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Anushka Fernando

Weight-Loss Apps Help Users to Add Friends and Lose Pounds - NYTimes.com - 2 views

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    app for exercise
Jennifer Jocz

Can avatars change the way we think and act? - 4 views

  • "The bottom line is that we have to have more education in society, particularly showing students stereotypes that exist in media and why they exist."
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    One study showing how the use of realistic avatars can influence people to exercise or eat better and can influence they way they view women.
kshapton

Mindfulness meditation benefits and changes brain structures in 8 weeks - 1 views

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    Can self-awareness exercises change our brains for the better? Is the practice of meditation a kind of flow experience?
Jerusha Saldaña Yanez

Solecitos - Videos - 0 views

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    Website (in Spanish) that targets Hispanic and Latino children in the US--site includes educational videos that are meant to educate and motivate children to brush their teeth, wash their hands, do exercise. etc
Hongge Ren

Seth Priebatsch: The game layer on top of the world - 4 views

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    By now, we're used to letting Facebook and Twitter capture our social lives on the web -- building a "social layer" on top of the real world. In his talk, Seth Priebatsch looks at the next layer in progress: the "game layer," a pervasive net of behavior-steering game dynamics that will reshape education and commerce.
  • ...1 more comment...
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    Thanks for sharing Hongge, I think many aspects of our lives are actually 'gamified'. The key seems to be making it as relevant and 'intrinsically integrated' so that it's seamless. Just a question: why is it 'game layer' over the real world and not 'real world' layer over the game?
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    Yes, indeed. The ideal is to intrinsically integrate. That's a good idea. Why not? In fact, maybe the alternate reality games qualify as "real world" layer over games because in such games, whatever happens in games impact the reality in certain ways. We could also design games to work the other way around, e.g. a diet game, where only when you do exercise in a gym in the real world, can you advance levels in the game.
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    Haha yes!! I recall a rowing machine which actually had a game in front of users so that they could compete with 'other rowers'. It was great and definitely made the workout more fun. I stopped though after a friend slipped his disc on the machine...
Kasthuri Gopalaratnam

No Longer Just 'Adult-Onset' - NYTimes.com - 0 views

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    My thoughts on reading on this article was that if we designed interesting educational games that required physical movement (using Kinect, Move, VR etc), we can tackle engagement and exercise in one stroke.
Lin Pang

TED-Ed, Khan Academy Enable Flipped Classrooms - 0 views

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    Educators interested in "flipping" their classroom (that is, providing traditional lecture material for review at home and problem-solving exercises in the classroom) now have two more options to provide core content with a minimum of effort.
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Jennifer Jocz

Not Just Fun and Games -- Campus Technology - 0 views

  • He said playing the games allows students to dig down into the layers of information being put in front of them while playing, and in "real life," where students regularly partake in exercises like determining the reliability of scholarly journals and Web sites.
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    An example of how video games are being used in higher education
Kelsey Voigt

Study: Brain Exercises Don't Improve Cognition - 0 views

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    Implications for the number of "train your brain" video games on the market
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