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John Evans

CoSN Small District Technology Leadership Wiki - CoSNWiki - 0 views

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    The Consortium for School Networking (CoSN) is the country's premier voice for K-12 education leaders who use technology strategically to improve teaching and learning. The objective of this wiki is to provide a space for collaborative work around topics regarding effective planning for and use and implementation of technology.
John Evans

Using Aurasma to Bring Static Classrooms to Life - 5 views

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    "Aurasma is one of those special tools that just blows students, teachers and parents away. Taking advantage of one of the most magical advances in mobile technology, Augmented Reality, Aurasma allows you to link video, audio and amazingly realistic 3D imagery to everyday objects in your classroom. This app is one you just have to try to see its enormous potential for learning!"
John Evans

Educational Leadership:STEM for All:Tinkering Is Serious Play - 0 views

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    "Gas-powered Roman chariots, singing greeting cards, play dough circuit boards, and homemade voltage detectors are just a few of the science projects you might see when you apply a maker approach to STEM education. The maker movement celebrates creativity, innovation, and entrepreneurship through the design and construction of physical objects. Maker activities may come across as playful, even slightly wacky, explosions of inventiveness. But in education contexts like schools, museums, libraries, and after-school programs, research shows that if the invitation to creativity is accompanied by intentional structure and guidance, maker activities can be channeled to support deep student learning (Blikstein, 2013; Vossoughi, Escudé, Kong, & Hooper, 2013)."
John Evans

ReadWriteThink rocks: with free apps - @joycevalenza NeverEndingSearch - 1 views

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    "If it's been a while since you've returned to ReadWriteThink, I urge you to consider a visit today. The quality portal, rich with free resources and sponsored by the International Reading Association (IRA), the National Council of Teachers of English (NCTE) and the Verizon Foundation has grown even more interactive. So what's new?  There's an array of simple, elegant mobile apps available for iOS and Android that may be discovered by browsing grade level, type, learning objectives and theme."
John Evans

Applying iPad Apps in the Classroom: Goal? Language Proficiency! | The FLTmag - 1 views

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    "With the growing interest in using iPads for teaching, the inclusion of technology as part of the 21st century skills, and the availability of iPads in classrooms, it becomes more and more important to create language lessons that make effective use of the device. Often teachers and learners alike are overwhelmed by the new technology and the wealth of apps that are available. When searching the Apple Store, for example, several language learning apps focus on grammar, vocabulary drills, and games in a variety of languages. However, it is not the objective of this article to highlight apps for grammar and verb drills. Instead, it is the goal of this article to present a sample of free-of-charge apps that were not necessarily created for language instruction but that can be used in a creative way to encourage critical thinking, enhance language proficiency, and integrate into existing curricula and lessons. WHY USE TECHNOLOGY IN TEACHING?"
John Evans

Teaching computational thinking without using a computer | Technology for Learners - 3 views

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    "omputational thinking is one of the core objectives that runs through the computing program of study in England from Key Stage 1 to Key Stage 4. Before computers can be used to solve a problem, computational thinking refers to understanding the problem itself and the ways in which it could be resolved. Software engineers and computer scientists for example, routinely engage in computational thinking. As a higher order thinking skill, computational thinking has applications both across and beyond the school curriculum. There are four key techniques to computational thinking: Abstraction - focusing on the important information only, ignoring irrelevant details Algorithms - developing a step-by-step solution to the problem Decomposition - breaking down the problem into smaller, more manageable parts Logic - looking for similarities among and within problems Learning to program is one of the best ways to develop computational thinking, as it uses each one of these techniques. My intention here is to show an example of a lesson in which computational thinking is taught at Key Stage 1 (5 to 7 years) through programming. I took the lesson plan (attached above) from The Barefoot Computing Project and I taught it to my 1st grade class last week.  It required the children to work in pairs to create step-by-step instructions through pictures.  The pairs then swapped each other's instructions, which they used to draw the 'crazy character' that the other child had in mind."
John Evans

Free Technology for Teachers: A Guide to Choosing a 3D Printer - 3 views

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    "3D printers and 3D design software can be powerful tools that allow students to develop and test designs for all kinds of objects from toys to car parts. Selecting and purchasing a 3D printer for your classroom can be a daunting task. Sylvia Martinez and Gary Stager offer some good advice about 3D printers in their book Invent to Learn. For a more exhaustive look at 3D printers on the market, take a look at the 2016 3D Printer Guide from 3D Hubs."
John Evans

Essential Classroom Tool: The Selfie Stick | Teacher Tech - 1 views

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    "One challenge when creating lessons is to connect the learning objective with things the student cares about. It is important as a teacher that we know what the students are into. (Students do not do email or Facebook so ditch the make a fake Facebook page assignment, mom's use Facebook.) Minecraft, Instagram, Vine, Meme's… how can we incorporate the tools that students love to do into our assignments? A math teacher friend told me she assigned her students to take a picture of math outside the classroom. Very few of the students did it. She updated the assignment to "Take a selfie with the math" and suddenly the students were really into the task of finding math out in the real world. Having a selfie stick in class indicates to students that you value what they value. How can students include a selfie with their work? "Students, feel free to use the selfie stick." Do not forget to use the selfie stick yourself, because you're cool like that."
John Evans

3 strategies to keep students engaged in STEM | eSchool News - 3 views

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    "STEM (science, technology, engineering, and math) is more than just an acronym or a collection of letters. Rather, it is an instructional movement that embodies cross-curricular concepts from four fundamental disciplines, as well as a research-based strategy that addresses the future needs of a technology-driven work force and sustaining a global economy. The importance of STEM is further validated by its prominence in the Next Generation Science Standards (NGSS). One of the most effective instructional approaches toward the implementation of STEM in grade-level courses is through project-based learning (PBL). In this approach, instruction occurs through student-centered investigations focused on a specific topic driven by a set of objectives, culminating in a broadly-defined product or technique. Projects foster an environment of discussion, creativity, problem-solving, inquiry, modeling, and testing, and are applicable to students in all grade levels and subjects, but particularly within the STEM arena."
John Evans

We Need More Repair Cafés - 0 views

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    "I have to admit that, before a friend posted this video to my Facebook wall, I had never heard of repair cafés. I had no idea this was a trend, but I'm thrilled that it is. More on Repair: 6 Ways to Repair Broken Plastic Repair and Maintain Your Bike with These 6 Projects Zipper Repair for a Coat or Jacket I immediately thought of several appliances and motorized tools that I would love to repair, but I'm too clueless to troubleshoot and fix what may be wrong with them. If I could take them to one of these repair cafés and work with someone who knows what they're doing, I would get these devices fixed, learn more about them, and how to maintain and fix them in the future. I would also be supporting a local makery endeavour and the so-called "perennial philosophy" (trying to keep the material objects in your life alive for as long as possible). Pure win!"
John Evans

My Green Screen Setup - Learning in Hand - 0 views

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    "For my series of instructional videos I have a green screen as my background. I then use software to replace the green color with different backgrounds. This chromakey effect allows me to place objects behind and in front of me. I think it helps my videos look slick and puts the focus on my content. I'm often asked about the set up I use to film my videos. Here's a 360 spherical photo that I've annotated. Feel free to scroll and zoom around to check out my setup."
John Evans

Convert PowerPoint to Flash in One Click and Create Flash E-Learning Courses with iSpring - 0 views

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    converts your PPT to Flash keeping PowerPoint animations, transition effects and embedded multimedia objects.
John Evans

Confronting the Challenges of Participatory Culture: Media Education for the 21st Century - 5 views

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    JENKINS_WHITE_PAPER.PDF (application/pdf Object)
John Evans

Helping Learners to be Kind Online and Offline - Tech Learning - 1 views

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    "October is National Bullying Prevention month. I like to focus on getting students to spread kindness and feel the benefits of being kind versus being mean to others. Many children play social games, such as Roblox and Fortnite, and experience cyberbullying much more than we did in the past. Many students have shared with me their experiences of others being mean, trash talking, or cursing at them during the games. Many of the children don't realize the impact of their reactions or words on others. To help students reflect more on how their words and actions impact others our objective this month is, "How to be kind online and offline!" Below are some resources and ideas related to this theme so you can challenge your students to choose to be kind online and offline."
John Evans

Cope_576-582.pdf (application/pdf Object) - 0 views

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    Ubiquitous learning is a new educational paradigm made possible in part by the affordances of digital media. This paper sets out to explore the dimensions of this proposition.
John Evans

Good_Learning.pdf (application/pdf Object) - 0 views

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    GOOD VIDEO GAMES AND GOOD LEARNING James Paul Gee Tashia Morgridge Professor of Reading University of Wisconsin-Madison
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