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Brandon Pousley

The RSA Animate Revolution: Ideas in the age of information overload - 6 views

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    A talk about how the RSA Animate series seeks to engage learners in innovative ways and how it draws from new research on cognitive engagement.
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    Brandon, have you ever used one of their animations
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    I haven't used it in a formal way. Although I find myself very engaged in the content. I've seen some of the animations that are other talks that they converted to an animation, and it's really incredible how much more engaging it becomes with fairly simple, yet beautiful graphics.
Jerusha Saldaña Yanez

About - 1 views

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    Animal-assisted activities (AAA) provide opportunities for motivational, educational and/or recreational benefits to enhance a person's quality of life.
Uche Amaechi

Human beings cannot be managed into engagement - Bites & Bytes - 0 views

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    http://www.thersa.org/events/rsaanimate/animate/rsa-animate-drive This RSA animate featuring Daniel Pink focuses on motivation. Although not Pink's thesis, to me it provides the explanation for why bonus pay to teachers (or students) for student achievement, particularly on tests is wrong-headed and damaging to educators and schools as professional environments in the long run. You can't pay people to care but you can organize school environments in which meaningful learning can be achieved. Teachers generally want to succeed and simply need a well-managed opportunity.
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    Thanks Uche for sharing this talk. I found Dan's insights interesting especially when he said that management is a technology that cannot lead to engagement. It struck me that it was a delicate balance between managing from the outside and developing self-management from inside.
Brandon Pousley

How Information Fragments Can Help Us Remember - 0 views

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    Research shows that in video, abridged versions of text shown with narration and animation produces better recall and transfer or information than showing full text or no text. Interestingly, this is in conflict with what people prefer to watch, which is full text versions.
Anna Ho

What are the most treasured aspects of '90s adventure game design and how might these b... - 1 views

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    I came across this great question posted in Quora. One of the responders, Anne Halsall listed structured narratives, diverse hand- drawn animation, more difficult puzzles (less hints), and a single-player experience as hallmarks of 90s adventures games. The highlights of these adventure games are a stark contrast to the conditions, at least according to Gee, that make video games useful learning tools (e.g.,open-ended, immediate feedback, opportunities for socialization). This lead me to wonder, are the trends in contemporary game design driving engagement theory, or is the research driving game design?
Stephanie Fitzgerald

Motivation - Emerging Perspectives on Learning, Teaching and Technology - 3 views

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    Here is an overview of several theories of motivation, with some tables and simple animations and games illustrating concepts. It addresses a mix of articles and ideas that have come up in class and ones we haven't touched on yet.
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    Wow! Stephanie, what a fantastic resource! Thanks so much for sharing this with us.
Parisa Rouhani

FOXNews.com - How to Map the Human Brain - 0 views

  • But as many as 10 people must trace each neuron to catch errors, out of a team of several dozen.
  • no single wiring diagram looked the same for any animal. The wiring diagrams for the left and right ear muscles of the same animal also looked different, despite the muscles having an identical purpose.
  • hey represent simple challenges compared to the brain. They also know the exact purpose of the neurons and their connections in those cases
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  • memories are written in connectomes," Seung explained. "We may also be able to find connectopathies, or miswirings of the brain that cause mental disorders."
Matthew Ong

Dan Pink's Drive in lively animation - 3 views

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    This is a great clip summarizing the main points of Dan Pink's 'Drive'. It challenges some myths we have about what motivates us and provides some interesting experiments to back up the conclusions.
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    fabulous, video. Matthew. Touches directly on course topics and readings
Diego Vallejos

GAMEUP | BrainPOP Games - 1 views

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    Play award winning free educational online games on science, math, social studies health and watch BrainPOP animated movies.
Kasthuri Gopalaratnam

Draw Something, a New Twist on Pictionary, Charms Mobile Gamers - NYTimes.com - 0 views

  • Mr. Porter attributed the game’s success to its real-time feel. Players can watch animated playbacks of their teammates trying to guess their creation before taking their turn. The word choices are another big selling point; in addition to standard selections like “orange” and “dynamite,” the game is liberally infused with pop culture references, like members of the Wu-Tang Clan and Skrillex, a dubstep DJ. “We’re also benefiting from hitting at a time when a lot of people are moving from feature phones to smartphones,” he said. Mr. Porter thinks that just as Facebook has a social graph — the people its users want to be friends with — OMGPop can learn more about its “gamer graph,” or the people their users like to play games with. “It’s really about relationships,” he said  of the game. “How well do I know you and can guess what you drew. That is part of the fun.”
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    Draw Something was acquired by Zynga this week for $180 million!!!!
pradeepg

Play Seen in Humans, Fish, Atoms, and the Universe - 0 views

shared by pradeepg on 23 Feb 12 - No Cached
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    A popular article that argues play is a universal feature among animals and serves valuable functions
Parisa Rouhani

No fair! Why your brain hates inequities - Behavior- msnbc.com - 0 views

  • people prefer a level playing field,
  • Our study shows that the brain doesn’t just reflect self-interested goals, but instead, these basic reward processing regions of the brain seem to be affected by social information
  • humans are attuned to inequality, and we just don't like it.
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  • The researchers monitored signals in the striatum and prefrontal cortex , parts of the brain thought to be involved in how people evaluate rewards. They found that the brain activity in these areas was greater for the "rich" subjects when money was transferred to the other player than to themselves, whereas the "poor" subjects' brains showed the opposite pattern
  • n other words, everyone seemed to prefer a financial equality.
  • these regions were responding most when the outcome would be the most fair,
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    research shows that people prefer equity in situations. fairness affects one's emotions about a situation
Jerusha Saldaña Yanez

YouTube - RSA Animate - Changing Education Paradigms - 0 views

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    Sir Ken Robinson speaks on Changing Education Paradigms while his ideas are simultaneously drawn out (literally)
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