Skip to main content

Home/ HGSET545/ Group items tagged benefits

Rss Feed Group items tagged

Ryan Brown

The Modern Parent's Guide to Kids and Video Games - 0 views

  •  
    "The Modern Parent's Guide to Kids and Video Games" is a recent publication from "Play It Safe" which highlights the benefits of playing video game, including educational benefits.
Yang Jiang

Teen girls may benefit more from playing video games with their parents than boys, a st... - 0 views

  • a new study finds that when adolescent girls play age-appropriate games with their parents there may be some benefits, such as feeling closer to family members and having better mental health.
  •  
    A new study finds that when adolescent girls play age-appropriate games with their parents there may be some benefits, such as feeling closer to family members and having better mental health.
Uly Lalunio

For hospitals, practice in the virtual world can have major benefits - WSJ.com - 0 views

  •  
    Healthcare facilities are discovering that practicing in the virtual world can have major benefits in real life. Doctors, nurses and students are using online community to learn how to cope with crises, boost clinical skills and make their facilities more efficient.
Lin Pang

The Many Benefits, for Kids, of Playing Video Games | Psychology Today - 3 views

  •  
    An article about reasons that we shouldn't limit kids' computer play, or their total daily "screen time".
Jackie Iger

Kids and video games: Why children should play more | VentureBeat - 1 views

  •  
    The benefits of playing video games (in moderation).
Chris Dede

The Frontier of Classroom Technology - Room for Debate - NYTimes.com - 0 views

  •  
    The NYT keeps asking the wrong question, over and over. The issue is not whether technology is a good or bad innovation, but under what circumstances it provides strong benefits for the cost.
Jing Jing Tan

Do Professors Determine Whether Laptops Engage or Distract Students? - 1 views

  •  
    This article argues for the benefit of using laptops in university classrooms.
Chris McEnroe

Study touts benefits of a 'wired' classroom - 1 views

  •  Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom? File photo.Photograph by: CHARLES PLATIAU , ReutersMONTREAL — Concordia University researchers set out to answer a "big picture" question: Does computer technology have a positive overall effect on learning in the classroom?"There have been lots of arguments, both pro and con, regarding this issue, (such as) is it worth the investment?" said professor Richard Schmid, chairman of the education department at the Montreal-based Concordia.Their literature review involved looking at thousands of studies and comparing achievement in classrooms that used computer technology with those that used little or none.The 40-year retrospective study, published in the Review of Educational Research journal, concluded that classrooms where computer technology was used to support teaching had a "small to moderate positive" effect on learning and attitude.If an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older
  • f an administrator must make a decision "should we invest in this? The answer is yes," said Schmid, the study's co-author.The literature shows that more recent, sophisticated applications of the technology produce greater positive gains than older applications, he sai
  • under what circumstances positive effects are observed
  • ...2 more annotations...
  • he technology is used solely as a content provider — for example, if iPads are used as alternatives to books — then there won't be any positive change,
  • Where technology does have a positive impact is when it actively engages students, when it's used as a communication tool, when it's used for things like simulations or games that enable students to actively manipulate the environment
  •  
    Report on a study whose findings support not just technology in the classroom as a wise investment, but support it only if used in particular ways.
Uly Lalunio

The Dark Side of Collaboration in Scientific Community - WSJ.com - 0 views

  •  
    Very disturbing findings. Here's a quick excerpt: "There is still debate over whether scientific collaboration leads to better results. Jonathon Cummings, an associate professor of management at Duke University, and his colleagues got a grant from the National Science Foundation to look at 491 research collaborations funded by the foundation. They discovered something unsettling: Collaborations of more universities fared worse than projects primarily executed at a single university. More collaborators meant fewer patent applications, fewer published papers, and less chance of the group seeking additional funding to keep projects going." "Dr. Cummings says it appears that the amount of coordination required to make progress on research-everything from setting up meetings to integrating knowledge among group members-outweighed the potential benefits of collaboration. In the wake of the study, he says, the science foundation now requires grant applicants for some programs to detail how they expect to manage the collaboration."
Jerusha Saldaña Yanez

What They Play - Kids Influencing Game Development - 0 views

  •  
    Article provides examples on how game developers benefit from interacting with their own children (e.g. able to observe what features excite children that were not anticipated by designers)
kshapton

Mindfulness meditation benefits and changes brain structures in 8 weeks - 1 views

  •  
    Can self-awareness exercises change our brains for the better? Is the practice of meditation a kind of flow experience?
amy hoffmaster

Drill Down: Mobile Devices in Education -- THE Journal - 0 views

  •  
    "Parents see the use of mobile technologies in schools as a means of increasing student engagement (43 percent) and preparing students for the working world (41 percent). The most often-cited instructional benefit is mobile devices' ability to extend learning beyond school hours."
Jerusha Saldaña Yanez

About - 1 views

  •  
    Animal-assisted activities (AAA) provide opportunities for motivational, educational and/or recreational benefits to enhance a person's quality of life.
Kasthuri Gopalaratnam

When drive becomes overdrive | LinkedIn | Daniel Goleman - 0 views

  •  
    A timely reminder for educators who are seeking to motivate students. I seem to recall the center of 'Flow' to be focused on happiness so if this excessive motivation to do well comes at the expense of one's health, then perhaps it's good to take some time to reflect on what the real benefit is. Thanks for sharing Kasthuri!
Jen Dick

How to approach digital engagement for museums | MuseumNext - Europe's big conference o... - 0 views

  •  
    I've been doing a ton of reading on visitor engagement and learning in museums for work, and I think this framework is a nice lens for beginning to think about the how, the what, and the why. It's a little shallow, but a good initial conversation starter. "Most people believe that digital media can benefit their organisations, but when it comes to using these tools, even the biggest, tech savy museums and galleries can struggle to know where to start. The Digital Engagement Framework was developed by Jasper Visser and myself as a simple to use roadmap to help the sector to approach digital media in a more strategic manner."
Hongge Ren

Student Engagement and Motivation Tips - Why You MUST Engage Students - 0 views

  •  
    One of the most powerful classroom management strategies available to teachers is the provision of learning activities which actively engage students during the lesson. When students arrive at the lesson in a motivated state, eager to take part -- and then apply themselves to a given task - there is far less likelihood that their behaviour will become a problem. Like most teachers, you have probably tried a wide range of student engagement and motivation strategies to deal with disruptive students but if you are looking for a reliable SYSTEM which has been proven to raise motivation and engagement levels among the most uninterested, dispassionate learners, you'll love this video series. In this first video, Rob Plevin from Behaviour Needs Ltd explains two reasons WHY it is important to engage your students during lessons. There are hidden benefits to ensuring your students are motivated and engaged during learning activities -- as the video shows.
Uche Amaechi

Online Courses Could Widen Achievement Gaps Among Students - Wired Campus - The Chronic... - 0 views

  •  
    Thanks for sharing this interesting article Uche. I think that while the major benefit of online courses is scale and reach, its downside is that it doesn't cater to individual student's ZPD. Still, the article ended nicely with an emphasis on the lecturer carrying out the online course. Great teaching X technology > teaching X great technology.
Leslie Lieman

Q and A: Imagining a Virtual Education Oasis [Interview with novelist Ernest Cline] - 0 views

  •  
    Virtual Education Oasis... humm? Where do you think we will be in 2044? Author Ernest Cline, is interviewed about his novel Ready Player One, where "schools are built like palaces on the violence-free planet Ludus, and students take daytrips through both the Louvre and the human heart. These are but some of the benefits offered by the OASIS, a massive, multiplayer online game where most people in 2044 choose to spend their existence, away from the troubles of the real world. The OASIS combines the scope of a galaxy with the immersion of the Matrix; it is a near-perfect virtual reality."
Allison Browne

The Middle School Plunge : Education Next - 0 views

  •  
    This article examines k-8 schools vs gr6-8 middle schools. Middle schoolers possibly struggle with the relatedness aspect of motivation when they lack leadership roles for younger students. ". We do, however, find suggestive evidence that the overall climate for student learning is worse in middle schools than in schools that serve students from elementary school through the 8th grade. This suggests a final potential interpretation of our results that is directly related to the choice of grade configuration: students may benefit from being among the oldest students in a school setting that includes very young students, perhaps because they have greater opportunity to take on leadership roles."
1 - 20 of 34 Next ›
Showing 20 items per page