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Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Marcy Murninghan

Obama to Seek Sweeping Change in 'No Child' Law - 0 views

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    The Obama administration is proposing a sweeping overhaul of President Bush's signature education law, No Child Left Behind, and will call for broad changes in how schools are judged to be succeeding or failing, as well as for the elimination of the law's 2014 deadline for bringing every American child to academic proficiency. Educators who have been briefed by administration officials said the proposals for changes in the main law governing the federal role in public schools would eliminate or rework many of the provisions that teachers' unions, associations of principals, school boards and other groups have found most objectionable. Yet the administration is not planning to abandon the law's commitments to closing the achievement gap between minority and white students and to encouraging teacher quality.
Kasthuri Gopalaratnam

Videogames for the Blind? - The Daily Beast - 1 views

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    Two years ago, Bijani finished designing the world's first combat flight simulator for the blind: It is called Three-D Velocity, and it is now hugely popular. Gamers say it takes entertainment for the blind to the next level. Three-D Velocity sells for $43.99 on Bijani's website, and it has been downloaded more than 11,000 times since it first launched. All for a game with no graphics, on a computer screen that is blank, except for the name at the top. It's widely regarded as one of the best "audio games" on the market.
Kim Frumin

No Rich Child Left Behind - 1 views

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    This op-ed reminded me of the Warschauer and Matuchniak article and our 4/15 discussion of equity and access.
Brandon Pousley

How Information Fragments Can Help Us Remember - 0 views

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    Research shows that in video, abridged versions of text shown with narration and animation produces better recall and transfer or information than showing full text or no text. Interestingly, this is in conflict with what people prefer to watch, which is full text versions.
Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Leslie Lieman

Man vs. Computer: Who Wins the Essay-Scoring Challenge? - Curriculum Matters - Educatio... - 2 views

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    If computers can score writing, of course the first use will be for assessment. No surprise there. But how might we use this more creatively?
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    I tried to bring an scoring software program into my school. Nobody liked it except for myself. I thought the objective measure would be more motivating to students. But the other teachers thought that the students should have more practice with rubrics themselves. My school focused heavily on peer editing and scoring. Also, when teachers see such a large number of average scores they tend to disbelieve the results. For example, when I score the essays, there may be a lot of 'B's but I've sees the difference in between Betty's 'B' and Joe's 'B'. The grade is more of a reminder of my experience scoring Betty's writing. When the software scores it, I haven't necessarily seen the essay therefore the score doesn't mean as much. Of course the scoring makes much more sense for official assessments. Open Ended Responses are a much better measure of a student's understanding than multiple choice, if the software is able to distinguish the nuance of language. Some programs are scoring grammatical patterns, sentence length, and paragraph length; therefore, a student can be totally off topic and get a high score. I'm curious if this latest software corrected for this.
Kasthuri Gopalaratnam

Why HTML5 is No Longer a Dirty Word - 0 views

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    For those looking to develop educational content that can be accessed on any platform, HTML 5 offers promise.
Tom Keffer

Table Hockey, on Ice Since Heyday in 1970s, Makes a Comeback - WSJ.com - 0 views

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    Cute story about a renewed interest in table hockey. One quote: "In videogames, there is no humanity."
Stephanie Fitzgerald

Intro to Motivation - Free College Classes - Psych 101: Introductory Psychology Course - 2 views

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    Here's a little introduction to motivation in psychology that you might find interesting--the other videos on the site are worth a peek, as well (though FYI, they are by no means as fun to watch as TED Talks).
Chris Dede

Jane McGonigal, Designer of SuperBetter, Moves Games Deeper Into Daily Life - NYTimes.com - 3 views

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    Strong claims (with no evidence) about games and learning
Lin Pang

No Limits to Computer Play, Says Psychologist Peter Gray - 0 views

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    An article about why we should support loose screen time rules with kids. Children are suffering today not from too much computer play or too much screen time. They are suffering from too much adult control over their lives and not enough freedom.
Kasthuri Gopalaratnam

No Longer Just 'Adult-Onset' - NYTimes.com - 0 views

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    My thoughts on reading on this article was that if we designed interesting educational games that required physical movement (using Kinect, Move, VR etc), we can tackle engagement and exercise in one stroke.
Tom Keffer

Recruiting New Teachers With Loan Repayments - Metropolis - WSJ - 0 views

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    Here is the latest volley from NYC in its maneuvering with the teachers' union. No particular relevance to technology, except that I guess this loan repayment offer would attract young teachers with loans hanging over them.
Tracy Tan

21st century classrooms needed for the future (Jorgen Lindgren Hansen, China Daily[CN],... - 0 views

(Restricted access article, posted here.) The article talks about re-organizing classrooms and schedules in order to cater to the needs of the 21st century classroom. At a time when new technology...

china classroom configuration schedule

started by Tracy Tan on 27 Mar 12 no follow-up yet
Stephanie Fitzgerald

Study shows how gaming impacts brain function to inspire healthy behavior | Games for H... - 0 views

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    A study out of Stanford looked at how videogames, in particular serious games and games for health, can activate circuits in the brain associated with positive motivation. "The study published today provides new insights into how these effects might have occurred, revealing that active participation in gameplay events is key to activating the brain's positive motivation circuits. Seeing and hearing the same information without active participation in gameplay had no impact on activity in positive motivation circuits."
Tom Keffer

Zuckerberg's letter to investors | Reuters - 0 views

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    Zuckerberg's letter accompanies Facebook's IPO. While there is no explicit mention of education, I think the letter is a must-read as we think about the function and possibilities of social media.
Jackie Iger

For Teachers, Shame Is No Solution - NYTimes.com - 3 views

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    Bill Gates responds to NY ruling that teachers' performance assessments can be publicized. He calls for a rigorous and comprehensive teacher evaluation system that will provide educators with constructive feedback (not public humiliation) so they know what needs improvement.
Tracy Tan

Solar Ipads for schools in rural South Africa (Gabrielle Monaghian, The Sunday Times [... - 0 views

Access to the site is by subscription only, so I am including the article here: A solar-powered iPad described as a "school in a box" has been developed by the Dun Laoghaire Institute of Art, Desi...

solar ipad soth africa

started by Tracy Tan on 29 Feb 12 no follow-up yet
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