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John Evans

Making as Problem Based Learning - The Learner's Way - 2 views

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    "Recently many of our Year Six students have been involved in projects that require them to utilise the brain of a maker. Facing challenges involving the exploration of how everyday objects are manufactured and while responding to their 'Genius Hour' ambitions they are facing a new set of problems and discovering the joy that comes from solving these with their hands as much as their brains."
John Evans

Math Education's Moral Compass is Broken and Only Play Can Fix it. - 2 views

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    "The call for mathematical play is beyond some desired learning objective. Combined with the rise of mental illness and anxiety among children/adolescents, and the championing of play by Pediatricians and Child Psychologists, play in mathematics must be seen as a moral imperative."
John Evans

Keeping Learning Real, Relevant, and Relatable | Edutopia - 0 views

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    "Our students are reading all day long-text messages on their phones, emailed directions about homework, apps from advertisers. They read what interests them and what helps make their world a more real, relevant, and relatable place to live. And we can tap into their interests to embed speaking, listening, reading, and writing in classes to help achieve content objectives."
John Evans

Learning is How To.pdf (application/pdf Object) - 1 views

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    Learning is ... An Exercise in Visual Thinking
John Evans

What Did Educators Learn at Maker Faire? | EdSurge News - 2 views

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    "As Kristin Berbawy packed projects into her car, she lingered over one in particular. Two 3D-printed Makerbots with wire hooks-a pair of earrings. They matched the white braces on her teeth and the white strands in her hair. Her students had made them-as they had all the projects in her car-in their high school makerspace. She was proud of them. She was going to display their work to other teachers. Smack in the middle of AP exams, a growing group of teachers is pouring time, creativity and energy into activities for which there are no standardized tests: makerspaces. The movement is avowedly grassroots and candidly quirky, and its main gathering is the Maker Educator Convening in Oakland, CA, where Kristin Berbawy was headed with a trunkload of laser cut wood and 3D printed objects. "
John Evans

Every Classroom Should be a Makerspace - UnBoxed: Issue 14 - 2 views

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    "Ten years ago, I walked past a newsstand and out of the myriad of multicolored covers, one jumped out at me: MAKE magazine. As someone who grew up making stuff, this magazine spoke directly to me. I bought copies and immediately brought them to the director of my school. I remember triumphantly exclaiming "We should show this to all of the teachers-think of the projects we can do!" A decade later, well-intentioned schools that create dedicated "maker spaces" worry me. For the uninitiated, a maker space often houses ultramodern tools like a laser cutter or 3D printers, mixed with drill presses, table saws, and soldering irons, or perhaps screen printing equipment or sewing machines. My fear is that stand-alone maker spaces will cause the powerful act of creation to be confined to only certain parts of the school building. I worry that yesterday's centralized computer lab-which we rightly democratized and decentralized by putting computers in every classroom-is today's maker space. When I walk past a new room being outfitted with a laser cutter or a drill press and hear, "This is our maker space!" I am tempted to ask: "What happens in all of the other spaces? What do people do there?" The act of creation is transformative. An individual's self-image is forever changed when he or she can hold up a real object-a real contribution to the world-and say, "I made this." In a time when students' lives are increasingly virtual, abstract and vicarious experiences, it is every teacher's job to make learning, and life, "hands-on." "
John Evans

September 6th: The App Backpack - Free Webinar - 0 views

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    "While many schools may already have an Apple VPP program already in place, we know that a number of teachers will also be purchasing apps themselves. In this webinar, Greg and Beth will elaborate on the App Backpack blog post and explore free as well as paid-for apps to meet essential learning objectives. This event will be held LIVE at 4:00 pm EST in our Blackboard Collaborate Room."
John Evans

Why Empathy Is Your Most Important Skill (and How to Practice It) - 0 views

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    "I spend much more time and much more effort learning how to understand the people around me than I do code, systems, architectures, and technologies. I'm not an expert or even remarkable at it, but I work on it consciously and consistently. The it I'm describing here is called "empathy": the action of understanding, being aware of, being sensitive to, and vicariously experiencing the feelings, thoughts, and experience of another of either the past or present without having the feelings, thoughts, and experience fully communicated in an objectively explicit manner-Merriam Webster"
John Evans

Free Technology for Teachers: The Coloring Book of the Future Uses Augmented Reality - 1 views

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    "Thanks to Larry Ferlazzo I've just learned about an exciting new augmented reality application available for Android and iOS. colAR Mix is an augmented reality application that turns your paper drawings into animated 3D objects on your iPad or Android tablet."
John Evans

Let's Create using virtual pottery! | iPad Art Room - 0 views

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    "Have you made digital vessels on your iPad? Yes, you can create clay vases on iPad! 'Let's Create Pottery HD' is a wonderful tool to support teaching and learning in your classroom. Firstly, let me assure you that using the iPad in a creative workflow in my classroom is not about 'getting rid of clay'. Art teachers know how valuable those 'hands-on making' experiences can be for our students as they grapple with this challenging medium and the multi-step process of building a large-scale object from the ground up. The Pottery app has immense value in the classroom for other reasons."
John Evans

Where the Magic Happens: library maker programs | The Maker Issue | School Library Journal - 2 views

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    "The maker zeitgeist has evolved far beyond the day when an educator might set objects-say, a box of robotic LEGOs-in a library corner and call it a "maker lab." Educators are now focusing on how the maker movement can be truly meaningful: it's not about where making is happening, but about how creating, experimenting, and collaborating impact education. In addition, some high schoolers tinkering their free periods away can discover a passion-sometimes leading to a future educational focus or even scholarship money. "The maker movement…encourages a growth mind-set, which tolerates risk and failure and maybe even encourages it," says Laura Fleming, library media specialist with the New Milford (NJ) High School. "It has been the great equalizer within, and in some ways against, our modern education system by allowing opportunities for creativity and innovation to take place through informal learning.""
John Evans

Video games and health benefits - Business Insider - 2 views

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    "Video games get a bad rap. They are often portrayed as violent, addictive, and a mindless waste of hours that encourage laziness and make us fat. But that's not the full story. Most virtual games can be designed to have educational and physical benefits for players. Games that use repetitive actions, such as the swinging of a bat or targeting a moving object, train the brain and muscles to perform better in real-life activities. Video game brain training has the same effect as reading a book or riding a bike - when the brain is learning, thousands of new connections are being formed. The addition of a reward system motivates players to continuously improve their skills."
John Evans

Developing a Maker Mindset | Creativity Lab - Making in School - 0 views

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    "Fun fact: here at the Creativity Lab, Making isn't just about making things. Making is also about learning to see the world with new eyes, and developing deeper knowledge and understanding of the world around us. One of the ways we incorporate this idea is through using Agency by Design's thinking routines. Educators can easily integrate these routines into any subject - even those not typically associated with making, like the Humanities. The first routine, called Parts, Purposes, and Complexities, (PPC) is a great one to start with, and is applicable to physical objects as well as abstract ideas and constructs."
John Evans

Middle School Maker Journey: Students' First Impressions of "Digital Shop" | Edutopia - 1 views

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    "The big day was upon us. Hundreds of man-hours of preparation. Thousands of dollars invested in equipment and supplies. An untested, unproven design incorporating materials not usually found in schools. How would students react? Would we achieve our objective: creating a student-centered, flexible learning space that inspires creativity, curiosity, and wonder?"
John Evans

Action Graphing: Math & Physics iPad App | Class Tech Tips - 1 views

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    "Gamification is a powerful way to engage students in the science and math classroom. The Universe and More, a nonprofit company founded by a high school teacher, has released a new game called Action Graphing. This iPad app helps students understand key concepts related to graphing.  Students will learn how to analyze and interpret graphs to model the motion of real objects.  They'll see how the slope of the line represents an object's velocity and the y-intercept of the line represents the object's position."
John Evans

Making in the classroom is a political stance | Sylvia Libow Martinez - 0 views

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    "When I talk about the maker movement in schools I do talk about tools and spaces, but I try to make the point that it's about giving agency to kids in a system that most often considers students to be objects of change, rather than agents of change. One of our reasons for writing the book Invent To Learn: Making, Tinkering, and Engineering in the Classroom  was to try to create momentum for the return of progressive principles of education, principles that have been yanked away from kids and teachers by politicians, corporations, and Silicon Valley gurus who think they know how to fix everything with an app. I think this is a historic time, a second Industrial Revolution, where everything is coming together right at the right time. And like the Industrial Revolution, it will not be just a change in technology, but will resonate in politics, culture, economies, and how people live and work worldwide"
John Evans

puppets2robots - Robotic Prototyping - 1 views

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    "Robotic Prototyping Created with flickr slideshow. Objectives By the end of this unit, learners will be able: To define and describe a robot, its functions, and what it can and cannot do. To design a robot prototype that can serve humankind. To express new insights and learning about robots through oral communication."
John Evans

Let kids learn by hacking their toys - Quartz - 0 views

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    "Children, unlike most adults, have imaginations that are unconstrained by either themselves or society. For an 8- or 10-year-old, anything and everything seems possible. Burning with curiosity about the world around them, they can transform mundane objects into toys, invent entire worlds in a heartbeat, and become lost in daydreams one minute, only to fire off a barrage of (often unanswerable) questions the next. Then, they start to grow up. Curiosity seeps away. Self-consciousness kicks in. Until, slowly, the formalized structures within education, and the expectations of society, begin to take over. It doesn't have to be that way."
John Evans

Making in the classroom is a political stance | Sylvia Libow Martinez - 4 views

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    "When I talk about the maker movement in schools I do talk about tools and spaces, but I try to make the point that it's about giving agency to kids in a system that most often considers students to be objects of change, rather than agents of change. One of our reasons for writing the book Invent To Learn: Making, Tinkering, and Engineering in the Classroom  was to try to create momentum for the return of progressive principles of education, principles that have been yanked away from kids and teachers by politicians, corporations, and Silicon Valley gurus who think they know how to fix everything with an app."
John Evans

AllThingsPLC - Research, education tools and blog for building a professional learning ... - 0 views

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    This site was created to serve as a collaborative, objective resource for educators and administrators who are committed to enhancing student achievement. We invite you to share your knowledge, ask questions, and get expert insight into the issues teachers face each day in the classroom.
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