is it now time to focus on the purposive use of technologies for human capital development?
Tero Toivanen

Education Futures - Arthur Harkins on Leapfrogging - 0 views

  • Leapfroggingmeans to jump over obstacles to achieve goals.
  • This process marks an extension of Vygotsky’s and Dewey’s work, while ever looking toward the future.
  • One example of Leapfrogging is Finland’s jump to wireless phones, saving that country the cost of deploying an expensive copper wire system.
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  • Kent, Washington public schools
  • now permit students to use wireless Web devices to help them access information to better pass tests.
  • Leapfrogging has become a major strategy of developing countries wishing to avoid catch-up efforts that otherwise portend a high likelihood of continued followership.
  • teaching, research, innovation, and service.
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    John Moravec: Earlier this month, I interviewed Arthur Harkins on our approach to innovating in human capital development (Leapfrog!).
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