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Brandon Pousley

The RSA Animate Revolution: Ideas in the age of information overload - 6 views

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    A talk about how the RSA Animate series seeks to engage learners in innovative ways and how it draws from new research on cognitive engagement.
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    Brandon, have you ever used one of their animations
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    I haven't used it in a formal way. Although I find myself very engaged in the content. I've seen some of the animations that are other talks that they converted to an animation, and it's really incredible how much more engaging it becomes with fairly simple, yet beautiful graphics.
Brandon Pousley

The New Face of Adaptive Learning - 0 views

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    Article focusing on emerging technology in the realm of facial recognition that may be able to bolster the non-cognitive abilities of adaptive learning environments, by recognizing a student's reaction to content by analyzing body language.
Stephanie Fitzgerald

Cognitive Flow: The Psychology of Great Game Design - 0 views

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    Here is a succinct treatment of cognitive flow and its relevance for game design.
Briana Pressey

Can playing World of Warcraft make you smarter? - 1 views

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    A study on game-based cognitive training and performance.
Tracy Cordner

MICDL: Research - Show - 0 views

  • computer games were significantly more effective in promoting learning motivation but not significantly different in facilitating cognitive math test performance and meta-cognitive awareness.
Kelsey Voigt

Study: Brain Exercises Don't Improve Cognition - 0 views

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    Implications for the number of "train your brain" video games on the market
Maurice Joyce

Enhancing Cognition with Video Games: A Multiple Game Training Study - 0 views

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    Further evidence to encourage gaming?
Hongge Ren

Daphne Bavelier: Your brain on video games - 1 views

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    How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask. (Filmed at TEDxCHUV.)
Matthew Ong

Can choice really increase motivation and happiness? - 0 views

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    Choice is supposed to create a sense of autonomy and freedom. In turn, this autonomy facilitates motivation. But Schwartz questions whether choice can really motivate us because it actually increases cognitive load, expectations and too much choice actually frustrates us. So perhaps there is a 'ZOC' (Zone of Optimal Choices) to create optimal motivation.
Jen Dick

Researchers Recommend Core Changes in Education | DML Hub - 2 views

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    New report from the Connected Learning Research Network (funded by MacArthur) on a new model. Much of what we've seen before, but it purports to actually address issues of inequity, which is something I don't see talked about very much in these kinds of reports other than to share interactions between effects and variables like race & SES if found. Also interesting: includes Clusters of 21st Century Cognitive Competencies, a mashup of workplace readiness skills, 21st Century Skills, and Habits of Mind. (Is that enough buzzword for ya?)
Kiran Patwardhan

Yale-led team developing social robots - 0 views

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    Within five years, Yale-designed robots may be helping teach children. A Yale-led team of researchers from across the country received a $10 million grant from the National Science Foundation on April 3 to pursue the creation of "socially assistive robots" to help young children learn basic skills and in some cases overcome cognitive disabilities.
Kasthuri Gopalaratnam

I.Q. Points for Sale, Cheap - NYTimes.com - 1 views

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    Cognitive enhancement - the next trillion dollar industry
Stephanie Fitzgerald

Why gaming in the classroom may soon be the norm | Firstpost - 5 views

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    An interesting post on games in education that links to many examples for learning to code and mentions some other online educational environments that use gamification.
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    Hi Stephanie - This article also seems to highlight the extrinsic rewards of points and badges -- calling it "gamification." And given our last conversation in class, I wonder if all the points and badges will kill the intrinsic desire to play the games. Interestingly, there was a comment with a link to another article http://www.hideandseek.net/2010/10/06/cant-play-wont-play/ where the writer notes that some games just use "pointification," and that the best games are the ones that have rich cognitive, emotional and social aspects, with choice and skill... but not dependent on points/badges. In light of our "motivation" conversations, it will be interesting to watch how gaming in the classroom plays out if they are largely point/badges driven.
Chris McEnroe

Hyping classroom technology helps tech firms, not students - latimes.com - 1 views

  • "The media you use make no difference at all to learning," says Richard E. Clark, director of the Center for Cognitive Technology at USC. "Not one dang bit. And the evidence has been around for more than 50 years."
  • "does not automatically inspire teachers to rethink their teaching or students to adopt new modes of learning."
  • The app is free, and plainly can help users create visually striking textbooks. But buried in the user license is a rule that if you sell a product created with iBooks Author, you can sell it only through Apple's iBookstore, and Apple will keep 30% of the purchase price. (Also, your full-featured iBook will be readable only on an Apple device such as an iPad.)
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    This article is a bit snarky but it raises some worthwhile cautions around the buzz of tech in education, particularly Apple.
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    It is amazing to me that Apple and technology can take center stage in the education conversation without a word of professional development, best practices, learning outcomes... As I have stated before, I/we are an Apple family... but I am worried about the prospect that Apple's role in the textbook industry will eliminate other platforms and in-turn will limit access to many.
Jerald Cole

Scholars Turn Their Attention to Attention - The Chronicle Review - The Chronicle of Hi... - 2 views

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    Good article on the issue of divided attention as a consequence of technology-enhanced multitasking in the classroom.
Tracy Tan

» Tutoring Software, AutoTutor, Responds to Student's Emotions - Psych Centra... - 2 views

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    Emotion-sensing computer software that responds to students' cognitive and emotional states, including frustration and boredom. This tool seems to address all the issues we've been talking about in T545! Could this be the tool that replaces teachers?!
Uly Lalunio

Observations: Not merely slipping away: Forgetting requires biochemical action - 1 views

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    "It has long been understood that memroy formation is an active and often exhausting process, losing them seems to happen quite passively as time elapses and new information overloads our busy brains. But a new study published February 19 in the journal Cell shows that forgetting is a biochemically active process not unlike memory formation."
Xavier Rozas

Web is among world's 'destructive' technologies - 0 views

  • "Increasingly the Internet itself, given our reliance on it, is a source of destructive technology. I think we really have to worry about cyber terrorism and cyber crime increasingly. But there's obviously nuclear proliferation and bio-weapons and chemical weapons."
  • "I think it's had two diametrically opposed effects. One effect has been really good. It's created transformation and empowered people and allowed us to debunk bad ideas in a very ... decisive way. It's almost created a cognitive immune system for the planet."
  • He continued: "It's also empowered pranks and pseudoscience and bad information because every person on the Internet can sort of find the people like them and everyone can find an audience so there are certain forms of ignorance that would more or less be unthinkable without the Internet. Global jihad has been massively empowered by the Internet. Even things like the 911 truth conspiracy. That, to my mind, is an Internet phenomenon. No one would publish those books. This is something that is born of Web sites and Internet commentary."
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    Distructive...? Disruptive, yes. Internet is still finding ways to upend business models and psycho-social norms.
Uly Lalunio

Big brains for video games - Cosmic Log - msnbc.com - 1 views

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    "Does playing video games improve your brain? Or do bigger brains make it easier to learn video games? Psychologists say they can predict how well you'll do on a video game by looking at the size of just three little structures inside your brain. If those structures are bigger, you'll probably catch on more quickly and do better."
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