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Ekaterina Yanovskaya

Mary Lou Jepsen: Could future devices read images from our brains? | Transcript | TED.com - 0 views

  • We have little option but to open this door. Regardless, pick a year -- will it happen in five years or 15 years? It's hard to imagine it taking much longer.
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    Could future devices read images from our brains? As an expert on cutting-edge digital displays, Mary Lou Jepsen studies how to show our most creative ideas on screens. And as a brain surgery patient herself, she is driven to know more about the neural activity that underlies invention, creativity, thought.
Maria Gurova

Brown University creates first wireless, implanted brain-computer interface | ExtremeTech - 0 views

  • Researchers at Brown University have succeeded in creating the first wireless, implantable, rechargeable, long-term brain-computer interface. The wireless BCIs have been implanted in pigs and monkeys for over 13 months without issue, and human subjects are next.
  • Brown’s wireless BCI allows the subject to move freely, dramatically increasing the quantity and quality of data that can be gathered — instead of watching what happens when a monkey moves its arm, scientists can now analyze its brain activity during complex activity, such as foraging or social interaction
  • the device’s power consumption, which is just 100 milliwatts. For a device that might eventually find its way into humans, frugal power consumption is a key factor that will enable all-day, highly mobile usage
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  • Amusingly, though, the research paper notes that the wireless charging does cause significant warming of the device
  • While the wireless BCI isn’t approve for human use (and there’s no indication that they’re seeking approval yet), it was designed specifically so that it should be safe for human use.
Oleg Batluk

Web-mad Hongkongers have digital dementia - and we're losing our memories | South China... - 1 views

  • Frequent use of digital devices is causing memory loss among Hongkongers
  • brain health experts have even coined a name for the condition: digital dementia.
  • correlation between more frequent usage of digital devices and self-reported memory loss in daily life and at work.
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  • the cognitive challenges and attention problems that result from overuse of digital technology.
  • Almost all respondents (95 per cent) owned at least two digital devices
  • bio-behavioural sciences
  • Respondents who spent more than six hours daily on their digital devices were more likely to report experiencing forgetfulness in the past month compared to those who spent fewer hours
  • the survey for first time shows this connection between overuse or higher use of digital devices and more complaints of memory disturbances in Hongkongers
  • In his 2008 book iBrain, Small talks about "digital natives"
  • "digital immigrants"
  • The survey also found poor dietary and exercise habits among the respondents
  • The term digital dementia was coined a few years ago in South Korea, after doctors reported seeing young patients with memory and cognitive problems, conditions that were more commonly linked to brain injuries.
  • Samsung Medical Centre in Seoul, South Korea: "As people are more dependent on digital devices for searching information than memorising, the brain function for searching improves whereas an ability to remember decreases
  • Dr Manfred Spitzer, a German neuroscientist and author of the 2012 book Digital Dementia: What We and Our Children are Doing to our Minds,
  • warns that children who spend too much time on electronic devices could experience irreversible deficits in brain development.
  • multitasking teens
  • The devices are not all bad," he says. "It's really about content, context and dose
  • balance the online time with offline time
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    Digtal overdose and multitasking digtal natives with "Inspector Gadget Syndrome" ((c) Batluk) can lead to medically diagnosed digital dementia which can be avoided by offline online balance
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    Digtal overdose and multitasking digtal natives with "Inspector Gadget Syndrome" ((c) Batluk) can lead to medically diagnosed digital dementia which can be avoided by offline online balance
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    Digtal overdose and multitasking digtal natives with "Inspector Gadget Syndrome" ((c) Batluk) can lead to medically diagnosed digital dementia which can be avoided by offline online balance
Oleg Batluk

Ученые научились превращать сны в видеоролики | Хайтек - 0 views

  • С ее помощью можно создавать мини-фильмы, в которых отражаются базовые события сна — встречи, прогулки, простые диалоги
  • Чтобы превратить свой сон в видеоролик, придется лечь в капсулу для МРТ, прикрепить специальные электродные датчики
  • придется обучить ПО определенным словесным конструкциям
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  • превратить мозговые импульсы в визуальный ряд
  • Движение органов речи и мышц, задействованных в этом процессе, могут считывать специальные электронные датчики, которые крепятся к горлу
  • Для отслеживания движений, которые мы делаем в своем сне, используется метод электромиографии
  • превращение личных подсознательных переживаний в видеопродукт вызывает много этических вопросов
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    New brain and body impulses visualization technologies will allow to show your dreams as movies on screen
Maria Gurova

A DIY Platform For Building Devices You Control With Your Mind | Co.Design | business +... - 0 views

  • OpenBCI, a Kickstarter project by Conor Russomanno and Joel Murphy, aims to fill this need by offering makers, hobbyists, and other geeky tinkerers a fully open-source prototyping platform for designing whatever mind-control UIs they can dream up
  • 100 Famous Movie Quotes, Visualized
  • The only thing that will lead to the tipping point of BCI practicality is simultaneous and rapid hardware and software iteration; Joel and I both believe that this type of rapid technological innovation cannot take place behind closed doors, hence our unfaltering mission to keep OpenBCI totally open source and include as many people of varying disciplines as possible
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  • OpenBCI is designing the Lego blocks; someone else will build the castle.
  • Making EEG-controlled novelties is one thing, but designing better medical devices to enable paralyzed people to move their wheelchairs, or locked-in patients to communicate, is a truly noble enterprise
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    watch the video in the article, it's really comprehensive in understanding the idea
evgeny lavrov

2050 Demographics Projections | Prediction | Future | Technology | Timeline | Trend | 2... - 0 views

  • the average desktop computer now has the raw processing power equivalent to all of the human brains on Earth combined
  • There is no longer a clear distinction between human and machine intelligence
  • Full immersion VR is now a mainstream phenomenon
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  • Entire new societies have formed in cyberspace
  • By the mid-2050s, traditional Western news corporations no longer exist
  • News gathering, analysis and distribution has fragmented - shifting to millions of creative individuals, bloggers, citizen journalists and small-scale enterprises.
  • Traditional Western TV channels have largely disappeared
  • replaced by unique "personalised" web channels, covering practically any subject or combination of subjects imaginable
  • Debates are now occurring over "synthetic people" entering the population.
Maria Gurova

The Movie Theater of the Future Will Be In Your Mind | Tribeca - 1 views

  • Merging SEGA technology and BBC Earth content, the new attraction takes visitors on a multi-sensory journey to explore animals and nature through sight, smell, touch and sound.
  • The venue includes one of Japan’s largest screens (131 ft W x 26 ft H) with remarkable visual and sonic resolution and 12 separate walk-through entertainment zones
  • evolve into large-scale public attractions becoming urban theme parks, where cinema is only part of the experience
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  • The merging of real and projected worlds will produce a seamless experience – a complete illusion of being part of a film.
  • A truly dramatic change will come once scientists discover a way to manipulate senses directly through the brain. That is when cinema will quite literally start to merge and replace real life
  • One will be able to choose between real-life exploration or a fictional quest with chosen characters. Since memories will be recorded, one would be able to include anyone they have ever encountered, including favorite celebrities or fictional heroes.
  • Just as 3D films are only exciting for the first few minutes, characters, events and conflicts will continue to drive cinema of the future.
Anton Vorykhalov

Sketching Pictures Could Be the Future of Online Shopping | Digital Trends - 0 views

  • Forget keywords — this new system lets you search with rudimentary sketches
  • They’ve taught a deep learning neural network — an incredibly powerful tool that mimics the way that the human brain works — to recognize hand-drawn sketches and use them to search for real-life products.
  • The network was “trained” to match sketches to photos based on a data set consisting of around 30,000 sketch-photo comparisons.
Anna Dubinina

Charging your phone from your jacket - 0 views

  • of GPS Smart Soles. This is exactly what you think they are -- insoles for your shoes that are GPS-enabled so that you can “keep connected to who matters most.”
  • They were specifically designed for:Seniors suffering from Alzheimer’s/dementiaTeens and young adults with autismAthletes and veterans with traumatic brain injury (TBI)Anyone who could potentially wander off and require oversight
  • This is just the beginning. Solar power is the most immediate, efficient green technology option, and your clothes will continue to get "smarter" and serve more functional purposes.
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  • It's not available yet. But scientists are working on textile-based nanotechnology that uses friction to convert mechanical energy from body movements into electricity
  • And before any of my devices demand to be recharged, I can plug them into my solar-powered jacket to recharge them while I'm on the go
  • Innovative companies such as Evolution Wear have come up with a clever way to keep mobile devices charged, using solar panels integrated into the user's jacket
Irina Marchenko

How the brain controls a 'mind machine' - 2 views

http://www.bbc.co.uk/news/science-environment-22812253

Technology science

started by Irina Marchenko on 23 Jul 13 no follow-up yet
Maria Gurova

Hand Gestures Could Make Kids Smarter | TIME.com - 0 views

  • Using hand gestures may be important for more than just making a point; they could help children to learn.
  • Once something is learned, however, it’s a challenge to unlearn and inhibit the reflexive response. That’s why it helps to develop good habits early
  • It’s easier to learn something correctly the first time than it is to unlearn ineffective techniques and relearn better ones.
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  • During the task, some of the children instinctively used gestures — making rabbit ears when they knew shape mattered, or moving their palms from facing up to turning sideways when they were sorting by the teddy bear’s orientation — to guide themselves.
  • What’s more, she found that this effect had a stronger effect on successful performance than age — a powerful finding given that children’s skills improve rapidly with age during this stage of development.
  • The toddlers’ gestures could be interpreted as a glimpse of their brains at work, as they figure out how to exert the cognitive control necessary to complete their tasks.
  • Earlier work showed that older children were better able to learn math if taught to use gestures while doing so. And they often found the right answer physically — for example, by making movements to signify the numbers that needed to be kept together to add correctly — before finding it verbally
  • That has implications for improving the way we communicate and think, and could help to address developmental disorders associated with cognitive control issues, such as autism
Maria Gurova

Screen Addiction Is Taking a Toll on Children - The New York Times - 0 views

  • Screen Addiction Is Taking a Toll on Children
  • “The average 8- to 10-year-old spends nearly eight hours a day with a variety of different media, and older children and teenagers spend more than 11 hours per day.”
  • Before age 2, children should not be exposed to any electronic media, the pediatrics academy maintains, because “a child’s brain develops rapidly during these first years, and young children learn best by interacting with people, not screens.”
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  • They need time to daydream, deal with anxieties, process their thoughts and share them with parents, who can provide reassurance.
  • Texting looms as the next national epidemic, with half of teenagers sending 50 or more text messages a day and those aged 13 through 17 averaging 3,364 texts a month, Amanda Lenhart of the Pew Research Center found in a 2012 study
Maria Gurova

Биоинженеры вырастили работающую копию мозга из нейронов - Будущее - Slon.ru - 0 views

  • Теперь биоинженеры из Тафтского университета (США) сумели в лабораторных условиях искусственно получить действующую ткань, подобную настоящему мозгу
  • Ткань не только содержит белое и серое вещества, но и способна функционировать в течение более двух месяцев.
  • В ходе экспериментов биологи подтвердили, что полученная ими ткань обладает свойствами настоящего живого мозга: имеет соответствующий метаболизм и электрическую активность, проводит сигналы и аналогичным образом реагирует на механические травмы
Maria Gurova

BBC - Future - Is e-waste an untapped treasure? - 0 views

  • Electronic waste, or e-waste, is a rapidly growing global problem
  • Yet many are realising that the gadgets we chuck away can be ripped apart and transformed into something new – brand new technology, or even art.
  • In 2012, we discarded 48.9 million tonnes of electrical and electronic products. If current trends continue, by 2017, the annual amount of e-waste produced globally will reach 65.4 million tonnes – that’s roughly 20% of the weight of all the people living on Earth.
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  • Using parts and wires from old computers, scanners and photocopiers (some of it for free, but most bought), and an Arduino electronics card as the brain, they managed to put together a working prototype for a few hundred euros (see below).
  • “In Togo, there are many people who can’t have access to computers, because they don’t have money to buy a new computer,” says Allahare. “But we have many computers that are broken and not working. It’s sometimes just a little piece that is spoiled in it. W.Jies can help people get connected, get information, and help kids learn ICT from low-cost computers.”
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    in 2012 china alone produced 11.1 mlm tones of e-waste, what can be considered trash in one part of the world, can indeed become a treasure in the other part of the world
Vladimir Antonov

Soon, Gmail's AI Could Reply to Your Email for You | WIRED - 0 views

  • what’s called “deep learning”—a form of artificial intelligence that’s rapidly reinventing a wide range of online services—the company is beefing up its Inbox by Gmail app so that it can analyze the contents of an email and then suggest a few (very brief) responses
  • The idea is that you can rapidly respond to someone while on the go—without having to manually tap a fresh message into your smartphone keyboard.
  • system learns to generate appropriate replies by analyzing scads of email conversations from across Google’s Gmail service
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  • neural network—a vast network of machines that approximates the web of neurons in the human brain—and this neural network analyzes the information in order to “learn” a particular task.
  • Google’s Smart Reply system doesn’t always get things right. But that’s part of the reason the company provides three potential replies to each email—not just one.
  • The system uses what’s called a “long short-term-memory,” or LSTM, neural network. Essentially, this is a neural net that exhibits something akin to human memory. It can “remember” the beginning of an email as it’s parsing the end—and that helps it, on some level, understand this natural language
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    This technology could be developed further to other areas, to tailored made games for kids for example, that are adopt to each individual gaming style so kids find that games are actually made specially for them what makes their experience really personal and unique.
alexbelov

Cybathlon - Championship for Cyborgs - 0 views

  • Experience a world première: On Saturday, 8 October 2016 ETH Zurich is organising the very first Cybathlon! Individuals with physical disabilities will compete side by side in six demanding disciplines, using the latest assistive technologies.
  • There are races for athletes with powered arm and leg prostheses, for those wearing a robotic exoskeleton and for powered wheelchairs. There’s also a race for cyclists using electrical muscle stimulation and even a brain-computer interface race.
  • Cybathlon provides a platform for the development of novel assistive technologies that are useful for daily life. Through the organisation of the Cybathlon we want to remove barriers between people with disabilities, the public and technology developers.
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    The first world's olympic games for athletes with disabilities powered by cybernetic prothesis will take place this year in Zurich. It's expected that 80 teams from different countries will participate. The next Cybathlon is planned in Tokyo 2020 during the Summer Olympics.
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