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Chris McEnroe

The Future of Education Isn't Free. It's Open. | Stephen Laster | LinkedIn - 0 views

  • simple solution to accelerate open edtech for everyone is to support technology standards
  • open standards ensures that educators and students can determine what’s most effective
  • What seems like a simple concern of IT departments has serious implications for learning.
    • Chris McEnroe
       
      In my experience, this where the dysfunction of the relationship between It professionals and academic designers/educators will manifest.  Unless the health of this communication stream is supported directly, the gears of academic technology will crunch like a torn rotator cuff, causing every bit as much pain and chagrin. 
  • ...3 more annotations...
  • open is technology or content that can integrate painlessly with other resources.
  • Often, they’re unable to use the technology that works best for their students because they’re locked into systems they’ve used in the past or because the complexity of creating a seamless classroom overwhelms them.
    • Chris McEnroe
       
      Amen. 
  • Closed and rigid learning technology can keep students and educators stuck in place and create frustration.
    • Chris McEnroe
       
      Self-fulfilling the prophesy of some that technology is an expensive waste of attention- when in fact it simply requires a more refined attention to realize its potential. 
Kasthuri Gopalaratnam

How Virtual Gaming Worlds Are Revealing the Nature of Human Hierarchies - 1 views

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    The way players form into groups in online games reveals that hierarchies are an inevitable product of the human condition, say complexity scientists.
Helen Poldsam

BrightBytes aims to measure the impact of technology in education - 1 views

Interested in seeing their results. http://techcrunch.com/2014/03/13/with-10k-schools-on-board-brightbytes-lands-15m-to-help-measure-the-real-impact-of-technology-in-education/

started by Helen Poldsam on 16 Mar 14 no follow-up yet
shendanxi

The Multiple Dimensions of Video Game Effects - 0 views

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    The paper suggests a multi-dimensional approach to analysing digital games. The good or bad criticism should be replaced by thinking about the games' effects in terms of (1) the amount of play, (2) the content of play, (3) the game context, (4) the game structure, and (5) the mechanics of game play. Considerations should be put into each of these 5 dimensions when a game is being designed.
Chris Dede

Helping Game Developers Tackle the Toughest Game | EdSurge News - 0 views

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    new website to help game developers in education
Chris Dede

Another type of school choice - @dillon_jim SmartBlogs - 2 views

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    bringing student autonomy into school settings
Chris Dede

Passion-Based Learning, Day 1: Probing Minecraft's Appeal - 1 views

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    motivators that underlie Minecraft's appeal to a broad audience
Chris Dede

Student-made Video Games Promote Science Literacy | MiddleWeb - 1 views

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    sixth grades connecting writing and media to science
Fred Hua

DragonBox - Teaching Algebraic Principles with Games - 1 views

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    Teaching principles of algebra without the use of numbers. How well do these principles get carried over into math?
Chris Dede

Tufts U, Emerson Develop Video Game To Prepare Students for Community Service -- Campus... - 1 views

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    community service game developed for college students
Chris Dede

New Webinars in Game-Based Learning - 0 views

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    Overview of what teachers are being offered as professional development for educational games
Chris Dede

Bypassing the Textbook: Video Games Transform Social Studies Curriculcum | MindShift - 1 views

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    Social studies teacher using entertainment videogames
Kasthuri Gopalaratnam

Why Minecraft is more than just another video game - 0 views

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    Teacher Joel Levin has seen the positive effect Minecraft can have on relationships among schoolchildren - especially on those who would otherwise be dismissed for being too geeky. "Suddenly those computer skills become transferable into social capital," he says. Mr Levin is the co-ordinator of Minecraftedu which was set up to show how the game can be used in classrooms. About 1500 schools are now using it as a teaching aid and not just in computer science lessons.
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