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John Evans

Free Technology for Teachers: Animation Desk - Create Short, Animated Videos - 2 views

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    "Animation Desk is an iPad app (free and premium versions available) for creating short, animated videos. The app allows you to create drawings using just your finger on your iPad's screen."
John Evans

Invention Literacy - Medium - 3 views

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    "Invention literacy is the ability to read and write human made stuff, from toasters to apps. People think inventors perform magic, but invention is no more magical than reading and writing a sentence. There is a grammar to inventing from mechanical tools, to design thinking, coding, and beyond. There is a literature of inventions, from bicycles to televisions, all around us to draw inspiration from. "
John Evans

7 Characteristics of Great Professional Development | TeachThought Professional Development - 2 views

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    "As the end of the school year draws to a close, administrators start pulling together their PD plans for the summer in preparation for the next year. Meanwhile, teachers sit anxiously by with the dread that can only come with the anticipation of the dreaded PD days that their contract says they must attend. It's not that teachers don't want to grow and improve their craft. They do, and they find it refreshingly professionalizing when they get to. It's just that this ain't their first rodeo. They've been made to sit through pointless professional development in the past and they lament that they're thinking "how long will this last and what will I have to turn in…and when is lunch?" as they trudge toward the library down the hallway that so obviously lacks the normal student energy they've used as fuel for the past 9 months. But it doesn't have to be like that. In fact, if we do things well, teachers are likely to come away from their professional development energized and excited."
John Evans

10 Amazing Free Online Creativity Tools for Students - 8 views

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    "It's always a treat when a student can express themselves creatively in a way they're never tried before. With a tool they may not have used before, you can add discovery learning into the mix. The online creativity tools you've got here are great little resources that will develop creativity in all sorts of ways. Using these online creativity tools, students can add artistic personal touches to their work in many ways. They can: build fonts make themselves into a robot or a Picasso painting paint graffiti (without damaging public property) draw with fire (again, without damaging public property) turn pictures into words and textures These are fun online creativity tools to explore and engage your students with. Everyone can have fun with these. They're perfect for adding creative touches to projects of all sorts."
John Evans

Lightning Lab - 1 views

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    "Learn how to use long exposure photography to take pictures that capture an image over time. Then use Sphero to draw with light."
John Evans

More testing: Green Screen DOINK app - Dryden Art - 3 views

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    "I'm very privileged to be on the BETA testing team for the Green Screen app from DOINK. Today I tried forcing an interaction between my pre-recorded green screen footage and the drawn animation layered before a solid color field. Here are the pieces: Picture This app will allow you to combine live footage and drawn animations. I film before green screen and draw an animation in DOINK Below is a look at the interface of the new GREEN SCREEN app by DOINK."
John Evans

16 Education Podcasts to Check Out In 2017 | EdSurge News - 2 views

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    "It's a golden age of education podcasts. Teachers, professors, education innovators, and tech skeptics have switched on their microphones to share their insights and analysis-and you'll find plenty of lively characters and fresh voices via your earbuds. After all, let's face it, teachers can be great talkers (we mean that in a good way), and they're also seasoned storytellers. Check out the latest reboot of the EdSurge On Air podcast! Take Michael Wesch, for instance. Inspired by the long-running radio show This American Life, he tags along with his students to better understand their lives and struggles on his Life101 podcast. (That includes crashing a frat party-you'll want to check out that episode). Other education podcasts take a more Socratic approach, drawing out their guests through dialogue. When asking around, several folks we talked to praised Teaching in Higher Ed as a podcast with particularly engaging discussions. Below are our favorites (including our own podcast, which relaunched this week), organized by topic. Please share your own picks in the comments section below."
John Evans

Virtual Summer Camp - The Next Step in Connected Learning - 1 views

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    "Fact: Kids love Minecraft. The unique and ridiculously popular game is often compared to digital LEGO's, and at it's core, allows players to place and break blocks in a 3D world. With more than 22 million users in 40 countries, the Minecraft craze is only growing and kids can't seem to get enough. The draw of Minecraft? For kids, it's a blank slate and gives them the opportunity to let their imagination run wild. For educators, it is a perfect opportunity to fully integrate technology with learning. Minecraft is being recognized as an incredibly powerful, educational tool that acts as a medium for educators and students, alike, allowing them to unleash their creativity and fully integrate technology with learning opportunities. Because the game lives online, the multiplayer format can be utilized to emphasize digital citizenship and collaboration all through integrated project based-learning. Meet Connected Camps, an online summer camp for Minecraft that is breaking the rules in all the right ways. Yes, you read that right, Connected Camps is a virtual summer camp, that connects kids from around the country (and even the world) through a dedicated, monitored and secure Minecraft server."
Nigel Coutts

Learning from the journey - The Learner's Way - 2 views

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    There is much to be learned from journeys. From stepping out of our doors and by placing one foot in front of the other making progress towards a planned destination. Journeys are a great metaphor for the challenges we face in our day to day lives and the parallels we draw may allow us to set a goal and achieve it despite the obstacles.
John Evans

For students, the iPad is the ultimate computer - 4 views

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    "BROOKLYN, New York - I'm sitting on the floor at The Academy of Talented Scholars (PS 682) in Bensonhurst, watching kindergarteners create robots on an iPad. It's one of the cutest things I've ever seen, and I don't even like children. The exercise is part of the curriculum led by co-teachers Stacy Butsikares and Allison Bookbinder, focused on helping the 5- and 6-year-old students come up with ways to solve problems. The first step is to identify a problem happening in the school. The kindergarteners come up with ideas like kids horsing around in the lunch line, or not throwing trash away properly, or making too much noise at recess. Students are instructed to create a robot that could solve the problem, and draw the robot on a piece of paper. Once the robot is sketched out, the real fun begins. Using the app The Robot Factory, these pint-sized problem-solvers bring their robot ideas to life."
John Evans

Why Making Is Essential to Learning | Edutopia - 0 views

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    Making is as old as learning itself. While the maker movement may only be about a decade old, the human desire to create dates back to the earliest forms of human activity, from making stone tools to drawing on cave walls (Halverson & Sheridan, 2014; Martinez & Stager, 2014). Thinkers such as Pestalozzi, Montessori, and Papert helped paved the way for the maker movement by stressing the importance of hands-on, student-centered, meaningful learning. Instead of viewing learning as the transmission of knowledge from teacher to student, these thinkers embraced the idea that children learn best when encouraged to discover, play, and experiment. More recently, maker education is being used as a way to connect do-it-yourself informal learning to classrooms. Driven by new technologies such as 3D printing, robotics, and kid-friendly coding, making is emerging as an effective way to introduce students to STEM, particularly women and minorities. By incorporating elements of making into the classroom, educators can bridge the gap between what students are passionate about and what they're learning in school.
John Evans

In San Francisco, preschoolers can now learn STEM with 3D printing and laser cutters - Quartz - 0 views

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    "A few weeks ago, at the Bay Area Discovery Museum (BADM) near San Francisco, 5-year-old Jack Stabenow climbed a step stool to peer into a machine that cuts cardboard with a high-powered laser. The red beam precisely followed a squiggly building design that Jack had just finger-drawn on a tablet computer. Jack's goal was to make a building that could stand up to the wind of a nearby table fan. With his cardboard cut, Jack hurried to the assembly area where about two dozen other kids his age labored over teetering, but well-taped, creations. If these first attempts toppled in the breeze, that was to be expected. In fact, back-to-the-drawing-board was kind of the point. The kids were learning the cycle of design, prototype, test, and redesign that's a hallmark of engineering."
John Evans

How Art and Dance Are Making Computer Science Culturally Relevant | EdSurge News - 1 views

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    "This fall, my computer science class will follow the new AP Computer Science curriculum framework while also including culturally responsive instruction that makes use of students' interests, community settings, and cultural and ethnic backgrounds. Some of the students enjoy freestyle rap and dance, so they will learn how to simulate or enhance their performances using code. Other students study drawing and painting, so they will learn how to use code to create their artwork. This approach is a gateway to computer science, using coding to foster creative expression, and supporting cultural responsiveness that addresses underrepresented students' lack of exposure to computer science."
John Evans

Scaffolded Math and Science: High School Math Word Wall Ideas - 1 views

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    "When in Boston, I taught next to a Geometry teacher who would later go on to become Teacher of the Year. Lining the walls of his high school Geometry classroom, from floor to ceiling, were vocabulary words with drawings and examples. At the time I thought it was a bit extreme. I mean, aren't these kids in high school? Over the years since, I have come to realize just how important word walls are and that he was absolutely right in putting it all out there like that. If you think about it, there's a measly 5 year age difference between a 4th grader and a 9th grader. Yes, kids do grow up quick, but what is it about those 5 short years that suddenly allows students to remember and recall everything and no longer need visual reminders?"
John Evans

Libraries matter: 18 fantastic library infographics - 5 views

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    "It's great that such infographics are created. Infographics are a fantastic way to draw attention of online users, and give facts not only in a more digestible, but also highly entertaining way. Recommended: 20 wonderful home library ideas 20 vintage posters about books and libraries Many people still perceive libraries as awesome-looking magical places, full of a scent of old paper. We associate libraries with the past and with the analog world - the world that doesn't fit into the broadband internet connection. It's not true (and I think it never was). More and more libraries lend electronic books, become information hubs, but most importantly, media creation centers. These infographics change the perspective. They show the beautiful book temples are filled not only with the past, but also with the future."
John Evans

Incredible Model-Making Tutorials from a Master Modeler - 2 views

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    "As one of the commenters exclaims on David Neat's blog of modeling tips: "I feel like I've just discovered the Holy Grail of modeling sites!" David's simple, plain WordPress blog betrays the amount and quality of the content found there. David writes about and teaches model-making and this site gathers the materials from his books, courses, and lectures. More on Modeling Tabletop Gaming -- Modeling Tips and Tricks Top Ten Tips: Designing Models For 3D Printing How to Design and 3D Print Your Own Custom Gaming Miniatures There is a ton of material here, on everything from technical drawing to materials and supplies for modeling, modeling techniques (from the most general to the very specific), and lots more. David even has a Lexicon section with terms used in model-making. Most of what's covered concerns architectural models and models used in set decorating, but the techniques can be applied to any type of building and terrain modeling. I look at a lot of hobby modeling sites and rarely have I seen one with this much depth, rigor, and high-value content. I will definitely be spending a lot of time here in the future."
John Evans

A Guide to Coding and Computational Thinking Across the Curriculum | K-6 Educational Resources | Board of Studies NSW - 2 views

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    "Computational thinking is the thought processes involved in formulating a problem and expressing its solution(s) in such a way that a computer - human or machine - can effectively carry out. Informally, computational thinking describes the mental activity in formulating a problem to admit a computational solution.  The solution can be carried out by a human or machine. This latter point is important.  First, humans compute.  Second, people can learn computational thinking without a machine.  Also, computational thinking is not just about problem solving, but also about problem formulation.1 The Digital Careers organisation says that students need experience and skills in computational thinking and computer programming (coding) to be successful in their future careers.2 The NSW syllabuses provide a range of opportunities to develop students' understanding of computational thinking and coding. This guide draws out the areas where computational thinking can be applied within the existing NSW K-8 syllabuses. Like the syllabuses, it is organised into stages of learning and subdivided into learning areas, with suggested activities and links to online resources. Not all resources and activities listed in this guide refer to coding explicitly, but they do aim to develop algorithmic and computational thinking skills to better enable students and teachers to reach a coding goal."
John Evans

Mrs. White's 1st Grade Class - Genius Hour & Makerspace - 2 views

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    "As the school year draws to a close, many reflections are running around in my brain. The biggest one though stemmed from a question I have asked myself about our school mascot, the penguin. Why a penguin? They are cute, and fun to observe; but where is the value in having this little formal wearing bird as a mascot? After much reading and many discussions all via twitter chats, I have come to discover that being a penguin is an amazing feat...maybe even more amazing than one may realize. I have observed and interacted with my students in new, scary, unchartered, and sometimes crazy fun waters this year (Genius Hour, Maker Space, STEAM, getting ipads, etc.) and through it all have come to  realize what it means for my students to Live Like a Penguin. I am sure many of you educators out there have heard of the author, Dave Burgess, who wrote "How to Teach Like a Pirate", "How to Learn Like a Pirate", etc. In his books he assigns term to each letter of PIRATE that encourage innovation, risk taking, and determination.  Taking inspiration from him, I have come up with an acronym for our mascot, the PENGUIN that seems to truly fit how my students and I lived this year of teaching and learning and how I hope we both continue to so in our futures. ​Live like a PENGUIN:"
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