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Stephanie Fitzgerald

Rational Design: The Core of Rayman Origins - 0 views

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    This longer gamasutra article talks about Macro Flow and Micro Flow, complete with Csikszentmihalyi's flow diagrams. "Macro flow is the constant rise in difficulty to compete with the player's increasing skill level, maintaining the balance between boredom and anxiety. Macro flow refers to the entire gameplay experience from the beginning of the game until the end, and having a good macro flow will likely result in constant interest and intrinsic motivation on the part of the player throughout the course of the game." "Micro flow is short intense periods of flow that happen frequently, as well as the constant adaptation of the game's challenges to the player's increase in skill level. It is perpetuated by repeated successes in rapid succession, which provides positive emotional and tangible feedback encouraging the player to continue in the micro flow; this is known as a virtuous cycle."
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    Thanks for posting, Stephanie. I wonder if these instances of "micro flow' interfere with a gamer's chances of experiencing macro flow. I'm imagining instances of micro flow to be like interesting pit stops along a road trip, while macro flow would be equivalent to the exhilaration of cruising down an open road without any interruption. Not sure if that's the right way to think about it though...
Jing Jing Tan

Welcome to Flow in Games - 0 views

  • In order to design a game for broader audiences, the in-game experience can’t be linear and static. Instead, it needs to offer a wide coverage of potential experiences to fit in different players’ Flow Zones
  • To expand a game's Flow Zone coverage, the design needs to offer a wide variety of gameplay experiences. From extremely simple tasks to complex problem solving, different players should always be able to find the right amount of challenges to engage during the Flow experience.
  • Once a network of choices is applied, the Flow experience is very much customizable by the players. If they start feeling bored, they can choose to play harder, vice versa.
  • ...1 more annotation...
  • Expand your game’s Flow coverage by including a wide spectrum of gameplay with different difficulties and flavors Create an Player-oriented Active DDA system to allow different players to play in their own paces Embed DDA choices into the core gameplay mechanics and let player make their choices through play
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    This article examines how to best create flow experiences in video games. The author argues for 1) including a variety of gameplay activities, 2) allowing players to play at their own paces, and 3) letting players make choices.
Malik Hussain

Flow Theory | Education.com - 4 views

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    Very good synthesis of applying Flow in Education; in time for next Monday's topic on Flow. Good takeaways in the "Implications for Teachers" section.
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    Thanks for sharing Malik. I think this article provides a nice overview of flow and one main takeaway was the importance of positive affect. I agree that it is a good predictor of flow in an activity.
Stephanie Fitzgerald

An Examination of Flow and Immersion in Games - 0 views

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    This article talks about experiential gaming and making the construct of flow operational for educational games. The study used a business simulation and questionnaire to measure videogame "flow antecedents" like clear goals and challenge-skill balance, flow state indicators like concentration and time distortion, and the "flow consequences" of learning and exploratory behavior for about 100 students attending a school of economics. "This study is part of an ongoing attempt to develop a usable and valid scale for assessing flow experience in educational games." (Log in with Harvard access)
Jing Jing Tan

Zapping the brain into "expert" mode - Boing Boing - 3 views

  • transcranial direct current stimulation
    • Chris Mosier
       
      Thanks for the link, Jing Jing. The article makes an interesting conclusion that in addition to electrical stimulus, you can induce flow by focusing on an external object to "turn off conscious thought." From the New Scientist article: "When you have an external focus, you achieve a more automatic type of control," she says. "You don't think about what you are doing, you just focus on the outcome."
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    Tying in with our conversation about flow, this article mentions a way to physically induce flow through "transcranial direct current stimulation".
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    I have to say..I am a bit weirded out by this article. The days of Johnny Mnemonic are not far behind.
Jorge Mazal

Software program allows for smarter music education | News | eClassroom News - 0 views

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    I wonder if the instant feedback and scoring feature helps these kids go into a state of flow more easily while learning an instrument. The experience provides the beginner with all the requirements for flow: clear goals, right level of challenge, and instant feedback
Chris Dede

Beyond Student Engagement: Achieving a State of Flow | Edutopia - 5 views

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    thoughts about flow
Nick Siewert

'America's Army' Video Game Blurs Virtual War, 'Militainment' : NPR - 1 views

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    The US Army knows quite a bit about engagement, motivation and flow. The video game America's Army is working to ensure a steady flow of young, tech savvy people into the ranks.
Brandon Pousley

Winter Bells - 0 views

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    On a study break, I rediscovered this quite addictive, simple game that I think captures the ideas of flow quite nicely. I think the simple design, exponential scoring, soothing music, great art, and realistic physics make it quite immersive (for better or for worse!)
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    The music, the challenge of hitting the bells, the fact that the bells actually add some 'harmony' to the music, the high score at the end of the game. Simply brilliant. Thanks for sharing it!
Malik Hussain

http://www.goodgamesbydesign.com/Files/CreatingFlowMotivationFun_MurphyEtAl_2011.pdf - 1 views

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    An application-oriented paper that explores designing effective learning games through the use of Flow, Motivation and Fun.
Malik Hussain

Welcome to Flow in Games - 2 views

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    Some examples on building games with Flow.
Jing Jing Tan

Train Your Brain for Monk-Like Focus - 4 views

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    Related to our discussion of attention and flow, this article talks about external and internal causes of distraction and what to do about them.
Stephanie Fitzgerald

Cognitive Flow: The Psychology of Great Game Design - 0 views

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    Here is a succinct treatment of cognitive flow and its relevance for game design.
Kiran Patwardhan

SMALLab Learning Launches K-12 Flow Embodied Learning Environment and the Design Contes... - 0 views

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    Los Angeles, CA (PRWEB) January 24, 2012 SMALLab Learning LLC has launched a new embodied learning environment and multiple lessons for the learning environment called Flow. Flow brings embodied learning to any existing Interactive Whiteboard or projection surface using a single motion-capture camera, similar to the Xbox Kinect™.
Leslie Lieman

Digital Textbooks Go Straight From Scientists to Students - 4 views

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    An an interactive digital textbook powered by a student-created system called FLOW. "The Cachalot app, powered by FLOW, allows students to take notes, highlight text, tweet at content experts and perform Wolfram|Alpha searches without leaving the screen. (David Johnston/Cachalot)." Also interesting for T565ers about academic project turned down by publishing houses.
Tom Keffer

Why French Parents Are Superior by Pamela Druckerman - WSJ.com - 4 views

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    Is the French model of child-rearing conducive to a high capacity for flow?
Matthew Ong

Flow, the secret to happiness - 2 views

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    interesting TED talk inlight of our recent readings
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    In this talk, Csikzentmihalyi goes further than describing flow as an important experience for intrinsic motivation. Is happiness a state of flow too? It is an interesting perspective though I'm sure it's not the only perspective.
Cailean Cooke

Newsweek: Motivation and Flow, The Teenager Edition - 1 views

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    A 2009 Newsweek article about how certain ways of teaching can enhance motivation, while other ways do not. The story discusses the research of Mihaly Csikszentmihalyi.
anonymous

Mobile games, learning, and flow - 2 views

T545 technology engagement games motivation

started by anonymous on 14 Apr 13 no follow-up yet
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