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John Evans

5 Ways To Use Drones In The Classroom: Cherishing Students' Passion For Technology - eL... - 2 views

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    "Contrary to the belief that technology can be distracting for students, using drones in the classroom can be used as a tool for enriching students' imagination and awaking their natural curiosity."
John Evans

15 Arduino Uno Breadboard Projects For Beginners w/ Code - PDF - 0 views

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    "The easiest way for beginners to get started with Arduino is by creating circuits using a solderless breadboard.  These simple projects will teach you the basics of Arduino Uno, electronics and programming.   In this tutorial, you will be creating circuits using the following electronic components: "
John Evans

Hello World - 0 views

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    "In issue 3 of of Hello World magazine our international panel of experts discusses innovative approaches and technologies for assessing programming skills. Elsewhere we offer essential tips to help independent learners, and much more…"
John Evans

National curriculum in England: computing programmes of study - GOV.UK - 0 views

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    "A high-quality computing education equips pupils to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which pupils are taught the principles of information and computation, how digital systems work and how to put this knowledge to use through programming. Building on this knowledge and understanding, pupils are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that pupils become digitally literate - able to use, and express themselves and develop their ideas through, information and communication technology - at a level suitable for the future workplace and as active participants in a digital world."
John Evans

Creative Computing: An introductory Computing Curriculum Using Scratch - 2 views

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    "The guide can be used in a variety of settings (classrooms, clubs, museums, libraries, and more) with a variety of learners (K-12, college, and beyond). No prior experience with computer programming is required, only a sense of adventure!"
John Evans

Computational Thinking | Defining - 2 views

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    "Over the past five years, we have developed a computational thinking framework based upon our studies of interactive media designers. The context of our research is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. By studying activity in the Scratch online community and in Scratch workshops, we have developed a definition of computational thinking that involves three key dimensions: (1) computational concepts, (2) computational practices, and (3) computational perspectives. Observation and interviews have been instrumental in helping us understand the longitudinal development of creators, with participation and project portfolios spanning weeks to several years. Workshops have been an important context for understanding the practices of the creator-in-action."
John Evans

Sphero Edu + Swift Playgrounds - Sphero Edu - Medium - 2 views

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    "On June 5th at WWDC, Apple unveiled the new content that is now part of the Swift Playgrounds app. Thanks to our new partnership, you can now program real world robots including Sphero's very own SPRK+."
John Evans

Creative Computing - An introductory computing curriculum using Scratch - 1 views

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    "Computer science and computing-related fields have long been introduced to young people in a way that is disconnected from their interests and values - emphasizing technical detail over creative potential. Creative computing supports the development of personal connections to computing, by drawing upon creativity, imagination, and interests."
Reynold Redekopp

New eBook - volume two of Manitoba Education and Technology | ManACE.ca - 0 views

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    A book written by Manitoba educators on how they are implementing Maker and Coder ideas. Edited by Mike Nantais and Reynold Redekopp
John Evans

Micro:bit Basics for Teachers Part 1 - The Hardware - Hackster.io - 1 views

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    "At Hackster we know that learning new technologies and tools for use in the classroom can be time consuming and daunting for many teachers. To help with this, we have partnered with the Micro:bit Foundation to create three short, informative video lessons that will give you the confidence to use the micro:bit in your classroom, without wasting time with extraneous details."
John Evans

Building a Robot Magician - 0 views

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    "Recently I gave a talk about the BBC micro:bit and needed to come up a good demonstration without being too technical: something that was short, memorable and showed off the full range of what it could do. Finally, I hit on the idea of a magic trick."
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