Market for Ed. Games Remains Difficult to Crack, Report Says - Marketplace K-12 - Educa... - 0 views
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Lisa Schnoll on 13 Feb 13This is a brief summary of the Games for a Digital Age report released by the Joan Ganz Cooney Center (Sesame Workshop related) on the challenges facing Digital Educational Games market. I recommend linking through to the full report. I am curious to know what the class thinks of the recommendations the report makes. One thing they emphasize is situating games as supplementary material - do you think this is a good thing/bad thing?