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Contents contributed and discussions participated by Lisa Schnoll

Lisa Schnoll

School of One: the danger of overcustomizing education for students. - Slate Magazine - 0 views

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    An interesting argument to be made and something I think we should be aware of
Lisa Schnoll

Gameful - A Secret HQ for World-Changing Game Developers - 1 views

shared by Lisa Schnoll on 08 Apr 13 - No Cached
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    These the HG site created by Jane McGonigal for "the games for change collaborative" There are some really neat resources here.
Lisa Schnoll

Home | EdGE - 0 views

shared by Lisa Schnoll on 08 Apr 13 - No Cached
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    This a great (and local) group doing exciting work with Game Mechanics and Science Inquiry. Check it out!
Lisa Schnoll

The Professors' Big Stage - NYTimes.com - 1 views

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    As usual, Tom Friedman finds a really snazy way to say some really cool things... but he also leaves out the 'grey" areas. 
Lisa Schnoll

Imagining the Tenth Dimension (annotated) - YouTube - 2 views

shared by Lisa Schnoll on 04 Mar 13 - Cached
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    for your reference
Lisa Schnoll

Open Innovation, Crowdsourcing, Prize Competitions | InnoCentive - 3 views

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    This takes rewards to a whole new level. Do you think people contribute to this website because the are motivated by the cash rewards or because they are genuinely interested in problem solving?
Lisa Schnoll

Playing for Words | The Scientist Magazine® - 0 views

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    I found this via the IFLS (ask me in person for the full name, it contains expletives) facebook page. It is so exciting to see that the word is getting out the video games are not bad at all!
Lisa Schnoll

Market for Ed. Games Remains Difficult to Crack, Report Says - Marketplace K-12 - Educa... - 0 views

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    This is a brief summary of the Games for a Digital Age report released by the Joan Ganz Cooney Center (Sesame Workshop related) on the challenges facing Digital Educational Games market. I recommend linking through to the full report. I am curious to know what the class thinks of the recommendations the report makes. One thing they emphasize is situating games as supplementary material - do you think this is a good thing/bad thing?
Lisa Schnoll

EdNET Insight | The Evolution of Games in Educational Publishing - 0 views

  • On a marketing level, barriers to access have largely disappeared. In the old days, games were played on CD-ROMs, and few classrooms had computers. When Internet-delivered games first came out, schools had inadequate bandwidth, they struggled with administrative permissions issues, and there were not enough computers to go around. Now, computers are ubiquitous, broadband is standard, and permissions controls have been mastered.
  • k one rea
  • is that gaming can be a powerful medium for this kind of learnin
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    This is a nice article expressing one opinion on where games in educational publishing is going!
Lisa Schnoll

nsf.gov - Special Report - International Science and Engineering Visualization Challenge - 0 views

    • Lisa Schnoll
       
      This is a resource for looking at how science is trying to contextualize information through visualizations. This is the best of the best according to the NSF
anonymous

Mavis Beacon Teaches Typing - 4 views

education technology learning games motivation T545
started by anonymous on 01 Feb 13 no follow-up yet
  • Lisa Schnoll
     
    I love it! This was the computer game I played constantly in 4th grade. I didn't have the version shown in the YouTube video, but I remember it well even today.
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