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Keri-Lee Beasley

Remix Reuse Recycle - A Creative Commons Assignment - 1 views

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    Leigh's remix assignment that others might be interested in.
Katie Day

John Green Tackles Copyright Via YouTube - The Digital Shift - 1 views

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    the very popular author of "The Fault in Our Stars" discusses the issues of copyright inherent in fan fiction, etc. - using the example of a Filipino teenager and a Norwegian teenager creating a poster about his book -- a 3 min clip that could be could to show students re creative remix
Jeffrey Plaman

Tools - Mozilla Webmaker - 1 views

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    Tools for remixing the web and learning CSS, HTML5, and Java Script.
Louise Phinney

PartyCloud - Mix 20 millions songs ! - 0 views

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    could be a good way to remix music for a project
Louise Phinney

OpenClipArt - 3 views

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    We like to use real life images when possible but for those times when you can't find image or you want an icon, you could try this clip art library - The Open Clipart Library is the largest collaboration community that creates, shares and remixes clipart. All clipart is released to the public domain and may be used in any project for free and with no restrictions.
Keri-Lee Beasley

How Teachers Are Learning: Professional Development Remix | EdSurge Guides - 0 views

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    How teachers are NOW learning...
Keri-Lee Beasley

Team8-2 - Music and Sounds - 0 views

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    A huuuuge list of CC music sites - great for kids' videos and remixes etc.
Jeffrey Plaman

http://web.media.mit.edu/~kbrennan/files/Brennan_Resnick_AERA2012_CT.pdf - 0 views

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    Computational thinking is a phrase that has received considerable attention over the past several years - but there is little agreement about what computational thinking encompasses, and even less agreement about strategies for assessing the development of computational thinking in young people. We are interested in the ways that design-based learning activities - in particular, programming interactive media - support the development of computational thinking in young people. Over the past several years, we have developed a computational thinking framework that emerged from our studies of the activities of interactive media designers. Our context is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. The first part of the paper describes the key dimensions of our computational thinking framework: computational concepts (the concepts designers engage with as they program, such as iteration, parallelism, etc.), computational practices (the practices designers develop as they engage with the concepts, such as debugging projects or remixing others' work), and computational perspectives (the perspectives designers form about the world around them and about themselves). The second part of the paper describes our evolving approach to assessing these dimensions, including project portfolio analysis, artifact-based interviews, and design scenarios. We end with a set of suggestions for assessing the learning that takes place when young people engage in programming.
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