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Design Thinking - QuickStartGuide.pdf - 1 views

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    Guide for using design thinking to generate innovative solutions for classrooms, schools, communities.
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Clayton Christensen Institute for Disruptive Innovation - 0 views

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    A great resource on Blended Learning from a nonprofit think tank. Very USA-centric, but lots of ideas for how to create true blended learning environments. 
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Highrise - 0 views

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    "HIGHRISE is a multi-year, multi-media, collaborative documentary project about the human experience in global vertical suburbs. Under the direction of documentary-maker Katerina Cizek, the HIGHRISE team will be making lots of things. Web-documentaries, live presentations, installations, mobile projects and yes, documentary films. We will use the acclaimed interventionist and participatory approaches of the award-winning National Film Board of Canada's Filmmaker-in-Residence (FIR) project. Our scale will be global, but rooted firmly in the FIR philosophy - putting people, process, creativity, collaboration, and innovation first."
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Clean Water at No Cost? Just Add Carbon Credits - NYTimes.com - 1 views

  • If you are a hiker or camper, you may have heard about Vestergaard Frandsen’s LifeStraw. It’s a hollow stick equipped with a series of filtering membranes. You put the end of the stick in a river or puddle ─ or a toilet, for that matter ─ and suck on it. By the time the water hits your lips, it is clean and safe ─ its filters are fine enough to trap virtually all bacteria, viruses and parasites. The product has a bigger cousin called the LifeStraw Family. You hang it on your wall, pour dirty water in the top, open the tap and clean water comes out the bottom. No power or replacement parts are required. Each unit cleans about 18,000 liters of water ─ enough for a family for three years. The market cost of the unit averages out at a penny per ten liters of water purified. Vestergaard Frandsen will distribute the LifeStraw Family for free. It is helping to sponsor a traveling campaign through the western part of Kenya set for April, 2011, that will reach 4 million families. The campaign bundles various products ─ each family that attends will get insecticide-treated bednets to protect against malaria, AIDS tests and counseling and a free LifeStraw Family.
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    discusses the economics of innovations like the LifeStraw which allows people to drink clean water... in places like Africa....
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Scientists Decide on Top 5 Issues for Sustainability: Scientific American Podcast - 0 views

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    60-second podcast -- and text.  Top five practices = Forecasting, Observing, Confining, Responding, Innovating
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Transforming Schools to Become Innovation Ready - Whole Child Education - 0 views

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    Because tests don't require connection and collaboration, classroom education is being driven in one direction, while technology enables creation, curation, and connection.
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http://www.nesta.org.uk/sites/default/files/alive_in_the_swamp.pdf - 1 views

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    Alive in the Swamp. Assessing digital innovations in education.
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An Illustrated Guide To Our Maddening Relationship With Tech | Co.Design: business + in... - 1 views

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    Ah, modern life. The way we live now is intrinsically tied to increasingly pervasive technology, our relationship to which could be permanently set to "it's complicated." French graphic designer Jean Jullien presented his own playful take on our ever-evolving connection to gadgets, gizmos, and yes, human interaction for Allo?, currently on display at London's Kemistry Gallery.
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David Kelley talks about Steve Jobs and 'design thinking' in '60 Minutes' interview - 0 views

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    IDEO founder David Kelley sat down with 60 Minutes this week to discuss the philosophy behind "design thinking" - an innovative approach that melds product design with human behavior.
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Quirky Makes Invention Accessible - 0 views

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    For centuries, becoming an "inventor" has been a hard gig to crack. Complexities relating to financing, engineering, distribution, and legalities have stood in the way of brilliant people executing on their great ideas. Since launching in 2009, Quirky has rapidly changed the way the world thinks about product development.
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The Web Revolution: This is Just the Beginning -- THE Journal - 0 views

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    ""Take a look at the smartphone in your hand," Jaime Casap, Global Education Evangelist for Google, told the crowd during his keynote at the FETC 2013 conference in Orlando Wednesday. "That smartphone is just a phone to a kid. And to many kids, it isn't even a phone." Casap pulled his own phone from his pocket. "What you have in your hand is going to be their Commodore 64. It's going to be their Apple IIe. When they're in their twenties, it's going to be the thing they buy at a thrift store and put on a shelf in their hipster apartment just because it's cool to have one." That's the generation, he said, that's coming into our schools, and we need to be ready for that."
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The Innovative Educator: 4 things you need to know to help your students manage their o... - 1 views

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    what an e-reputation is, why it matters, what employers are looking for and what you can do about it
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The Overselling of Ed Tech - Alfie Kohn - 0 views

  • the rationale that I find most disturbing — despite, or perhaps because of, the fact that it’s rarely made explicit — is the idea that technology will increase our efficiency . . . at teaching the same way that children have been taught for a very long time
  • We can’t answer the question “Is tech useful in schools?” until we’ve grappled with a deeper question: “What kinds of learning should be taking place in those schools?” If we favor an approach by which students actively construct meaning, an interactive process that involves a deep understanding of ideas and emerges from the interests and questions of the learners themselves, well, then we’d be open to the kinds of technology that truly support this kind of inquiry. Show me something that helps kids create, design, produce, construct — and I’m on board. Show me something that helps them make things collaboratively (rather than just on their own), and I’m even more interested
  • these are examples of how technology may make the process a bit more efficient or less dreary but does nothing to challenge the outdated pedagogy. To the contrary: These are shiny things that distract us from rethinking our approach to learning and reassure us that we’re already being innovative
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  • The first involves adjusting the difficulty level of prefabricated skills-based exercises based on students’ test scores, and it requires the purchase of software. The second involves working with each student to create projects of intellectual discovery that reflect his or her unique needs and interests, and it requires the presence of a caring teacher who knows each child well
    • Sean McHugh
       
      Yeah, so?
  • even if ed tech were adopted as thoughtfully as its proponents claim, we’re still left with deep reasons to be concerned about the outmoded model of teaching that it helps to preserve — or at least fails to help us move beyond
  • teachers are far more likely to use tech to make their own jobs easier and to supplement traditional instructional strategies than to put students in control of their own learning
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The Innovative Educator: Discover what your digital footprint says about you - 2 views

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    Discover what your digital footprint says about you http://t.co/6s6A8cfT good post by @InnovativeEdu
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    Nice ideas for teaching about digital footprint or tattoo
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The Innovative Educator: 2 critical things to do & remember each day as a teacher - 0 views

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    Teachers must remember: 1) we are not teaching subjects, we teach children 2) children are more than test scores. Teachers must also do two things: 1) support your students in doing work that is worthy of the world 2) ensure each child knows they matter
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New school system in Sweden is eliminating classrooms entirely | Impact Lab - 1 views

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    LOVE the design of this school
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The Top 10 tech trends for 2012 - CNN.com - 2 views

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    1. Touch computing, 2. Social gestures, 3. NFC and mobile payments, 4. Beyond the iPad, 5. TV Everywhere, 6. Voice control, 7. Spatial gestures, 8. Second-screen experiences, 9. Flexible screens, 10. HTML5
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