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chuckicks

Radical Librarianship: how ninja librarians are ensuring patrons' electronic privacy - 4 views

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    Researching online often means leaving a trail of information about yourself, including your location, what websites you visited and for how long, with whom you chatted or emailed, and what you downloaded and printed. All of these details are all easy to associate with a particular computer user when insufficient privacy protections are in place.
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    Thanks for sharing this article. The right to electronic privacy is most important to me. It's frightening how 'big brother' can trace everything we do. I intend following up on the links and asking our local professional association to run a workshop on this.
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    Librarians in Massachusetts are working to give their patrons a chance to opt-out of pervasive surveillance. Partnering with the ACLU of Massachusetts, area librarians have been teaching and taking workshops on how freedom of speech and the right to privacy are compromised by the surveillance of online and digital communications -- and what new privacy-protecting services they can offer patrons to shield them from unwanted spying of their library activity.
tlsohn

How Does Online Gaming Affect Social Interactions? - 3 views

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    Old article worth a read considering the large release of 'Destiny' this week, another massive open world game to help connect users globally Online multiplayer communities are social networks built around multiplayer online computer games. Members of these communities typically share an interest in online gaming and a great deal of the interaction between them is technologically mediated. It is a playground which can give us clues about the future of social and technological developments, according to the researcher.
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    I`m reading this http://bit.ly/1qbGmKK but I haven`t formed an opinion, not being a gamer myself.
eclecctica

Puzzles for Sciences - 4 views

shared by eclecctica on 19 Sep 14 - No Cached
bndiaye liked it
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    "Foldit is a revolutionary new computer game enabling you to contribute to important scientific research. This page describes the science behind Foldit and how your playing can help."
luispain

The Internet's Own Boy: The Story of Aaron Swartz : Brian Knappenberger : Free Download & Streaming : Internet Archive - 7 views

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    The story of Aaron Swartz, incredible programmer and activist for internet rights, open access and open knowledge. Good documentary to learn a little more about the open access movement, see some important figures (Tim Berners-Lee, Lawrence Lessig, etc.) and the fight against the SOPA bill. A big part of the movie is about his personal life and legal battle over copyright infringement. Creative Commons license: Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
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    I saw it a couple of weeks ago. It is a heart-rending story, very well put together. The issues it raises are very serious, and the cost of losing such a brilliant young genius to the world is immeasurable. It is a wake up call of magnitude. Thanks for posting this link.
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    It's such an informative and well-made documentary. After watching it I was so excited to know more about Open Access, which is one of the reasons I attend this online course. Thanks for sharing.
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    Wow, this documentary can really have an effect, it's heartwarming to hear that the topic of this documentary is one of the reason you took this course! At the end of the movie I was half angry at the unjust prosecution of Swartz and the injustices on the access to knowledge and half uplifted, motivated to get more active on OA, OK and internet rights.
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    Although my interest was sparked by great open source projects, like R and PLOS, this documentary was a great inspiration a few weeks ago to relight that flame and join this course. Great to see how Aaron Schwartz still continues to be of inspiration to the open source community. Now and then I also love to go back reading stuff from his blog, e.g. his view on how to be productive (http://www.aaronsw.com/weblog/productivity)
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    I've been meaning to watch this for ages, thank you for bringing it to my attention again.
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    Gonna drop the academic personna for a sec and say it just makes me so mad and so sad what happened to him.
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    This was a great video! I enjoyed it very much and it was very touching. thank you for posting. @smoens - awesome blog too. thank you for the link.
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    For the Copyright section I recommend to watch this documentary: The Internet's Own Boy depicts the life of American computer programmer, writer, political organizer and Internet activist Aaron Swartz. It features interviews with his family and friends as well as the internet luminaries who worked with him.
maxmhm77

Ubuntu - 9 views

Thanks for sharing your thoughts. I have also used Ubuntu and liked it very much.Here is an interesting article indicating 10 reasons to choose Ubuntu 12.10 over Windows 8 http://www.pcworld.com/a...

anonymous

Ineffective lectures - 8 views

Even though it has now been proven that traditional lectures is one of the most ineffective ways of conveying knowledge, they will not be completely eliminated. This article concludes that being ta...

Module 2

eclecctica

Science isn't just for scientists - 1 views

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    By David Suzuki with contributions from David Suzuki Foundation Communications Manager Ian Hanington. A 14-year-old boy in Donetsk, Ukraine, recently made a fascinating discovery halfway around the world and 894 metres under the sea. Kirill Dudko was watching Neptune Canada's live-stream footage of the ocean floor near Vancouver Island on his computer when he saw a creature with a "nose and moustache" eat a hagfish.
mark Christopher

Academic opinions of Wikipedia and open access will improve with more active involvement - 3 views

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    Lu Xiao, a researcher in collaborative and social computing, carried out a study of academic perceptions of Wikipedia and open access publishing. Survey results showed that researchers’ lack of experiences with Wikipedia and/or open access journals negatively affected their perceptions of the open access publishing model. Compared to tenur...
salma1504

Citizen Science - Scientific American - 4 views

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    Research often involves teams of scientists collaborating across continents. Now, using the power of the Internet, non-specialists are participating, too. Citizen Science falls into many categories. A pioneering project was SETI@Home, which has harnessed the idle computing time of millions of participants in the search for extraterrestrial life.
geeta66

http://www.ted.com/talks/ellen_jorgensen_biohacking_you_can_do_it_too - 0 views

We have personal computing, why not personal biotech? That's the question biologist Ellen Jorgensen and her colleagues asked themselves before opening Genspace, a nonprofit DIYbio lab in Brooklyn d...

started by geeta66 on 13 Oct 14 no follow-up yet
nthabi

Macmillan South Africa - 0 views

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    Education South Africa - February 2013 With the 2012 Limpopo textbook delivery saga, and the rising cost of printed textbooks, one public school has decided to take a bold step into the future and convert to using E-books for all their learners.
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    This sounds like a good idea but then the students must have the tablets and computers to be able to read the books. Unfortunately I don't think this will work in many of the poorer rural schools that need it most.
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    The great idea of this project could be used by every educational organization, as the article say, the cost are clearly low.
adesimine

Structuring Computer-Mediated Communication Systems to Avoid Information Overload - 0 views

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    A 1985 article with echoes of Clay Shirky's "Filter Failure" talk from 2008
monde3297

Ask The Chefs: How Do You Stay Informed About Scholarly Publishing? - 1 views

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    We often talk about how our customers (a.k.a. users, researchers, authors, readers, etc.) are being overwhelmed by the flood of information available today. Let's not forget that we are consumers of information as well. How are we handling information overload? How are we finding the "must-reads" in our profession?
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    Very interesting. The answers from this blog actually correspond with a conversation I recently had with a customer (I am a librarian). He said his first source of keeping up in his field (computer-human interface) is via Twitter, the same as several people said here.
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    Twitter as a source of information about information.
pad123

What Is Citizen Science - 8 views

Citizen Science is very good opportunity to General public to participate in real research as amateur scientist. I heard NASA has such projects where citizen can participate in their projects. amat...

module3

Valentin Dander

How to Gain Knowledge When Data Are Shared? Open Government Data from a Media Pedagogical Perspective (seminar.net 2014) - 5 views

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    I dare also to share this paper which recently appeared on seminar.net. It deals with my PhD project and tries to link open government data with educational concepts, merging a critical perspective with productive approaches. If any other people in this MOOC are interested in this field, I would be truly glad to discuss these ideas and read/hear your opinions about it!
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    Using game like concept to teach kids and adults is becoming more and more recognize a great learning and teaching tool. I am also interested on using games for computer cognitive rehabilitation exercixes.
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    A very thorough paper especially useful for its careful analysis of the "flip side" of open government data. It presents the main objections raised against the OGD "paradise" and also analyses ways in which media pedagogy can alleviate these problems. It culminates in a very important question: » An educational conception towards 'governing students not to be governed (that much)' within formal, obligatory education can too easily act out what it pretends to counteract. Informal settings, however, run the risk of fortifying social injustice and privilege - if largely used by well-educated citizens and semi-experts, as assumed. «
ricbruno

DIGCOMP: A Framework for Developing and Understanding Digital Competence in Europe - 1 views

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    In week 3 we've addressed how open knowledge can promote active citizenship. A pre-requisite for that is that individuals are equipped with the right set of digital skills. Being digital native does not necessarily imply that one is digital competent. The promotion of digital skills is at least as important as ensuring accessibility to technology. This document is a reference framework to identify what are the different elements of digital skills as these go much beyond than merely knowing how to use a computer. This has been developed by the European Commission, engaging several different stakeholders from several countries, and is being used as a support to strategies for the promotion of digital skills.
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change the world - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
lenjomaydresden

Resources: new for me. - 1 views

While reading a lot in the different Groups recommended in this stanford MOOC i figured some new resources for me: as a teacher: Student-driven journals to introduce scientific Quality, quizstar to...

Privacy individual

started by lenjomaydresden on 21 Nov 14 no follow-up yet
Kevin Stranack

The Library of the Future | Melanie Florencio | TEDxCreativeCoast - YouTube - 9 views

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    A description of the future of libraries being makerspaces - centres of production as well as consumption.
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    Good video! The most similar thing I have experienced in Madrid was in a Public Museum: they had creative software in a file of computers available for kids: They did their own drawings, and those were shown in several screens that were hangging on walls as paintings all around the museum, next by the "real" artists artworks. It is a peatty it was just for children to participate! By the way, it is amazing the way this woman sweats in the video!
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    I can absolutely get behind this movement.
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    More than just making technologies available, the activities here really connect the community, and that is the spirit of "open". I love this.
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    Gracias por compartirlo, esta nueva tendencia de la BIblioteca como espacios de creación y producción es muy enriquecedora.
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    This video shows the possibilities for libraries: Encouraging users to create content in addition to absorbing it. Melanie Florencio provided excellent exemplars, spanning generations (the old and the young) and showing that all can participate.
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