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Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Lisa Schnoll

Gameful - A Secret HQ for World-Changing Game Developers - 1 views

shared by Lisa Schnoll on 08 Apr 13 - No Cached
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    These the HG site created by Jane McGonigal for "the games for change collaborative" There are some really neat resources here.
Marcy Murninghan

Obama to Seek Sweeping Change in 'No Child' Law - 0 views

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    The Obama administration is proposing a sweeping overhaul of President Bush's signature education law, No Child Left Behind, and will call for broad changes in how schools are judged to be succeeding or failing, as well as for the elimination of the law's 2014 deadline for bringing every American child to academic proficiency. Educators who have been briefed by administration officials said the proposals for changes in the main law governing the federal role in public schools would eliminate or rework many of the provisions that teachers' unions, associations of principals, school boards and other groups have found most objectionable. Yet the administration is not planning to abandon the law's commitments to closing the achievement gap between minority and white students and to encouraging teacher quality.
Xavier Rozas

The public's ubiquitous use of social media changing news and entertainment - 0 views

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    Social media and entertinment figures discuss how social media has changed the nature of consensus building, mass marketing and entertainment.
Jerusha Saldaña Yanez

YouTube - RSA Animate - Changing Education Paradigms - 0 views

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    Sir Ken Robinson speaks on Changing Education Paradigms while his ideas are simultaneously drawn out (literally)
Jen Dick

Researchers Recommend Core Changes in Education | DML Hub - 2 views

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    New report from the Connected Learning Research Network (funded by MacArthur) on a new model. Much of what we've seen before, but it purports to actually address issues of inequity, which is something I don't see talked about very much in these kinds of reports other than to share interactions between effects and variables like race & SES if found. Also interesting: includes Clusters of 21st Century Cognitive Competencies, a mashup of workplace readiness skills, 21st Century Skills, and Habits of Mind. (Is that enough buzzword for ya?)
Tom Keffer

The Flight From Conversation - NYTimes.com - 0 views

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    A very good meditation on how technology is changing who we are -- not all for the better.
Kiran Patwardhan

Why gamification is changing the face of the 21st century education - 2 views

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    How can we make learning easier and more likable with the help of technology? Speakers at Skillshare's first ever Penny Conference discuss ways we can redefine education, from the way we think about learning to distributing and accessing education.
Stephanie Fitzgerald

Solve for X: Adrien Treuille on collaborative science - YouTube - 3 views

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    This ten-minute video uses the protein-folding game FoldIt and another crowdsourced science game called EteRNA as examples. Speaker Adrien Treuille (from CMU) talks about rewards in these types of crowdsourcing games starting around 5:50. He envisions scientific discovery, software development, product design, and societal change being "solved" in the future through a platform that allows for finding, engaging, and paying people at a very individual level: "Find Me, Engage Me, Pay Me."
Ryan Brown

Essay on what college presidents need to know about technology - 0 views

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    An article for those of us interested in technology in higher education. According to the article, "The question is, what should leaders of today's colleges and universities know about technology in order to manage the inevitable change that disruptive technology will bring?"
Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

  • hopefully
  • engagement
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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Katerina Manoff

School leavers given 'de-text' lessons to speak the language business needs; Social med... - 2 views

I've been reading a lot about this trend - I think it's equally prevalent in the US. I wonder how much of it is caused by our move away from school as preparation for career to school as a place fo...

social media text-speak sms language poor skills

Soomi Hong

BBC News - Technology impacts on education - 0 views

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    From the abacus to the Apple Mac, technology has constantly changed the way we learn. BBC World Service programme Digital Planet, explored three of the many unique initiatives in education technology in this article.
Jennifer Jocz

Seeking Philanthropy in MMOs and Online Gaming :: ZAM - 1 views

  • This Wednesday, McGonigal is launching Urgent Evoke, a new MMO-ARG (Alternate Reality Game) hybrid that she hopes will "help empower young people all over the world, and especially young people in Africa, to come up with creative solutions to our most urgent social problems," according to the official blog. The upcoming game offers players the chance to earn tangible rewards—scholarships and venture capital, for example—by performing real-world "quests" like volunteer work and career-building tasks. The concept might not seem that enticing to conventional gamers, but it's an early, real-world application of what McGonigal believes social gaming can help achieve.
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    Can video games help change the world?
Jennifer Jocz

Destructoid - The convergent futures of music games and higher education - 0 views

  • "So I don’t see games as having the power to completely change music purchasing, rather they will expand economic opportunities for music creators and fans in ways we’re just beginning to understand. Games are already expanding the variety of music people are exposed to and are therefore likely to want to purchase and own, as well as the places and circumstances under which this mutual reinforcement takes place."
  • The games have certainly increased the number of young people interested in pursuing musical activities in many ways; just ask any guitar instructor or owner of a musical instrument store.
  • "While there are now many studies showing links between gaming and learning -- for kids and adults -- to date there have not been many rigorous examinations of their relationship to music education, although there is plenty of anecdotal evidence of their mutual reinforcement. Remember that musical training isn’t solely about scales and correct finger placement; rhythm, song structure, key changes, lyrics, genre styles, etc. are all elements of a musical education, and playing along with songs on Rock Band absolutely aids in the development of the awareness of these elements."
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    Interesting article discussing music games, including how they can influence the types of music people listen to and whether they can affect interest in learning and appreciating music.
Soomi Hong

http://www.wired.com/wiredscience/2010/04/copycat-avatars-prevail/ - 1 views

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    "The new study runs counter to the conventional idea that success in an unfamiliar, changing environment comes from a mixture of innovation and copying others."
kshapton

Jane McGonigal: Gaming can make a better world | Video on TED.com - 0 views

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    3 billion hours of game play is not enough to solve the worlds most urgent problem?
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    Building off Meghan's post about Jane McGonigal visiting the Harvard Bookstore, here Jane talks about the potential of video games in positive social change in a TED talk.
Parisa Rouhani

iPad Already Changing the Way Web Sites Are Built - Yahoo! News - 0 views

  • Several major companies have already developed iPad-ready Web sites which will run alongside their current Flash-based sites for computer users. The New York Times will have an iPad version of its site.
  • changing the layout of their content to better fit the iPad's screen
  • There has been a push to convert to HTML5 for a couple years and for several reasons, less Flash dependence being one of them
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  • HTML5 will make it possible for many other devices, most notably the iPhone and other smartphones, to view full Web pages without Flash. That would eliminate the need for many companies to maintain separate sites for mobile devices.
kshapton

Mindfulness meditation benefits and changes brain structures in 8 weeks - 1 views

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    Can self-awareness exercises change our brains for the better? Is the practice of meditation a kind of flow experience?
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