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John Evans

Please, No More Professional Development! - Finding Common Ground - Education Week - 4 views

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    "Please, No More Professional Development! By Peter DeWitt on April 17, 2015 8:10 AM Today's guest blog is written by Kristine Fox (Ed.D), Senior Field Specialist/Research Associate at Quaglia Institute for Student Aspirations (QISA). She is a former teacher and administrator who has passion for teacher learning and student voice. Kris works directly with teachers and leaders across the country to help all learners reach their fullest potential. Peter DeWitt recently outlined why "faculty meetings are a waste of time." Furthering on his idea, most professional development opportunities don't offer optimal learning experiences and the rare teacher is sitting in her classroom thinking "I can't wait until my district's next PD day." When I inform a fellow educator that I am a PD provider, I can read her thoughts - boring, painful, waste of time, useless, irrelevant - one would think my job is equal to going to the dentist (sorry to my dentist friends). According to the Quaglia Institute and Teacher Voice and Aspirations International Center's National Teacher Voice Report only 54% percent of teachers agree "Meaningful staff development exists in my school." I can't imagine any other profession being satisfied with that number when it comes to employee learning and growth. What sense does it make for the science teacher to spend a day learning about upcoming English assessments? Or, for the veteran teacher to learn for the hundredth time how to use conceptual conflict as a hook. Why does education insist everyone attend the same type of training regardless of specialization, experience, or need? As a nod to the upcoming political campaigns and the inevitable introduction of plans with lots of points, here is my 5 Point Plan for revamping professional development. 5 Point Plan Point I - Change the Term: Semantics Matter We cannot reclaim the term Professional Development for teachers. It has a long, baggage-laden history of conformity that does not
John Evans

Recommendations for Rural Minnesota Schools - 0 views

  • Comprehensive research released today by The Center for Rural Policy and Development offers policymakers a series of recommendations on how to help and improve rural Minnesota schools.
  • Develop collaboration instead of consolidation: A state policy should be developed to help foster collaboration with and between school districts. While consolidation has been used in rural districts with declining enrollment, the authors’ research on cost-effective policies strongly cautions against this strategy as the negatives outweigh the positives.
  • Use technology to its best advantage: Online professional learning communities should be established to help rural educators share best practices and reduce isolation, and online general subject or enrichment courses should be made available to isolated rural learners.
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    Use technology to its best advantage: Online professional learning communities should be established to help rural educators share best practices and reduce isolation, and online general subject or enrichment courses should be made available to isolated rural learners.
John Evans

Why Our Kids Need Art - WeAreTeachers - 3 views

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    "Teachers instinctually know that art, music and drama add value to kids' lives. But in the era of high-stakes exams, the arts often fall to the bottom of the list, whether we intend them to or not. Below, explore research that shows the arts actually improve test scores-and enrich kids' lives in a million other ways-along with simple tips for incorporating more creativity into the regular classroom."
John Evans

One Essential Resolution for Educators in 2013 - A Personal Learning Environment | onli... - 0 views

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    "This is part one of a three-part series for educators that describes how to create a rich, robust learning network and virtual space-a personal learning environment that supports professional and personal enrichment for lifelong lear"
John Evans

21 Reasons To Use Tablets In The 21st Century Classroom - 0 views

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    "When I was a kid, I dreamt about our school desks as computer screens. How cool would it have been to be able to draw, write, and learn directly onto my own computer? As the years went on, people theorized that laptops would take over the classroom, but the price of these devices was too high for a 1 to 1 ratio. It never quite caught on in lower grade schools. Now, it is the age of the tablet. We have affordable high-powered computers that can provide all sorts of enrichment through an intuitive touch screen interface and the education world is taking notice. More and more classrooms are imagining the curriculum in the context of each child having his or her own tablet. Yet, some educators are still skeptical. How can a piece of technology truly enhance the learning process, without causing distraction?"
John Evans

20 Mobile Apps For Learning Through Play - 1 views

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    "Even though older adults might still carry a negative association with video game consoles and devices, today's technology is vastly different than it was 20 years ago. Apps have exploded on the scene, and while there are plenty of time wasting games available on the market, today's offerings also include a wide range of affordable apps that enrich learning and allow for quick on-the-go play. Whether your child is waiting for the doctor or relaxing on a long car ride, the following apps are some of the best games that pack an educational punch."
John Evans

Smithsonian Zoo launches 'App for Apes' iPad project | TUAW - The Unofficial Apple Weblog - 0 views

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    "If you have an extra iPad laying around and feel like donating it to a unique cause, the Apps for Apes program might be the one for you. Launched last year, the program gives iPads to various types of apes, including orangutans, to enrich their leisure and education environments. Now the Smithsonian Zoo is the latest to get in on the Apps for Apes program."
John Evans

Awesome Graphic on Traditional Vs Modern Social Networking ~ Educational Technology and... - 3 views

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    "Now that the social media landscape has been enriched with powerful sites in the calibre of Twitter and Facebook, nobody can ever expect where this social revolution is heading to. To finsih up this succinct synopsis on social media, let me share with you this beautiful graphic which is a vintage image od social networking between the past and the present."
John Evans

Project-Based Engineering for Kids - Linkis.com - 2 views

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    These project-based lessons focus on basic principles of physics, structural, and mechanical engineering. Physical models are built from a similar set of materials that can be easily sourced online (links are provided in-lesson). All of the project plans in this collection are designed to be used in an after school enrichment setting, though you may use and modify these ideas for other not-for-profit purposes provided you cite The Workshop for Young Engineers. This is a growing and improving collection of lesson plans. Please comment to share your ideas to improve lessons and photos of your designs.
John Evans

Teachers Guide to Using QR Codes in Classroom ~ Educational Technology and Mobile Learning - 0 views

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    "According to Wikipedia, a QR code is " a specific matrix bar code ( or two-dimensional code ), readable by dedicated QR bar code readers and camera phones. The code consists of black modules arranged in a square pattern on a white background. The information encoded can be text, URL, or other data." Teachers can use this technology for a wide variety of educational purposes. In this excellent video tutorial, Red Squirrel demonstrates 11 ways you can use QR codes in your class (e.g: create handouts with links to online content; enrich your content by adding links to online videos, documents and PDFs where students can access more information about topics taught; create QR codes that can show answers to a specific exercise or instructions on how to carry out a certain activity …etc, make books interactive and many more)."
John Evans

Minecraft in the Classroom: Connecting Creepers... | TeachOntario - 0 views

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    "Minecraft is a "sandbox' video game that can be used in a variety of ways to support and enrich the curriculum. Through game-based learning, using Minecraft, you can support students who achieve differently, as well as foster social development and digital citizenship. Watch student intrinsic motivation explode (like those creatures called Creepers) and discover how game play and discussion helps to develop learning skills and make connections to different areas of the curriculum.   In this session you will learn the basics of Minecraft, discuss games based learning, and dispel the myths around "doing Minecraft"."
John Evans

Can Minecraft Foster a Growth Mindset? - 4 views

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    "Principal Matt Renwick is sharing weekly reflections about an afternoon computer club he and a teacher are sponsoring as an enrichment activity. See Part 1, Part 2, Part 3 and Part 4."
John Evans

Digital learning - transforming the relationship between the learner & their learning s... - 1 views

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    "When we made the decision to equip our students with iPads, either for class use for our younger users or 1:1 for students in the senior school and sixth form, we knew we were unlocking a host of opportunities. Some were easily identified, others have gradually revealed themselves through an iterative process. An illustrative list in no order of priority includes the benefits of instant access to the Internet without the hassle of booking IT rooms; enriched digital communication; a range of handy apps; a virtual multimedia studio; and the creation of our own iBooks and iTunesU resources tailored to the learning needs of our students. What we did not perhaps appreciate was the impact digital devices could have on the physical learning environment. "
John Evans

4 Tech Tools for Photo Documentation - Brilliant or Insane - 3 views

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    ""When I have a camera in my hand, I pay closer attention," she tells me. I feel the same way. I've written about using photos to document learning before. The process is as efficient as it is powerful, particularly for those who keep a cell phone tucked into their pockets most days. Begin by thinking about the most critical moves learners might make in a given period of time, make sure your phone is charged and easily accessible, and start shooting your data. When you're finished, these four tools can help you curate, share, and analyze the evidence you gather. Be sure to invite company. Accessing other voices will deepen your perspective and help you develop insights you may not have otherwise. This enriches data analysis."
Phil Taylor

About CS First | Google CS First - 1 views

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    "CS First provides free, easy-to-use computer science (CS) enrichment materials that target and engage a diverse student population"
John Evans

6 Factors Of Gamification That Changes Students - 4 views

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    "I was 11 the year my summer camp director transformed the regular schedule, procedures, and lingo that we were used to-into the most memorable, enriching experience I had ever encountered at that point in my life. I had no idea that he had 'gamified' the week; I just knew that it was the best summer ever. Instead of grouping us by numbers, we were named after the Greek alphabet. We competed daily against the other groups in volleyball, softball, kickball, and on the final night -a chariot and Olympic flame opened an epic Olympic Game contest at midnight. The director, or 'game master' as we were inclined to call him, even made everyone reset the clocks and watches-so we never knew what the real time was, the entire schedule was set on some sort of crazy alternate schedule. Now I realize that it probably allowed him to sleep in and us to stay up later, but we were none the wiser. Daily we played games, wrote skits, went swimming, and competed for cleanest cabins. We did all the regular stuff, but it was more fun because there were rules and boundaries and points and collaboration and competition and a clear, mutual understanding of goals and performance and criteria for success. As a student, I got to learn more about the power of 'gamifying' something, and what effect it had on learners."
John Evans

5 Strategies for Using Flipped Learning in Math - 3 views

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    "When using a concept for flipped learning in math, it is important to understand how it will enrich your students. Although a traditional learning component is an essential part of making this work, there are a number of ways to integrate technology and modern teaching methods into any math classroom that will be beneficial to both the teacher and students."
John Evans

60 Things Students Can Create To Demonstrate Understanding - 2 views

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    "Below is a diverse list adapted from resources found at fortheteachers.org of potential student products or activities learners can use to demonstrate their mastery of lesson content. The list also offers several digital tools for students to consider using in a technology-enriched learning environment."
John Evans

9 Maker Projects for Beginner Maker Ed Teachers | Teach.com - 0 views

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    "Maker education (often referred to as "Maker Ed") is a new school of educational thought that focuses on delivering constructivist, project-based learning curriculum and instructional units to students. Maker education spaces can be as large as full high school workshops with high-tech tools, or as small and low-tech as one corner of an elementary classroom. A makerspace isn't just about the tools and equipment, but the sort of learning experience the space provides to students who are making projects. Maker Ed places a premium on the balance between exploration and execution. Small projects lend themselves to indefinite tinkering and fiddling, while larger projects need complex, coordinated planning. Often, small projects can organically grow into larger and larger projects. This deliberate process strengthens and enriches a learner's executive functioning skills. Additionally, communication and collaboration are two of Maker Ed's fundamental values. Making allows learners to practice their social communication skills in a variety of groupings, whether affinity-based, role-specific or teacher-assigned. It's important for all different groups to be present in student learning spaces so that all students can practice their social skills in multiple settings. Lastly, Making presents unique opportunities to generate flow learning and allow the teacher to leverage high-interest projects and activities and turn them into learning objectives within a curriculum. Maker education provides space for real-life collaboration, integration across multiple disciplines, and iteration-the opportunity to fail, rework a project and find success. The benefits of a cooperative learning environment are well documented in a makerspace. If you are wondering how to connect these projects back to the Common Core Standards, check out PBL Through a Maker's Lens and Woodshop Cowboy."
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