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tlsohn

How Does Online Gaming Affect Social Interactions? - 3 views

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    Old article worth a read considering the large release of 'Destiny' this week, another massive open world game to help connect users globally Online multiplayer communities are social networks built around multiplayer online computer games. Members of these communities typically share an interest in online gaming and a great deal of the interaction between them is technologically mediated. It is a playground which can give us clues about the future of social and technological developments, according to the researcher.
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    I`m reading this http://bit.ly/1qbGmKK but I haven`t formed an opinion, not being a gamer myself.
caitlinjarvis

Online Study Group Platform - 1 views

http://studyonboard.com/ I haven't tried it yet, but this looks like a great way to communicate with others and share knowledge from anywhere with an internet connection.

mooc Module2 open knowledge

started by caitlinjarvis on 16 Sep 14 no follow-up yet
kenlitt

Phoning It In: My Year of Teaching Via Skype - 2 views

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    This piece is related to the idea of open knowledge in that it deals with one professor's year-long experiment with synchronous teaching over a Skype connection. While the professor felt that it worked better and more seamlessly than anyone could have imagined, he remains unsure as to whether telepedagogy has a place in our traditional academic settings. While a bit different in scope, idea and execution than a mooc, it is another example of new ways in which traditional learning is giving way to 21st technology. Video conferencing is now an every day part of most businesses, and here is an entire semester's class being "phoned in" via Skype. As the article points out, its usefulness in a traditional setting is up in the air. Yet there would seem to be an obvious utility in bringing this give and take classroom setting to remote locations that might have internet access but not easy access to schools or specific professors. Yet another way to make knowledge or the access to knowledge more open.
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    Great post .. Well I think it may take time for people to adapt into the digital situations.. And in developing counties situation is even worst than that.. not only with skype , online at all would not work because people think and so use to the didactic pedagogy. All the things are centered with in the teachers presence..
snilova

free software - 1 views

Dear colleagues, I will try to express opinion on this problem. My short comment will be connected with a problem of the free software in education. Since 20O7 I together with students of universit...

started by snilova on 13 Oct 14 no follow-up yet
khomotsop

connected learning - 0 views

the impact of social circumstances on the ability to learn and progress I life, various examples are used to show the problems faced by children/students from lower-income and dysfunctional societi...

module1 open access

started by khomotsop on 16 Sep 14 no follow-up yet
Aruna Maruthi

open Multimedia search - 0 views

Image url: https://www.flickr.com/photos/gforsythe/sets/72157631208816740/ Author : Giulia Forsythe Title:Online open educational resources and open licenses .Link to the license; https://creativec...

module4 license open access knowledge

started by Aruna Maruthi on 25 Sep 14 no follow-up yet
Pris Laurente

Towards a global policy for open educational resources: The Paris OER declarations and ... - 0 views

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    The Declaration shows the importance of Open Educational Resources and gives recommendations to governments and institutions around the globe. In this document, we will briefly give an introduction to OER and reflect on the main recommendations as well as propose implementation actions for governments as well as institutions.
anonymous

In the Knowledge Economy, management is...replaced with "unmanagement" - 3 views

Unmanagement does not waste time with problem solving. Instead it focuses on realization of possibilities, and hence its match to economies of abundance.

knowledge Open

tlsohn

When Is it One Gadget Too Many? - 4 views

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    Do you own too many devices? Posted: How many tech gadgets do you own? Chances are, you have a PC, Mac or Windows, desktop or laptop and a smartphone. Maybe you both kinds of PCs, a desktop workstation and a portable laptop. Maybe you have a tablet -- large or small? You might also have a Kindle e-reader.
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    If I had to pick just one gadget to keep and turf all the rest, I'd pick my iphone. I'd move all the files on my desktop/laptop into the cloud and use my iphone as the means to connect to everything. A project I'd like to undertake in the future is to do a complete MOOC on my phone. Right now I migrate between an ipad, laptop and my iphone but I think I could do it all on the phone. It would be frustrating but doable.
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    I find myself constantly needing more devices, even though I know one is enough. We do live in this gadget-centric world, and with every year that Apple introduces something that blows away their last invention, I feel the need to acquire it. Though, what's actually stopped me from acquiring anything, is that I know year after year, there will be another 'revolutionary product' that will 'enhance' my life. So for now, it's just a laptop and a phone! Though a tablet does sound tempting...
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    In my household we have two adults, two children, one Mac desktop, two smartphones, a nexus and an iPad. It seems to work out that we have enough for my husband to be learning and practicing coding on the mac, my son learning Italian on an app, my daughter watching animal videos all while I'm looking up a recipe online. So far so good. I wouldn't add any to it. And sometimes I want to subtract, but we're in a new era and I'm done fighting it. I'm trying to embrace all the wonderful qualities the device era has to offer.
Guaraciara Silva

LEARN ANY LANGUAGE WITH ZELLO APP - 4 views

Resource: ZELLO APP Website: www.zello.com It is a free tool and anyone can do until five profiles freely. It is available in 10 different languages as English, Portuguese, Spanish, Russian, Ital...

knowledge zello app resources access global network

started by Guaraciara Silva on 18 Oct 14 no follow-up yet
v woolf

No Time to Think (GoogleTechTalks by David Levy) - 0 views

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    I love this lecture by David Levy at GoogleTechTalks from 2008. I found the required video by Levy to be a bit too short for my taste, so for anyone who is interested in hearing more, I would recommend this lecture.
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    I'm reading "Men Like Gods" by H.G. Wells, and there are quite a few things that seem prophetic. The book was published in 1923 and the setting includes things like connecting by voice and visuallly when talking to others at different locations. (Skype, Facetime) A screen where the words move instead of your eyes. (SPREED.com)
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    I too worry about the world of work, that I am only the efficiency at which I function.
Pris Laurente

Growing the curriculum: Open education resources in US higher education - 1 views

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    Open educational resources (OER) have been defined by the Hewlett Foundation as teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use and re-purposing by others.
Pris Laurente

Frameworks for open educational resources - 2 views

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    A significant movement in education concerns the use of open educational resources. By ―open‖ it is generally meant that the resource is available at no cost to others for adaptation and reuse in different contexts. However ―open‖ is not a simple dichotomy; rather, there is a continuum of openness. We discuss four separate aspects of reuse and demonstrate how these describe different levels of openness. We discuss how the licensing and technical aspects of open educational resources affect the relative openness of an OER.
mbittman

Monitor: The language of the internet of things | The Economist - 0 views

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    THERE was a time, not long ago, when access to the internet could be gained only through a computer. Now people can get to it using phones, tablets and some games...
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    THERE was a time, not long ago, when access to the internet could be gained only through a computer. Now people can get to it using phones, tablets and some games...
eglemarija

Extremely inspiring (and "crazy" in a good way!) talk about using video games to change... - 9 views

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    Dr Jane McGonigal (a professional game developer) talks about the time spent playing video games (which approximates to the span of human evolution), and that this time has to increase to make any major changes to the world. I have selected this resource partially in relation to week 3's Clarke's lecture (and others), which talks about using our idle time to do something meaningful - participate in citizen science games, for example. Dr McGonigal's talk very much illustrates this point - except that it talks about solving global issues through indirect games, e.g. a World Without Oil online game simulates a world in which you have to survive oil shortage. Creator's research shows, that people maintain the skills and habits they have taken up after playing this intense game, which include making better choices for our changing environment. The only difference here from actual citizen science games is that Dr McGonigal's games are fictional (rather than providing direct data / input for actual scientific research), however, they empower people to influence global change, which is the topic of the other lectures this week, especially Morozov's thoughts about the power of internet and connectiveness to create "revolutions". Although Morozov has taken up a rather critical view, suggesting only those who want it, take the best from the Internet, Dr McGonigal's ideas might be what bridges the two - taking games, which are integral part of many people's lives, especially in the younger generation, and turning them into real "life schools" may help more people get the idea and the essential skills to "fix" their environments. In all honesty, this is a video I would watch again and again, and recommend it to anyone who would listen (and that doesn't happen often for me).
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    Very interesting view about gaming in a digital world and gaming in a real world. How to balance both world is the challenge that we are all facing. One can see the advantage of computer gaming but also the disconnect with nature that over gaming can create.
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    A very interesting perspective. I took a course of Organisational Analysis offered in Coursera by Stanford University and, in the modules of "Learning Organisations" and "Organizational Culture" we reviewed this issue. Gamers usually develop different skills by playing online games as World of Warcraft, such as: communication, decision making, collaborative work, frustration tolerance and goals setting. This is because they practice, in an alternative world, many different real life situations. In addition, in clinical psychology are using virtual games to treat pacients and educate chilldrens. So, for that reasons, i think it is something really possible.
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    A thought-provoking viewpoint of gaming related to reality.Gamers can become empowered in the real world through skills learnt through gaming. Gaming is changing the look of education. 'Latest games are finally unlocking the key to making learning more fun' by Emmanuel Felton. http://hechingerreport.org/content/latest-games-finally-unlocking-key-making-learning-fun_17380/
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    Gamification for learning - using game elements - sounds very promising. Prior to the internet, technology, there were board games or hands on projects - all with the intent to engage and interact with each other. So it is no surprise to me given the appropriate design/project that students can learn and solve real world problems. Letting students choose their persona and role also allows them to make their own future and take ownership for how they want to participate. Just like the original promise of multimedia training that was purported to replace the traditional classroom events and enable getting the "best" teacher recorded for all to have the same experience...I believe it was then thought that the learning experience needs o be "blended". Different techniques - online, face to face, etc.. This is not my field of expertise so these are just personal opinions. If the online game approach can be combined with face to face and tactile/outdoor activities, aka a blended approach - I think that might be very useful. I do also believe that design solutions should be encouraging win win situations to reinforce collaboration and the feeling that all can succeed. One question I might have is how do you measure success in learning?
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    Gaming promoters unfortunately for me have a commercial agenda and its always difficult to make that balance of pure learning and commercialization aspect
Kevin Stranack

The Library of the Future | Melanie Florencio | TEDxCreativeCoast - YouTube - 9 views

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    A description of the future of libraries being makerspaces - centres of production as well as consumption.
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    Good video! The most similar thing I have experienced in Madrid was in a Public Museum: they had creative software in a file of computers available for kids: They did their own drawings, and those were shown in several screens that were hangging on walls as paintings all around the museum, next by the "real" artists artworks. It is a peatty it was just for children to participate! By the way, it is amazing the way this woman sweats in the video!
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    I can absolutely get behind this movement.
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    More than just making technologies available, the activities here really connect the community, and that is the spirit of "open". I love this.
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    Gracias por compartirlo, esta nueva tendencia de la BIblioteca como espacios de creación y producción es muy enriquecedora.
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    This video shows the possibilities for libraries: Encouraging users to create content in addition to absorbing it. Melanie Florencio provided excellent exemplars, spanning generations (the old and the young) and showing that all can participate.
susan2014

Teaching and learning using technology - 3 views

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    The book that I share with you is a treasure, is so extraordinary that in it we can find information about universities with high academic prestige just like Stanford University. It covers topics of great interest and dynamism like, augmented reality, game-based learning and global knowledge among others.
Megan H

Tech, equipment makers join U.S. 'net neutrality' debate - 0 views

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    All credit to theSkimm, definitely caught my attention and leaves me wanting to learn/understand further... WHAT TO SAY WHEN THE NEXT EPISODE OF "HOW I MET YOUR MOTHER" WON'T LOAD… Barney blocked. Today, Netflix and a bunch of other big-name websites like Etsy, Kickstarter, and WordPress are protesting to support net neutrality. The sites will be showing a picture of the 'spinning wheel of death' loading symbol - not to make sure you're still breathing, but as a friendly reminder that this could be the future. Refresher: net neutrality is the idea that all content on the Internet should be treated equally, and preference shouldn't be given to sites willing to pay for faster connections. That's not what happens now. There's currently no regulation over how Internet providers treat traffic from different websites. The FCC's been listening to comments on some new rules for monitoring pay-to-play. They're going to stop listening to everyone's opinions next week.
casscreighton

Aboriginal Writers on the Significance of Space, Sense of Place and Connection to Country - 4 views

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    An interesting piece thinking about indigenous learning in a modern context.
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    Great tie in with the RIck Hill video in Module 1. Indigenous learning teaches us about the connectedness that stands in contrast to this MOOC even as we seek it in different forms through this sort of sharing and commenting and "liking."
Megan H

How to Learn Math: For Teachers and Parents - 1 views

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    Easily one of the most influential courses I have participated in as an educator. The connection to Growth Mindset, along with the on-going "talk" around international math education sheds light on "How to Learn Math" for all. A course for teachers, parents, and students - yes; but more importantly, a course for all. Oh how I wish math had been taught, when I was in school, with this research in mind!
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