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ussycat

SPARC - 2 views

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    Open Access is the free, immediate, online availability of research articles, coupled with the rights to use these articles fully in the digital environment. We engage and invest in research in order to accelerate the pace of scientific discovery, encourage innovation, enrich education, and stimulate the economy - to improve the public good.
monde3297

Using data to improve student success - University World News - 0 views

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    Digital technologies and online learning environments permitting harvesting, analysis and use of student data is nothing new in higher education. They open up a number of opportunities and equally a number of perils - creating the need for higher education institutions to find ways to protect the harvested data.
Sophie Lafayette

A Day in the Life of the Collaborative Economy - 3 views

This graphic: http://www.web-strategist.com/blog/wp-content/uploads/2014/09/ADayInTheLifeF3.jpg shows just some of the ways that people connect and share online. While some are educational, these s...

module2 digitalidenity collaboration economy

started by Sophie Lafayette on 14 Oct 14 no follow-up yet
Kaitie Warren liked it
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
embioptera

The notes from nature tool for unlocking biodiversity records from museum records throu... - 3 views

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    Interesting paper on utilizing citizen science for digitizing natural history collection data. It is nice to get the perspective of how these programs are constructed.
Julia Echeverría

Publishing innovation - 1 views

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    There is one point in student and publishing en general, it will go on with non stop from now on. Digital publishing is low cost and a great help to student and any person as well.
aaguado

conocimiento abierto e identidad digital - 1 views

Interesantes articulos: Recuperado en :http://nomada.blogs.com/jfreire/2007/07/la-desconexin-a.html Recuperado en :http://www.academia.edu/3227911/La_Identidad_digital_en_la_Educacion_2.0

started by aaguado on 14 Sep 14 no follow-up yet
Yerco Espinosa Falcon

Nuevas formas de proteger la identidad digital de los consumidores - 2 views

Este articulo hace referencia a un nuevo sistema de seguridad, relacionado con la difusión de información mediante la red social Facebook. Actualmente son muchos los usuarios que utilizamos esta re...

IDENTIDADDIGITAL

started by Yerco Espinosa Falcon on 06 Sep 14 no follow-up yet
Dvora Marina Brodsky

Open Access Publishing - For Fiction! - 6 views

I like the International Children's Digital Library - it can be a good addition to any open source collection - http://en.childrenslibrary.org/

Publishing open open access openfiction

clagvel67

alfabetización digital - 0 views

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    Tic´s
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    Tic´s
Kutty Kumar

Information Research: an international electronic journal. Information science, Informa... - 0 views

shared by Kutty Kumar on 25 Nov 14 - No Cached
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    Information Research, is an open access, international, peer-reviewed, scholarly journal, dedicated to making accessible the results of research across a wide range of information-related disciplines. It is privately published and edited by Professor T.D. Wilson. It is hosted, and given technical support, by Lund University Libraries, Sweden and editorial support by the University of Borås, Sweden.
koobredaer

Paint.NET - Free Software for Digital Photo Editing - 3 views

shared by koobredaer on 01 Oct 14 - Cached
c maggard and michielmoll liked it
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    RE: the multimedia editing activity. Paint.NET is free simple image editing program. It has more advanced features than windows paint, but less than a full editor like GIMP. Thus, you can use it to do some quick high quality editing when you don't want to mess around with a full editor. It is also interesting in terms of Open source, since it started as open source, but is no longer open source, because the author felt there was problems with plagiarism...
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    Awesome! I've saved this and can't wait to test it out. Thanks for sharing!
christofhar

AGORA - 1 views

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    The AGORA program, set up by the Food and Agriculture Organization of the UN (FAO) together with major publishers, enables developing countries to gain access to an outstanding digital library collection in the fields of food, agriculture, environmental science and related social sciences. AGORA provides a collection of more than 3500 key journals and 3300 books to 2500 institutions in 116 countries. AGORA is designed to enhance the scholarship of the many thousands of students, faculty and researchers in agriculture and life sciences in the developing world.
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    Thanks, the site is useful.
Diane Vahab

LPC | Library Publishing Forum 2015 - 0 views

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    We encourage library publishers (and friends of library publishing) to submit proposals and/or attend the Forum, including both administrators and technical staff charged with this important scholarly communications function. The Library Publishing Forum will include representatives from a broad, international spectrum of academic library backgrounds, as well as groups that collaborate with libraries to publish scholarly works including the digital humanities.
michielmoll

Dictionary online - 1 views

http://visual.merriam-webster.com/about-visual_overview.php As with the Architecture dictionary, this is also an online resource, free to all tuse. What distinguishes this is, however, the source ...

Dictionary Visual open access

started by michielmoll on 18 Nov 14 no follow-up yet
GahBreeElla

Article about the future for Digital Humanities - 1 views

http://www.slate.com/articles/technology/future_tense/2014/04/digital_humanities_and_the_future_of_technology_in_higher_ed.html

knowledge MOOC open open access

started by GahBreeElla on 08 Dec 14 no follow-up yet
GahBreeElla

Debate on Digital Humanities - 3 views

http://dhdebates.gc.cuny.edu/debates

knowledge open MOOC

started by GahBreeElla on 08 Dec 14 no follow-up yet
monde3297

THE FUTURE OF THE BOOK - 11 views

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    The year I graduated high school, the media was overrun with speculation about a new technology set to shake the foundation of the world. What was it? We weren't told, exactly. All we knew was that code name "IT" was so revolutionary that we would have to rebuild our cities from scratch.
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    Thank you for sharing. I also heard that many universities are getting rid of their printed textbooks and only using e-texbook due to high prices that students have to pay for their printed textbooks. They may order in the printed textbook, but majority of schools are going digital.
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    Thank you for sharing this resource. This reminds me of a news article I read before, which is "Apple Announces E-Book Store". According to that news article, Apple announced the create of iBook store in Apple's event in Jan 27 2010, hoping to reshape the e-book industry with a vast selection of electronic books in iBook. Electronic books offered in iBook store are around the same price as Amazon's Kindle platform, but with much more functions and convenience. Taking the form of iPad, and with the support of five largest publishers in the world, iBook offers the electronic version of various books and ebbeds multimedia such as photos, videos, and audio files into books, which is revolutionary. Therefore, the rapid development of technology has promoted the rapid changes and upgrading in book industry. From traditional physical books that we buy from retailers or borrow from libraries, to the online book sellers who sell both physical books and electronic books, to today, ebook stores in portable and mobile devices, how we read, when we read, where we read, and what we read have been transformed to a large extent.
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    This is a good article. Sometimes, we think new technology will be a disrupted tech to kill and totally replace old industry.But actually, for old industry, the market will shrink a lot ,but won't totally disappear.
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    What's going to happen with printed books?
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    It depends on which side of the fence is one sitting on. The truth is the book is here to stay.
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    It is interesting that whenever a new innovation is introduced, the current one is declared dead before its final time arrives. Books in whatever format are appealing to different audiences for various reasons. To think that the introduction of e-books was going to lead to a declaration of war on printed books is laughable. Books will be with us for as long as we are still in this world. Does format matter? only time will tell.
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    Long back Lancaster wrote about paperless society but still we are heavily depending on paper only. Technology has fast evolved. First we talked about e-libraries then virtual libraries and now contemplating cloud based libraries. Many technologies have come and gone but paper is still ubiquitous.
susan2014

Teaching and learning using technology - 3 views

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    The book that I share with you is a treasure, is so extraordinary that in it we can find information about universities with high academic prestige just like Stanford University. It covers topics of great interest and dynamism like, augmented reality, game-based learning and global knowledge among others.
talenwu

What Does Your Brain Like Better: Paper or Ebooks? - 6 views

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    This is an interesting post. Thank you for your sharing. As mentioned in this post, new research shows that electronic readers promoted more deep reading and less active learning. However, from my own experience, I feel like electronic reading leads to less deep reading but more active leaning. For me, I will never choose to read electronically if I have the physical version of the book because reading from digital devices, such as e-readers, tablets and smartphones, make me feel it's not like reading, it's more like looking through some online content or some one else blog posts. When read electronic books, it easy for me to skip around, and lose focus, attention or patience. I always need to read a second time for fully understanding a paragraph, when I read electronically. Also, with out the convenient of highlighting and making notes, reading electronic books prevent me from better understanding the content and thinking deeply. However, reading electronically, especially reading online might promote active learning because in some online reading website or softwares, there's interactive section on the side where readers of the book or article post their own opinions or form a discussion. This promote people to read, think and learn actively and collaboratively.
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    For the topic of whether you like physical book or ebooks, we have discussed a lot during our class discussion. And the result is, all people prefer physical book other than ebook, the main reason that people said for their choices is the same one, the reading speed could be much faster when they are reading with ebook because they are scanning the texts in the device, however, by this way, they don't remember much about what they just read and have to read again and again in order to understand what the content is talking about. Reading with physical book make them feel more comfortable that they can take some notes in the margin of the book and they all like the texture of physical book.
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    "electronic readers promoted more deep reading and less active learning" Some of my observations. I believe the future is for electronic reading only.
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    For me, maybe I am old school, it depends on the mood. I am wired towards both the print and electronic books. I cannot wait to have a printed book in my hand this Christmas holiday. The smell of the new selection of books and the paging through is a wonderful experience.
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