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Katie Day

Playware Studios Asia - 0 views

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    Some of our successes include the Future School's 4Di Lab at Canberra primary school, Singapore, The immersive simulation lab at the 'Classroom of the Future' at the National Institute of Education, Singapore and the Mystery Matters online portal at the Centre for Learning Innovation, Department of Education and Training in New South Wales, Australia.
Katie Day

Reeko's Mad Scientist Lab - Educational Science Experiments for Children of all ages (F... - 0 views

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    "Welcome to Reeko's Mad Scientist Lab. Your source of free science projects and experiments for parents, teachers, and children of all ages. Kick off your shoes. Pull up a chair. Make yourself comfortable. Oh yeah, did we mention that protective goggles are required... "
Katie Day

Decoding Learning report - Nesta - UK - November 2012 - 1 views

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    "In the last five years UK schools have spent more than £1 billion on digital technology. From interactive whiteboards to tablets, there is more digital technology in schools than ever before. But so far there has been little evidence of substantial success in improving educational outcomes. Something is going wrong. Nesta commissioned the London Knowledge Lab (LKL) and Learning Sciences Research Institute (LSRI), University of Nottingham, to analyse how technology has been used in the UK education systems and lessons from around the world. Uniquely, we wanted this to be set within a clear framework for better understanding the impact on learning experiences. Decoding Learning finds proof of technology supporting effective learning, emerging technologies that show promise of impact, and exciting teacher practice that displays the potential for effective digital education."
Sean McHugh

Daphne Bavelier: Your brain on video games - YouTube - 0 views

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    "Daphne Bavelier: Your brain on video games" How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask.
Katie Day

Online Guide to Earth Science Lesson Plans - 0 views

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    Summary via The Scout Report (May 2012): "The earth sciences encompass a range of fields, including geology, meteorology, and other areas of inquiry. This website features a range of lesson plans and activities that cover these fields, designed for both high school and college classrooms. In total, there are over two dozen activities here divided into sections such as Rocks & Minerals and Earthquakes & Volcanoes. The Rocks & Minerals area is a particularly rich vein of pedagogical material. It features a mineral identification lab session and a lesson plan that probes the world of igneous rocks. Moving along, the site also includes engaging materials on the formation of clouds, atmospheric pressure, and a humorous lesson plan on thunderstorms. [KMG]"
Louise Phinney

Bringing "Traditional" Essay Writing into the Digital World | NWP Digital Is - 0 views

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    The question of how to use technology in the classroom can often divide a school. Some teachers will embrace what's available to them, designing innovative multimedia projects which use all the gadgets at hand. Others, perhaps as a reaction to the first group, will resolve to do things the way they've always done, at best sending students to the computer lab to type up a final paper. Technology is present, but it's tokenized. The digital divide continues to thrive, not just across geographic and socio-economic boundaries, but from one classroom to the next.
Louise Phinney

New school system in Sweden is eliminating classrooms entirely | Impact Lab - 1 views

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    LOVE the design of this school
Jeffrey Plaman

What is Sugar? - Sugar Labs - 0 views

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    "Sugar is a learning platform that reinvents how computers are used for education. Collaboration, reflection, and discovery are integrated directly into the user interface. Sugar promotes "studio thinking" and "reflective practice". Through Sugar's clarity of design, children and teachers have the opportunity to use computers on their own terms. Students can reshape, reinvent, and reapply both software and content into powerful learning activities. Sugar's focus on sharing, criticism, and exploration is grounded in the culture of free software (FLOSS)."
Katie Day

A Dashboard Physics Lesson - 0 views

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    great example of using video as a prompt for scientific investigation and learning.... from two guys who do a regular science teaching podcast... Lab Out Loud....
Louise Phinney

Howard Rheingold on how the five web literacies are becoming essential surviv... - 1 views

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    "If, like many others, you are concerned social media is making people and cultures shallow, I propose we teach more people how to swim and together explore the deeper end of the pool," Rheingold said Thursday.
Louise Phinney

Welcome to the Purdue University Online Writing Lab (OWL) - 1 views

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    reference for writing and teaching writing, research, grammar, style guides, ESL and professional writing
Katie Day

Paper Prototyping - The k12 Lab Wiki - 0 views

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    lesson to demonstrate the value of rapid prototyping and provide designers with a tool for prototyping that is easy to use and allows quick iteration
Katie Day

Natalie Jeremijenko: The art of the eco-mindshift | Video on TED.com - 0 views

  • Natalie Jeremijenko's unusual lab puts art to work, and addresses environmental woes by combining engineering know-how with public art and a team of volunteers. These real-life experiments include: Walking tadpoles, texting "fish," planting fire-hydrant gardens and more.
Katie Day

STEM Education Has Little to Do With Flowers - NYTimes.com - Natalie Angier - 0 views

  • “A program officer from a foundation recently asked me, ‘Is the work you’re doing STEM education or science education?’ ” said Elizabeth Stage, the director of the Lawrence Hall of Science at the University of California, Berkeley. “I drew him a Venn diagram, showing him what’s central about science and how that overlaps with technology, engineering and math.” Dr. Stage, a mathematician by training, thinks it’s a “false distinction” to “silo out” the different disciplines, and would much prefer to focus on what the fields have in common, like problem-solving, arguing from evidence and reconciling conflicting views. “That’s what we should have in the bulls’-eye of our target,” she said.
  • Yet others don’t frame the word “science” so narrowly, as the province of the given rather than of the forged. Science has always encompassed the applied and the basic, and the impulses to explore and to invent have always been linked. Galileo built a telescope and then trained it on the sky. Advances in technology illuminate realms beyond our born senses, and those insights in turn yield better scientific toys. Engineers use math and physics and the scientific mind-set in everything they design; and those who don’t, please let us know, so we can fly someone else’s airplane and not cross your bridge when we come to it. Whatever happened to the need for interdisciplinary thinking? Why promote a brand that codifies atomization? Besides, acronyms encourage rampant me-tooism. Mr. Dyak said that some have lobbied for the addition of medicine to the scholastic program, complete with a second M. “It’s called STEM squared,” he said. Even the arts are hankering for an orthographic position, he added. STEAM education: great books, labs and motherboards, and free rug cleaning, too.
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    "For readers who heretofore have been spared exposure to this little concatenation of capital letters, or who have, quite understandably, misconstrued its meaning, STEM stands for Science, Technology, Engineering and Mathematics, supposedly the major food groups of a comprehensive science education."
Katie Day

Powers of Ten - the k12 Lab Wiki - 0 views

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    re Charles & Ray Eames movie/book and its possible uses in the classroom.... "Powers of Ten is a reframing technique that can be used as a synthesis or ideation method. It allows the design team to use an intentional approach to considering the problem at varied magnitudes of framing."
Katie Day

Body Browser - Google Labs - 0 views

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    amazing ability to move through the human body, like you would through Google Maps
Mary van der Heijden

21 Things That Will Become Obsolete in Education by 2020 - THE DAILY RIFF - edustange's... - 0 views

  • 1. DesksThe 21st century does not fit neatly into rows. Neither should your students. Allow the network-based concepts of flow, collaboration, and dynamism help you rearrange your room for authentic 21st century learning.2. Language LabsForeign language acquisition is only a smartphone away. Get rid of those clunky desktops and monitors and do something fun with that room.3. ComputersOk, so this is a trick answer. More precisely this one should read: 'Our concept of what a computer is'. Because computing is going mobile and over the next decade we're going to see the full fury of individualized computing via handhelds come to the fore. Can't wait.4. Homework
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    Interesting vision for the next 10 years
Katie Day

Worst PPT Slide Contest Winners | InFocus - 3 views

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    Yes, a contest for the worst Powerpoint slides.... a bad example is worth its weight in gold -- see the winning entries
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