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John Evans

An Intro to Sewing Circuits Affordably | Create, Collaborate, Innovate - 1 views

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    "In our #bigmakerbook, I suggest crafting with paper circuits to learn about simple and parallel circuits before delving into sewing circuitry. Last year, my GirlsinTech campers had a great time with paper circuits, but when we began to explore sewing circuits, they ran into many roadblocks. Some had never sewn before, some couldn't thread the needle, some had pre-conceived ideas about sewing that led to disastrous short circuits, etc. (Note: I did have great success with teaching a parallel circuit bracelet at the DPL, but I also had 3 extra helpers for that workshop!)  So I wanted to try something new this year to get students started sewing and creating circuitry knowledge, but still keep the project simple. I wanted to share that project with you, and give you a list of some of my favorite sewing electronics books that aided me in my own journey to learning about creating and debugging soft circuits."
John Evans

Making Math Authentic: Why Sewing? - Ms. Armstrong - 0 views

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    "It has been one of my goals this year to make math authentic, when and where possible. To make it a hands-on, active, and practical. To not just be numbers on a page filled with hypothetical situations, but to have the problems come to life. It's not the only way we practice math but it is part of our repertoire. My hope is that by making math real, when students do encounter the hypothetical, they will have a context for their understanding. They will see the relevance because they've experienced it. One of the ways we have begun to do this is through sewing. As we go, the process of creating through sewing has brought many grade four curriculum expectations to life and provided many opportunities for prompting students' thinking."
John Evans

e-Textiles-in-a-Box | National Center for Women & Information Technology - 1 views

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    "Use the e-Textiles-in-a-Box tutorial and get ready to teach young people about electronics and computing. Based on the Computational Textiles Curriculum and Sew Electric from MIT, e-Textiles-in-a-Box provides instructions for sewing soft circuits and programming an Arduino microprocessor on the way to creating a bookmark book light and an interactive felt monster that lights up and sings. NCWIT is pleased to offer e-Textiles-in-a-Box in cooperation with the MIT High-Low Tech Group, and with funding from the National Science Foundation."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
John Evans

Tinker, Tailor, Solder, Sew | Chez Vivian - 0 views

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    "It was the summer of my disconnect… I've decided to try for a different focus this summer.  I want to spend a LOT less time online and tinker with technology that doesn't revolve around a 2D computer screen. Last year at this time, I was wrapping up my look at teaching computer programming to primary students.  I had just finished submitting in my Coetail Final Project and this was the subject-matter that I had chosen for my final project.  My investigation was done mainly through the 2D environment of the computer screen.    My own children and I spent last summer participating in two online "kids camp" programs that were an extension of my Coetail Final Project.  They were Scratch Programming and Minecraft.  We worked through several weeks of challenges, earned digital badges, and posted our creations online.  Some of them were featured in a weekly Show and Tell that was streamed over the internet by Pursuitery (has some connection with Connected Learning Alliance  and Mimi Ito of "Hanging Out, Messing Around, Geeking Out"). That was a huge amount of fun but it was all pixels."
John Evans

MakerNurse Is Tapping Grassroots Innovation To Improve Patient Care | Fast Company | Bu... - 1 views

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    "Anna Young helps nurses get creative when treating their patients. In the last year, she's set up two "maker-spaces" inside hospitals and she's continued to document nurse-made fixes and workarounds that make patients' lives a little more bearable. Examples include glow-in-the-dark pill bottles, bed-shower overlays, and a TV remote control for patients with tremors in their fingers. Since Young cofounded MakerNurse in 2013, she's collected more than 50 device ideas from around the country, publishing how-to guides for each online so that others can iterate on the concepts. The first maker-space is up and running at the John Sealy Hospital in Galveston, Texas and another is opening soon at South Shore Hospital, in Weymouth, Massachusetts. Each has an array of pliers, sewing needles, 3-D printers, laser cutters, and medical prototyping equipment like "vital signs" construction sets and biocompatible adhesives. In all, about 1,000 nurses have worked with MakerNurse so far. And, through a related organization, Maker Health, Young now wants to involve other frontline workers, and even patients themselves."
John Evans

How to Run a SUPER Circuit Bracelet Workshop | Renovated Learning - 4 views

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    "My school is a STEM magnet school and unfortunately, that leads to a disproportionate number of male students.  This year the ratio was 65% male, 35% female, which led to many of my female students feeling disenfranchised.  I wanted to do something to help create a safe environment for my girls to explore STEM and to build a community with one another, so this year I partnered with several science teachers to start a STEMgirls club at our school.  At our first meeting, we talked about possibilities of projects and activities that we would like to do.  When I mentioned a workshop I had seen others do where you could sew light up bracelets, my students got really excited.  Thus, our Circuit Bracelet Workshop was born."
John Evans

The Maker Movement in K-12 Education: A Guide to Emerging Research - Digital Education ... - 6 views

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    "Few trends in K-12 ed tech are as hot-or as under-researched-as "Maker" education. The term generally refers to using a wide variety of hands-on activities (such as building, computer programming, and sewing) to support academic learning and the development of a mindset that values playfulness and experimentation, growth and iteration, and collaboration and community.  Typically, "Making" involves attempting to solve a particular problem, creating a physical or digital artifact, and sharing that product with a larger audience. Often, such work is guided by the notion that process is more important than results. The Maker Movement has its roots outside of school, in institutions such as science museums and in the informal activities that everyday people have taken part in for generations. It began exploding about a decade ago, thanks in large part to the enthusiastic audience of Make magazine and the popularity of public events such as Maker Faires (the most well-known of which was hosted by President Barack Obama at the White House in 2014.) The rise of cheap digital tools, including microcontroller platforms such as Arduino and rapid-prototyping tools such as 3-D printers, has in recent years lent the movement a decidedly techie flavor. Efforts to bring Making and "Maker spaces" into K-12 schools are still "nascent," said Erica Halverson, an associate professor of curriculum and instruction at the University of Wisconsin-Madison and a leading researcher into Maker education. But that's changing fast."
John Evans

Every Classroom Should be a Makerspace - UnBoxed: Issue 14 - 2 views

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    "Ten years ago, I walked past a newsstand and out of the myriad of multicolored covers, one jumped out at me: MAKE magazine. As someone who grew up making stuff, this magazine spoke directly to me. I bought copies and immediately brought them to the director of my school. I remember triumphantly exclaiming "We should show this to all of the teachers-think of the projects we can do!" A decade later, well-intentioned schools that create dedicated "maker spaces" worry me. For the uninitiated, a maker space often houses ultramodern tools like a laser cutter or 3D printers, mixed with drill presses, table saws, and soldering irons, or perhaps screen printing equipment or sewing machines. My fear is that stand-alone maker spaces will cause the powerful act of creation to be confined to only certain parts of the school building. I worry that yesterday's centralized computer lab-which we rightly democratized and decentralized by putting computers in every classroom-is today's maker space. When I walk past a new room being outfitted with a laser cutter or a drill press and hear, "This is our maker space!" I am tempted to ask: "What happens in all of the other spaces? What do people do there?" The act of creation is transformative. An individual's self-image is forever changed when he or she can hold up a real object-a real contribution to the world-and say, "I made this." In a time when students' lives are increasingly virtual, abstract and vicarious experiences, it is every teacher's job to make learning, and life, "hands-on." "
John Evans

(Rethinking) Makerspaces - @joycevalenza NeverEndingSearch - 1 views

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    "Kids have always made in my library. We encouraged digital and visual and dramatic and rhetorical creativity before, during, and after school.  But for a while, I've questioned the value of using already heavily used real estate to randomly carve out space for a 3D printer, electronics stations and sewing machines. I had my doubts about the makerspace movement in school libraries. A couple of weeks ago I had the opportunity to chat with Amos Blanton, project manager of the Scratch online community, and a member of the Lifelong Kindergarten Group at MIT Media Lab.  On his profile Amos notes:  I design and sustain creative learning environments for people with agency. Amos makes the case for makerspaces as powerful, authentic, relevant learning experiences, and for when and why library may be the very right space to create a makerspace."
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 2 views

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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands."
John Evans

Please Just Don't | Venspired - 1 views

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    "Don't try to put making in a box. Don't make it a kit, standardize it, and water it down.  Don't develop a canned-for-sale-program out of it.   Don't make it a packet to sell on website. Don't reduce it to a moment in a day, a day in a week, or a kit from the shelves. Don't make it into a program that a school has to pay billions to be a part of. Don't reduce making to that "thing" that happens in a certain room or a certain space or once a month.  Please just don't reserve making for gadgety electronics or robotics.  Don't just call it STEAM. Making is connecting, interpreting, and building a relationship with the world. Let's make school more about making. The mathematics and patterns in sewing, the joy in colorful art, the visual beauty in cooking, painting, the science of mixing colors, the music of sculpture in the wind, the flow in writing from the imagination, the collaboration in developing something together, the spark in sharing cardboard creations via Skype, the motivation in sharing with the world, the engagement in raw discovery, the fun in tinkering with a pile of junk, the passion in an idea grown from a seed, and the excitement in untouched exploration."
John Evans

Designing a School Makerspace | Edutopia - 4 views

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    A makerspace is not solely a science lab, woodshop, computer lab or art room, but it may contain elements found in all of these familiar spaces. Therefore, it must be designed to accommodate a wide range of activities, tools and materials. Diversity and cross-pollination of activities are critical to the design, making and exploration process, and they are what set makerspaces and STEAM labs apart from single-use spaces. A possible range of activities might include: Cardboard construction Prototyping Woodworking Electronics Robotics Digital fabrication Building bicycles and kinetic machines Textiles and sewing
John Evans

8 Design Steps for an Academic Makerspace -- THE Journal - 0 views

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    "If you build it, will they come? That is the question many schools have about finding room on campus for a "makerspace." The just-released 6th annual New Media Consortium Horizon Report K-12 Edition listed makerspaces as an emerging technology in the year-or-less adoption timeframe. "Makerspaces are increasingly being looked to as a method for engaging learners in creative, higher-order problem-solving through hands-on design, construction, and iteration," the report noted. That sounds great, but what is the definition of a makerspace, and how do you launch one? As Dale Dougherty, one of the founders of the maker movement, has said, a makerspace might share aspects of shop class, an art studio, science labs and home economics. It could focus on electronics, robotics, woodworking, sewing, laser cutting, programming or any combination of those."
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 2 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

On Using a Makerspace for STEM Education | The Incubator - 1 views

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    "The Maker Movement has proved itself to be a valuable component of STEM (science, technology, engineering, and math) education ecosystem. The underlying philosophy of this movement involves open-ended creativity, development of critical thinking and intellectual flexibility, as well as instill confidence and a sense of accomplishment. The blueprints for building a makerspace are fairly straightforward, and usually incorporates a few key items like 3D printers, sewing machines, power tools, soldering gear, and maybe a laser cutter. But is it as simple as "build it and they will come?" To help answer the question of "So you have a makerspace, now what?" Jaymes Dec, middle school technology teacher and founder of NYC Makery, served up some valuable advice at our recent SOWING Circle Meetup (SOWING stands for Science Outreach Working to Inspire the Next Generation, and is a gathering for anyone who works as a STEM educator to share resources and brainstorm ideas). In his talk, Jaymes outlined a series of questions to help educators maximize the impact of making in STEM."
John Evans

What is a Makerspace? Is it a Hackerspace or a Makerspace? - 5 views

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    "A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools.  These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines.  A makerspace however doesn't need to include all of these machines or even any of them to be considered a makerspace.  If you have cardboard, legos and art supplies you're in business.  It's more of the maker mindset of creating something out of nothing and exploring your own interests that's at the core of a makerspace.  These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM).  They provide hands on learning, help with critical thinking skills and even boost self-confidence.  Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking,   Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.  There have already been some amazing success stories that have come out of makerspaces to date. "
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 3 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

LilyPad Arduino Tutorial - YouTube - 1 views

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    "Having fun with a craft project AND electronics thanks to Lilypad arduino. Good times! Sorry for the awful voice but just recovering from a throat infection. Sad times :( I should also mention this is NOT a sewing tutorial because I suck at textiles, but a first step into the world of electronic textiles. "
John Evans

4 Ways to Ignite Your School's Makerspace | Getting Smart - 6 views

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    "I've been called the "Willy Wonka of school librarians" because I, with the help of multiple educators, transformed our traditional library into what I call an IDEA (Innovation, Design, Engineering, and Art) Lab. What's an IDEA Lab? It's a learning space full of flexible furniture, robotics, engineering tools, iPads, laptops, and sewing machines. Children have a passion for learning and creating, and it's my hope that the IDEA Lab will help keep that light bulb glowing."
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