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Maria Gurova

The Future Of Cinematic Pleasure: 3D Movies & Beyond - Hongkiat - 1 views

  • Non-intrusiveness aside, another reason why the idea of not having to wear special 3D movie glasses is so welcomed is because we want to see images in 3D with our naked eyes (or with our glasses or contacts) where we just don’t feel “artificial”.
  • we would naturally be more intrigued by otherworldly universes which we don’t encounter in our daily lives, and thus crave to experience them in their fullest glory (i.e. in 3D or 4D).
  • “Otherworldly” here applies to the many computer-animated, Sci-Fi and any other movies where their settings are not what you see every day (e.g. Titanic and Avatar
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  • physiological arousal: eliciting moviegoers’ “fight or flight” responses. This is the same adrenaline rush we crave whenever we watch horror films to give ourselves a good scare.
  • Optimistically speaking, 4D films should have much more potential within and opportunities to exploit since they have the other four senses to pick and augment on
Anton Vorykhalov

Smart Billboards Identify Vehicles to Target Ads | Digital Trends - 0 views

  • Smart billboards will identify car models and target ads to drivers
  • Some day in the not-too-distant future ads you see on billboards will be there simply because of the make, model, and year of the vehicle you’re driving. Smart data storage company Cloudian and Japanese advertising company Dentsu are launching just such a program in Japan this fall, as reported by CNN Money.
  • Cloudian and Dentsu tested smart billboard vehicle recognition earlier this year with impressive results. Combining big data and deep learning, the test identified vehicles in traffic correctly 94 percent of the time.
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  • Once the system has identified a vehicle, it displays a targeted ad on the LED billboard for as long as five seconds. The choice of ads to be displayed to specific vehicles is determined by the advertisers. For example, people driving a five-year old vehicle might see an ad for a newer model of the same car. Truck drivers might be shown ads for upcoming trucker-friendly stops.
Vladimir Devyatkin

Interacting With a Dynamic Shape Display - 0 views

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    Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way
Maria Gurova

Rentals Delivered By Drone Could Make Ownership Obsolete | TechCrunch - 0 views

  • Today, the most convenient way to have access to something you want is to own it and keep it where you live. That's because the process of having something delivered is too costly, cumbersome, and slow to do every time you need it.
  • Still, people don't want things soon. They want them NOW. A 30-minute Amazon Prime Air is the closest approximation of “now” we've seen yet.
  • Yet the greatest impact of robotic delivery might not be owning things quicker, but rather not having to own them in the first place. That's because once you can have something approximately now, the functional difference between ownership and rental disappears
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  • Maybe we'll 3D print what we currently buy. And there will always be things too big to be conveniently shlepped around. But eventually, I'd bet it won't be humans delivering the pizzas, tools, electronics, clothes, and many other things we buy or borrow today.
  • We might buy less stuff and all objects would spend more of their existence being used rather than in a closet, so we wouldn't have to manufacture as many copies of things
  • Perhaps most exciting of all is what the transition from owning to sharing could mean for our psyches
Ekaterina Yanovskaya

Mary Lou Jepsen: Could future devices read images from our brains? | Transcript | TED.com - 0 views

  • We have little option but to open this door. Regardless, pick a year -- will it happen in five years or 15 years? It's hard to imagine it taking much longer.
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    Could future devices read images from our brains? As an expert on cutting-edge digital displays, Mary Lou Jepsen studies how to show our most creative ideas on screens. And as a brain surgery patient herself, she is driven to know more about the neural activity that underlies invention, creativity, thought.
Maria Gurova

Study: Lego faces have been getting 'angrier' over last 20 years (Wired UK) - 1 views

  • The University of Canterbury team, led by Christoph Bartneck of the university's Human Interface Technology Lab, wanted to explore one way Lego might be influencing children through play. Toys, and play time, are considered vital to the development of emotional understanding in children, and with an average of 75 Lego blocks per human on Earth it makes sense to see what kinds of emotions Lego is presenting to children
  • On average, heads displayed 3.9 different emotions, which means that for a lot of the faces their emotional state is reasonably complex and ambiguous.
  • We cannot help but wonder how the move from only positive faces to an increasing number of negative faces impacts how children play
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  • Lego is moving towards a more conflict based play themes
  • the children that grow up with Lego today will remember not only smileys, but also anger and fear in the Minifigures' faces
Maria Gurova

Instagram Testing 3D Touch Ads - 1 views

  • says the move by Instagram is part of an ongoing initiative to add more e-commerce features to the platform, as well as more ways to display and interact with products
  • "Mobile commerce is definitely a space we are looking at closely.
  • Instagram has become increasingly more interested in advertising and has deployed a variety of new products and ad formats for advertisers.
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    Instagram is testing tools that might make it the e-comemerce platform of the future
Maria Gurova

How To Get More People Into Movie Theaters (Without Higher Ticket Prices) - 3 views

  • Its newest toy is called Barco Escape and right now it’s essentially three theater screens in one space — the main screen and then additional screens on the left and right walls. The effect is a 270-degree image that makes viewers feel like they are in the middle of the action.
  • It’s the kind of premium experience that most people would expect to pay extra for but Schilowitz says part of the point of Escape is to give viewers a more theme-park like experience without charging any more for a ticket.
  • One of the biggest trends right now is people watching other people play video games.
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  • Schilowitz hopes to engage brands to make 270-degree short films to show before the actual movie. Think Red Bull's Red Bull's many extreme sports videos. Now picture them in an immersive experience.  The money coming from brands could help offset the costs of the Escape screen.
  • Schilowitz believes you could take that experience into the theater. Have two people playing a virtual reality game while strapped into Oculus Rift-type devices and people would pay to watch the game on the big screen if top- ranked players were competing.
  • Escape will also be used to show things like concerts which can be better experienced with a wider screen. A Lady Gaga and Tony Bennett show will debut in Escape theaters in 2015.
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    The new technology that may transform all that real estate Theaters owns into the arcades of the future.  
Maria Gurova

A DIY Platform For Building Devices You Control With Your Mind | Co.Design | business +... - 0 views

  • OpenBCI, a Kickstarter project by Conor Russomanno and Joel Murphy, aims to fill this need by offering makers, hobbyists, and other geeky tinkerers a fully open-source prototyping platform for designing whatever mind-control UIs they can dream up
  • 100 Famous Movie Quotes, Visualized
  • The only thing that will lead to the tipping point of BCI practicality is simultaneous and rapid hardware and software iteration; Joel and I both believe that this type of rapid technological innovation cannot take place behind closed doors, hence our unfaltering mission to keep OpenBCI totally open source and include as many people of varying disciplines as possible
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  • OpenBCI is designing the Lego blocks; someone else will build the castle.
  • Making EEG-controlled novelties is one thing, but designing better medical devices to enable paralyzed people to move their wheelchairs, or locked-in patients to communicate, is a truly noble enterprise
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    watch the video in the article, it's really comprehensive in understanding the idea
Maria Gurova

Wearable Computers Create New Security Vulnerabilities | Gadget Lab | Wired.com - 0 views

  • Google Glass is a pre-production device made for developers. It has bugs, and it has problems, some of which are related to security.
  • Thus for the first time, this has provided malicious folks with the opportunity to gain access to your device through these machine-readable blobs of black and white blocks.
  • They could connect it to a Bluetooth device of their choosing and stream images from its camera to a remote display, all without the wearer’s knowledge.
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  • these devices are so new, and have increasingly broader capabilities, it’s difficult to predict what forms those vulnerabilities will arrive in.
Maria Gurova

Hands On With Tobii's Eye-Tracking Laptop - 0 views

  • Even if I turned away and turned back, Tobii instantly picked up my gaze
  • Forget waving at the screen, I want my computer to look into my eyes and know what I want to do.
  • I was looking on screen
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  • Tobii
  • building a 3D model of my eyes and could watch and see where
  • Tobii Gaze eye-tracking technology-equipped laptop
  • Even if I turned away and turned back, Tobii instantly picked up my gaze
  • Leaving aside the slightly unfortunate mental image of your eyes touching anything, this does sound like a new form of human/computer interface.
  • Windows 8’s modern design interface seems particularly well suited to gaze control. The screen scrolls from left to right and is comprised of a number of large app squares. I would simply stare at square and then hit enter to activate the app. Tobii never missed my gaze. Whatever I was looking at, the eye-tracking tech would launch it.
  • Tobii has no plans to deliver its own commercial laptops. Instead, it’s working with OEMs on integration.
  • Tobii is also working on eye-tracking control for tablets.
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    Are you ready to control your computer with your eyes, or will your hold to your mouse and keyboard for as long as humanly possible?
Maria Gurova

What It Really Feels Like to Ride in a Self-Driving Car | TIME.com - 0 views

  • Google’s project to change transportation by designing cars which can drive themselves is getting less secretive
  • a trip which will be far less tedious when I can do it while reading, answering email or otherwise being productive.
  • Sergey Brin has talked about self-driving cars being a reality for “everyday people” within five years–and he said that a year and a half ago, which would suggest he was thinking about 2017
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  • From a technical standpoint, the car uses lasers, radar and cameras to construct a 3D image of the world around it, and uses that to make driving decisions.
  • The driver has a small heads-up display which summarizes what the car’s vision system sees, with color-coded indicators for other vehicles, pedestrians, cyclists and other things it needs to contend with.
  • The Google cars drive safely in part because they’re programmed to be relentlessly cautious: Unlike many a human driver, they won’t push their luck.
Maria Gurova

Russia's War on Foreigners - By Anna Alekseyeva | Foreign Policy - 0 views

  • Estimates of the number of illegal immigrants living in the country vary widely, but fall somewhere in the range of three to six million people. It is likely that around 30 percent of Moscow's immigrant population is illegal.
  • According to Russia's Federal Migration Service director, Konstantin Romodanovsky, these middlemen have created a shadow economy that amounts to almost $1 billion. As with every lucrative industry in Russia, this shadow market inevitably has ties to the government.
  • The cruelty that has become an all-too-common refrain in today's Russia stems, at least in part, from the ingrained belief in Russian exceptionalism -- the idea that Russian morality is unique and therefore beyond reproach. Originating in ancient Kievan Rus, this idea was propagated by the Orthodox Church in the Middle Ages, and was prominently displayed in the communist revolutionary claims of the 20th century.
Maria Gurova

Биоинженеры вырастили работающую копию мозга из нейронов - Будущее - Slon.ru - 0 views

  • Теперь биоинженеры из Тафтского университета (США) сумели в лабораторных условиях искусственно получить действующую ткань, подобную настоящему мозгу
  • Ткань не только содержит белое и серое вещества, но и способна функционировать в течение более двух месяцев.
  • В ходе экспериментов биологи подтвердили, что полученная ими ткань обладает свойствами настоящего живого мозга: имеет соответствующий метаболизм и электрическую активность, проводит сигналы и аналогичным образом реагирует на механические травмы
alexbelov

Reality Substitution Project is a Unique Approach to Virtual Reality | Virtual Reality ... - 0 views

  • Reality Substitution Project is a Unique Approach to Virtual Reality
  • The tech project, named RealiSM, has developed a user-friendly virtual world capture system that effectively shoots actual videos of real-world situations, and these videos are to be generated as virtual content on a supported head-mounted display (HMD).
  • Initially developed for the medical field, RealiSM aims to be utilized in the laboratory to facilitate research of the human memory and the peri-personal space (perceived space available to a person within his reach).
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  • This is how things get interesting for the RealiSM project: the prototype works as an integrated video recording, editing, and playback system – all working hand in hand to generate what they call reality substitution. A custom-built camera rig, consisting of 18 high-definition cameras which are pointed in all directions, seamlessly shoots a 360-degree spherical imagery that is stitched together in all three dimensions of space. These 18 high-def cameras are paired with 4 omnidirectional microphones, able to pick up sound from all directions relative to the prototype. The 3D spherical video capture is then processed and is rendered by a custom-built HMD that also features a front camera to orient the user’s presence in both the virtual and outside environments.
  • Aside from the usage focus of the prototype in the medical field, it is also seen as a potential tool for bringing immersive, real-time teleconferencing – bridging the gap caused by time zone issues between the two ends of the communication medium; and also to enhance entertainment experiences – particularly in games – by introducing extremely immersive and true-to-life visuals and audio experiences.
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    Reality substitution is a new approach to VR experience. The system  aptures videos of real world situations and generates VR content. The technology can be applied in medical research, therapy, gaming and teleconferencing.
Vladimir Antonov

Scientists create a prototype for the human skin|Interesting E... - 0 views

  • What makes this device very interesting is that it is extremely cheap to make. Replicating the human skin involves creating a device that can detect pressure, touch, proximity, temperature, humidity, flow, and pH levels all at the same time. In order to achieve this, one would expect that highly sophisticated sensors and circuits will be used. That does not happen to be the case. This team used common household items such as sticky notes, napkins, aluminum foils and sponges to create the paper skin. The whole device cost only $1,67 to make.
  • “My vision is to make electronics simple to understand and easy to assemble so that ordinary people can participate in innovation.”
  • Compared to various pricey sensors out there, the paper skin looks to be a good alternative with many potential applications. According to test results, it has already been seen that the paper skin performs on the same level as the more expensive sensors currently available.
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  • “Compared with the sophisticated and complex artificial skin platforms found in the literature, Paper Skin not only provides the most functionalities on one platform, including 13-cm range proximity sensing, but also displays improved sensing performances over the highly expensive counterpart materials,” said Joanna Nassar, an electrical engineer at KAUST and the lead author in the research work.
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    science's getting cheaper
Vladimir Antonov

Refugee camps are the "cities of tomorrow", says aid expert - 0 views

  • Governments should stop thinking about refugee camps as temporary places
  • "These are the cities of tomorrow,"
  • The average stay today in a camp is 17 years. That's a generation."
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  • lack of willingness to recognise that camps had become a permanent fixture around the world
  • "We're doing humanitarian aid as we did 70 years ago after the second world war. Nothing has changed."
  • He believes that migrants coming into Europe could help repopulate parts of Spain and Italy that have been abandoned as people gravitate increasingly towards major cities
  • "Many places in Europe are totally deserted because the people have moved to other places," he said. "You could put in a new population, set up opportunities to develop and trade and work. You could see them as special development zones which are actually used as a trigger for an otherwise impoverished neglected area."
  • "It creates tons of jobs, even for those who are coming in now. Germany will come out of this crisis."
  • that aid organisations and governments needed to accept that new technologies like 3D printing could enable refugees and migrants to become more self-sufficient.
  • With a Fab Lab people could produce anything they need – a house, a car, a bicycle, generating their own energy, whatever
  • my god, these are just refugees, so why should they be able to do 3D-printing
  • We have to get away from the concept that, because you have that status – migrant, refugee, martian, alien, whatever – you're not allowed to be like everybody else.
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    Refugee camps are the "cities of tomorrow", says humanitarian-aid expert. The main idea is those people could be relocated to the abandoned areas in Europe and start a better life with their communities, but governments should provide them with these opportunities and stop thinking about those cities as permanent relocation places.
Maria Gurova

Instagram to ramp up efforts to lure small businesses - FT.com - 1 views

  • When we launched ads two years ago, ads were available in just eight countries. In September, we opened for business in around 200 countries
  • Facebook’s global sales team was beginning to push Instagram’s advertising to small businesses, providing them with the ability to target marketing at particular users
  • that international expansion was a priority, with 75 per cent of its more than 400m users based outside the US
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  • it has said that its second-largest market outside its home country is Brazil, where it has about 29m users. On Monday, it announced that it has 9m users in Germany and has previously said that it has more than 14m users in the UK
  • Analysts only just started releasing their estimates last year, suggesting the app could generate between $1.2bn and $2bn in sales in 2016
  • Instagram’s monthly active user base could reach up to 520m by the end of 2016.
  • Instagram launched an advertising format that allowed marketers to include links to their products and websites. The so-called “carousel adverts” allow a brand to display several images at once and use a “learn more” button to lead consumers to its own sit
  • the company had no immediate plans to introduce a “Buy” button, similar to the one that Facebook has been trialling. Retailers want the group to introduce functions that will allow users to purchase products seen through the app
  • Instagram is attractive to advertisers partly because of its popularity with hard-to-reach teenagers.
  • A lobbying push by big technology groups, including Facebook, helped to water down the proposed ban. National governments will now be able to reduce the age at which personal data may be used to 13
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    Instagram is now focusing on leveraging more of the parent company resources to increase app's monetization through ad sales. Therefore making their ad features available on the international markets and focusing on the smaller companies and entrepreneurs 
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
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