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Jennifer Jocz

Why Everything Is Becoming a Game - 1 views

  • Over the last year, he started grading two of his classes (both involved with game design) using a system based on “experience points,” or XP, similar to the way gamers in World of Warcraft and other massively multiplayer games award points for various tasks. Students started the year at level one, with zero XP, and then gained points — and higher grades — by completing “quests” and “crafting,” which corresponded to giving presentations and doing exams and quizzes. Students also formed “guilds” similar to the gaming groups that rule WoW and other multiplayer games. Sheldon says that his students seemed far more engaged than they had been before.
  • The bottom line is that good games take advantage of people’s innate desire to compete with each other, but balance that with their need to receive rewards, including the approval of their peers — rewards that in some cases can be used to modify their behavior in certain ways. T
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    Interesting article about how certain features of video games (gaining experience points, forming guilds, etc.) are being incorporated in unexpected ways in our lives.
Stephanie Fitzgerald

Why gaming in the classroom may soon be the norm | Firstpost - 5 views

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    An interesting post on games in education that links to many examples for learning to code and mentions some other online educational environments that use gamification.
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    Hi Stephanie - This article also seems to highlight the extrinsic rewards of points and badges -- calling it "gamification." And given our last conversation in class, I wonder if all the points and badges will kill the intrinsic desire to play the games. Interestingly, there was a comment with a link to another article http://www.hideandseek.net/2010/10/06/cant-play-wont-play/ where the writer notes that some games just use "pointification," and that the best games are the ones that have rich cognitive, emotional and social aspects, with choice and skill... but not dependent on points/badges. In light of our "motivation" conversations, it will be interesting to watch how gaming in the classroom plays out if they are largely point/badges driven.
Tracy Cordner

Why we can't stop playing computer solitaire. - By Josh Levin - Slate Magazine - 0 views

  • Solitaire proved particularly useful in teaching neophytes how to use the mouse. When Microsoft first preloaded solitaire as part of 1990's Windows 3.0, clicking and pointing weren't yet second nature. By dragging and dropping cards, newbies developed the mousing fluency required to use every other Windows program.
  • In the pre-Internet era, much of solitaire's allure came because it was the only game in town. Moving a black two onto a red three may not have seemed particularly enticing on its own terms, but compared with the visual stimuli provided by an Excel spreadsheet, a post-victory card cascade was an unimaginably rousing spectacle.
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    This article is really bad, but it makes a couple good points, which I highlighted for you. You're welcome!
Ryan Brown

Why You Should Not Buy Your Child an iPad | PCWorld - 0 views

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    This author makes arguments against buying iPads for children. At one point he states, "iPad isolation can lead to poor social skills at a time when kids are just learning how to interact with each other."
Kasthuri Gopalaratnam

I.Q. Points for Sale, Cheap - NYTimes.com - 1 views

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    Cognitive enhancement - the next trillion dollar industry
Chris McEnroe

The Rocky Mount Telegram - 1 views

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    Interesting article, some good points about managing class and using tech well, some curious points about eliminating jobs-
Stephanie Fitzgerald

Designing engagement: The secret of Game Dev Story - 0 views

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    Here's another perspective on engagement: how to make games more addictive (or compulsive?) by creating "smarter game loops" with fewer exit points. The example discussed is "Game Dev Story," a management simulation for a game development studio.
Kasthuri Gopalaratnam

UAHuntsville - Mind control will shape future of gaming and cell phones - UAHuntsville ... - 0 views

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    "Gaming will probably progress to the point where the player's mind will control and communicate with the gaming station. Perhaps transmitters will communicate back and generate gaming experiences in the player's mind without requiring a screen."
Stephen Bresnick

Storyboard Podcast: The Curse of Cow Clicker | Magazine - 1 views

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    This is a really interesting article about the story of one of the most popular web-based games of last year. The interesting part is that the creator of the game designed it as a joke, trying to poke fun at other wildly popular games like Farmville. He made the game as simple as possible, compelled users to log in regularly to "Click a Cow," and had them earn points when other people clicked their cows. The message was supposed to be, "these types of games are manipulative in their tactics to keep people playing, and they are mindless and painfully stupid." However, his design stumbled on something that people really enjoy, and as a result, people didn't get that the game was meant to be a joke, and it became a huge hit. I think this shows that flow-inducing actitivities, or ones that keep the user engaged and provide quick feedback, are highly desirable for users.
Kasthuri Gopalaratnam

How Serious Games Help You Learn - 1 views

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    Gaming and Simulations for Training
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    Hi Kasturi - It will be interesting to watch the growth of companies like this. I am tempted to get a free quote to learn the ballpark $$ for having training simulations made. In reviewing some of the simulations, some seemed much more valuable than others (i.e. tour of USAFA with ability to earn points to change look of avitar seemed irrelevant because the points were earned after the tour was taken... who would take it again?)
Xavier Rozas

Online game seeks to empower Africa - 0 views

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    Real world task completion earns these gamers points and helps a struggling people find their own way.
Kellie Demmler

Tim Newlin: Get Smart! Doodle! - Teachers.Net Gazette - 0 views

  • doodle
  • People who doodle are smart - they pay more attention and remember things better than those
  • Doodling engages the two halves of the brain on a concrete task that keeps it from leaving the focus of what is being said or presented in real life
  • ...1 more annotation...
  • Fidgeting - like twirling or chewing a pencil or playing with your hair - seems to have the same positive memory effects.
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    While mini articles such as this often leave out half the research - the concept of doodling being an enhancer rather than a distraction is interesting.  The main point is that doodling engages the brain just enough to keep students from spacing out.  
Xavier Rozas

AddictingGames!...Come get your fix. - 0 views

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    Touting how addictive a video game can become for players is an interesting selling point. I am thinking it means, fast highs, quick death (of avatar, etc) and replayability. I would describe THE MORON TEST available on iTunes as having those addictive qualities.
Aradhana Mudambi

Seasons India :: Hair Care Tips - Healthy & Beautiful Hair - 0 views

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    Okay, I'm only bookmarking this for those of you who are interested in how gaming may or may not be related to other cultures. This is an "Indian" on line magazine and to me, looks very typical of magazine articles I see when I go to Indian grocery stores or when I was in India (ten years ago). Notice the American faces showing how to care for Indian hair. My point is, pretty much anything acceptable here will be acceptable abroad. It's just not the India (or other country) that's shown on CNN or National Geographics. At least that's my opinion.
Sabita Verma

University class swaps grades for experience points - Plugged In - Yahoo! Games - 0 views

    • Sabita Verma
       
      Interesting approach to creating engagement in the classroom.
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    Professor uses game design principles in college classes.
Aradhana Mudambi

Purdue U and PBS TeacherLine Team on STEM Training for Educators -- THE Journal - 0 views

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    Here's some more stuff on technology and STEM, but as it pertains to professional development. The question is how does this program motivate teachers other than the extrinsic reward of professional development points???
Matthew Ong

Carol Dweck explores the importance of mindsets - 1 views

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    Two important points that jumped up for me while watching this video: 1) Have you ever seen a baby who's not motivated to learn? 2) Imagine how motivated you'd be if you adopted a 'growth' mindset where every activity is a learning endeavor.
Uche Amaechi

CourseSmart E-Textbooks Track Students' Progress for Teachers - NYTimes.com - 0 views

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    Interesting though scary. As Dede points out in the article, it is concerning that faculty may use these "engagement indices" as a form of evaluation.
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