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Lisa Schnoll

School of One: the danger of overcustomizing education for students. - Slate Magazine - 0 views

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    An interesting argument to be made and something I think we should be aware of
Xavier Rozas

Cisco unveils ultra-fast Internet technology - Mar. 9, 2010 - 1 views

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    I find the arguement that there is no practical need for a network connection this robust ridiculous. You would think that at this stage in the revolution the experts would be aware that the old adage 'if you build it they will come' rings quite true for tech innovation. Perhaps at present 322 terabytes per second is a overkill, but think that we are still going to be surfing the web in the same ways we currently do in 5-10 years is very shortsighted.
kshapton

Mindfulness meditation benefits and changes brain structures in 8 weeks - 1 views

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    Can self-awareness exercises change our brains for the better? Is the practice of meditation a kind of flow experience?
Anushka Fernando

Apple's Chinese workers treated 'inhumanely, like machines' | Technology | The Observer - 1 views

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    As consumers of Apple's products we should be aware of what's going on in the lives of people who make them and also use it as a lesson not to make the same mistakes when we run our own companies
CONNIE FRIZZELL

Enacting Digital Identity - 0 views

started by CONNIE FRIZZELL on 09 Mar 13 no follow-up yet
Rupangi Sharma

Emotion Technology at TEDxSF - 2 views

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    Professor Rosalind W. Picard, ScD is founder and director of the Affective Computing research group at the MIT Media Lab, co-director of the Things That Think consortium, and leader of the new and growing Autism & Communication Technology Initiative at MIT. In April 2009 she co-founded Affectiva, Inc., where she serves as chairman and chief scientist.
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    Thanks for sharing Rupangi. This tool could provide so much valuable feedback to educators as they design formal and informal learning environments for students. There are two things which I think any educator should be very aware about before implementing it though: 1. The privacy of the data and who has access to it 2. The steps that can be taken to prevent a misinterpretation of the data.
Kasthuri Gopalaratnam

F.T.C. Finds Privacy Problems With Apps for Children - NYTimes.com - 2 views

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    Makers and users of mobile apps for children, take note!
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    The actual report itself is excellent, "Mobile Apps for Kids: Current Privacy Disclosures Are Disappointing." [The link is embedded in the article.] Improvement in this area is critical. When apps came on the market, they were like "valet parking"... where a user could get directly to a software without roaming the web. This was an attractive feature (and avoided unwanted advertising, a plus for parents.). Now, not only are apps collecting data that we are unaware of (PRIVACY!), but many are engaged in advertising, some that we are aware of and some that we are not (click through to a website, etc.) "Staff found that about 7% of the 400 app store promotion pages indicated that the app contained advertising. As above, this number is likely to understate the number of apps containing advertising because app stores do not appear to require developers to disclose in-app advertising on their promotion pages, and because advertising is a common way to monetize apps." Free? Not so much.
Tracy Cordner

MICDL: Research - Show - 0 views

  • computer games were significantly more effective in promoting learning motivation but not significantly different in facilitating cognitive math test performance and meta-cognitive awareness.
Jennifer Jocz

Destructoid - The convergent futures of music games and higher education - 0 views

  • "So I don’t see games as having the power to completely change music purchasing, rather they will expand economic opportunities for music creators and fans in ways we’re just beginning to understand. Games are already expanding the variety of music people are exposed to and are therefore likely to want to purchase and own, as well as the places and circumstances under which this mutual reinforcement takes place."
  • The games have certainly increased the number of young people interested in pursuing musical activities in many ways; just ask any guitar instructor or owner of a musical instrument store.
  • "While there are now many studies showing links between gaming and learning -- for kids and adults -- to date there have not been many rigorous examinations of their relationship to music education, although there is plenty of anecdotal evidence of their mutual reinforcement. Remember that musical training isn’t solely about scales and correct finger placement; rhythm, song structure, key changes, lyrics, genre styles, etc. are all elements of a musical education, and playing along with songs on Rock Band absolutely aids in the development of the awareness of these elements."
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    Interesting article discussing music games, including how they can influence the types of music people listen to and whether they can affect interest in learning and appreciating music.
Anushka Fernando

BRAZIL: Young Indigenous Hero Teaches History in Video Game - IPS ipsnews.net - 0 views

  • The idea is to strengthen the role of virtual tools as a teaching resource, which can even be used in distance education and digital inclusion initiatives
  • new cultural industry as a medium for education and cultural awareness as well as to foster the development of multidisciplinary projects in universities
  • e game was developed with the support of the Secretariat of Culture of the state of Rio de Janeiro.
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    a video game that teachers colonization. it has been developed by the ministry of Culture in Brazil with other collaborators. It is viewed as a tool for distance learning
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