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Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

The Top 10 Free Educational Video Games « Educational Games Research - 0 views

  • The Top 10 Free Educational Video Games The main reason for inclusion in the top 10 was the impact a game had on the educational gaming field.
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    The Top 10 Free Educational Video Games The main reason for inclusion in the top 10 was the impact a game had on the educational gaming field.
John Evans

Free Technology for Teachers: Discover Great iPad Apps on Apps Gone Free - 0 views

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    "Browsing or searching the App Store for free apps can be a time-consuming process. Apps Gone Free can save you time in your quest for free iPad and iPhone apps. Apps Gone Free is a free iPad app that serves up a new list of free apps everyday. The apps featured on Apps Gone Free are apps that normally require a purchase but have been made available for free download for a limited time. I used Apps Gone Free today to find a neat app that I think physical education teachers will like (blog post coming soon)."
John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
Dennis OConnor

Common Sense Media for Educators Resources and Curriculum for Teachers - 0 views

  • Common Sense Education Programs Today’s kids connect, create, and collaborate through media. But who helps them reflect on the implications of their actions? Who empowers them to make responsible, respectful, and safe choices about how they use the powerful digital tools at their command? Our Common Sense Parent Media Education Program and our Digital Citizenship Curriculum give educators, administrators, and parents the tools and curricula they need to guide a generation in becoming responsible digital citizens.
  • Turn wired students into great digital citizens Get all the tools you need with our FREE Digital Literacy and Citizenship Curriculum and Parent Media Education Program. The relevant, ready-to-use instruction helps you guide students to make safe, smart, and ethical decisions in the digital world where they live, study and play. Every day, your students are tested with each post, search, chat, text message, file download, and profile update.
John Evans

Amazon Launches 'Inspire,' a Free Education Resource Search Platform for Educators | Ed... - 2 views

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    "Back in February, an EdWeek Market brief reported that Amazon Education was starting to beta-test a new platform with educators, helping teachers navigate the jungles of open educational resources (or OERs, for short). Well, that platform-Amazon Inspire-has officially launched today in tandem with the ISTE conference in Denver, Colorado. A free, mostly-OER platform (see below for why it's "mostly OER"), Amazon Inspire works like a search engine for educational videos, lesson plans and games. Users can search by criteria like topics (say, "fractions" or "the Constitution"), standards, grade level, and time to complete, as shown below; additionally, they can rate materials with 1 to 5 stars."
John Evans

Get This Pair of Free Digital Books from iPad Educators! - Learning in Hand - 4 views

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    "iPad Educators is a great website with the tagline "Redefining Teaching, From Dubia to the World." The website is run by four educators and is non-commercial, which is great because their app reviews are not paid for by the app developers (as I have discovered, many app review sites get paid to write their reviews). iPad Educators also has featured articles and interviews with iPad educators."
John Evans

MakerBot Launches Hands-On Learning Guide For 3D Printing In The Classroom - 1 views

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    "BROOKLYN, N.Y., -Thousands of educators throughout the U.S. are embracing 3D printing as a new way to teach 21st century skills and prepare students for the jobs of the future[1]. Taking the first steps to introduce students to 3D printing, however, can be challenging. MakerBot, a global leader in the desktop 3D printing industry, conducted in-depth research this spring to better understand how to help educators incorporate 3D printing in classrooms[2]. The research shows that acquiring 3D design skills is a major hurdle for educators and there is no single resource to address this need. To fill that gap, MakerBot today published a handbook designed to provide educators with a wide variety of ideas, activities and projects to get started with 3D printing. Titled MakerBot in the Classroom: An Introduction to 3D Printing and Design, the handbook includes an introduction to 3D printing and a range of hands-on 3D design lesson plans. MakerBot in the Classroom is available as a free digital download for registered MakerBot customers and a sample project chapter is available free to anyone who registers on MakerBot.com. Additionally, MakerBot launched a new MakerBot Education Resource Center with further ideas and resources to support the integration of 3D printing in the classroom, such as real-world MakerBot stories, videos, challenges for teachers and students, and more."
John Evans

6 free online courses that will boost your science skills - Daily Genius - 3 views

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    "Research by the Penn Graduate School of Education (from the University of Pennsylvania), looking at 1 million students on 16 courses run through Coursera, showed that only half of those enrolled look at a single lecture and an average of 4% completed the course. Let's assume that there's nothing wrong with the product, and nothing wrong with the theory that easier access to education is No Bad Thing. It's something else. It's a commitment thing. It's too much to ask, too big a shift in 'consumer' behaviour, from directed learning to self-directed. So perhaps we should get used to this new style of learning in easier ways. Self-direction without the pressures. Accessing some of the finest academic minds, but because you want to, not because it's a compulsory step in your education paperchase. And if its education for its own sake, then look at these as a starting point. Six of the best/most intriguing free online courses focusing on science, from some of the best boffins around. Dip in, get used to the idea, and follow the video trails they offer til you find what you're intrigued and interested in. So dive in, make yourself clever…"
John Evans

Hundreds of Free Science eBooks for Teachers and Students ~ Educational Technology and ... - 2 views

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    "Over the last few days, I have been sharing here in Educational Technology and Mobile Learning some useful resources that teachers can draw on to find educational free eBooks. After citing the 13 best sites for free eBooks, today I am sharing with you a great platform called Science Books that provides free online science books. I have gone through some of the links embedded there and found them really interesting."
John Evans

Google Offers A Free Online Computational Thinking Course for Educators ~ Educational T... - 2 views

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    "Google in collaboration with representatives from leading educational and scientific platforms have put together this free online course entitled 'Computational Thinking for Educators' introducing teachers to the importance of computational thinking. The course is particularly intended for educators working with students between the ages of 13 and 18 who are interested in enhancing their teaching with creative thinking and problem solving.'"
John Evans

Free K-2 Earth Environmental Education Curriculum Available - 0 views

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    "The Think Earth Environmental Education Foundation, a leading non-profit provider of environmental education for primary and secondary schools, is making its award-winning curriculum available free online. Kindergarten through second grade teachers can now access free Think Earth materials at www.thinkearth.org to teach students about the environment and the everyday behaviors that can help protect it. Updated Think Earth units for third grade will be available in September 2015, and grades four through eight are in development and will be available online in 2015 and 2016."
John Evans

Where the Magic Happens: library maker programs | The Maker Issue | School Library Journal - 2 views

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    "The maker zeitgeist has evolved far beyond the day when an educator might set objects-say, a box of robotic LEGOs-in a library corner and call it a "maker lab." Educators are now focusing on how the maker movement can be truly meaningful: it's not about where making is happening, but about how creating, experimenting, and collaborating impact education. In addition, some high schoolers tinkering their free periods away can discover a passion-sometimes leading to a future educational focus or even scholarship money. "The maker movement…encourages a growth mind-set, which tolerates risk and failure and maybe even encourages it," says Laura Fleming, library media specialist with the New Milford (NJ) High School. "It has been the great equalizer within, and in some ways against, our modern education system by allowing opportunities for creativity and innovation to take place through informal learning.""
John Evans

Professional Development for Teachers | Conference and Workshop Database - 0 views

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    Professional Development for Teachers & Educators Educator's Professional Development is the largest online database of professional development conferences and workshops for educators and teachers in the K-12 bracket. Painstakingly compiled by three lovers of education, EPD is a free service serving the education community. Search our database by date, education level, location or with keywords.
John Evans

ARKive Education - Homepage - 0 views

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    ARKive Education is a free-to-use, multi-media resource bank for teachers and other educators. Making use of the stunning imagery available at the award-winning ARKive website www.arkive.org, ARKive Education provides downloadable, ready to use modules on a wide range of curriculum topics, suitable for geography, biology, environmental education and citizenship lessons.
John Evans

Google Extends Digital Literacy Training to Teachers | EdTech Magazine - 5 views

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    "Digital citizenship has stepped into the forefront of a modern-day education. Experts indicate that as schools roll out tech, they also need to be rolling out digital citizenship education. Tech giant Google heeded that call and partnered with experts to launch Be Internet Awesome, an interactive campaign that educates students on how best to act on the internet. One part of this Google campaign is Interland, a game that has students travel an imaginary world where they need to fight hackers, phishers, oversharers and bullies with digital citizenship skills. While game-based learning can be effective, educators also need to be armed with skills to teach their students to be citizens of the web. This month, Google extended its Be Internet Awesome program to include a free online training course to help educators establish foundational skills needed to teach their students to have a safe and positive experience online."
John Evans

Children's math education resources for teachers | DreamBox Learning online math educat... - 0 views

  • Overview Teacher Program Details Effectiveness studies What educators say Parent education resources Instructional philosophy Curriculum See-a-Lesson now Get a FREE DreamBox Learning subscription for your classroom Through June 30, 2009, get a free classroom subscription Any qualified teacher can sign up! (Read program details.) Already have an account? Go to teacher login DreamBox Learning provides more than 350 math lessons and completely individualized learning in an engaging and effective game experience that kids really like! But teachers appreciate the ability to track student's academic progress through the in-depth math curriculum. Through June 30, 2009, we are offering a free classroom subscription for any qualified teacher in the U.S. and Canada! So you can try the next generation of online learning for yourself. Then you can set up your entire classroom, computer lab, or after-school program to play and learn with DreamBox. (Read program details.) Just 4 easy steps to starting your subscription You can apply for a free DreamBox classroom subscription by following these easy steps. Create your teacher account Make sure your computers meet the requirements Play some sample DreamBox lessons Apply for your free classroom subscription Why should you use DreamBox in your classroom? DreamBox Learning K-2 Math is a solid curriculum, taught in a way that enhances learning fun.
  • DreamBox Learning provides more than 350 math lessons and completely individualized learning in an engaging and effective game experience that kids really like!
  • DreamBox Learning K-2 Math is a solid curriculum, taught in a way that enhances learning fun.
John Evans

Everyone is a Maker: Resources for Progressive Educators - 0 views

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    "There's a new book available it's packed with practical ideas for teachers from teachers: Meaningful Making: Projects and Inspirations for FabLabs and Makerspaces. And even better it's available as a free download. You can't beat that for a bargain. The book is an initiative from the FabLearn Fellows who are part of a larger project sponsored by the National Science Foundation entitled "Infusing Learning Sciences Research into Digital Fabrication in Education and the Makers' Movement". The FabLearn Fellows initiative brings together experienced educators from all over the world to create an open-source library of curriculum and contribute to research about the "makers" culture and digital fabrication in education."
John Evans

7 Computational Thinking Strategies to Help Young Innovators Fail Forward | 3BL Media - 4 views

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    "The terms "fail forward and computational thinking" are trending recently, but what does that really mean? Computational thinking is a method of reasoning that teaches students how to solve real-world, complex problems with strategies that computers use. Computational thinking and the Design Thinking Process are frameworks for problem-solving to help address the need for 21st century skills across our nation's K-12 school system. To make 21st century skills easier to comprehend and teach, Tata Consultancy Services and Discovery Education have teamed up to introduce "Ignite My Future In School," a free resource offering professional development, educator guides, model lesson plans, and curriculum connector resources that provide educators and students with 24/7 support. Aligned to national standards, "Ignite My Future in School" provides teachers, including Learning Leaders, with exclusive, cost-free, professional development experiences across the country and the initiative inspires educators to adopt a transdisciplinary approach. As part of Ignite "My Future In School," we've identified seven effective thinking strategies to equip young innovators with valuable problem-solving skills:"
John Evans

20 Free Educational Tools: Videos, Guides, and Printables! - 5 views

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    "Free educational tools-what could be better? Anytime, anywhere, teachers like to have plenty of resources to pick from to help them create great classroom experiences to engage their students. We've got some wonderful content-packed free educational tools for teachers to explore. They're online and ready to be discovered! There are slideshows, printables, lesson plans, downloadable content and guides, videos, and much more. The sites listed below offer lots of stuff for all subjects and grades, so dive in and see what you can dig up."
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