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John Evans

Making Math Authentic: Why Sewing? - Ms. Armstrong - 0 views

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    "It has been one of my goals this year to make math authentic, when and where possible. To make it a hands-on, active, and practical. To not just be numbers on a page filled with hypothetical situations, but to have the problems come to life. It's not the only way we practice math but it is part of our repertoire. My hope is that by making math real, when students do encounter the hypothetical, they will have a context for their understanding. They will see the relevance because they've experienced it. One of the ways we have begun to do this is through sewing. As we go, the process of creating through sewing has brought many grade four curriculum expectations to life and provided many opportunities for prompting students' thinking."
John Evans

Mars Medical Challenge - Future Engineers - 0 views

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    "If you are a K-12 student in the United States, your challenge is to create a digital 3D model of an object that could be used by an astronaut to maintain physical health on a 3-year mission to Mars. Your design must be intended to be 3D printed and could be used for a range of medical needs including diagnostic, preventative, first-aid, emergency, surgical, and/or dental purposes. While exercise, psychological, and nutritional health are important, they are not priority areas for this challenge. Retired astronaut Scott Kelly�s historic one-year mission on ISS provided insights on how the human body reacts to long duration spaceflight, but the Journey to Mars will take approximately 30 months. What health-related items do you think an astronaut will need on that journey, and why would these items require a 3D printer? It�s time to start flexing your problem-solving and design skills to find a solution � good luck!"
John Evans

Never Too Young To Code | School Library Journal - 3 views

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    "Coding brings young children rich opportunities for language development and the "notion of learning from mistakes," says Chip Donohue, the dean of distance learning and continuing education at the Erikson Institute in Chicago, a graduate school in child development. "We actually don't do enough of that with young kids." The sequencing and patterns involved in programming reinforce skills that have always been taught in the early years, but now also create "habits of mind that are essential for the 21st century," adds Donohue, also senior fellow at the Fred Rogers Center, which provides resources and information on media use with young children. When children code together, they are also learning from each other. "In the process of learning to code, people learn many other things. They are not just learning to code, they are coding to learn," Mitchel Resnick, professor at the Massachusetts Institute of Technology (MIT) Media Lab, wrote in an EdSurge article. "In addition to learning mathematical and computational ideas (such as variables and conditionals), they are also learning strategies for solving problems, designing projects, and communicating ideas." Resnick adds that these skills are useful to everyone "regardless of age, background, interests, or occupation.""
John Evans

Biggest Spike in Traffic Deaths in 50 Years? Blame Apps - The New York Times - 0 views

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    "The messaging app Snapchat allows motorists to post photos that record the speed of the vehicle. The navigation app Waze rewards drivers with points when they report traffic jams and accidents. Even the game Pokémon Go has drivers searching for virtual creatures on the nation's highways. When distracted driving entered the national consciousness a decade ago, the problem was mainly people who made calls or sent texts from their cellphones. The solution then was to introduce new technologies to keep drivers' hands on the wheel. Innovations since then - car Wi-Fi and a host of new apps - have led to a boom in internet use in vehicles that safety experts say is contributing to a surge in highway deaths."
John Evans

Makerspace Materials: Stock the Staples to Ignite Imaginations - 3 views

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    "The journey of building and maintaining a makerspace in our school is never-ending. Less than one year ago, we opened the doors of our Learning Lab Makerspace to our students, who have since experienced creating, tinkering and play. While still in its infancy, our Learning Lab has gone through a major transformation into the makerspace and yet has still continued to change based on our students' interests and needs. We have built the maker mindset from the ground up in our school, with teachers finding new ways to use the space to empower students to solve problems and with students finding their creative side as they tinker and explore. The space has grown in materials and ideas and even our parents are intrigued by what happens in there, bringing donations of supplies so that our students can continue to make. Even though our makerspace has seen its changes, there are materials that have become staples. Some of our must-haves are consumables, where students create ideas and projects in the art station. Other must-haves are not consumables, but are always in use. Here is our top ten list of elementary makerspace must-have materials."
John Evans

What the Heck Is Inquiry-Based Learning? | Edutopia - 1 views

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    "Inquiry-based learning is more than asking a student what he or she wants to know. It's about triggering curiosity. And activating a student's curiosity is, I would argue, a far more important and complex goal than the objective of mere information delivery. Nevertheless, despite its complexity, inquiry-based learning can be somehow easier on teachers, too. True, it's seemingly easier because it transfers some responsibilities from teachers to students, but it's really easier because releasing authority engages students. Teachers who use inquiry-based learning combat the "dunno" -- a chronic problem in student engagement.  Let's face it, when you ask a student something like, "What do you want to know about _______?" you are often met with a shrug, or a, "dunno." Inquiry-based learning, if front-loaded well, generates such excitement in students that neurons begin to fire, curiosity is triggered, and students can't wait to become experts in answering their own questions."
John Evans

AASL Post: Why a Makerspace is Not a Magic Cure-all for Your Problems - 2 views

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    "Makerspaces have the power to transform learning.  They can be amazing spaces of informal, hands-on learning and libraries are the perfect place for them because they make the space available to ALL students.  But a makerspace can't fix everything all at once.  I have many librarians ask me for help in starting their makerspaces.  And sometimes I tell them they need to go slower or deal with the underlying issues of their space first.  A $1,000 makerspace grant is not going to instantly change your school culture.  This wasn't a fun post to write, but I feel like it needs to be a part of the discussion of makerspaces and school libraries."
John Evans

Why Kids Should Keep Using Their Fingers to do Math | MindShift | KQED News - 2 views

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    "Nearly all kids learn how to count using their fingers. But as kids grow older and math problems become more advanced, the act of counting on fingers is often discouraged or seen as a less intelligent way to think. However, educators, parents and students who frown on kids for using their fingers may be cutting short a greater opportunity: the strengthening of brain networks. Stanford professor Jo Boaler writes in The Atlantic about the neurological benefits of using fingers and how it can contribute to advanced thinking in higher math."
John Evans

Fake News is a Real Problem. Here's How Students Can Solve It. - John Spencer - 3 views

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    "I used to teach a class called photojournalism. I usually referred to it as "digital journalism," because people assumed we were a photography class. Students created videos, podcasts, documentaries, and blogs with the goal of sharing their work with an authentic audience. On the surface, this might not seem all that practical. After all, newspapers are slashing their budgets and laying off staff. Why teach an elective class in a subject that doesn't connect to a decent job market? But here's the thing: whether we feel like it or not, we are all citizen journalists. We are all researchers. We are all sharing information online and publishing it on social media. We are all curating and producing content even if only a fragment of the population creates videos, podcasts, or blog posts. Social media is a fusion of space (social) and publishing (medium). Although it can simply feel like a place to hang out, every social media platform uses elements of traditional media. Just look at the terms: subscribers, news feed, followers, publish."
John Evans

Techthings.ca - Resources for Integration of Coding in Ontario Curriculum - 2 views

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    "I've included links to some of the resources I've created for incorporating coding into the classroom. The resources in the last column show how a teacher might approach teaching a problem. Please contact me if you have any questions. Lisa Floyd (lisafloyd834@gmail.com, @lisaannefloyd on Twitter)"
John Evans

Blogging About The Web 2.0 Connected Classroom: Combating Fake News And Teaching Digita... - 3 views

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    "If the most recent U.S. Election has taught us anything it's that we live in an era of fake news and sites. With accusations flying of manipulation of stories, the media and voters, it's truly hard to know if what we read on blogs, social media and other sites is actually the truth or a tale spun to generate clicks. To further compound the problem a recent study from Stanford shows that the vast majority of students can't determine it what they read on websites is true or baloney. The study showed More than two out of three middle-schoolers couldn't see any valid reason to mistrust a post written by a bank executive arguing that young adults need more financial-planning help. And nearly four in 10 high-school students believed, based on the headline, that a photo of deformed daisies on a photo-sharing site provided strong evidence of toxic conditions near the Fukushima Daiichi nuclear plant in Japan, even though no source or location was given for the photo. With many schools and districts rolling out 1:1 initiatives and a push to digitize learning, helping students understand where their information comes from, and if it is reliable and accurate are critical skills, not just for learning for but life as well."
Nigel Coutts

Playing with Habits of Mind - The Learner's Way - 2 views

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    What are the mindful habits of successful learners and how can an understanding of these habits help us better achieve our learning goals? This is the question Art Costa Bena Kallick set out to answer with their study of the Habits of Mind. In 'Learning and Leading with Habits of Mind' Costa and Kallick identify sixteen habits which when utilised promote deeper understanding, unlock creativity, encourage reflective thinking and scaffold problem solving for individuals and groups. 
John Evans

5 Reasons Why Everyone Should Learn to Code - Microsoft Citizenship Asia Pacific - 0 views

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    "The Computer Science Education Week, Dec. 5-11, is an annual initiative that mobilizes educators, parents, nonprofits and the industry to inspire all young people to learn computer science and open the door to a promising future. With our rising digital economy and the nonstop pace of technological change, we have an imperative to prepare young people to pursue careers that are in demand. Computer science refers to the academic discipline of studying what can be done using a computer and how to do so. At the foundation of this is computational thinking, a mental process that allows one to formulate problems so as to design possible solutions that a computer or human can easily understand. Coding is one way that computational thinking can be expressed. It is simply writing a list of step-by-step instructions for computers to perform what we want to do. More importantly, it provides everyone a platform to unleash our creativity to create software websites, games, and apps. More than half of today's jobs require some technology skills, and this will increase to 77 percent in the next decade, according to IDC. With youth unemployment in Southeast Asia alone almost three times that of total unemployment rate, coding and computer science serve as the gateway for youth to secure a more fulfilling career or even venture into entrepreneurship. In the Philippines for instance, an entry-level tech position pays 38 percent more than the minimum wage.   I strongly encourage everyone to try coding-and here's why:"
John Evans

What a School District Designed for Computational Thinking Looks Like | MindShift | KQE... - 0 views

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    "Computational thinking is intimately related to computer coding, which every kid in South Fayette starts learning in first grade. But they are not one and the same. At its core, computational thinking means breaking complex challenges into smaller questions that can be solved with a computer's number crunching, data compiling and sorting capabilities. Proponents say it's a problem-solving approach that works in any field, noting that computer modeling, big data and simulations are used in everything from textual analysis to medical research and environmental protection."
John Evans

Tell Kids to Get Good at Stuff Smart Machines Can't Do (Yet) - 1 views

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    ""AI won't obliterate jobs, but it will transform jobs," said Daniel Pink, author of Drive: The Surprising Truth About What Motivates Us. Pink said he's told his own kids to "think about what you can do to augment what AI does-work that only humans can do that smart machines cannot." That includes: creativity; dealing with ambiguity, nuance and poorly defined problems; understanding other's emotions and point of view; Developing expertise and sense making; and Identifying reliable sources. "
John Evans

Inaburra Makerspace - Home - Linkis.com - 0 views

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    The Makerspace initiative allows students and teachers access to resources to construct modern knowledge which enables them to build, explore, create and develop strong problem-solving skills. Most consider this as a purely "fun" activity, as a result guided by the teacher it naturally develops skills in many areas of STEAM. These resources are curated in "Pop-up Makerspace" units which can be flexibly used.
John Evans

5 More STEM Challenges | - 2 views

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    "Last year, I posted 5 STEM Activities that could be completed easily in the classroom. I often get positive feedback regarding this post, and requests for more STEM challenges. Without further adieu, I give you 5 more easy STEM challenges to promote collaboration, critical thinking and problem solving with your students."
John Evans

25 of the Best Educational Games For Home and the Classroom - 1 views

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    "Among the many ways to actively engage children in the learning process, educational games are one of the most fun. With so many award winning and cleverly designed games on the market, young children to teens (and even adults!) can develop new skills and reinforce other skills, without even realizing they are learning. Board, card, cooperative, puzzle games, and more encourage interactive hands-on learning in a humorous, light hearted environment. In a addition to math, reading, vocabulary, logic, problem-solving, and spelling skills regularly introduced by educational games, turn based and cooperative games foster with social interaction, communication skills, and self confidence. Consider adding one of these excellent educational games to your home or classroom collection."
John Evans

How to launch student innovation projects | - 2 views

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    "Nicholas Provenzano puts the 'A' in STEAM education. As a high school English teacher who actively seeks new ways to enhance learning, he is often at the leading edge of trends in education and technology - from going paperless in the classroom, to creating a makerspace in the school library, to teaching STEAM skills through project-based learning. For his TED-Ed Innovation Project, Provenzano launched student innovation projects - in which students were given the opportunity to choose an interesting problem and solve it in an innovative way. The projects were then shared in the school's first ever STEAM competition. Here is Provenzano's recap of what worked best for his students - and how you can launch student innovation projects in your school:"
John Evans

Top six Apps for creating word clouds - ICTEvangelist - 5 views

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    "I wrote in my book about the power of using word clouds in the classroom. They are such a good tool for activities linked to literacy, problem solving and much more. The classic Wordle and Tagxedo still rank highly in my estimation but as more and more use of technology moves to tablets and other mobile devices; so the search for a decent word cloud generator moves from the desktop to the mobile device too. Over time, more and more Apps have become available on the App Store and so in this post I'll explore my top six Apps for creating word clouds using iOS devices. Note, not all of these apps have Android alternatives although some have."
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