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Chris McEnroe

Technology a Top Priority in District 196 Schools - Rosemount, MN Patch - 0 views

  • hopefully
  • engagement
  • engaged
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  • y more engaged,” said Heier. “The engagement itself, hopefully, will increase student performance.” Funding for these undertakings comes from a variety of sources, said Jeff Solomon, director of finance and operations for the district. Until recently, one source was a financial pool provided to schools nationwide by the Microsoft corporation as the result of a lawsuit served as a revenue source. However, those funds are now drying up after several years of use. The district also receives $1.4 million per year from the capital projects levy, all of which is intended for technology-related purchases. The 10-year levy was voted into effect in 2004. Capital funds are another source of technology funding. These monies, which are issued annually, are provided by state aid and by local property taxes. The total capital funds budget is $10 million per year. However, only $140,000 is designated for administrative technology; another $1.2 million is also allocated to specific schools, where the revenue is often used to fund technology. Currently, the district’s primary technological priority is building a stronger, more consistent wireless connection, said Heier. This project is still in the early stages. The district is working with a consulting firm to design a network that will allow for further expansion. Heier said that in the future, the district would like to create an environment where students can bring their own devices to school, and where schools provide students with devices, such as laptops and tablets. The district will begin building the network in either summer or fall of 2012. Heier was unable to estimate an end date for the project, but said the district hopes to establish the network within two years. The wireless project is estimated to cost between $500,000 and $750,000, according to Heier. Funding for the network is currently being sourced from the capital project levy. At present, levy funds will not be available until after 2014-2015. However, the levy may be renewed through a community vote in 2014. Either way, it appears that high-tech efforts will continue to be a priority for District 196 in the foreseeable future. “It’s our world now,” said Berenz. “We don’t have the choice to not incorporate technology.” Related Topics: Capital Funds Project, Capital Revenue, District 196, Education, Jeff solomon, Rosemount-Apple Valley- Eagan School District, Superintendent Jane Berenz, Technology in classes, and classroom technology What do you think of technology in classrooms? Tell us in the comments. Email me updates about this story. [["validates_email_format_of",{"message":"Enter a valid email address e.g. janedoe@aol.com."}]] Website: Thanks. We'll email you the next time we update this story.  Email  Print Follow comments  Submit tip   Comment Leave a comment [["validates_presence_of",{"message":"Hey, you forgot to let us know how you feel \u2014 please enter a comment."}],["validates_length_of",{"too_long":"Easy there, Tolstoy. Your comment cannot exceed 1500 characters.","maximum":1500,"allow_blank":true}]]comm
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    Spending money with the hope that learning comes from assumed engagement.
Chris Dede

Mario Kart in the classroom: the rise of games-based learning - Telegraph - 0 views

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    Thoughts on the value of videogaming in education
Kasthuri Gopalaratnam

Dan Ariely: What makes us feel good about our work? | Video on TED.com - 2 views

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    Wonderful Talk. Very interesting notion of 'meaningful work' that makes us value our work more.
Matthew Ong

How can games contain and convey values? - 0 views

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    Interesting article about games and values. In the middle, the author suggests that for game designers, it is important to get people who aren't like them to play the game. This would make for a more inclusive game.
Tom Keffer

Testing the Teachers - NYTimes.com - 0 views

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    Discusses the need for value-added assessment of learning effectiveness in college.
Leslie Lieman

Education Week Teacher: Why Twitter and Facebook Are Not Good Instructional Tools - 1 views

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    Thoughtful reflection by 8th grade teacher... enjoys experimenting with technology, but stresses the importance of questioning the pedagogical value of integrating tech in classrooms
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    Hi Leslie, Thanks for sharing. The article not only talks about the effectiveness of social media tools but a range ot technology which I found useful.
Brie Rivera

What's Wrong with Educational Games - 0 views

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    thought this had an intersting point about educational games focusing on the education value first and then the entertainment value as a second... I think this can be heavily evident with some educational games, and kids sense or know this.
Chris Dede

Using Farmville to Teach Standards | Edutopia - 2 views

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    very popular amusement game may have educational value
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    This game seems to be very similar to a popular farm game in China. The different types of motivation (such as coin rewards) remind me of the extrinsic and intrinsic motivations mentioned in today's class.
Malik Hussain

Intrinsic motivation: "flOw," video games, and participatory culture | Soderman | Trans... - 3 views

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    An interesting article about how games like WoW increase intrinsic motivation by allowing modifications to the game (or mods). The participatory culture also promotes a sense of collaboration and service to other players, hence increasing the sense of value-addedness to the activity.
Stephanie Fitzgerald

Girl Games: Adventures in Lip Gloss - 3 views

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    This article is fairly old, but I thought its topic resonated with our discussion in class last Monday--particularly the pink box of pink Legos.
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    Those "friendship adventure" games for girls don't sound like much fun - and I wonder if there's any replay value? I read through the game flow and it seems like something the kid finishes in an hour and doesn't touch again. http://en.wikipedia.org/wiki/Rockett's_New_School However, it looks like the game (and sequels) were actually quite popular. http://www.ew.com/ew/article/0,,63511,00.html
pradeepg

Microsoft in education featured video - 0 views

shared by pradeepg on 29 Mar 12 - No Cached
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    This ~3min video is a description of how a school integrates the use of games (eg. guitar hero) into their curriculum. It utilizes this game as a starting point for multiple explorations in music. I am very unsure of the value of incorporating the game. Any thoughts ?
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    I'm not sure how I feel about the commercial aspect of this... it feels a bit like a marketing tool for Guitar Hero. But, I do think that it sounds like they're doing interesting things with the surrounding curriculum. When I was in grade school I remember participating in a special unit on the Oregon Trail where we did related activities in every subject: managing our money and supplies in math class, learning about atmospheric conditions/obstacles in science class, and negotiating through historically-situated group decisions in social studies. I found this particular unit so much more engaging than everyday coursework, as I was able to both employ my imagination and see real-world application for skills that I was building. The Microsoft program stuck me as a 21st century adaptation of this (albeit grounded in a commercial product), where students were building various skill sets across subjects that were all tied together by a common narrative.
Chris Dede

The Frontier of Classroom Technology - Room for Debate - NYTimes.com - 0 views

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    The NYT keeps asking the wrong question, over and over. The issue is not whether technology is a good or bad innovation, but under what circumstances it provides strong benefits for the cost.
Leslie Lieman

Badges: A solution to our teacher evaluation disaster? - 1 views

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    Cathy Davidson reflects on the recent Harvard Innovations in Learning and Teaching (HILT) symposium (wish I had been there) and shines light on the value of badges [peer rewards/extrinsic] vs. multiple-choice tests [often a disincentive to learning].
Chris McEnroe

SPOTLIGHT: Teachers of autistic students use iPads - chicagotribune.com - 0 views

  • motivation
  • educational, therapeutic and entertainment value
  • the devices help nonverbal children communicate.
pradeepg

Math Evolve: An educational app for kids : ( - 0 views

shared by pradeepg on 28 Feb 12 - No Cached
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    Even though the products of this company have been ranked highly as an education app, I am unable to see how this game is any different from the drill type computer games that have been around for ages. Am I missing something ? I think there is a need for both clear guidelines and regulation before a product can be claimed to have educational value.
Shane Tutwiler

San Francisco GDC (March, 2009) Presentation (Scott Rigby): "From First Date to Committ... - 0 views

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    Description: Based upon multiple studies with over 15,000 gamers, this presentation defines and reviews three specific motivational needs that are directly related to sustained engagement and value. The Player Experience of Need Satisfaction model (PENS) focuses specifically on experiences of competence, autonomy and relatedness satisfactions. Game examples and strategies for maximizing these satisfactions are discussed.
Marcy Murninghan

FarmVille Surpasses 80 Million Users on Facebook - 1 views

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    Pigs in Space: Some data on this popular (not to me) FB app, which is owned by Zynga, a gaming concern valued at $1 billion last year.
Vanessa M

Games Debate: Can They Teach Morality? - 1 views

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    I was introduced to pro-social gaming last semester, and I found it to be quite an interesting topic. I think it can be done!
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