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John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
John Evans

Make a Stop-Motion or Time-Lapse Video | iPad for Photographers: The iPad in the Studio | Peachpit - 4 views

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    "Since a studio offers a controlled workspace, you don't have to deal with the whims of natural light or environment. Several apps feature an intervalometer for firing off shots at specific intervals, which can then be combined into a time-lapse video later. But here I want to focus on a clever app that makes the process of creating time-lapse or stop-motion videos easy on the iPad. iStopMotion for iPad by Boinx Software ($9.99) can use the iPad's built-in camera or an iPhone (or iPod touch) with the help of the iStop-Motion Remote Camera app."
John Evans

How to Deal With Kids' Math Anxiety | MindShift - 1 views

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    "In children with math anxiety, seeing numbers on a page stimulates the same part of the brain that would respond if they spotted a slithering snake or a creeping spider-math is that scary. Brain scans of these children also show that when they're in the grip of math anxiety, activity is reduced in the information-processing and reasoning areas of their brains-exactly the regions that should be working hard to figure out the problems in front of them. These new findings, published this month in the journal Psychological Science, demonstrate that math anxiety is real and can't simply be wished away. But there are specific exercises that have been shown to reduce students' nervousness and allow them to focus on their work without the powerful distraction of fear."
John Evans

6 Good iPad Apps to Enhance Kids Mathematical Thinking ~ Educational Technology and Mobile Learning - 2 views

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    "Below is a set of good iPad apps that you can use with your kids and students to enhance their mathematical thinking. These apps are meant for young learners and are specifically useful when introducing kids to those rudimentary notions of mathematical computations. The purpose of teaching kids to think mathematically, as detailed in Kaye Stacey's paper, is three folds: First, it will allow kids to conduct mathematical investigations by themselves. Second, it will help them acquire other thinking skills particularly problem-solving and as mathematician Paul Halmos (1980) stated, 'problem solving is the heart of mathematics'. Third, it helps kids get a deeper appreciation of mathematics and use it in their daily and working lives."
John Evans

What Happens To Our Brains When We Exercise And How It Makes Us Happier | Fast Company | Business + Innovation - 3 views

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    "Exercise has been touted to be a cure for nearly everything in life, from depression, to memory loss, Alzheimer's disease, Parkinson's and more. At the same time, similar to the topic of sleep, I found myself having very little specific and scientific knowledge about what exercise really does to our bodies and our brains. "Yes, yes, I know all about it, that's the thing with the endorphins, that makes you feel good and why we should exercise and stuff, right?" is what I can hear myself say to someone bringing this up. I would pick up things here and there, yet really digging into the connection of exercise and how it effects us has never been something I've done. Inspired by a recent post from Joel on what makes us happy I've set out to uncover the connection between our feeling of happiness and exercising regularly"
Dennis OConnor

ALA | Interview with Keith Curry Lance - 0 views

  • A series of studies that have had a great deal of influence on the research and decision-making discussions concerning school library media programs have grown from the work of a team in Colorado—Keith Curry Lance, Marcia J. Rodney, and Christine Hamilton-Pennell (2000).
  • Recent school library impact studies have also identified, and generated some evidence about, potential "interventions" that could be studied. The questions might at first appear rather familiar: How much, and how, are achievement and learning improved when . . . librarians collaborate more fully with other educators? libraries are more flexibly scheduled? administrators choose to support stronger library programs (in a specific way)? library spending (for something specific) increases?
  • high priority should be given to reaching teachers, administrators, and public officials as well as school librarians and school library advocates.
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  • Perhaps the most strategic option, albeit a long-term one, is to infiltrate schools and colleges of education. Most school administrators and teachers never had to take a course, or even part of a course, that introduced them to what constitutes a high-quality school library program.
  • Three factors are working against successful advocacy for school libraries: (1) the age demographic of librarians, (2) the lack of institutionalization of librarianship in K–12 schools, and (3) the lack of support from educators due to their lack of education or training about libraries and good experiences with libraries and librarians.
  • These vacant positions are highly vulnerable to being downgraded or eliminated in these times of tight budgets, not merely because there is less money to go around, but because superintendents, principals, teachers, and other education decision-makers do not understand the role a school librarian can and should play.
  • If we want the school library to be regarded as a central player in fostering academic success, we must do whatever we can to ensure that school library research is not marginalized by other interests.    
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    A great overview of Lance's research into the effectiveness of libraries.  He answers the question: Do school libraries or librarians make a difference?  His answer (A HUGE YES!) is back by 14 years of remarkable research.  The point is proved.  But this information remains unknown to many principals and superintendents.  Anyone interested in 21st century teaching and learning will find this interview fascinating.
tech vedic

How to buy a smartphone for business? - 0 views

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    Shopping is not an easy task. When it comes to buy a gadget for your work related needs, you need to be very specific and attentive. In this tutorial, we are highlighting business features among the different operating systems as well as the best specs for business which you should keep in mind while purchasing your smartphone.
John Evans

A Principal's Reflections: Stop Ignoring Google+ - 2 views

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    "In case you didn't know there are thousands of educators and an array of learning communities over at Google+.  The bottom line is that many people are missing out on some great content, resources, and conversation.  From my point of view educators become quickly attached to one specific social media tool as their go to source for his/her Personal Learning Network (PLN).  Take Twitter for example.  Now anyone who knows me knows that I absolutely love Twitter as a professional learning and networking tool. It has been and will continue to be my number one choice when it comes to learning in the foreseeable future. Twitter has many positive attributes, but also a growing number of negative aspects.  Some examples in my opinion, include an increasing amount of negativity and disrespect, rise in social media cliques, difficulty in following chats, noise, and overbearing opinions.  Even as Twitter still works great for me and others it is not the only player out there.  Nor should it be considered the best learning option for all. At times I just need to get away from the echo chamber to focus more on my learning."
John Evans

A Third Grader's Plea For More Game-Based Learning | MindShift - 0 views

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    "Third grader Cordell Steiner makes a pretty convincing argument for using video games in the classroom in this TEDx talk. He describes feeling more motivated to learn and master new skills because of his eagerness to beat his own high score or finish before the clock runs out. He says he used to be bored in class when his teachers had to slow down to explain concepts, but now each student plays games intended to help him or her with specific skills they're trying to master. He even gives examples!"
John Evans

Educational Technology Guy: Excellent Livebinder with Chromebooks and Google resources - 4 views

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    "I recently found this great Livebinder in a discussion on Google+. It has tons of resources about Chromebooks and Google Apps for Education. Some of it is specific to the school district it was created for, but there are some great resources there that work for anyone, including using Chromebooks in class, activities, lesson ideas and more."
John Evans

A Guide for Bringing the SAMR Model to iPads | EdSurge News - 1 views

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    "When used effectively, iPads can develop thinkers and problem solvers. They can be used to transform learning inside and outside of the classroom, and offer limitless opportunities. Many educators are effectively integrating technology in the classroom using iPads to achieve the 4C's, or "super skills," that digital learners need to compete in our global society. But in order to do that, the focus has to shift from apps to content: that's when true redefinition takes place. When my district rolled out our iPad initiative in 2012, teachers thought they needed specific apps for every content area. Eventually, we ended up with literally thousands of apps in our portal. This was extremely overwhelming, difficult to manage, and eventually, a turn-off for teachers. Are you ready to adjust your teaching for this new learning revolution? Let me take you inside the idea of SAMR with a helpful metaphor: Starbucks. The simplest way I know to describe the levels in the SAMR model is using a visual created by Tim Holt, who uses Starbucks as a unique way of looking at the model."
John Evans

Addressing Maslow's Hierarchy of Needs with Technology | User Generated Education - 0 views

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    "Technology is way too often given a bad rap by administrators and educators as a distraction or a hazard for students.  When technology is integrated intentionally with foresight and with intention of addressing specific growth-oriented goals, it increases the potential to help students learn, develop, and grow in unique ways.  It can be used to help address the needs as described by Maslow. What follows is an Infographic that proposes some of the technology integration strategies that can be used to addressed the different levels of Maslow's needs."
John Evans

The Learning Commons Mindset | - 0 views

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    " I walk into almost all of our schools in West Vancouver and very often the first thing people want to show me or talk to me about is the changes happening around the library.  Or more specifically, schools are taking great pride in their learning commons spaces that are developing.  While the physical spaces are exciting, the changes to our mindsets are far more powerful.  We are not destined for new schools in West Vancouver anytime soon but the rethink of the library has been both a symbolic and concrete shift in how we think about space and how we think about learning.  The school library - a centre piece in schools - is now the modern hub for learning."
John Evans

100's of Android App Recommendations for Teaching and Learning - Emerging Education Technologies - 0 views

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    "We've combed and curated the Web to find collections of the best apps for students and for teaching and learning, specifically for Android-based tablets and smartphones. Following are hundreds of recommendations from respected sources:"
John Evans

How to start using game education (plus 4 games worth trying) - Daily Genius - 2 views

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    "Jean Piaget once said that "play is the answer to how anything new comes about." As educators in the digital age, it is important that we embrace the power of play in our classrooms. One of the ways that we can redefine our practice is by using game education in our schools. Game education is a powerful way to engage 21st century learners in a variety of cognitively complex tasks that lead to deeper levels of understanding. Educational games help students to learn about certain subjects, expand their thinking on specific concepts, and reinforce skill development while they play while increasing engagement, empathy and excellence in the classroom."
John Evans

Burnbook: What parents need to know about the controversial app - 1 views

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    "This app was created to increase cyberbullying. There's no other reason." So begins the current top review on iTunes for the controversial Burnbook app. The social networking service has made headlines across the country in recent weeks for bringing anonymous cyberbullying and threats of violence to American high schools. The same reviewer goes on to say, "The app has become popular at my school and is specifically targeting a small group of people. I wish I could repeat the evil things that were posted so I could get my point across, but I cannot bring myself to spread those gruesome things even further.""
John Evans

Thingiverse Helps Make 3D Printing Easy for Student Beginners | EdTech Magazine - 2 views

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    "3D printing is becoming more common at schools across the world, but there's still a skills gap in using this new technology. To help overcome that gap, Thingiverse, an online repository of 3D printing designs hosted by the 3D printer manufacturer MakerBot, recently launched JumpStart - an online resource for newcomers to the 3D design discipline. JumpStart is geared specifically with early learners in mind, says Laura Taalman, MakerBot's senior product manager for education."
John Evans

New science award urges cancer research among high school students | eSchool News | eSchool News - 0 views

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    "Stand Up To Cancer (SU2C), a program of the Entertainment Industry Foundation, and PBS LearningMedia, a media-on-demand service designed for K-12 classrooms, announced the opening of applications for the inaugural year of The Emperor Science Award program. The Emperor Science Award program is an initiative designed to encourage high school students to explore careers in science, specifically cancer research and care, through a unique mentoring opportunity. The education initiative was first announced in spring 2015 by SU2C co-founder Katie Couric at Columbia University in connection with a new three-part film on the history of cancer that recently aired on PBS (it can be streamed online here)."
Keri-Lee Beasley

Why Parents Shouldn't Feel Guilt About Their Kids' Screen Time - The Atlantic - 3 views

  • There’s a tendency to portray time spent away from screens as idyllic, and time spent in front of them as something to panic about.
  • the most successful strategy, far from exiling technology, actually embraces it.
  • if the “off” switch is the only tool parents use to shape their kids’ experience of the Internet, they won’t do a very good job of preparing them for a world in which more and more technologies are switched on every year.
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  • mentors are more likely than limiters to talk with their kids about how to use technology or the Internet responsibly—something that half of mentors do at least once a week, compared to just 20 percent of limiters.
  • They’re also the most likely to connect with their kids through technology, rather than in spite of it
  • children of limiters who are most likely to engage in problematic behavior: They’re twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they’re also three times as likely to go online and impersonate a classmate, peer, or adult.
  • once they do get online, limiters’ kids often lack the skills and habits that make for consistent, safe, and successful online interactions. Just as abstinence-only sex education doesn’t prevent teen pregnancy, it seems that keeping kids away from the digital world just makes them more likely to make bad choices once they do get online.
  • While limiters may succeed in fostering their kids’ capacity for face-to-face connection, they neglect the fact that a huge chunk of modern life is not actually lived face-to-face. They also miss an opportunity to teach their children the specific skills they need in order to live meaningful lives online as well as off—skills like compensating for the absence of visual cues in online communications; recognizing and adapting to the specific norms of different social platforms and sub-communities; adopting hashtags, emojis, and other cues to supplement text-based communications; and learning to balance accountability with security in constructing an online identity.
  • We can’t prepare our kids for the world they will inhabit as adults by dragging them back to the world we lived in as kids. It’s not our job as parents to put away the phones. It’s our job to take out the phones, and teach our kids how to use them.
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    A fascinating approach to the role of the parent in raising good digital citizens. "..children of limiters who are most likely to engage in problematic behavior: They're twice as likely as the children of mentors to access porn, or to post rude or hostile comments online; they're also three times as likely to go online and impersonate a classmate, peer, or adult."
John Evans

9 Cool Model Rocket Kits For High-Flying Fun - 1 views

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    "Model rocket kits are a fun way for kids to exercise their maker skills by assembling cool, colorful rockets that really fly. I can remember building model rockets as a child, and they are still an exciting project for all ages. In addition to maker skills, model rockets are an educational tool that can teach the concepts of propulsion, flight, and aerodynamics. It's important to note that when purchasing model rocket kits, make sure that you have all of the supplies required to build and fly your rockets. Any building tools, glue, paint, batteries for the launcher controller, and rocket specific items like wadding and engine packs should be on your list. You're also going to need an outside area large enough to fly. Go outside and get flying!"
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