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John Evans

Educator Resources | Agency by Design - 0 views

  • A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one’s physical and conceptual environment—in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds.
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    "A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one's physical and conceptual environment-in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds."
John Evans

Clever Ways to Use Math Manipulatives with EdTech to Facilitate Deeper Learning - 3 views

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    "Manipulatives are objects that allow learners to interact with mathematical concepts. The learner changes the manipulative in some way, and the manipulative provides informative feedback. Research suggests that using maniuplatives (physical or virtual) has a positive effect on student achievement.  Check out how ST Math educators incorporate physical manipulatives with education technology to provide different ways to explore math concepts and facilitate deeper learning:"
John Evans

A Simple Way Teachers Can Learn To Make Apps - Edudemic - 4 views

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    "If you wish to create a multi-touch iOS app for the iPhone or iPad, then you will need to know how to use xCode (Apple development software) and the programming language Objective-C. While this is a bold endeavor, it is a massive time and learning commitment that most teachers can't make. The average teacher with a creative idea for an app that supports learning may never see it come to fruition due to lack of know-how or lack of resources to invest in its development. Enter iBooks Author."
John Evans

'The Objective of Education Is Learning, Not Teaching' - Knowledge@Wharton - 0 views

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    A though provoking article.Read online, or download the article in podcast form.
John Evans

Designers of Their Own Learning - Krissy Venosdale - 4 views

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    "When we ask kids to read Chapter 3, we're telling them what to know. When we fill our boards with objectives that say "You will learn ____," we're explaining to them the very basis for the lesson we are delivering. When we give out a packet of worksheets that have fill in the blank answers, multiple choice, and matching, we're telling kids to choose answers from our choices. When we ask kids to spend days and weeks in silent classrooms answering test questions, we're telling them that knowing stuff is more important than their voice. But when we ask kids to design?"
John Evans

Play to Learn - Digital Promise Global - 2 views

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    "Objective: Students will engage all of the design and communication skills they have developed by inventing a game that teaches the player something new. Tools/Materials Required: As needed Depth of Knowledge: Extended Thinking Teacher's notes are in purple. For the student's version, see Play to Learn Student Guide."
John Evans

Introduction to Creative Learning - 0 views

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    "Introduction to Creative Learning This week includes an introduction to the course, a discussion of the Lifelong Kindergarten approach, and an opportunity to share a childhood object"
John Evans

Reflections from an Elementary School Principal: Using Technology with Classroom Instru... - 0 views

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    "With the increasing rate of new tech devices and web 2.0 tools being developed each day, it is very easy for both teachers and students to get excited by something flashy and lose sight of the purpose. We often have to remind ourselves to start with our learning objectives and THEN decide what technology can enhance the learning process."
John Evans

Reach for the APPS Brings iPads to Children With Autism - 2 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

The iPad as a Tool for Creation to Strengthen Learning | MindShift - 0 views

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    "In this four-part series, we are using the Someday/Monday concept to explore four dimensions of using tablets, such as iPads, in educational settings. We will do this by examining how teachers can take students on a journey from the consumption of media to curation, creation, and connection. In the first part of this series, we used the Someday/Monday template to explore Consumption. During the second, we examined Curation and the evolving role of the teacher as a curator of learning objects. This week, we will address Creation, examining what is possible when we empower students and teachers as innovators with iPads and other mobile devices."
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 2 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love."
John Evans

2009 Horizon Report | EDUCAUSE CONNECT - 0 views

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    he annual Horizon Report is a collaborative effort between the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI). Each year, the report identifies and describes six areas of emerging technology likely to have a significant impact on teaching, learning, or creative expression in higher education within three adoption horizons: a year or less, two to three years, and four to five years. The areas of emerging technology cited for 2009 are: * Mobiles (i.e., mobile devices) * Cloud computing * Geo-everything (i.e., geo-tagging) * The personal web * Semantic-aware applications * Smart objects Each section of the report provides live Web links to examples and additional readings.
John Evans

Thinking collaboration: (20) 16 ways to use the Thinking Kit - 2 views

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    "The new year is in full swing. Teachers across the world are back to work, sharing thoughts, ideas and resources...ready for what 2016 may bring. With this in mind, we thought when better than to share 16 ways to use the Thinking Kit. Using the Thinking Kit Creator (currently free), educational activities can be created on any browser. The user saves the activity, gets a code, then uses that code in the Thinking Kit App (free) to download the activity onto iPads (or get students to). This teams two really strong themes together - learning using iPads AND digital content creation, whether by teachers or the learners themselves. Activities involve one main goal/objective/question and snippets of information or images to help learners complete/answer it. The Thinking Kit App can be used individually, but works brilliantly as a group activity too. It seamlessly allows for multi-touch and engages learners in face to face collaboration as they learn. There is a dedicated Reflection Stage and lots of tools to help them become better problem solvers, critical thinkers and team players. So, without further ado, let's get started…"
John Evans

The Epic Guide to Keynote for iOS - Keynote for iOS Tutorials - 3 views

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    "In this introductory Keynote for iOS tutorial from The Epic Guide to Keynote for iOS, you are introduced to Keynote's interface and learn how it is laid out. We look at the buttons and toolbars in some depth and learn what each button in Keynote actually does. The Presentation Manager and Presentation Editor How to create folders in Keynote How to duplicate and delete Keynote Presentations How to create, import and share Keynote Presentations The Slide Manager and how to create new slides The Keynote Toolbar Explained (undo/redo, the format inspector, add new objects, Keynote settings, sharing and Presentation Mode) "
John Evans

Bloom's Taxonomy Verbs - Free Classroom Chart - 3 views

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    "Over sixty years ago, our dear friend Benjamin Bloom chaired the committee of educators responsible for delivering what we all know today as Bloom's Taxonomy (a bit rich naming it after himself, but it does have a more catchy ring than Krathwohl's Taxonomy). As a key foundation to many modern teaching philosophies, Bloom's Taxonomy gives a theoretical progression to help classify learning objectives. While this theoretical model is the backbone for many of our education systems, turning the theory it into real classroom tasks requires a more practical slant on the taxonomy. In an effort to turn a high level taxonomy into meaningful classroom learning experiences a number of educators have translated each definition into a set of actionable Bloom's Taxonomy verbs. The below chart visualizes each level of the taxonomy, offering verbs that can be used to traverse a wide range of thinking skills and provide hands-on ideas and inspiration for practical classroom activities."
John Evans

Four STEM Tools to Get Kids Learning and Exploring Outdoors | MindShift | KQED News - 3 views

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    "The four STEM apps below all get kids moving in different ways, whether by looking up at the sky, analyzing how their own bodies move, discovering unique objects to photograph, or getting muddy at their local watershed. Sure, they may not be capturing that next rare Pokémon, but these apps will still help students appreciate the diversity of the world they inhabit."
John Evans

Augmented learning: Using Augmented Reality in schools - Innovate My School - 4 views

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    "Augmented Reality (AR) is cutting-edge technology that allows for a digitally enhanced view of the real world, uncovering hidden images, videos and texts to the user when the 'trigger' (or 'marker') image or item is scanned by a camera, adding layers of digital information directly on top of objects around us."
John Evans

When Students Get Creative With Tech Tools, Teachers Focus on Skills | MindShift - 4 views

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    "One of the most intimidating aspects of infusing technology into curriculum is that educators often believe that they will have to master and then teach their students to use new technology tools before assigning a project. These concerns are understandable as our time for professional development is finite and school curricula are already packed. However, consider the impact if, rather than focusing on new tools, we explored the skills students need to learn and then incorporated the most effective digital resources to accomplish those objectives."
John Evans

5 Ways to Use Google Reverse Image Search ~ Educational Technology and Mobile Learning - 3 views

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    "Google reverse image search allows you to use your images to search for similar images in the web. This is a great way for students to search for information about images they have. They can also use it to identify and learn about objects they pictured in a field trip."Search by image works best when the image is likely to show up in other places on the web. So you'll get more results for famous landmarks than you will for personal images like your latest family photo.""
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