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Katie Day

National Archives of Singapore : Resources on World War II and Japanese Occupation on a2o - 0 views

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    "The National Archives of Singapore (NAS) houses the collective memory of Singapore. From government files, private memoirs, historical maps and photographs to oral history interviews and audio-visual materials, NAS is responsible for the collection, preservation and management of Singapore's public and private archival records, some of which date back to the early 19th century. One of the rich resources available for public access is our oral history interviews and archival materials relating to World War II and Japanese Occupation of Singapore."
Louise Phinney

Video Interviews with Top Children's Authors and Illustrators | Reading Rockets - 0 views

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    Excellent selection of videos where authors and illustrators discuss getting their ideas for books (useful for K2 super story unit?)
Sean McHugh

The Overprotected Kid - The Atlantic - 0 views

  • Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called “Children’s Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences.” Children, she concluded, have a sensory need to taste danger and excitement; this doesn’t mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the “bird’s perspective,” as she calls it—“high enough to evoke the sensation of fear.” (2) Handling dangerous tools—using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements—playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play—wrestling, play-fighting—so kids learn to negotiate aggression and cooperation. (5) Speed—cycling or skiing at a pace that feels too fast. (6) Exploring on one’s own.
  • This last one Sandseter describes as “the most important for the children.” She told me, “When they are left alone and can take full responsibility for their actions, and the consequences of their decisions, it’s a thrilling experience.”
  • the final irony is that our close attention to safety has not in fact made a tremendous difference in the number of accidents children have.
  • ...1 more annotation...
  • sometimes it seems as if children don’t get the space to grow up at all; they just become adept at mimicking the habits of adulthood. As Hart’s research shows, children used to gradually take on responsibilities, year by year. They crossed the road, went to the store; eventually some of them got small neighborhood jobs. Their pride was wrapped up in competence and independence, which grew as they tried and mastered activities they hadn’t known how to do the previous year. But these days, middle-class children, at least, skip these milestones. They spend a lot of time in the company of adults, so they can talk and think like them, but they never build up the confidence to be truly independent and self-reliant.
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    Sandseter began observing and interviewing children on playgrounds in Norway. In 2011, she published her results in a paper called "Children's Risky Play From an Evolutionary Perspective: The Anti-Phobic Effects of Thrilling Experiences." Children, she concluded, have a sensory need to taste danger and excitement; this doesn't mean that what they do has to actually be dangerous, only that they feel they are taking a great risk. That scares them, but then they overcome the fear. In the paper, Sandseter identifies six kinds of risky play: (1) Exploring heights, or getting the "bird's perspective," as she calls it-"high enough to evoke the sensation of fear." (2) Handling dangerous tools-using sharp scissors or knives, or heavy hammers that at first seem unmanageable but that kids learn to master. (3) Being near dangerous elements-playing near vast bodies of water, or near a fire, so kids are aware that there is danger nearby. (4) Rough-and-tumble play-wrestling, play-fighting-so kids learn to negotiate aggression and cooperation. (5) Speed-cycling or skiing at a pace that feels too fast. (6) Exploring on one's own.
Jeffrey Plaman

David Kelley talks about Steve Jobs and 'design thinking' in '60 Minutes' interview - 0 views

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    IDEO founder David Kelley sat down with 60 Minutes this week to discuss the philosophy behind "design thinking" - an innovative approach that melds product design with human behavior.
Katie Day

Anne Frank's The Diary of a Young Girl: the digital edition - video | Books | guardian.... - 2 views

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    A introductory film for the new digital edition of The Diary of a Young Girl by Anne Frank, a classic book that has played a key role in the world's understanding of the Holocaust. The app takes the original text, published 65 years ago, and adds video interviews and other background material. The Diary of a Young Girl app, made by Beyond the Story, is available on iPad via Apple's AppStore
Jeffrey Plaman

Don't Trip Over Your Digital Footprint : NPR - 2 views

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    My recent interview on @NPR: Don't trip over your digital footprint http://t.co/XiJIABqP #edchat #cpchat #socialmedia
Katie Day

What the Internet Means for How We Think About the World - Rebecca J. Rosen - Technolog... - 0 views

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    An article/interview with David Weinberger about his new book, Too Big to Know, which I'm really excited about (as I'm reading it on my iPad).... Yes, it will be available in the library very soon.
Jeffrey Plaman

▶ The Social Interview Case Study - YouTube - 1 views

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    This experiment asked summer internship candidates to allow the organization to post three questions to their friends on their Facebook wall. 
Katie Day

The Teen Brain on Technology | NewsHour Extra: Video ClipBoard | PBS - 0 views

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    "What is constant multi-tasking doing to teens' brains? That's the question NewsHour Science Correspondent Miles O'Brien set out to answer as he interviewed teens and neuroscience experts around the country. Scientists at the National Institutes of Health are currently studying whether teens' addictions to technology are wiring their brains differently than those of their parents and earlier generations. During adolescence, brain connections are "pruned" - those that are used a lot are strengthened, while those that are rarely used fall off. According to a scientist at UCLA who also studies the effects of technology on teens' brains, the brain's release of the chemical dopamine has a lot to do with why technology can become addictive for young people. When the brain experiences something pleasurable, like connecting with others via social networking, it is hard-wired to want more of it by releasing dopamine. Yet other researchers say multi-tasking and playing intense video games can actually help develop some skills like better vision and improved short-term memory. Because modern technology is still in its infancy, scientists are only uncovering the beginnings of how it will affect the human brain functions of tomorrow.
Katie Day

New site tracks science misconceptions in middle/high school students - 0 views

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    The American Association for the Advancement of Science's Project 2061 (an imitative to improve science, math and technology literacy) -- "A new Web site is taking aim at this challenge, providing educators with quick lists of scientific statements broken down by subject matter, highlighting concepts that tend to be misunderstood by students.... The site (which is accessible after free registration) also provides teachers with some 600 multiple choice questions for tests that could help pinpoint conceptual sticking points. Multiple-choice tests have drawn criticism for being too reductive, and DeBoer acknowledges that "too often test questions are not linked explicitly to the ideas and skills that the students are expected to learn." So to figure out just what kids know-or think they know-researchers involved in the seven-year-long project tested more than 150,000 students in some 1,000 classrooms and conducted interviews with many of them to try to figure out how well the questions were getting at the underlying understandings."
Jeffrey Plaman

http://web.media.mit.edu/~kbrennan/files/Brennan_Resnick_AERA2012_CT.pdf - 0 views

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    Computational thinking is a phrase that has received considerable attention over the past several years - but there is little agreement about what computational thinking encompasses, and even less agreement about strategies for assessing the development of computational thinking in young people. We are interested in the ways that design-based learning activities - in particular, programming interactive media - support the development of computational thinking in young people. Over the past several years, we have developed a computational thinking framework that emerged from our studies of the activities of interactive media designers. Our context is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. The first part of the paper describes the key dimensions of our computational thinking framework: computational concepts (the concepts designers engage with as they program, such as iteration, parallelism, etc.), computational practices (the practices designers develop as they engage with the concepts, such as debugging projects or remixing others' work), and computational perspectives (the perspectives designers form about the world around them and about themselves). The second part of the paper describes our evolving approach to assessing these dimensions, including project portfolio analysis, artifact-based interviews, and design scenarios. We end with a set of suggestions for assessing the learning that takes place when young people engage in programming.
Keri-Lee Beasley

Connie Yowell on Digital Media and Learning, Then and Now | Spotlight on Digital Media ... - 0 views

  • The Holy Grail in learning and education is context. The problem is that education is focused on generic outcomes. And as soon as you shift to that conversation, you forget about context of the learner. You forget that learning is social, and about identity, and fundamentally connected to what the learner cares about.
  • I saw a video of you talking recently. You said starting with outcomes and working backward was a big mistake. You said we should start thinking about the student and then design forward. What does that actually mean, and is that related to what you’re saying about context? In education, we traditionally think about content. We think about content as the outcomes we’re striving for. Does a kid know X? That’s what all our tests measure, and that’s how we lose the kid.  We lose the kid to our focus on content—we talk more about STEM than we do about kids. 
  • People talk about kids learning content and then testing them on that content. People like Katie and Will are thinking about designing the context for participation. That’s the Holy Grail.  Its through participation that learning happens. 
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    Interesting interview regarding the potential future of Digital Media Literacy
Katie Day

Facing Social Pressures, Families Disguise Girls as Boys in Afghanistan - NYTimes.com - 0 views

  • There are no statistics about how many Afghan girls masquerade as boys. But when asked, Afghans of several generations can often tell a story of a female relative, friend, neighbor or co-worker who grew up disguised as a boy. To those who know, these children are often referred to as neither “daughter” nor “son” in conversation, but as “bacha posh,” which literally means “dressed up as a boy” in Dari. Through dozens of interviews conducted over several months, where many people wanted to remain anonymous or to use only first names for fear of exposing their families, it was possible to trace a practice that has remained mostly obscured to outsiders. Yet it cuts across class, education, ethnicity and geography, and has endured even through Afghanistan’s many wars and governments.
  • There are no specific legal or religious proscriptions against the practice. In most cases, a return to womanhood takes place when the child enters puberty. The parents almost always make that decision.
  • A bacha posh can also more easily receive an education, work outside the home, even escort her sisters in public, allowing freedoms that are unheard of for girls in a society that strictly segregates men and women.
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    Article that would be the perfect complement to kids reading "The Breadwinner" by Deborah Ellis -- re girls disguising themselves as boys in Aghanistan
Katie Day

BBC - Horizon - Richard Feynman interview - 0 views

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    Video clips from the documentary - The Pleasure of finding Things Out - plus links to other great resources from the BBC Archive re Science & Nature
Katie Day

'There is a light at the end of the tunnel': Why novelist Alan Garner's reality is ting... - 0 views

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    "Fifty years on from his first novel and it's still unclear whether Alan Garner is in touch with an alternative reality or just the 'dream-maker' he claims. Here, he explains how he died three times and why spending two years in the foetal position is not the best career move"
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