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Anna Ho

What are the most treasured aspects of '90s adventure game design and how might these b... - 1 views

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    I came across this great question posted in Quora. One of the responders, Anne Halsall listed structured narratives, diverse hand- drawn animation, more difficult puzzles (less hints), and a single-player experience as hallmarks of 90s adventures games. The highlights of these adventure games are a stark contrast to the conditions, at least according to Gee, that make video games useful learning tools (e.g.,open-ended, immediate feedback, opportunities for socialization). This lead me to wonder, are the trends in contemporary game design driving engagement theory, or is the research driving game design?
Stephanie Fitzgerald

GAMBIT: Do It Yourself Game Design - 1 views

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    Hear MIT GAMBIT Lab experts talk about engagement in practical terms--and get some hands-on experience designing a board or video game. The three-hour workshops are part of the Cambridge Science Festival; this event takes place on April 28 and requires a $5 preregistration. Though I'm sure EMF will be touched on one way or another in all of the workshops, I thought the Serious Games for Social Change workshop might be of particular interest to you all: "In this workshop, best practice examples of serious games for social change will be played, discussed and analyzed. Furthermore ideas and sketches for proto-types will be developed and ways of realizing them will be discussed! The workshop gives the participants hands-on experiences and insights into the potential and limits of video games designed for social change. No pre-experiences are needed!"
Stephanie Leung

A Brilliantly Simple Desk Lamp That Adjusts, Without Moving Parts | Co.Design: business... - 1 views

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    a lamp designed with a sense of "wonder" reminiscent of playing with blocks
Kiran Patwardhan

CU-Boulder nets $1.5 million NSF grant to continue video game design research - 0 views

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    The University of Colorado Boulder exceeded its own researchers' expectations with its iDREAMS Scalable Game Design Summer Institute, and that success has been rewarded with a new $1.5 million grant from the National Science Foundation. CU-Boulder researchers are tracking how video game design engages students in computational thinking and STEM simulation design.
Chris McEnroe

Artificial Intelligence Tools to be Used in Singapore Schools | Articles | FutureGov - ... - 0 views

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    Using an algorithm to enhance feedback and engagement.  Classic design. Success really depends on the learning design.  
Brandon Pousley

SimCity EDU for the Classroom - 0 views

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    This is a webinar chat that I sat in on today (A few questions I posed are featured in the Q&A at the end.) With the new SimCity release, they have also partnered with a company called GlassLab that has designed a teacher resource hub and also modified game that enables teachers to easily use the game in classrooms. There will be specific inquiry based challenges that allow students to interact in the game environment to investigate community issues (ranging from water shortages, power outages, labor disputes, earthquakes, budget concerns, etc.) and work with citizens and government to solve the issues. There is also an exciting multiplayer format where neighboring cities are controlled by other students and they must work together to solve problems. Glass Lab is partnering with EA Games, Gates Foundation, and ETS to build the teacher hub where educators can design and share best practices, lesson plans, etc. In addition, they will be doing a long term study to measure educational outcomes. It appears as though they are using this game as a pilot opportunity to build the framework for larger commercial game integration into the classroom.
Jerald Cole

Microsoft Visual Design Guide - 3 views

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    The classic on visual design for consistent "usable" windows-based interfaces.
Stephen Bresnick

Storyboard Podcast: The Curse of Cow Clicker | Magazine - 1 views

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    This is a really interesting article about the story of one of the most popular web-based games of last year. The interesting part is that the creator of the game designed it as a joke, trying to poke fun at other wildly popular games like Farmville. He made the game as simple as possible, compelled users to log in regularly to "Click a Cow," and had them earn points when other people clicked their cows. The message was supposed to be, "these types of games are manipulative in their tactics to keep people playing, and they are mindless and painfully stupid." However, his design stumbled on something that people really enjoy, and as a result, people didn't get that the game was meant to be a joke, and it became a huge hit. I think this shows that flow-inducing actitivities, or ones that keep the user engaged and provide quick feedback, are highly desirable for users.
Matthew Ong

Game design website - 1 views

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    A set of cards that help design better games
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    This resource was shared during a web session with HGSE alum Bharat. It's a great resource if you're designing games.
Stephanie Fitzgerald

Designing engagement: The secret of Game Dev Story - 0 views

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    Here's another perspective on engagement: how to make games more addictive (or compulsive?) by creating "smarter game loops" with fewer exit points. The example discussed is "Game Dev Story," a management simulation for a game development studio.
Stephanie Fitzgerald

Cognitive Flow: The Psychology of Great Game Design - 0 views

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    Here is a succinct treatment of cognitive flow and its relevance for game design.
Stephanie Fitzgerald

Enhancing Flow in Videogames - 2 views

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    This is an MFA thesis that proposes a practical methodology for implementing Csikzentmihalyi's theory in the design of videogames.
Marium Afzal

Beyond Gamification: Architecting Engagement Through Game Design Thinking - 4 views

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    On game design, gamification and self-determination theory
Lin Pang

Gallery: Game Designers Talk About the Future of Fun | Popular Science - 1 views

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    Some interesting opinions on the future of games from game designers.
Jerald Cole

Engagement Theory: "Greg Kearsley & Ben Shneiderman" - 1 views

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    This is an interesting piece by Ben Shneiderman, the reigning authority on graphical user-interface design, and Greg Kearsley, an authority on distance education.
Jerald Cole

Balsamiq - 4 views

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    This is a great tool for doing mock-ups of engaging user interfaces. The free version is more than adequate. We use it in a course on graphical user interface design at my university.
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    Jerry, Thanks for sharing this resource. Coincidentally, my partner and I used this tool for generating a wireframe for a project in another course just two days back. I was not able to find a 'free' version on the website. There is a 7 day evaluation desktop version and a subscription based web version. I have a PC laptop. Is the free version available for Mac?
Kellie Demmler

Gameration 2: Implementing Games and Simulations within a Generational Context | LEEF Blog - 0 views

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    Interesting blog on Generation x and designing gaming/simulations
Jennifer Jocz

GAME THEORY - Page 1 - News - New York - Village Voice - 0 views

  • "Sports for the Mind" teacher Al Doyle says his class helps students learn "systems thinking," understanding the relationships of parts to wholes.
  • When the students design their own games, they must incorporate the components of a system: goals, rules, and stakes. Eventually, says Doyle, students will learn the more complex aspects of a system, such as choice and balance, and build those into their games
  • The premise of using video games to engage students in advanced thinking is drawing more advocates.
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    One school using video game design to engage students.
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