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John Evans

50 Reasons It's Time For Smartphones In Every Classroom - 6 views

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    "To be clear-learning can happen in the absence of technology. Integrated poorly, technology can subdue, distract, stifle, and obscure the kind of personal interactions between learner, content, peer, and performance that lead to learning results.

    But increasingly we live in a world where technology is deeply embedded into everything we do. Thinking about it simply in terms of "digital literacy" puts you about 5 years behind the curve. It's really much more than that-less about being connected, and more about being mobile.

    There will be growing pains, and I'm sure educators that have brought in BYOD programs into their school can come up with 50 reasons it won't work. But most of those 50 are a product of the continued poor fit that exists between schools and communities-the system and the humans it serves."
John Evans

Lisa Nielsen: The Innovative Educator: 5 reasons cell phones benefit a 1:1 environment - 4 views

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    "Go into any office today and you'll notice that 1:1 does not exist. To operate effectively in today's workplace, at the very least, a 2:1 environment, with a computer and a phone, is required. It's likely that there are one or two other devices in use as well. This is the world for which we have to prepare today's students.


    Not only is it beneficial to support students with their success in school environments that look like real-life environments, it is also beneficial to schools."
John Evans

10 reasons to use games in language teaching | Teach them English - 3 views

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    "While I would never suggest turning all of your classes into one long 'gamesfest', I will always argue that a good game can be not only justified, but should be regarded as an important part of your teaching repertoire. Here are some of the reasons why you should be using games in class:"
John Evans

5 Reasons to Embrace Gaming in the Classroom - 7 views

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    "Gaming is an amazing strategy to use in the classroom, yet few teachers use it to increase their students' learning. Generally it is used a 'reward' or dismissed as purely fun, with no learning purpose. Gaming, however, is a wonderful way to re-engage students with learning and make learning relevant to their lives. This is not to say that it should be the only teaching strategy that you should use, or that all topics would be best taught through gaming. Many learning situations, however, can be dramatically improved through introducing gaming to your classroom."
John Evans

5 Reasons to Teach Kids to Code | Ed Tech Ideas - 1 views

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    "With the Hour of Code coming up (December 9-15), here is a great infographic from Kodable explaining why coding is such a useful skill for kids (and adults) to learn."
John Evans

Ten reasons the iPad is an awesome tool for classrooms and education | iSource - 0 views

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    "Over the past couple of years, I have had the awesome opportunity as a principal and teacher to be part of a school that adopted iPads on a 1:1 device to student ratio. I went into the program unsure if iPads would be as effective of a classroom device as traditional laptops, but have become convinced that the iPad offers more for classrooms than traditional desktop or laptop computers. Here are the ten reasons I why I have found iPads to be the perfect classroom tool."
Phil Taylor

How to Create Credibility and Trust on Twitter | Jeffbullas's Blog - 0 views

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    How to Create Credibility and Trust on #Twitter http://t.co/YSzWxjTv #SocialMedia #SMM
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